Island Idle RPG - v3t1n_link
Hey everyone,
After months of hard work, I'm excited to share that my new game, Incremental Town RPG, is finally out! 🏰 ⚔️🏝️🌳🥳

Get it now on Steam 👇

https://store.steampowered.com/app/2895430/Incremental_Town_RPG/
Monsters Idle RPG - v3t1n_link
Hey everyone,
After months of hard work, I'm excited to share that my new game, Incremental Town RPG, is finally out! 🏰 ⚔️🏝️🌳🥳

Get it now on Steam 👇

https://store.steampowered.com/app/2895430/Incremental_Town_RPG/
ARK: Survival Ascended - ARK: Survival Evolved

A feathered fiend with a flair for the dramatic—part raptor, part rogue, and all sharp edges. Whether you're clinging to walls, dodging attacks, or launching volleys of barbed feathers, the Yi Ling is set to shake up your survival strategy. With a flick of its wings, it turns the tide with precision, launching razor-sharp quills that really cut to the point.

Be prepared, as the Yi Ling arrives free with Aberration on September 4th! This agile assassin doesn’t just wing it; it scales walls like it’s climbing the pecking order!


Download in full resolution




Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week!

This video features:



ARKpocalypse servers are getting a modded makeover!

Starting with the next wipe, on August 16th, we’ll be curating a selection of mods to enhance your ARKpocalypse experience.

For the first round, the following mods will be included: 
Get ready for a fresh, thrilling PVP experience every wipe!
Please note that Aberration will be added to ARKpocalypse servers will begin on September 13th!



To celebrate athletes around the world showcasing their incredible efforts, the Official Network will receive bonus rates every weekend and Summer Games-inspired colors during the whole event from July 26th to August 12th!
Bonus rates and the colors will be active until Monday, August 12th!
  • PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding
  • Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding
  • ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding

  • Light Yellow
  • Dino Deep Blue
  • ActualBlack
  • Vermillion
  • Jade
  • Dino Albino
  • Red
  • Blue
  • DragonBase1
  • LightWarmGray
  • Peach
You can enable this event in your own game with the commandline: -OlympicColors


Fan Art Gallery | Screenshot Gallery | Artist Feedback Form



Creator: Veno featuring Raasclark
Season 4 of the Dingle Cup has begun, who will win the first point of the season?


Creator: JoeLaFritt_
*international corner* Watch JoeLaFritt_ go through the trials of being an ARK survivor.
Regardez JoeLaFritt_ traverser les épreuves d'un survivant d'ARK.




Finally I Finished by i_am_lord_cooler


FishFishFish by @falco_luna


ARK 2 Spider by @SoupAscended


The Knight by @WolfTek7


"Rock Drake" from ARK by @SS38529630


Excited for Aberration!! by rockdrake_mama


Dwagon fire hot by naturalcauzes





Photo Mode by tingletony


Loyal night riders by jurassiccomedy


Photo Mode by tetheus_ek


Bob's gonna need a bigger boat! by @GPxGP


Photo Mode by baconseer


Enjoy your weekend!
Studio Wildcard

Twitter: twitter.com/survivetheark

Discord: discord.com/invite/playark

Reddit: reddit.com/r/playark

Instagram: instagram.com/survivetheark

Twitch: twitch.tv/survivetheark

Steam: steamcommunity.com/app/346110

Youtube: youtube.com/survivetheark

Facebook: facebook.com/survivetheark

Threads: threads.net/@survivetheark

Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki


Cozy Island Idle - v3t1n_link
Hey everyone,
After months of hard work, I'm excited to share that my new game, Incremental Town RPG, is finally out! 🏰 ⚔️🏝️🌳🥳

Get it now on Steam 👇

https://store.steampowered.com/app/2895430/Incremental_Town_RPG/
Aug 9, 2024
Genome Guardian - Alpherior
âš– BALANCE
  • (weapon) GGGG Wakequake: I think (after much discussion with expert players) that Wavequake's innate 360 Accuracy is genuinely a huge advantage, so I'm increasing the amount that that trait of the weapon decreases its stats. Thus: Damage 13.4 → 12.5 (DPS 160/s → 150/s). Now the second highest DPS tier-4 weapon (which is pretty darn good).
  • (weapon) AACT Burst Anti-Air Missile: I've felt this weapon was lacking for quite some time - I've given it a new trait that should help immensely, based on a suggestion in the Discord: Now, each missile produces 3 explosions in a row. I think it's on-theme with the whole '3-burst' aspect of it.
  • (weapon) AGGG Wavespread Repeater: Actually just made a typo when setting its Damage. Fixing it brings its DPS from 148/s → 144/s.
  • (turret) Crane, (perk) Shell: If you have 0 Health Max at the start of a run or any time during a run, you won't be destroyed by having -100% (or lower) Health Max. If, however, you used turret mods or something else to go above 0 Health Max and Health hits 0, you will be destroyed.
  • (perk) Tweezers: Accuracy +75% → +80%.
  • (weapon mod) Size +200%, Speed -70%: $30 → $35.
  • (weapon mod) Range +100%, Damage -25%: $30 → $25.
  • (weapon mod) Damage +90%, Range -60%: $35 → $30.
  • (weapon mod) Homing +100%, Firerate -20%: $30 → $35.
  • (weapon mod) Damage +90%, Firerate -30%: $25 → $30.
  • (weapon mod) Firerate +90%, Damage -30%: $25 → $30.
  • (weapon mod) Speed +200%: $15 → $10.
  • (weapon mod) Projectiles +100%, Accuracy -100%: $35 → $40.
  • (weapon mod) Projectiles +100%, Range -35%: $35 → $40.
  • (weapon mod) Burn: $35 → $40.
  • (weapon mod) Sticky: $25 → $30.
  • (turret mod) Heat -10% per elimination, Heat Max -20%: $35 → $40.
  • (turret mod) Firerate +50% for 1s on elimination: $35 → $40.
  • (turret mod) Power-up Duration +100%: $15 → $10.

🔄 CHANGES
  • Let's face it: It's always optimal to banish all 4 weapons once you've filled all weapon slots. This means that, even after clearing all 6 currently live modes at Depth 5, you're left with only 2 Banishes to use on weapon or turret mods. This kind of defeats the purpose of the system, it's not just supposed to be a means of removing weapons. Thus, I'm now granting 2 Banishes per mode first cleared at Depth 5 instead of just 1! That'll mean you'll have 8 Banishes to use after banishing 4 weapon letters - in other words, you'll actually be able to engage with the system in the way that I originally intended.
  • The Biomass price for opening slots now doubles with each subsequent slot opened in a row instead of simply increasing by 5. This is primarily to address how quickly turrets with few weapon mounts (like Focus, which only has 1) can attain a completed build (before this update, it would take a lot longer to have all slots filled on, say, Guardian, than on Focus, if you're not playing Classic Mode).
  • The "you have 0% Heat Max" and "you have 0% Health Max" popups will no longer only be shown once - they'll appear each time they're triggered.
  • The shield visual on the turret is now slightly less pronounced, because its opacity scales between 1-16 Shield now instead of 1-10 Shield.
  • When about to add the "Bounce, Range +50%" weapon mod to a weapon that already has Bounce, the warning that appears in top left will say "MOD WILL ONLY ADD RANGE" instead of "MOD WILL DO NOTHING".
  • (mode) Extract: Reduced microbe stat scaling when trying to approach The Abyss.

🔨 FIXES
  • The recently-added shield visual would display underneath some turrets.
  • Arsenal Accuracy stats for Hitscan weapons would be incorrect if you had Saturn selected.
  • (mode) Gameshow: Having Skip Shop enabled and 3 Targets with more than 1 wave remaining at the time of achieving victory would completely skip the victory screen.
  • (Hopefully) fixed a rare bug that would cause your total runs in a mode to increment by more than 1 per run.
  • (mode) Shmup: (Hopefully) fixed a rare bug that would cause 1 extinct microbe to appear at some point during a wave.
  • UI elements will no longer dissappear while the game is out of focus (if you were experiencing that).
  • (turret) Tower: Fixed instances of hitting a marked microbe and it not being eliminated. This includes cases where this was a genuine bug and allows for eliminating a marked microbe with a projectile that already hit the microbe before it became marked. (the only time that a marked microbe won't be eliminated when it seemingly should is if it gets marked while inside of a projectile - the collision can't occur again until it leaves it...)
Aug 9, 2024
The Labyrinth - Andy
- Linux Build Added
- Level 1 Code Solving Bug Fixed
- Floor Detection Bug Fixed
- Laval Room Made Easier
- Final Room Made Easier
- Added Death Count
Under the blue horizon - PAVDUP
Mac error and font blur visualization are fixed
Aug 9, 2024
Idle Kitties Online - concole_ ❤️pick me plz

Heeey, this is new update!!

Whats new:
  • Chat filter implementation! (settings - Game - Chat filter)
  • Adjusted invitation system
  • Bug fixes

Also im trying to fix game on steam deck
In addition, I am preparing new collections. After the release of which the current ones will go into a very rare pool!
XERA: Survival - IcedYoshi

Greetings Survivors!

Hotfix 1.2.5 fixes a few additional bugs that came up over the past week as well as some vendor adjustments for game balancing.

We appreciate everyone that's been submitting reports when you encounter a bug as it's helping us to take action quickly. Please continue reporting any bugs you encounter at https://forms.gle/zNQ8VhjH7LvvaMt17.

Bug Fixes
Fixed an issue causing some people to not be able to log in with steam and being forced to an Epic Games login (Note: If you continue to experience this, please email our support team at support@xeragame.com)

Fixed an issue allowing for floating planter boxes
Fixed an issue allowing more than 20 planter boxes to be placed per land claim

Vendor Rebalance
Seeds can no longer be purchased from a vendor (Note: Seeds are found at the farms location and are fairly common to find)
Increased the selling value for gemstones

Anti-cheat
The use of Bloody software has been blocked due to the ability to abuse the software to gain an unfair advantage through the use of recoil scripts being ingested. When joining servers, if you are using Bloody hardware, all software associated with Bloody must be closed prior to launching the game.

As a reminder the use of any auto-clicking or macro software to change recoil or fire-rates is prohibited and can lead to account restrictions/bans per the code of conduct which can be found at https://xeragame.zendesk.com/hc/en-us/articles/360024225574-Code-Of-Conduct-Game-Community

Known Issues
We've received reports from some players that the lockpicks ui is not accepting mouse input when trying to use a lockpick (ex. the pick sticks when moving your mouse left and right but doesn't move). Our team is investigating this issue and we believe it could be related to network lag when using the lockpick or if any game files have been modified. If you are experiencing this, be sure that you have not modified any game files or changed any keybindings from outside the game. If you are experiencing high ping, we would recommend seeing if this issue occurs on a server where you get lower ping. Be sure to send any feedback/reports through the bug report form mentioned above.
The Anomaly Project - Kekdot
Hi guys,

Developer here, I would like to know what you guys would like us to work on next. We've had various feedback now here and there, and additionally to that I'd like to ask you guys also what you think should be added or changed next in the game.

Here is a list of feedback we've had so far that we're working / thinking of adding in the game:

    - We got some comments about adding the ability to die in the game. This way there is more than one way of getting reset back to zero. And it generally would add more suspense to the game.- We also aim to change the general workings of the anomaly spawning. We want a more controlled way to guarantee that each run at least has easy, challenging and scary anomalies. Opposed to right now, where the anomaly is simply randomly chosen out of all available anomalies the level contains, and the anomaly appearance chance rate.- More general suspension in the way of dangerous AI's that can chase / kill players, more dramatic anomalies, more big time environmental changes.- Another point of feedback has been the request of Puzzles. We recently worked on adding interactivity to the game, now we simply just have to implement a way of using it by for example the implementation of puzzles. So if you guys have good suggestions for puzzles, please let me know down below in the comments.

That's pretty much it guys.

Please let me know your thoughts and feedback on the above and on the game in general so that we can improve it and make it an overall more enjoyable game! No suggestion is too wild, so just let us know your thoughts.

Appreciate all the support so far and glad to see so many players enjoying it.

Greetings,

The Developer



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