Aug 9, 2024
Artifact Seeker: Resurrection - lynkpingame

Thank you all for playing Artifact Seeker: Resurrection!!
Thank you all for playing Artifact Seeker: Resurrection, we are glad to have so many players joining the community!!


We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including:
- New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before)
- New Artifact backup system, to let some artifacts to have more different copies in the vault
- More blessing kind of affix that adds more fun to some certain synergy build
- New free character DLC that unlocks a paladin character who is capable of Holy and Defence
- New Skill Tree system
- Training Room, A place to test all buildings and skills
- New DLC - Legacy of Mortia which contain at least two new playable characters, new map Dwarf Kindom Mortia, new skills, new Boss, new Synergy, new events, new artifacts
- New system Trial of Gods. Players can choose whether to accept the trial at the start of a battle. The trial will strengthen the enemies in the battle. Passing the trial will get soul stones, gold coins and consumables as rewards
- New Gem Socketing System
- Greater Rift, New mode that focus more on buildings
- More events, more artifacts, more weapons, more affixes, more skills etc


And we will listen to the communities' voice and keep polishing the game.
Thank you all again!! It's great to have you all here!!!



NEW
- New negative Tarot card Demon, fixed trap damage increased in battle
- Skill visibility adjustment added a separate settings page, you can adjust the visibility of each skill individually, or adjust it as a whole as before
- The Artifact Vault level is raised to level 10, there will be more artifact sets


Adjust
- The cooldown will not be displayed when the special skill, dash has 1 more recharges
- Performance optimization, the FPS will be higher when the skill visibility is low


Bugfix
-


Thank You:
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker: Resurrection" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us.
Thank you ALL.

-Devs Team of "Artifact Seeker: Resurrection"
One-Eyed Likho - Vladimir Beletsky
We're happy to announce that our game has been selected (officially) as a part of indie festival, namely Tiny Teams.

To celebrate we've updated the demo and rolled it out for you to check it out. It has one new level, full voiceover and a lot of polish compared to the one we had during the Scream Fest '23.

👁️ 20-30 min experience
👁️ Black & White
👁️ Folk Horror
👁️ Russian voiceover
👁️ Dialogue choices

Play it here!
https://store.steampowered.com/app/2358380/OneEyed_Likho_Demo/

Thank you for your support!
Factorio - Klonan
Hello,
GUI improvements often surprise us with just how impactful they can be, even for simple cases, they can really compound on the quality of life.

Read the full post on our website.

Aug 9, 2024
World of Warships - b_b


Guaranteed prizes for all! Take part in our latest giveaway.

How to Enter:
  • Leave a comment under this newspost.
  • Play the game and earn the achievements from the list below:
    • Dreadnought
    • Kraken Unleashed
    • Solo Warrior
    • High Caliber
    • Confederate
    • Witherer
Prizes:
  • Each earned achievement will bring you 3000 Free XP (only once per achievement)
  • Superprize for five random winners: 1x Premium Ship VIII container
Rules:
  • The superprize winners will be picked at random from the pool of participating unique users.
  • Any comments that break the discussion rules may be deleted or excluded.
  • We will announce the results in this thread on August 12th. The prizes will be awarded within a week.

We wish you good luck and following seas!

🎉Congratulations to the winners:🎉
Thank you to everyone who took part, we really appreciate your support!

FixFox - jaroslav.meloun.jvsteam
🎉 We're thrilled to announce that FixFox is now available in Spanish (European), all thanks to our amazing community volunteers! 🎉

To enjoy FixFox in your preferred language, simply restart Steam to get the latest update, then head to Settings to change the language. Happy exploring!

A huge shoutout and round of applause to these incredible translators for their hard work and dedication. 🌟👏

Spanish (European):
- Poorscoot
- Zam
- Francisco Burgos

Translations to other languages are in the works, including Turkish, German, French, Slovak, Polish, Portuguese-Brazil, Russian, Persian, Spanish (Latam), and Finnish. If you want to join the effort, please visit {LINK REMOVED}.
Morimens - Mythag Staff
📜《Morimens》 V1.5.3 Coming Soon! All the Exciting Details!
(😢Sorry, we haven't created an English version of the promotional poster yet. Please stay tuned for announcements.🙏)

Mini Settlers - Knight Owl Games
Early Access Patch #1 (v0.1.1)

Modified:
- The Auto Save interval is 5 mins instead of 10 mins.

Fixed:
- Resources getting stuck on highway trucks resulting in buildings not getting their orders.
- Level Quest is shown as incomplete in the pause menu if the in-game timer exceeds its time limit even if it has been completed.
- "Not available in level" in the construction menu was not localized.
- Arabic Controls Rebinding Localization was reversed.

Thanks everyone for playing and please keep letting us know of your feedback -- all reviews and suggestions are enormously appreciated, and we will use your advice to help improve the game together!
Aug 9, 2024
Treasure Hunter: Idle RPG - Random Loot Games
Fixed a bug which caused exp data to show incorrectly for some users
Songs Of Death - AlphaHydra
1.0.13 Update notes
1. Fix bug that minion enemy may stack together.
2. Fix bug that some enemy may be hit in an incorrect way.
3. Fix bug that the last 4 waves enemy cannot goto front line.
4. Fix bug that select weapons in reward panel may be blocked.
5. Fix bug that reroll after selected rewards in very short time may cause player be able to select reward again.
6. Fix bug that in Deathmania mode, some level 2 weapons may has incorrect Synergy effect.
7. Make default showing equipments and links in settings.
8. Add Synergy informations for weapons in equipment info panel.
Aug 9, 2024
MonCon - MegalithicMainframe
We're back with another patch release for MonCon! We knocked out a lot of little bugs with this release, and also added a few minor QoL features:

  • Fixed bug where multiple second player ships could be created when playing Space Party minigame and returning from a Game Over
  • Fixed bug where consuming food/drink in battle would not alleviate appropriate ailments
  • Fixed bug where you could waste suitcase keys on already-unlocked suitcases
  • Fixed bug where NPCs could cause collision problems by overlapping the player's screen position while they're in the middle of saving the game
  • Fixed bug where NPCs could occasionally spawn on top of walls or other NPCs when a new room is loaded
  • Fixed bug where inventory cursor could end up one cell outside of the inventory while looking into a suitcase and swapping player inventories
  • Fixed bug where player would not be rewarded after the boss battle from the afternoon chapter of the game
  • Fixed controller bug that prevented D-pad from being used for player movement
  • Fixed a variety of bugs related to boss battles in the after-midnight chapter of the game
  • Fixed a variety of bugs related to suitcase loading in the latter half of the game (evening and after-midnight)
  • Fixed graphical bug where inventories and suitcases would flicker for one frame on the screen before sliding in
  • Fixed graphical bug where Marnie's confidence points would disappear after becoming angry dragon
  • Fixed graphical bug where inventory item descriptions could run off the screen during battles
  • Fixed graphical bug where shop UI would not extend for longer item names
  • Fixed graphical bug relating to forklift in second dungeon after saving the game and re-loading
  • Fixed graphical bug relating to missing zbuffer in third dungeon
  • Added gliding up/down movement to Bulletin Board app
  • Added more medium/low options for shaders
As always, thanks for your patience, and thanks for your help in finding these bugs!
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