Check out this new gameplay video where the producer and director talk you through what makes this more than just a remaster - from visual quality to gameplay improvements, it's truly deserving of the title Deluxe Remaster!
Check out this new gameplay video where the producer and director talk you through what makes this more than just a remaster - from visual quality to gameplay improvements, it's truly deserving of the title Deluxe Remaster!
Dead Rising Deluxe Remaster - capcomjapan_marketing
Check out this new gameplay video where the producer and director talk you through what makes this more than just a remaster - from visual quality to gameplay improvements, it's truly deserving of the title Deluxe Remaster!
Bugfix: Fixed an issue with missing voice uploads for some characters. Bugfix: Resolved collision issues in Cursenday Old Street. Optimization: Vending machines no longer automatically pop up for interaction. Bugfix: Fixed an issue where biological armor did not mitigate counterattack damage. Bugfix: Fixed an issue where restarting or abandoning a fight with the dialogue box open during combat would cause a freeze. Optimization: It is now possible to restart the module selection and skip the prologue if the prologue is incomplete. Optimization: Optimized unlock conditions for Sherry; completion of "Beautiful Reality" is sufficient without needing to go to the storeroom. Bugfix: Fixed story anomalies when switching to traditional Chinese at the start of a group. Bugfix: Fixed an issue where the amusement park did not consume action points. Bugfix: Fixed a freeze issue when exiting climbing in the "All In One".
Tour Match initial level can now be adjusted manually.
Match Assistant Balance Adjustments:
Match Assistant-Pioneer:
- Tracking Projectiles: Fires 2 tracking projectiles at the target enemy, each dealing 300%/330%/360%/390%/420%/450%/480% -> 600%/660%/720%/780%/840%/900%/960% of Pioneer's Attack Power in Tech DMG, with a base cooldown of 10 seconds. - Area Damage: Upon hitting the target enemy, the tracking projectile deals 40% -> 50% of the damage as area damage to surrounding enemies. - Minor Node 4: Area Damage increased to 60% -> 75%. - Minor Node 5: Area of effect of Area Damage increased by 40% -> 50%. - Interference Projectiles: Each time a tracking projectile deals area damage, it inflicts [Structural Dismantle] on the target enemy, causing them to take 20% -> 50% of their Max HP in Tech DMG per second for 3 seconds. - Minor Node 9: For each [Rise Technologies] drive, the effect of Interference Projectiles is increased by 5% -> 7%. - Minor Node 11: For each [Romani Biosciences] drive, Pioneer's critical hit damage is increased by 8% -> 10%.
Match Assistant-Nurse:
- Healing Field: Nurse enters healing mode, creating a field that heals all friendly targets within range for 1%/1.1%/1.2%/1.3%/1.4%/1.5%/1.6% -> 2%/2.2%/2.4%/2.6%/2.8%/3%/3.2% of Nurse's Repair Power per second, lasting 5 seconds with a base cooldown of 18 seconds. - Mechanical Damage: Deals 200% -> 300% of Nurse's Attack Power in Tech DMG per second to enemies within the healing field. - Minor Node 4: Nurse's Repair Power increased by 30% -> 25%. - Overheal: When the Healing Field affects the Nurse's owner and their HP is above 90%, they gain a shield equal to 10% of Nurse's Repair Power. The shield will be removed at the end of the Healing Field (New: Can stack up to 3 times). - Minor Node 9: For each [Awaken Energy] drive, the effect of Overheal is increased by 5% -> 3.5%. - Minor Node 11: For each [Romani Biosciences] drive, the effect of Stimulant Treatment is increased by 5% -> 7%. - Self-Enhancement: When the Healing Field affects the Nurse's owner and their HP is above 90%, they gain a 6% increase in Attack Power based on Nurse's Repair Power. This effect is removed at the end of the Healing Field (New: Can stack up to 3 times). - Crisis Incentive: Grants the participant one additional revive. Upon reviving, the participant gains [Nurse's Encouragement], increasing their additional damage reduction by 16% -> 25% until the end of the battle.
Match Assistant-Guard:
- Base cooldown of Taunt Mode reduced from 25 seconds to 18 seconds. - The range of Kinetic Reflection damage has been increased by 40%. - Minor Node 4: While in Taunt Mode, Guard takes 10% -> 20% additional damage. - Minor Node 5: Guard's Attack Power increased by 35 -> 50. - Sustained Weakness: After Taunt Mode ends, the taunted enemy's Attack Power is reduced by 20% -> 25% for 7 seconds.
Match Assistant Chips:
- Deep Damage: Increases Tech DMG taken by enemies by 8%/10% for 4/5 -> 4/6 seconds when dealing Tech DMG. - Armor Dissolution: Increases Weapon DMG taken by enemies by 8%/10% for 4/5 -> 4/6 seconds when dealing Weapon DMG. - Mechanical Interference: After dealing damage to an enemy, reduces their damage dealt by 8%/10% for 3/4 -> 4/6 seconds. - Dynamic Efficiency: The effect of area skills is increased to 180% -> 170%. The effect is reduced by 15%/10% for each additional target, down to a minimum of 120% -> 110%. - Data Analysis: For each [Rise Technologies] drive, the Match Assistant's Control Power is increased by 3.2%/4% -> 2.5%/3.5%. - Endless Energy: For each [Awaken Energy] drive, the Match Assistant's Repair Power is increased by 3.2%/4% -> 2%/2.5%.
Bug Fixes:
- Fixed an issue where Father and Mother might get stuck when reviving in Tour Matches. - Fixed an issue where the resolution set in windowed mode might not match the actual resolution. - Fixed an issue where the mouse would be pulled back into the game window when moved out of the window in windowed mode. - Fixed an issue where the window would be instantly dragged to the bottom of the screen when dragging the window. - Fixed an issue where disabling drives in Tour Matches would affect Team Match Mode. - Fixed an issue with Prothesis UI adaptation in 4:3 resolution.
Hello Clicker Guardians Community, in celebration of the new update you can use a new coupon code: [[i]ascension[/i]] to receive 100 gems for free!
Patch Notes 0.18.1
General
Added cosmetics to the Shop
Added an option in the inventory to open up to 10 chests at once
It is now possible to sell Treasure Chests through Quick Sell
The blacksmith is now able to reforge equipment. Reforging an item will reroll the stats of the item
New Content
Added 3 new titan sets
Added 4 new artifacts
Added world tier 9 and 10
Added a couple new skills to each skill tree
Added 2 new companions
Increased the maximum level from 150 to 170
Added 2 new blacksmith level. Allowing the blacksmith to now craft up to item level 550
Ascension
Added a new Ascension system. After reaching level 50 you can gain Ascension Levels. Ascension Levels will give you Ascension Skill Points which can be used to unlock new skills in the Ascension Skill Tree. The Ascension Skill Tree give you passive bonuses to your character
Added a new leaderboard for Ascension Levels
Balancing
Reduced the duration of the Guardian Knight Skill 'Guard' from 15 to 10 seconds
Reduced the attack speed of the Guardian Knight
Thorn Shield now causes scaling magic damage instead of a reflection of the damage taken
Combined Flurry now affects all Companions instead of just the first one
The artifacts 'Critical Edge' and 'Extended Strength' now drop in world tier 9-10 instead of 5-8
Bugfixes
Fixed an issue where the companion damage was sometimes not updated correctly when applying buffs
Fixed an issue where the achievements would show notifications even if they were already claimed
Fixed an issue where Concentrated Mana did not increase the Intelligence correctly
Fixed an issue where the Explorer Quests would not complete correctly
Fixed an issue where after long play sessions the server communication would disconnect and cause issues
Fixed an issue where all companion skills could be bought for the prize of the last skill level
Fixed an issue where achievements were showing a notification even if they were already claimed
Fixed an issue where the memory usage would grow extensively while doing challenge keys
1. Fixed an error where being killed by 'Punish Evil' did not trigger the achievement 'Death Certificate' count properly in some cases.
Balance adjustment:
1. Weaken the defensive and offensive capabilities of some miscellaneous soldiers appropriately. 2. The effect of the active prop 'Heavenly Palace Egg' can now be overlaid. 3. Move the first level Boss [Fortress] to the rear and cancel the combat vulnerability effect of [Captain]. 4. The position determination type Boss (Captain/Fortress) can still cause normal damage to the designated area after damaging it.
Other improvements:
1. Adjusted the unlocking conditions for two female protagonists. 2. Adjust the appearance of some supply resources in the level to enhance visibility. 3. The 'Quick Game' function in the 'Multiplayer Game' option of the main menu has been cancelled. 4. After unlocking the option, a default option selection box for bonus items will pop up for the outdated database.
* Added tooltips to the hide top / side toolbar buttons * Added a right click menu to choose exactly what you want to hide * Fixed tooltip on save button