Warhammer 40,000: Speed Freeks - Vintage
Thanks for jumping in Speed Freeks Day 1 of Early Access. We had some server issues at release which caused some of you to be disconnected from matches. This has been fixed by the team with a new server roll out earlier today.

As a thank you for your support and to honor the playtime you lost due to server instability we will be sending out a 1 Day Scrap Boost through our email system, the same one we send our newsletter out with.



If you’ve already signed up for the newsletter you will be sent the Scrap Boost automatically. If you haven’t signed up yet fear not, it’s easy to opt in and you will also get the cute little Squig Gubbinz cosmetic topper when you follow.



To sign up for the newsletter simply log into your Speed Freeks account and click the follow button.
https://prismray.io/games/speedfreeks

To redeem the Scrap Boost click the Redeem Code button in your profile and enter the code that was provided in the email.
https://support.prismray.io/hc/en-us/articles/22351440941073-How-to-Redeem-a-Code


Sincere thanks for your feedback and support, and welcome to the WAAAGH!
Aug 7, 2024
No More Heroes - XSEED Liz
A new patch is up for No More Heroes. Here's what's new:
- Minor stability fixes.

If you encounter any issues with No More Heroes, please email support@xseedgames.com with details.

Build ID: 15218206
Astrometica - BeryMery


Hey Space Explorer,

We want to share an update on what we've been working on in the last month, but before that, we have an important message from our team.

Important Message

In recent updates, we’ve created some amazing space environments in the game, as you can see in the screenshots below. However, we’ve been facing some funding issues.

As a small indie team, our dream is to make a captivating space exploration game. To enhance the immersive experience, we need voice actors for Astrometica. Unfortunately, we have some budget and timing constraints.

We really don't want to use AI voices in our game because we care deeply about its quality. Therefore, we need additional funding.

We’re asking for your support. We have many space stations in the game that need voices, and we also want to ensure we have plenty of content for our Early Access launch, which requires more budget.

It's not just about voice acting; with more support, we can create amazing systems in the game, like spaceship combat systems, automation systems, and immersive environments.

Please share your thoughts with us in the comments section or on our Discord server. If we get a positive response from you all, we will start a campaign for support.

Here are some cool screenshots. With enough budget support, we can fill these with space stations, NPCs, and more content:






But hey, we know you want to see the updates we’ve done last month. Here they are:

[h4]Inventory Stacking System[/h4]
Yes, we did it! You can now stack your resources in the inventory. It wasn’t as easy as we thought because we had to rebalance all game systems related to the inventory.



Fabricating Update
You can now increase or decrease your craft amount in fabricators.



Caves Visual Update
We completely revamped the caves in the game, and now they look amazing.



New Original Soundtracks
Our sound designer did a fantastic job with the soundtracks. Here are three of them:

Astrometica - Stargazer Soundtrack


Astrometica - Anomaly Soundtrack


Astrometica - Crystal Levitation Soundtrack


Astrometica - Traveler Soundtrack


New Containers
We added some new containers. Here are videos showing two new containers:




Interior Update in Vertical Corridors
We want to show you how the interior looks in the vertical corridors:



Some New Buildables

Replicator Device:
With this, you can replicate any item you want, but you need to have a replicator cell.



Package Station Fabricator:
You can fabricate packages or unbox packages with this device.



Delivery Station:
You will receive item deliveries from the Moxora company with this device.



Music Player:
During your journey, you will find music discs around the world which you can listen to with this device



And much more that we don't want to spoil just yet. We hope you enjoy our development progress over the last month.

Thank you for your unwavering support and feedback. Together, let's embark on an unforgettable adventure among the stars!

For more exclusive content and community interaction, join us on our Discord server. Your feedback propels us to new frontiers!



- Discord
- Twitter
- Facebook
- Youtube

See you among the stars,
BeryMery
Aug 7, 2024
Galaxy Idle Clicker - Soehnle
  • NEW: New Code in Discord as a Thank you for all the feedback the Community has given in recent days!
  • Various fixes.
Aug 7, 2024
Kinetic Storm - Broken Teapot Studios
Graphics options will now save on game exit
House Flipper 2 - Reczberg
📰 Big news for the House Flipper 2 CO-OP fans!

Today we're starting the second phase of House Flipper 2 CO-OP playtesting, as we'd love to see more people trying out the current state of this upcoming feature!



We have recently gone through a very small phase of CO-OP playtesting where we allowed a real tiny portion of our playerbase to access the feature. We verified that it works in an acceptable way, so here goes phase 2! 🥰

The biggest change is that this time, everyone who'd like to have a chance to get access to the CO-OP feature playtest can sign up for it through Steam!



🔓 How to apply for access?

No 3rd party websites - just a straightforward "Request Access" button on the House Flipper 2 Steam Store Page, go check it out:

https://store.steampowered.com/app/1190970/House_Flipper_2/


Remember that signing up for the CO-OP feature doesn't instantly mean that you'll be granted access! Closed alpha or beta tests in the world of gaming are closed for a reason, and especially with online features like CO-OP, making it a process based on expanding phases is crucial for the development path of the feature. For now, it's even more important, as we're specifically focusing on how different server load levels influence the feature and its stability.

😭 We'd love to allow you all to hop in, but that would in fact prolong the development process! 😭

Also, keep in mind that even though this feature is one of our main focuses regarding the future of the game, it is currently nowhere near being finished, so expect bugs, crashes, and other pesky occurrences that might take away from the fun!

Have a wonderful week y'all! 💙
The Long Dark - HinterJon
Hello Community,

We have just released our v2.32 (138698) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.10 138586.

This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY.




Bug Fixes

This Hotfix includes fixes for the following issues:



GAMEPLAY, UI, CONTROLS

*Added an icon to the "Injuries Sustained" counter in the Daily Log so as to be consistent with the other stats shown.
*Fixed an issue that allowed players to interact with a snow pile from an incorrect position, resulting in unintended camera positions during the animation.
*Fixed an issue that resulted in a snow pile reappearing after having been interacted with previously.
*Fixed an issue which resulted in save files being renamed to the default "Sandbox" value after Cheating Death.
*Fixed an issue that could result in a player briefly falling halfway into the ground layer after interacting with a Snow Pile.
*Fixed an issue that prevented the player from being able to pick up a flare on a small set of stairs in Sundered Pass.
*Adjusted the Broken Road Vista location to be larger and more forgiving.
*Fixed an issue in the Affliction menu that could cause the duration timer of an Affliction to overlap with other UI elements.
*Fixed an issue where the camera would slowly drift to the left on the main menu indefinitely.
*Fixed an issue that prevented players using only a controller from selecting Sundered Pass as a spawn Region, if only Transfer Pass and Sundered pass had been discovered.
*Fixed an issue where Skill Books could be lost permanently when Cheating Death.
*Fixed an issue where the satellite dish in Sundered Pass had no collision, and could be passed through by the player.
*Fixed an issue where items that spawned in the back of a flatbed truck in Sundered Pass could not be collected.
*Fixed an issue where both Sundered Pass Polaroids displayed an incorrect image when viewed in the Collections Journal.
*Adjusted the location of Tale collectibles in the Omega Bunker to better communicate Mission critical items.
*Fixed an issue where after Cheating Death, then quitting and loading, the player could subsequently fall and die in Hushed River Valley.
*Fixed an issue where players with the Settled Mind Feat active would gain skill progress after every scene transition.
*Fixed an issue where Tactical Gloves would glow white when viewed in the inventory after becoming ruined.
*Adjusted item conditions for Tactical Jacket and Gloves in long-running playthroughs for a better chance of not being ruined upon discovery.
*Fixed an issue which resulted in the Near Death state stagger being far too pronounced on higher frame rates.
*Fixed an issue in WINTERMUTE Episode 4 where subtitles were incorrectly timed during the final cutscene.
*Fixed an issue where buff timers would not properly count down during harvesting actions.
*Fixed an issue where entering the buried cabin in Sundered Pass while crouched would result in the player falling through the floor upon entering.
*Fixed an issue that resulted in the player taking no fall damage if they harvested an inventory item mid-fall.
*Fixed an issue where some items could spawn out of reach in the Sundered Pass Mine.
*Adjusted the location of a Hacksaw spawn in Misery Mode so as not to be too close to one of the Survivor's spawn locations.
*Adjusted the Cheat Death UI to only show the number of uses left after first Cheating Death.
*Fixed an issue in Custom Sandboxes that resulted in no fish being available to catch.
*Fixed an issue where items which should not appear in Misery Mode would spawn into the world invisibly.
*Fixed an issue where the Survivor could spawn into a cabin awning when Cheating Death.
*Fixed an issue that could result in a save error in Sundered Pass.


ART & ENVIRONMENTS

*Fixed an issue where players could incorrectly get on top of a broken trailer in Sundered Pass.
*Fixed multiple issues where the player could become stuck in terrain in Sundered Pass.
*Fixed multiple environment issues which caused terrain to jut out in unnatural formations.
*Fixed an issue that resulted in players being able to see out of bounds at a rock climb in Sundered Pass.
*Fixed an issue that resulted in a visible, flickering seam in a road section of Sundered Pass.
*Fixed an issue that resulted in players being able to see out of bounds in the Transfer Pass cave system.
*Fixed multiple issues where terrain and objects intersected in Sundered Pass.
*Adjusted multiple terrain features to better guide players on the route to Sundered Pass.
*Fixed an issue where a section of road in Sundered Pass was not properly grounded.
*Fixed multiple issues where, depending on the player's position, snow would appear and disappear on top of rocks.
*Adjusted the wooden bridge in Sundered Pass to better visually communicate inaccessible areas of the structure.
*Fixed multiple issues in Sundered Pass which allowed players to incorrectly see through the back side of terrain.
*Fixed multiple issues that resulted in terrain seemingly morphing as the player approached or left.
*Fixed an issue where multiple barrels were not properly grounded in Sundered Pass.
*Fixed an issue in the Station Bunkhouse that resulted in a strange visual effect when moving nearer or farther from the interior windows.
*Fixed an issue where objects were not properly grounded after breaking down a table in the Station Bunkhouse.
*Fixed an issue where objects were not properly grounded after breaking down a shelf in the Sundered Pass.
*Fixed an issue where snow intersected the interior of a Fishing Hut in Sundered Pass.
*Fixed an issue where snow could be found piled up in the interior of a truck near the Weather Station in Sundered Pass.
*Fixed multiple issues where trees in Sundered Pass were not properly grounded.
*Fixed an issue which allowed players to incorrectly see through portions of a frozen waterfall in Sundered Pass.
*Fixed an issue where the Miserable Haunt cave shone bright blue from a distance.
*Fixed multiple issues where the player could become stuck in terrain in Zone of Contamination.
*Fixed an issue where the player could become stuck on the wing of the plane in Mystery Lake.
*Fixed an issue where the player could become stuck in a waterfall in Mountain Town.



To check current releases on each platform, please visit our Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).
Aug 7, 2024
Wanted Driver - Inogames
1.1.1 Update
Aug 7, 2024
Medieval Life - CapotalistGames
Hi Marek here,

I’m excited that you’ve already found my little game in the Steam Store. It’s a passion project that includes my entire development as a programmer/designer over the past few years. I use every free minute to work on Medieval Life and the associated side projects like the Store page. Medieval Life is relatively advanced on the backend, and I’m confident I can present a demo at the next Steam Next Fest. Unfortunately, I can’t disclose when that will be yet. However, I can share some screenshots from the experimental builds of the development. I will share my thoughts and progress here in the future. Some things might not seem like big achievements to everyone, but let me tell you: once you’ve made a game yourself, you’ll have more understanding for every developer.

The translation system is complete:


The inventory as the basis for initial battles:


A lot more has been newly implemented, and I’d love to share more with you here, but unfortunately, Steam has a 5 MB limit.

The demo will give you a first insight. I’m currently restructuring the Discord so that the community can have direct influence after the demo.

Thanks for reading.

Best regards,
Marek

Aug 7, 2024
Intravenous - ласковый ушлёпок
Hey folks!

This small patch fixes a couple of issues, and updates LuaJIT to version 2.1 (whereas previously version 2.0.5 was used) for better game performance.

- fixed a crash that occurred when changing the camera zoom level in the options menu, when not actively playing a level
- fixed a crash that occurs on some Windows 11 configurations
- updated LuaJIT to latest 2.1 github version - an improvement of 15-30% can be observed! (your mileage may vary)

Thanks for reading, hope you're enjoying the game and are looking forward to the upcoming sequel!

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