Rogue: Genesia - PlexusDuMenton
[MAJOR FEATURE] Equipment System
The biggest feature of this update is the equipment system.

After playing the game for a little while, you'll unlock the equipments system, and as you continue to play, you'll unlock more and more part of it

Once the equipment system is unlock, you'll be able to found during your run, item that you can equip.



Item Upgrading

Equipment you own, possess both a level and a tier.
Level start at 1 and can be increased up to 10 using Soul-coin.
Once your equipment is level 10, you can use both Soul-coin and crafting material to increase it's Tier.
Tier start at F. An increase in tier greatly increase the strength of a modifiers effect.



Modifier & Recycling

Each item have a main modifier, and a variety of secondary modifiers, both positive and negative.

Modifier can be learn by recycling a pierce of equipment.
Learnt modifier can then be crafted on any compatible equipment that you own.

Depending on their modifiers, an item will have an "Soul-Level" requirement before it activate during a run.
Strong modifier tend to increase this level, while negative one will reduce it.

Recycling item will refund all the soul-coin you invested in the item and additional crafting material, used in modifier crafting and item upgrading.



Unique equipment

Upon completing certain challenge, you'll found Unique equipment, which are powerful item that have defined effect.
They are usualy stronger, but lack the flexibility of normal items.

Equipment Loadout

You can have any number of loadout of equipment as you wish, this allow to quickly and easily swap between very different build without having to equip & unequip all the item you need.



[MAJOR FEATURE] Weapon Modifier



Another big feature are weapon modifier.

They were already partly added into the game, with Soul-card like Ice-spirit or Fractal, but they were general modifier.
Now, they are equipable of some specifics weapons.
To compensate the fact they no longer affect all weapons, thay got greatly buffed
(Projectile that originate from fractal now deal the full damage of the original projectile

Weapon modifier equiping is done in the Game-menu, inside the Weapon tab.

They are equipped on your most efficient weapon by default (depending on the modifier effect and each weapon Kill/DPS/AVG damage stat)
For example, Thunder spirit will be equipped on the highest avg damage since it doesn't scale with attack speed, Fire spirit will equip on highest DPS, divine smite on the highest kill count, while ice spirit will attach to the highest attack speed weapon by default


Major Change

B-rank World

5th Zone - Manor of everlasting memories



New avatar - RogNGesus


An weird creation from RIven that embrace the chaotic nature of the world.
When starting a new game, the drop-change of every card tag are random.
At the start of each stage, Roll a dice that will decide on your fate.

Zone 2 Variant - Behemoth Graveyard


Variant for the Amber dune


Attack speed attribute is now related to Wind instead of Fire

Active talent can now be equiped as passive talents
  • Kunai Talent
    Has 6/7/8/9/10% chance to remove an enemy positive defense when it take damage
  • Fire Ring
    Start the game with Fire Spirit at level 1/1/2/2/3
  • Ice Nova
    Start the game with Ice Spirit at level 1/1/2/2/3
  • Thunder Staff
    Start the game with Thunder Spirit at level 1/2/3/4/5
  • Throwing Knife
    Start the game with Dash (card) at level 1/1/2/2/3
  • Death Aura
    Increase your Area size by 25/30/35/40%
  • Magic Wisp
    Increase Power damage scaling by 70/90/110/130/150%
    Multiply additional projectile multiplier by 0
  • Pistol
    Reduce Ammo cost by 20/27.5/35/42.5/50%
  • Worm Gland
    Increase Defense Piercing damage scaling by 50/75/100/125/150%
  • Explosive Vial
    Greatly increase artificer potion spawn chance by 50/100/150/200/250%
    Increase artificer potion duration from 30sec to 40/45/50/55/60sec
  • Crystal Sword
    Increase damages by 30/35/40/45/50% to enemies in close range
    Range: 4/4.5/5/5.5/6m
  • Thorn
    Upon taking damage, give invincibility frames for a short duration (0.3/0.35/0.4/0.45/0.5 sec)
  • Crossbow
    Increase projectile damage by 5/6.25/7.5/8.75/9% for every enemies pierced, up to a maximum of 200/400/600/800/1000%
  • Bow
    Increase damage by 2/4/6/8/10% for every meter of distance between you and the damaged enemy.
  • Shuriken
    Increase Defense shredding by 3/4.5/6/7.5/9% for every enemies pierced
  • Magic Wand
    Increase projectile lifetime by 15/22.5/30/37.5/45%
  • Pike
    Overkilling an enemy apply 30/35/40/45/50% damage to the enemies behind in a range of 6/7.5/9/10.5/12m and an angle of 30/35/40/45/50°
  • Shaman Staff
    Weapon with "Magic" tag get their damage increased by 15/20/25/30/35% and projectile count by 0/0/1/1/2
  • Arcane Beam
    Weapon with "Area" tag get their attack speed increased by 15/20/25/30/35%
  • Cleaver
    Increase damage and projectile size of weapon with melee tag by 15/20/25/30/35%
  • Wind Blade
    Projectiles have 15/20/25/30/35% to have their lifetime increase by 50/75/100/125/150% and have infinite piercing
  • Spear
    Critical Projectile have infinite piercing and increase their defense shredding by 10/15/20/25/30% (additive)
  • Katana
    On overkill, permanently increase your base experience multiplier by 0.05/0.075/0.1/0.125/0.15%
  • Swordrang
    On Projectile's first kill:
    The projectile has 4/8/12/16/20% chance to spawn a copy projectile if it can be splited


Casual Profile Mode no longer make you Unkillable,

in Rog's mode, Instead it take you back to the stage selection screen (and heal you to your max health) when dying
You die normaly in survivors mode
Decrease One-Shot protection requirement to 20% of your health (instead of the 95% value in normal mode)

Also Addded a new Profile Mode - Ultra Casual (which was the previous casual mode)

Card requirement now use cumulated card level instead of player level

A big issues with card requirement using avatar level is that it wasn't a correct representation of the player progress, especially with challenge that removed experience gain, or Shop-keeper that had a much lower level than other avatars.

The current card level of your player can be viewed in the stats menu at anytime

Changed Talent mastery gain formula

In Rog's mode:
Gain per player level : from 1 per level to 2
Gain per stage: from 5 per stage to 7.5
Gain per Zone: from 75 to 150
In Survivors mode:
Gain per player level : from 1 per level to 2
Doubled Mastery gain from time survived
gain 1 mastery point per 1000 monster kill instead of 2000 monster kill

Change how Hyper-Crit damage are calculated
Instead of multiplying the damage by the number of critical stack (x1 > x2 > x3 > x4), it is now multiplied by the 2^stack (x1 > x2 > x4 > x8)
(Yes, this is a big buff)

Stackable Challenges
You can now select multiple challenges and complete them in one go
Only challenge of the same rank can be selected together
Some challenge cannot be stacked
Leveled challenge can only be stacked at level 1

Artifact Reroll
Artifact can now be rerolled once in the reward screen

Shop-Lock
Certain item can now be locked in the shop during a run.
This allow you to guarantee something to appear in the next shop even if you don't have the money to buy it now



Major QoL
  • Improved Grass rendering to better blend with the ground
[/h3]
  • Added onboarding when discovering a new mechanic for the first time
  • [/h3]
    There is still some improvement to be made on it, but it's a first step in the right direction to help new players to learn the game
  • Added color variation to the first biome depending on the difficulty of the run (world rank, challenge, challenge level and hardmode challenge affect this)
  • [/h3]
  • Added telegraph to many attack that would be hard to dodge otherwise
  • Boss now sometime has a secondary bar that depend on the boss
  • Main menu visual will vary depending on the selected world-rank
  • Added Lighting variant to the main menu depending on the result of the last game you finished
  • Added marker on the health bar to have a rough idea of your max health
    There is small mark every 20hp, disapear arround 400 max hp
    A medium one every 100 hp that disapear arround 3K max hp
    A large one every 500 hp that disapear arround 20K max hp
    Final one every 2.5K hp, disapear arround 50k max Hp
    Higher than that, marker wouldn't scale and you have the good old health bar
    Added a green/cyan line to display the OS-Protection requirement
  • Added 2 button in profile that allow to load backup (one for achievements, and one for persistant data (since they use differents file and have differents backups)
  • Projectile tag of a weapon will now tell you which stats affect the weapon
  • Added a shield FX on boss when they are invulnerable
  • Separated "Pause menu" and "Game Menu"
    Respectively escape (start on gamepad) and Tab (select on gamepad)
    Had to changes a few gamepad default bindings:
    Level-up menu is no longer on "select" but on "North Button"
    Keyword menu is no longer on "select" but on "left Trigger"
    West/North/East/South aiming button are unbinded by default
    You can bind all of these button back to what you were used for
  • Added a small animation to make objective much more obvious to new players
  • When starting the game for the first time (no profiles exist), it now ask the player if he want to disable a few setting that can help reduce incomfort of the dizzynes feeling
  • [/list]

    QoL

    • Survivors mode will now loop through multiple track available in the zone to lessen the repetitivity of the tracks
    • New OST for Cave elite stage
    • New music for Elite and boss stage for boreal forest
    • New soundtrack for Desert elite fight
    • Worm Boss now use his new sprite
    • Worm boss now tell how many worm you have to kill
    • Added a small FX to display katana's range
      Also improved collision detection for katana
    • Steam achievement will now be displaying In-Game instead of when closing the game
    • Card type is now displayed on the card
      It can either be Weapon, Stats, Weapon Modifiers or effect
    • Camera zooming now update even when the game is paused
    • Statistic page in encyclopedia now display more stats (notably the shop-keeper discount)
    • Added Keyword for Limit-break
    • Profile will also display your soulcoin networth (actual soulcoin + price of all upgrades)
    • Added a warning when trying to create a first profile in hero-soul mode
    • Added a warning when creating a casual profile
    • Tooltip should no longer become smaller with high resolution
    • Added an option to scale the tooltip size, from 50% to 200%
    • Added camera shake in the game in multiple situation
      This can be configured in option, from anywhere from 0% up to 200%
    • Added camera shake when taking heavy damage (more than 50% of your health)
      This can be disabled in option
    • Improved Many stages visuals
      Added an option in Visual to change how much of "ScreenFog" is present during stage
    • Increased Card detail scale in card list menu when playing on Steamdeck
      Increased scale by 20% to improve lisibility
    • Now handle all input field for Steamdeck
    • Increased Achievements tooltip size on Steamdeck
    • Improved Equipement navigation with gamepad & Steamdeck
    • Improved Visibility of selected option in game option
    • Improved Slider with number in game option
      You can now directly input the number value
    • Improved Fire ring explosion FX
    • Improved all common explosions FX
      This could also lead to some performances improvements for certain weapons as the collision check has changed
    • Windows Confirmation for refund in Soul-Shop
    • Rework of the Keyword menu for gamepad
      added a key prompt when keyword are available
      No longer display a list of keyword, but you can now "navigate" through keyword and a tooltip for them is displayed
    • Added tooltip to why challenge are not available
    • Ground Foliage amount is now independent from "Visual Effect" setting, and now affected by "Foliage Multiplier" Option in Game Options Visuals (from 0% to 200%)
    • enemies and Player's healing are now displayed as stacked number
    • Enemy Outline is "ON" per default now
      This only affect new players
    • Renamed "Game stats" to "Game info"
    • Weapon tab improvement
      Weapon in weapon tab now always have the modifiers slots open by default, this can be changed with the "WeaponModifierFold" option in Visual UI.
    • Added a "new" in game to warn the player that he has a new weapon modifier
    • Added a small text in soul-shop to indicate that soulshop upgrade affect every world rank
    • Added a "new" to soul-shop tier to better indicate a new soul-shop tier is available (same in main menu)
    • Altars now have a visual indicator on how charged they are
    • Added a "Game Menu" button in the pause menu
    • You can now use the "Card Detail" key inside the weapon tab
    • Corruption keyword tooltip now display the change in corruption effect
    • Boreal Pinewood has improved visuals
    • Tweak how feature are displayed in the play game menu to tease the player on feature he hasn't unlocked yet
    • Added an option to disable pixelated font
    • Added a small text to indicate the requirement of some event choices
    • Opening the command console will automatically open the pause menu
      should be less prone to error as input would be bugged otherwise



    New Challenge

    • New C-rank Challenge "Left Impairment"
      You cannot go to the left.
    • New B-rank Challenge "Mortal Soul"
      Disable Equipments
      Disable Active Talents
      Disable Passive Talents
    • New B-rank Challenge "Dwindling Fire"
      Your damage get reduced by 10% (multiplicative) per stage
      Your defense piercing get reduced by 8% (multiplicative) per stage
      I'll likely have to tweak those value
    • New B-rank Challenge "Arcade"
      You only have 3 Health points
      Every damage you take are 1 damage
      Health regen is capped at 0
      Disable Healing on Level-up
      Disable Healing in shop
      Replace Chicken by Heart that heal 1 health point
      Banish: Love&Hate, Pyromaniac and Revolution
      Banish Saint's Shinbone and Saint's Pelvis
      Start with Luna's Cross artifact
    • New B-rank Challenge "Time Paradox"
      Skip the first zone
      Enemies are imune to anachronistic
      Enemies level are much higher than they usualy are
    • New B-rank Challenge "Overgeared"
      Equipment ignore level requirement
      No Soul-shop bonus
      Card cannot be of higher rarity than Tainted
      Maximum weapon: 2
      No shop nor blacksmith
      No artifacts
      No Evolution
      Reduce Exp gain by 99%
    • New B-rank Hardmode Challenge "Cooled Steel"
      Equipment ignore level requirement
      No Soul-shop bonus
      Card cannot be of higher rarity than Rare
      No shop nor blacksmith
      Reduce Exp gain by 99.9%
      Damage and Defense Piercing are reduced by 20% per stage
      Start with Cold Touch
      Disable Passive Talents



    New Artifact

    • Luna's Cross - When taking damage, for 0.25sec, make you immune to all damages.
      Banish Sage's Leaf
    • Salamander Hide
      Once every 4sec, Protect you from one hit and then emit a powerful explosion that damage ennemies arround you based on the number of FireTag card that you own.
    • White bear Fang
      Increase your piercing by 0.1% per elite killed, 2% per Champion killed, and 25% per boss killed
    • Witch Doll
      Every 3 seconds, trigger your "on take damage" effect
    • Gold Idol
      Unlocked and obtainable in the golden altar event
      Guaranteed Ascended card on your next card selection
      Each Ascended card increase your gold gain by 5% and exp gain by 20%
    • Stone heart (yes finally properly added in)
      Unlocked upon defeating the lava titan (retro-active)
      Increase max Health by 400%
      Increase Damage multiplier by 25%
      Decrease health regen by 90%
    • Destabilizer - Increase damage dealt to enemy inside your pick-up area by 100% (after defense calculation)
    • Molten Core
      Gain 5% damage multiplier for every second you stay at less than 50% of your health
      Capped at +200%
      When you health is above 50%, you progressively lose the bonus
      Reset when you enter a new stage


    Talents

    • Removed God Stone talents
      Player who upgraded their god stone will receive the equivalent stone as equipment

    New Talents

    • Monster Hunter
      Increase your base defense piercing for each monster you killed (1 points is about 2K monster killed, Elite are worth 100 monsters)
    • Weapon Specialist
      Increase Weapon modifier drop-chance by 50% (+10% per level)
      Decrease Weapon drop chance by 50%
      After level 5, Weapon Modifier can be equipped on one additional weapon
    • Blood Syphoon talent
      Active:
      Drain 30% health of all non-elites enemies arround you
      Range: 8m
      Heal 10% of your Max Health (+ 1% per enemy hit)
      (Have no effect on elites and bosses)
      passive:
      Every second, decay 0.3/0.5/0.7/0.9/1.1% of the maxhealth of all enemies in a range of 4/5/6/7/8m around you
      when decay is active, you lose 0.3/0.5/0.7/0.9/1.1% of your health per second as negative health regen
      If you health is bellow 40%, disable itself until you reach 70% of your health
    • Lightless crystal
      respawn all the flying crystal
      Each flying crystal will shoot a powerful beam in the targeted direction
    • Light Crystal
      Spawn many small golem far from you converging to your position
    • Dried Mushroom
      Active:
      Spawn 1/2/3/4 big mushroom, that explode in 4/5/6/7 smaller explosing mushroom
      Passive:
      Every time a summon die, heal all other summon for 6/7/8/9/10% of their max health
    • Goblin's Ear
      Active:
      Summon the goblin shaman,
      Buff all summon arround him
      Have 10/14/18/22 time the health of a normal mage goblin
      Last 60/80/100/120 secondes
      Only one goblin shaman can be summoned.
      Passive:
      Summons have 20/25/30/35/40% chance to shoot double projectiles
    • Goblin's Hand
      Active:
      All goblin summon become berserk.
      Increase their Damage by 100/140/180/220%
      Reduce their Maxhealth by 90%
      Last 15/20/25/30 secondes
      Passive:
      Melee Summons gain 4/5/6/7/8% damage everytime it damage an ennemy
    • Runic Stone
      Active:
      All golem summon become adamant.
      Increase their Defense by 1000/1500/2000/2500%
      They obtain One-shot protection
      Slow their movespeed by 30/27/24/20%
      Last 15/20/25/30 secondes
      Passive:
      Summons gain 4/5/6/7/8% defense everytime it take damage
    • Light Crystal
      Active:
      Spawn many small golem far from you converging to your position (already there previous patch)
      Passive:
      Increase Lifetime of all summons by 10/15/20/25/30%
    • Long Nail
      Active:
      The "On Take Damage" of your summons is activated every secondes for 4/6/8/10 secondes
      Passive:
      Upon dying, a summon deal 5/7/9/11/13% of an enemies health as damage (ignore armor)
      Only deal 1/1.5/2/2.5/3% to elite
      Doesn't affect Boss
    • Pharaon Mask
      Active:
      All Desert summon now curse the enemies they touch.
      Cursed enemies get their damage reduced by 50/55/60/65% for 4 secondes
      Last 15/20/25/30 secondes
      Passive:
      Reduce damage taken by summons from elite by 30/35/40/45/50%
    • Red Leather
      Active:
      Gain a fire aura, Continuously burning all enemies arround you.
      apply 50/100/150/200% of your Damage Stats every seconds.
      Last 11/14/17/20 secondes
      Passive:
      Start the game with Fire Spirit at level 1/1/2/2/3
    • Red Skull
      Active:
      Instantly summon 6/9/12/15 skeletons
      Passive:
      Every time a summon die, Increase damage of other summons by 6/7/8/9/10%
    • Suspicious Eyes
      Active:
      Doesn't do anything yet
      Passive:
      Increase Move speed of all summons by 10/15/20/25/30%
    • Weightless Crystal
      Active:
      Respawn all the flying crystal
      Each flying crystal will shoot a powerful beam in the targeted direction
      Passive:
      Summons's projectile have 20/25/30/35/40% chance to ignore enemies defense
    • Wind Feather
      Active:
      Doesn't do anything yet
      Passive:
      Increase Knockback of all summons by 100/150/200/250/300%

    New Event

    • Snow Village notice board
      Boreal Pinewood equivalent of the Notice board event, there is 4 quest available
    • Jaäld Temple (Only appear once in Ember Dune)
      The Corrupted option artifact is from the Boss pool)
    • Mirror of Truth (Only appear once in Manor)
      Allow you to fight a (boosted) boss from previous zone again


    Achievement

    • New Achievement - "Phase Skipper"
      Skip a boss phase by doing enough damage in a single frame
      Don't unlock anything yet


    New Weapon

    • Blood Syphon
      Continuously drain health from enemies in the aimed direction
      While draining health from enemies, you gain 1% (+0.05% per enemies) of your max health per second
    • Corrupted Shaman Staff
      Evolution of Goblin's Ear, Goblin's Hand and Fairy in a Bottle
    • Giant Worm Scale
      Evolution of Wind's Feather, Hard Leather and Gigantification
    • Necromancer Staff
      Evolution of Weightless crystal, Red Skull and Necrotic bone


    New Weapon Modifiers

    • Rune of Heaviness - Epic
      Increase the weapon damage by 50% (+12.5% per level)
      Decrease the weapon attack-speed by 33%
    • Rune of Alacrity - Epic
      Increase the weapon attack-speed by 25% (+12.5% per level)
      Speed-up the time-scale of the enemies hit by the weapon by 25%
      Maximum of 4/6/8/10 undead simultaneous
    • Gigantification - Heroic - Behemoth Graveyard
      Increase damage and piercing of projectiles based on their size
      Increase projectile size
      Weapon modifier that can only be equipped on weapon with projectile size
    • Rune of Consolidation - Heroic
      Greatly increase the damage of the weapon by 50/62/75/87/100% for each additional weapons
      Reduce the attack speed of other weapons by 50%
      Can only be equipped on a single weapon
    • Blood Spirit - Heroic
      Damaging enemies with the weapon slowly heal you
    • Rune of Necromancy - Ascended
      killed Enemies are summoned as undead.
      Summon stats are based on the monster's own stats on death
      Undead cannot use any of the capacity of the monster it originate from.
    • Rune of Luck - Ascended
      Reroll your critical chance when it missed, Increase critical chance on the second roll.


    SoulCards

    • Colossal Strength - Epic Card - Behemoth Graveyard
      Increase Power by 40%
      Decrease Move Speed by 10%
      Decrease Attack Speed by 10%
      Decrease Projectile speed by 10%
    • Thick Skin - Rare Card - Behemoth Graveyard
      Increase Base Defense by 5
      Increase Damage Mitigation by 5%
      Reduce Defense Piercing by 20%
    • Dense blood - Common Card - Behemoth Graveyard
      Increase Maximum Health by 10%
      Increase Health Regen by 5%
      Decrease Move Speed by 2.5%
    • Wisdom of the Forgotten - Ascended Card - Behemoth Graveyard
      Increase exp gain by +300%
      Banish and remove all exp gain related cards (with the exception of void spirit and Wisdom of the Forgotten)
    • Antique Moon - Heroic - Behemoth Graveyard
      Increase you defense by 2% for each level of card with the "Moon" tag
    • Temporal Lens - Ascended - Manor of everlasting memories
      Increase your Time scale by 5% (+2.5% per level)
    • Vine of Time - Synergy - Manor of everlasting memories
      Synergy between Eyes of truth and Vine
      Every 20 seconds, create a sphere of anachronism, that Increase your timescale by 30% and reduce enemies & projectile timescale by 80%
      The sphere is unaffected by time-scaling
    • Suspended Touch - Synergy - Manor of everlasting memories
      Synergy of Cold Touch and Temporal Lens
      When Taking damage:
      Time scale of enemies damaging you is reduced by 90% (50% against boss) for 3 seconds
      Increase Player's timescale by 30% for 3sec
    • Queen's Blood - Heroic - Manor of everlasting memories
      Increase you Max Health by 2% for each level of card with the "Wild" tag
    • Eyes of Truth - Synergy - Manor of everlasting memories
      Synergy of Wisdom of the Forgotten, Queen's Blood and Necrotic bone
      Unbanish all cards, Evolutions no longer remove cards
      Set Corruption to 0
      Multiply Bosses health by the corruption you should have
      Multiply Bosses Damage by 10% of the corruption you should have
    • Thermophobia - Rare - Boreal Pinewood
      Reduce defense by 25%
      Increase power by 25%
      Increase Fire tag drop-chance by 15%
    • Blade Skin - Ascended - Manor of everlasting memories
      Max level of 1
      Reduce final damage you take by your (uncapped) power value (reduction capped at 90% (95/97.5/99 depending on how overleveled it is)))
      Require Card Level 500
    • Unity - Epic
      Increase the damage of all your summon based on how many summon is alive
      Summoner only card
      Unlocked by Summon upgrades - Kill B-rank Shaman
    • Brawl - Epic
      Inflict contact damage to enemies during dash
    • ContagiousFire - Synergy of Fire spirit and Scented Jar
      Enemies that die while affected by Fire spirit will also spread it to nearby enemies
    • Lucky Frost - Synergy of Ice spirit and Clover
      everytime you slowdown an enemy, increase you critical chance by 0.1% for 10 secondes
    • Electric Corruption - Synergy of Thunder spirit and Necrotic Bone
      Corruption increase the strength of Thunder spirit
    • Rifting Thunder - Synergy of Thunder Spirit and Rift
      When thunder jump from one enemy to the other, teleport them at the mid-point between each of them and inflict 1% of their max health as damage
    • Synchronous Brawl - Synergy of Brawl & Temporal Lens
      Also Inflict contact damage to enemies during anachronistic
    • Spectal Daggers - Heroic
      Upon overkilling an enemy summon Dagger thrown in the aimed direction
      Damage scale by the overkilled enemies health


    New Soul-shop upgrades

    • D-Tier - Artifact Reroll
      Allow artifact to be rerolled once in reward
    • E-Tier - Shop Lock Slot
    • D-Tier - Equipment inventory page
    • C-Tier - Shop Lock Slot
    • C-Tier - Damage Multiplier from Faith
    • B-Tier - Rarity Reroll
    • B-Tier - Piercing Scaling
    • B-Tier - Limitbreak Level cap
    • B-Tier - Equipment inventory page
    • A-TIer - Shop Lock Slot
      Allow you to lock one additional item in shops
    • A-TIer - Anachronistic slowdown
      Increase the slow-down of anachronistic
    • A-TIer - Hyper-Crit Stack
    • A-TIer - Equipment inventory page
    • A-TIer - Base Power
    • A-TIer - Mastery gain
    • A-TIer - Reroll
    • A-TIer - Dash Duration
    • A-TIer - Weapon per Weapon Modifier
    Crystal Horizons - DoubleCrescent
    Hey all! This week, I've got a quick update regarding sprites! Back in November of 2023, when we first introduced Chieri as Lumi, I mentioned that story characters like Crow and Chieri would have unique map sprites when reclassed. Today, I wanted to show you some screenshots of what that actually looks like in-engine!

    While I did say that I would be posting a gameplay video this week, we've made the decision to push that back another week or two. Currently, we're doing a massive sound effect pass, and sound quality across the game is very inconsistent. My two options were to play through the game without audio, or delay the video until we're done with that, and I chose the latter. Apologies to all who were looking forward to that; I'll have to ask for a little more of your patience!



    Now, back to the main topic: I've taken us back to the Reclass screen today to take a look at some class outfits for Chieri! We're working through making these for all of our story characters, but they're currently a slightly lower priority than other tasks, so the only two I can show off today are Enchanter and Archer. I've also performed some developer trickery to get a look at the back sprites as well!



    We're still hard at work getting everything ready for the closed beta test, and that involves a lot of work which is difficult to show off in a weekly update format, but I ask once again for your patience! Thanks as always for tuning in, and I'll see you next week!
    Masterplan Tycoon: Foundations - D1sco R0flan
    Dear Builders,

    It's a small update, with the following changes:
    • Fixed: Pillar to Pillar resource request
    Join our Discord server: Discord
    雀皇麻雀 - 3275437117

    【碧空グランプリ】が期間限定で開催!
    イベント期間:08月11日(日)00:00~08月20日(火)23:59

    【詳細内容】
    1.イベント【碧空グランプリ】を開催!指定されたポイント数ためると……及川新月の新レアスキン『碧空グランプリ』・エフェクト『和了-メロディアス』・福引き券*7・十連福引き券*1・装飾品パック(開封後に好きな装飾品を選んで獲得可)をプレゼント!
    「先生、このパラソルは勝利を呼び寄せるラッキーアイテムなんだよ?……ただの日傘じゃないんだからね〜!」


    2.「及川新月」と「藤原芽衣」のレアスキン福袋を再入荷!
    「及川新月」の福袋の中身:レアスキン『夢境人形』・福袋限定イベントボイス・500勾玉・福引き券×3;
    「藤原芽衣」の福袋の中身:レアスキン『入浴タイム』・福袋限定『和了-夢追い幻蝶』・小豆どら焼き×1・ゲイシャコーヒー×1;

    3.及川新月が再登場!獲得率UP福引き「おてんば御嬢」を解放!及川新月とシリーズアイテムの排出率がアップ!

    4.ダブル獲得率UP福引き「運命の誓約」を解放!「東城鈴音」と「芹澤紫乃」そしてシリーズアイテムの排出率がアップ!

    5.人気スキン再登場!牧田くるみのレアスキン「柔らかな夢」を駄菓子屋スキン棚のラインナップに追加!(ランダムで登場)


    6.さらに及川新月、東城鈴音、芹澤紫乃、藤原芽衣を対局で使用/絆ボーナス解放後にギフトを贈呈すると、好感度が50%アップ!

    7.「パズル探宝大作戦」に参加して楽しみながらパズルを完成させると、たくさんのギフトと福引き券*3をプレゼント!
    Ruinlander - wineviper
    - Added tooltips over items in inventories. The mode can be switched using the button in the inventory interface or the Shift key.
    - Added the possibility of autosave when quitting the game. Along with this feature, the game has received a few more changes, so old saves will not work.
    - Added a character statistics screen. To open it, you need to go to the journal and select the statistics tab.
    - Added recipes for crafting.
    - As well as small changes regarding the interface and quests.
    Masterplan Tycoon - D1sco R0flan
    Dear Builders,

    It's a small update, with the following changes:
    • Fixed: Pillar to Pillar resource request
    Join our Discord server: Discord
    CyberWave - NeonNova
    New Map - Village

    In testing I noticed that the game had become very easy. I decided to make the start of a match a bit more challenging but after getting upgrades the game becomes relatively easy. This adds to the power fantasy making you go from nothing to feeling almost unkillable. I am trying to make a fun satisfying game but do still want to provide some challenge.


    To provide some more needed challenge I did some VERY basic difficulty settings on the level select screen.
    Max Health, Power Up Drop Rates, and Mutant Health are affected by difficulty.

    As for health on Easy you have 100, Medium is 75, and Hard is 50

    The Tank zombie now does 50 damage instead of 25. I did this as the move and attack speed is very slow so it shouldn't still be too much of a threat just need to make sure to pay attention.

    Removed one upgrade to the health upgrade to 3 instead of 4 for 3 extra hits.


    Aug 7, 2024
    War Thunder - Blitzkrieg Wulf


    Today, we’ll be going over the bug fixes and improvements that we’ve made to the game over the past 2 weeks. Let’s take a look!

    If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

    More Interface Improvements

    We never stop working on making War Thunder’s UI as good as possible. We recently added the ability to place and remove vehicles from a crew slot by simply dragging them with a mouse. This time, we’ve expanded this feature, as you can now drag and drop vehicles into different slots as well.



    Vehicles and crew slots no longer display buttons — instead, we’ve added a new context menu that opens on click and offers full functionality for interacting with vehicles or crews.

    And finally, choosing vehicles to respawn in battle has become easier. You no longer need to try and pick out a specific interface element with the cursor — anything related to this vehicle will do, be it its icon, cost in SP, or crew level!

    Bombers in Confrontation Fixes



    In the Confrontation mode in Air Simulator Battles, a bug that affected all maps and all Battle Ratings was discovered. Under certain conditions, one of the teams did not have missions to protect bombers; the enemy accordingly did not have missions to destroy bombers. There were some exceptions to this: naval bombers attacking naval vehicles appeared as expected, and missions with them worked correctly. So on maps without naval enemies, such as Sinai or Stalingrad, this issue was especially noticeable.

    We found the bug that caused this and fixed it.

    Reduced the delay time of the Assault Fuses



    We’ve reworked the delay time for the assault fuse to ensure minimal delay while maintaining the safety of low-altitude bomb releases. This will reduce the likelihood of the target leaving the kill zone of the bomb.

    We changed the way the delay time works depending on the mass of the explosive in the bomb. With its mass up to 10 kg, the delay time will be only 1.5s, and then it will gradually increase. Upon reaching 40 kg of explosives, the delay time will be 2.7s, 120 kg — 3s, 300 kg — 3.5s, 500 kg — 4.5s, 2000 kg — 6s, and 5000 kg — 7s. This is the maximum delay time of the assault fuse: for all larger bombs, it’s 7s.

    That’s not all!
    You can find the full list of fixes and improvements in each separate update note. Here’s some more: The exhaust of a vehicle’s engine that is turned off is no longer shown to other players, a crew sound message when the FCS is damaged has been added, and bananas scattered around the hangar have been removed.

    Today's update: Update 2.37.0.114


    Ground Vehicles
    • Tiger II (P) — weight has been increased from 68 to 68.5t. (Report).
    • Maus, E-100 — a bug with the difference in the strength of the breech of the gun compared to other tanks has been fixed.
    • Leopard 2 PL, Leopard 2 PSO — the muzzle velocity of the DM11 shell has been increased from 970 to 980 m/s. (Report).
    • M247 — the radius of the M822 shell’s radio fuze has been increased from 4 to 6.5 m. (Report).
    Aircraft
    • Barak II — a bug that caused the infrared channel to be missing when using IR-guided bombs has been fixed.
    • AIM-120A, AIM-120B — the delay after launch until missile control begins has been increased from 0.5 to 0.6s. (Report).
    • Mirage 2000-5F — a bug with the lack of indication of the launch range for a maneuverable target on the radar indicator has been fixed. (Report).
    • Delay time for the assault fuse of bombs has been decreased. Depending on the mass of explosives, the delay of the bomb fuse will be: 10 kg and below — 1.5s, 40 kg — 2.7s, 120 kg — 3s, 300 kg — 3.5s, 500 kg — 4.5s, 2000 kg — 6s, and 5000 kg and above — 7s.
    Naval Vessels
    • Pfeil, MC 485, ML 1383, USS Flagstaff, PT-812 — a bug that disabled the survivability option when there was a crew shortage has been fixed.
    Appearance and Achievements
    • For modern French ground vehicles, the Three-tone CARC Camouflage has been replaced by a Three-tone Camouflage with refined colors in accordance with French Army standards.
    Interface
    • The ability to move vehicles from one crew slot to another by dragging it with the mouse has been added.
    • The button to change a vehicle, modifications, and other functions in the crewslots has been removed. Instead, when you hover over a slot, the cursor changes to tell you that you can open a drop-down menu by pressing LMB or a gamepad button.
    • The crew block in the crewslots has been changed:
      • The button that opened the crew rearrangement menu has been removed.
      • When hovering over the crew block, the cursor changes indicating that a drop-down crew interaction menu can be opened.
      • Information about the crew is opened not by hovering, but by pressing any mouse button.
    • The ability to select a vehicle to spawn in by clicking any element related to it, such as vehicle icon, its SP cost or crew level has been added.
    Other
    • A bug in the “Confrontation” mode in Air SB that caused players of one of the teams to not receive tasks to escort bombers, and their opponents to not receive tasks to destroy bombers has been fixed. This bug concerned bombers that did not attack the fleet.
    • The “Can-do Approach” Special Task for Ground Simulator Battles has been removed. (Report).
    • Cleaned up bananas scattered around the hangar.
    Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
    Aug 7, 2024
    MEMORIAPOLIS - 5PM_JBR
    Our heart beats increase! Memoriapolis will be available in early access on August 29, 2024.
    Whether you are an early builder or a newcomer, we are building this adventure together.

    Your enthusiasm and feedback during playtests help us improve and enrich the gaming experience we propose.
    We are deeply grateful for every wishlist addition, every comment, and every share.

    Builders, history enthusiasts, playtesters, curious minds, gamers...
    Thank you from the bottom of our hearts for your trust and support. We can't wait to share the next steps of this adventure with you.

    That’s why we wanted to offer you an exclusive building.

    Nacha and Riwal, our two artists, put their heads together, and although Riwal thought a unicorn statue would please everyone, they decided to work together to create the "Statue of the Founder’s."



    This statue honors the founders of your city. The residents will love living nearby to admire two of the city's most illustrious figures.

    By supporting us and purchasing Memoriapolis during early access, you will exclusively receive the "Statue of the Founder’s," which will not be available in the final version of the game.

    See you soon, builders!
    KRITIKA: ZERO - Emrld11


    This is the management team of “KRITIKA:ZERO”.

    We would like to inform you that we will be performing maintenance.
    The maintenance schedule is as follows

    Maintenance Report

    Date and Time of Maintenance
    Maintenance start time:
    August 8, 19:00 PDT
    August 8, 10:00 CST
    August 8, 11:00 KST
    August 8, 11:00 JST
    August 8, 03:00 CET
    August 8, 03:00 GMT+3

    Estimated end time:
    August 8, 01:00 PDT
    August 8, 16:00 CST
    August 8, 17:00 KST
    August 8, 17:00 JST
    August 8, 09:00 CET
    August 8, 09:00 GMT+3

    Server for maintenance
    Game server
    WEB Server
    *During the maintenance, you will not be able to log in to the game or view the web page.

    Contents of maintenance
    ・Game Program Update
    ・K-SHOP updates
    ・Server maintenance and inspection


    We apologize for the inconvenience to everyone enjoying “KRITIKA:ZERO” and thank you for your cooperation with the maintenance.

    *Maintenance times may vary.
    * Scheduled maintenance is scheduled for the 2nd and 4th Thursday of each month.
     In case of emergency maintenance or special maintenance, we will notify you separately.
    ...