💘 We are extremely grateful to Bob/AT for his help in setting up and maintaining the Wiki (and thanks also to Callum for doing a lot of the setup).
We are also very grateful to Bob/AT and tjl9987612 for their help with the game mode and mission side of things. Many modding bugs have been squished thanks to them.🔧 Get moddin'If you’d like to jump into the brave new world of modded weapons, here is a selection of some of the great mods that our test crew have come up with while helping us test the Mod Kit:
If you search for mods in the Workshop using the Weapon tag, you will now find these and more. Have fun, y’all.
🕹️ Are you a VR player? If so, check out Callum's game Space Docker VR and stay tuned for his upcoming projects!
🐞 Known issuesAs ever, we remind you that GROUND BRANCH is an Early Access title, and bugs and incomplete features are to be expected in general. Nevertheless, we would draw your attention to some particular unresolved issues in version V1034.5:
- Dedicated servers may need to be rebooted a second time after adding mods to the mod list
- Intel Retrieval's "Extraction Mayhem": bots will not approach the laptop carrier as intended, but may freeze in place
- Note for game mode modders: AI in search mode will eventually cause the "too many UObjects" crash if no search location is specified
- Note for game mode and mission modders: AI set to Guard currently do not respect Guard Radius
- Dropped guns still float in the air
- City's helicopter animation does not work correctly in multiplayer
- Sprinting and then going prone retains sprint speed
- The gun shaking bug is still present (tough one to squash)
⚠️ If you have created any modded game modes, please ensure they are not doing the same.