Another test in the mansion. Searching is difficult and takes a lot of effort. Timely snacks or first-aid kits for severe wounds help restore strength. The Puppeteer has just replenished supplies and is selling old supplies at a 30% discount. It's time to stock up. The sale lasts two days. 🍎
I'm also planning on a future gamejolt release, so stay tuned for that too!
Level 1: (Now with added HDR!)
HDR Off:
HDR On:
I improved Bloom and Contrast levels to avoid over exposure and what testers called the "Flashbang" effect where the screen would go white and be very bright, especially in dark areas. Should be very infrequent now with the new reshade presets being less harsh, but I have heard reports it still happens during loading and a few spots in Act 2.
Feel free to try and mess with reshade if you have any 100% fixes, it's about 95% fixed as opposed to constantly happening. Will investigate later. But the lighting is considerably more naturally blended across the board.
Improvements as seen here:
New Level Title Cards Added:
New Menu Backgrounds:
Will have more to show here soon! Take care, and don't fear the dark!
Welcome comrades! Wokeg here: I hope everyone enjoyed their window into how the other half lives with the Administrative Government Dev Diaries, because today we’re gonna be going back down into the mud with our favourite homeless wanderers — Landless Adventurers.
As usual, everything shown here today is a work in progress. Values are likely to be changed, features are final but details are not, all that good stuff. In particular, some of the adventurer contract rewards are currently a smidge high right now, so we’ll be taking those down a bit (specifically gold and prestige) pending further playtesting before release.
Write glorious new sagas of military conquest and romantic adventures with Chapter III. This Chapter includes two expansions, one event pack, and one cosmetic enhancement. Enjoy new mechanics, new events, and new historical flavor to add greater depth to Crusader Kings III!
To maintain a fair and positive gaming environment in Once Human, our team is committed to combating the use of cheats and the malicious exploitation of bugs. We have implemented several measures to address these issues:
We conduct 24/7 monitoring to detect any abnormal activities within the game and actively respond to player reports.
Violators will face severe penalties, including account suspension and permanent bans, to ensure game fairness.
We place great emphasis on fixing bugs and enhancing gaming safety. Malicious exploitation of bugs will not be tolerated.
We place great emphasis on fixing bugs and enhancing gaming safety. Malicious exploitation of bugs will not be tolerated. You can report cheating or other violations you encounter via our official Discord community. Visit https://discord.gg/oncehuman and join our Discord server, then file the report using the Anti-cheat Bot.
You can also report in-game by pressing ESC → Report.
Khrizantema-S — a bug where the second launched missile was not controlled in semi-automatic (SACLOS) mode has been fixed.
A bug where the exhaust from a vehicle’s engine that was turned off was still visible to other players has been fixed.
Aircraft
A-10A, A-10A Late — a bug where the sight mark when pressing the “Weapon lock (air-to-ground)” button did not correspond to the position marked in the HUD has been fixed. (Report).
Interface
A bug where the enemy marker in Air Realistic Battles could disappear if it flew through transparent and small clouds has been fixed. This bug could also lead to the loss of IRST capture.
A bug where a context menu symbol flashed next to the cursor in the window for placing a vehicle into a crew slot has been fixed.
A bug where the indication and direction of the LWS remained on the screen after respawning with another vehicle that did not have a LWS has been fixed. (Report).
Graphics
A bug where light reflections on surfaces appeared too bright for AMD GPU users on Linux has been fixed. (Report).
Sound
A sound message for the crew when the Fire Control System is damaged has been added.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.