Panic Room 2: Hide and Seek - Evanesca


Another test in the mansion. Searching is difficult and takes a lot of effort. Timely snacks or first-aid kits for severe wounds help restore strength. The Puppeteer has just replenished supplies and is selling old supplies at a 30% discount. It's time to stock up. The sale lasts two days. 🍎


Aug 6, 2024
Rogue Planet 1 - 3ofSpades
New Demo 5 Images:

Stay Tuned! Coming soon to Itch.io!

I'm also planning on a future gamejolt release, so stay tuned for that too!

Level 1: (Now with added HDR!)

HDR Off:



HDR On:



I improved Bloom and Contrast levels to avoid over exposure and what testers called the "Flashbang" effect where the screen would go white and be very bright, especially in dark areas. Should be very infrequent now with the new reshade presets being less harsh, but I have heard reports it still happens during loading and a few spots in Act 2.

Feel free to try and mess with reshade if you have any 100% fixes, it's about 95% fixed as opposed to constantly happening. Will investigate later. But the lighting is considerably more naturally blended across the board.

Improvements as seen here:









New Level Title Cards Added:



New Menu Backgrounds:



Will have more to show here soon!
Take care, and don't fear the dark!

Best of Wishes,
-3ofSpades
Crusader Kings III - PDX-Trinexx
Welcome comrades! Wokeg here: I hope everyone enjoyed their window into how the other half lives with the Administrative Government Dev Diaries, because today we’re gonna be going back down into the mud with our favourite homeless wanderers — Landless Adventurers.

As usual, everything shown here today is a work in progress. Values are likely to be changed, features are final but details are not, all that good stuff. In particular, some of the adventurer contract rewards are currently a smidge high right now, so we’ll be taking those down a bit (specifically gold and prestige) pending further playtesting before release.

â–ş Discuss Dev Diary #151 on our forums!



Unfortunately, this DD exceeds the character limit for a Steam news post!
You can read the full dev diary by following this link to our forums or you can watch our video covering this dev diary below.






Write glorious new sagas of military conquest and romantic adventures with Chapter III.
This Chapter includes two expansions, one event pack, and one cosmetic enhancement. Enjoy new mechanics, new events, and new historical flavor to add greater depth to Crusader Kings III!

https://store.steampowered.com/bundle/38036

Join the conversation and connect with other Paradox fans on our social media channels! Official Forums Official Discord Steam Discussions Twitter Facebook Instagram Youtube
Aug 6, 2024
Catastrophic Cat Command - gagA
Minor Gameplay Tweaks

  • The sky-diver game wont launch in unfair conditions (e.g. too much wind)
  • The car game prompts for "Drive" and "Stop" have been increased in size
  • Panels now spawn with a 1s delay
Once Human - Once Human
Dear Metas,

To maintain a fair and positive gaming environment in Once Human, our team is committed to combating the use of cheats and the malicious exploitation of bugs. We have implemented several measures to address these issues:

We conduct 24/7 monitoring to detect any abnormal activities within the game and actively respond to player reports.

Violators will face severe penalties, including account suspension and permanent bans, to ensure game fairness.

We place great emphasis on fixing bugs and enhancing gaming safety. Malicious exploitation of bugs will not be tolerated.

We place great emphasis on fixing bugs and enhancing gaming safety. Malicious exploitation of bugs will not be tolerated.
You can report cheating or other violations you encounter via our official Discord community. Visit
https://discord.gg/oncehuman and join our Discord server, then file the report using the Anti-cheat Bot.


You can also report in-game by pressing ESC → Report.


Here is the list of penalties issued from July 22 to August 5, 2024. To view the complete list, please check this post on the Once Human official site:
https://www.oncehuman.game/news/update/20240806/40780_1172356.html


Thank you for your understanding and support. Let's work together to create a fair and healthy gaming environment.

Once Human Development Team

The First Descendant - CM2
Greetings Descendants.

We are informing you that a maintenance-free patch has been implemented.

â–  Patch Schedule
- PDT 2024.08.06 (Tue) 04:40

â–  Platforms
- Steam, Xbox Series X│S, Xbox One, PS4, PS5

â–  Patch Details
- Fixed ’Strengthen First Shot' Module Non-reset Error

Please keep note for your game play.

Thank you.
Movement Gods - nosongs
  • Completely redesigned the main menu interface.
  • Revamped the in-game HUD.
  • Introduced a new game mode:
    • Purchase equipment during the preparation phase using a special terminal.
    • Use the equipment to eliminate enemies and earn currency.
  • Added an abilities system, activated with the X button:
    • Current abilities include invisibility and turret deployment.
  • Fixed numerous minor bugs and crash-causing issues.
  • Resolved a bug where players respawned as spectators at the center of the map (including underground) after death.
Aug 6, 2024
家屋探索 -Japanese House Exploration- - Ashika007
Fixed some minor bugs.
Dungeon Fighter Online - dukjae
Dear DFO Adventurers,


We have released a client patch to fix the following issues.


Fixed an issue where the Screams and Wounds text positions in the UI of the Behold the Annihilator event were swapped.


Please restart your client to apply the changes.


We apologize for any inconveniences this has caused.
Thank you for your understanding.


- Dungeon Fighter Online Support Team
Aug 6, 2024
War Thunder - War Thunder Commander


Ground Vehicles
  • Khrizantema-S — a bug where the second launched missile was not controlled in semi-automatic (SACLOS) mode has been fixed.
  • A bug where the exhaust from a vehicle’s engine that was turned off was still visible to other players has been fixed.
Aircraft
  • A-10A, A-10A Late — a bug where the sight mark when pressing the “Weapon lock (air-to-ground)” button did not correspond to the position marked in the HUD has been fixed. (Report).
Interface
  • A bug where the enemy marker in Air Realistic Battles could disappear if it flew through transparent and small clouds has been fixed. This bug could also lead to the loss of IRST capture.
  • A bug where a context menu symbol flashed next to the cursor in the window for placing a vehicle into a crew slot has been fixed.
  • A bug where the indication and direction of the LWS remained on the screen after respawning with another vehicle that did not have a LWS has been fixed. (Report).
Graphics
  • A bug where light reflections on surfaces appeared too bright for AMD GPU users on Linux has been fixed. (Report).
Sound
  • A sound message for the crew when the Fire Control System is damaged has been added.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
...