Zombiology Playtest - galluzzo
This is the 4th update for Indie Playtest Fest. I fixed a few key issues that were confusing players.
Dawn of Defiance - Monday
Today officially begins our 10 day countdown until early access! Are you ready to join us on the Crossroads, Defiers?

As we’ve mentioned on the store and in our FAQ pages, we wanted to give you a better idea of our priorities for early access before our launch next week! To respect the possibility that our internal priorities may need to be adjusted after we’ve weighed community feedback after launch, we want to keep this initial “pre” roadmap high-level, so there’s flexibility to modify without false promises at this stage. To add more detail to the attached graphic, here is the simple outline:

Immediate Goals:
Quality of Life Improvements – Please expect our first 2-3 months after launch to be focused on improving the immediate needs of players to make the game the best it can be for long-term growth!
Roadmap Assessments – We will compare the feedback/suggestions/requests from players at launch with our internal planned feature list and the time we will be able to sustain early access to then dictate our priorities.
Improved Shrine Labors – Part of your trials on the Crossroads is to visit the shrines of the Olympians and complete their associated Labors. We aim to upgrade this existing experience with more thoughtful and challenging quests before adding the remaining shrines.

Short Term Goals:
Expand the Crossroads and advance the narrative – You’ll notice when you join our game on the 15th that part of our map is locked! We will be working to open this up to players which will include unlocking the remaining 4 Olympian shrines. With all 12 shrines on the map to complete, we will be able to progress the player on to the final arc of our narrative.
More buildables – We have a backlog of art assets nearly finished, namely buildables, that we can see being wrapped up in the short-term to expand players' options!

On the Table:
Character Creator (ultimately to include a female protagonist), more mythical enemies, and mod support– These are things the Dev team would like to see in our 1.0. Where they fall in our priority list remains to be decided!


Hopefully this information helps understand how our team will be approaching early access, and we look forward to working with the community to finalize a more comprehensive roadmap post-launch. Given part of this plan involves you and your feedback, you’re probably wondering how you will communicate with us!

At launch, we will unlock our feature up-vote board as the official method to measure player interest/need in specific changes/suggestions. We’ll promote the link at that time. In addition, if players would like a more informal discussion about game suggestions and features, we will have Discord channels available.

Now allow me to toss in some extra visuals for you to start off the week, the last couple are a cool player build we got to see thanks to friends and family who joined us in our recent playtest! We got some great feedback and loved seeing new players trying Dawn of Defiance for the first time. Check these out:










And to round out today’s update, the FAQ page should now have more details on server settings for those of you who have been waiting for that information, and lastly, we will be throwing down ideas for the community launch week activities in Discord this week, including themed build challenges, so if you enjoy that sort of thing, definitely swing on in and join the conversation! We hope you participate with us on August 15th!

JOIN THE DEFIANCE DISCORD

Thanks everyone for tuning in for these announcements. Remember to share our game with your friends, and we'll see you next week ;)

- Traega Monday
KEMONOMICHI - gomashio001
We have released a trial version of Kemonomichi today, August 6.
You can experience the game up to the first boss battle, so please try it out.
We are looking forward to your feedback.

You can freely distribute the game and video clips.
We would appreciate it if you could include a link to the Steam store page in the summary of your video.
The Isle - Punchpacket
Hey Islanders,

It's time venture back into The Isle to explore a myriad of new features and locations. Delve into the Mutations system and adapt your animal to survive and thrive across multiple generations. Look your best and stand out from the pack with an array of new skin patterns. Sink your claws into the competition with the Omniraptor's new grapple mechanic, or for those who prefer defense, join the herd as the Diabloceratops, a robust and formidable herbivore that always faces a threat.

You may need to restart your Steam client if the update does not make itself immediately available to download.



Updated server owner configs:
[expand type=details expanded=false] [/script/theisle.tigamesession]
ServerName="Server name here" // Server name.
MapName=Gateway
MaxPlayerCount=100 // 100+ player servers is not recommended.
bEnableHumans=false // Set to true if you want to run around with a flashlight and kick an animal.
bQueueEnabled=false // Enable queue if server slots are all filled.
QueuePort=1000 // Queue port. This port must be open if Queueing is enabled.
bServerPassword=false // Set to true if you want a server password.
ServerPassword="password here" // Your server password.
bRconEnabled=true // Enable RCON.
RconPassword="password here" // RCON password. Do not give this out.
RconPort=5555
bServerDynamicWeather=true // Temporarily disabled. Changing this will do nothing.
ServerDayLengthMinutes=45 // Set in minutes.
ServerNightLengthMinutes=20 // Set in minutes.
bServerWhitelist=false // Set the server whitelist. If true, will look for whitelistID's in the above category.
bEnableGlobalChat=false // Enabling the Global Chat panel.
bSpawnPlants=true // Enable plant food spawns.
bSpawnAI=true // Enable AI spawns.
AISpawnInterval=40 // Set how frequently AI can spawn in seconds.
bEnableMigration=true // Enable patrol zones, species migrations, and mass migrations.
MaxMigrationTime=5400 // Value is in seconds. This controls how long the migration zones should last.
GrowthMultiplier=1 - Universal multiplier for growth. Putting this number too high will break it. Recommendation is no higher than 20, even for lulz.
bEnableMutations=true // Enable mutations.

[/script/theisle.tigamestatebase]
AdminsSteamIDs=Admin steam ID here // SteamID64 format
WhitelistIDs=White list steam ID here // SteamID64 format. NOTE: Must be enabled in the game session below. Keep this empty if whitelist is disabled
// List of all enabled classes. Remove a line to remove a class from spawning. - Can also be managed in Admin Panel in real time.
AllowedClasses=Hypsilophodon
AllowedClasses=Pachycephalosaurus
AllowedClasses=Stegosaurus
AllowedClasses=Tenontosaurus
AllowedClasses=Carnotaurus
AllowedClasses=Ceratosaurus
AllowedClasses=Deinosuchus
AllowedClasses=Diabloceratops
AllowedClasses=Omniraptor
AllowedClasses=Pteranodon
AllowedClasses=Troodon
AllowedClasses=Beipiaosaurus
AllowedClasses=Gallimimus
AllowedClasses=Dilophosaurus
AllowedClasses=Herrerasaurus

// List of all enabled mutations and values. Keep commented out to have all mutations enabled. Enabling any mutations means you must include all mutations you would like available on your server. Listed below are all modifiable mutations with default values. Altering these values may produce unstable gameplay.
// EnabledMutations=Hemomania, 0.05
// EnabledMutations=Hematophagy, 0.25
// EnabledMutations=Accelerated Prey Drive, 0.1
// EnabledMutations=Xerocole Adaptation, 0.2
// EnabledMutations=Hypervigilance, 0.5
// EnabledMutations=Truculency, 0.2
// EnabledMutations=Osteophagic, 0.15
// EnabledMutations=Photosynthetic Regeneration, 0.1
// EnabledMutations=Cellular Regeneration, 0.15
// EnabledMutations=Advanced Gestation, 0.5
// EnabledMutations=Sustained Hydration, 0.2
// EnabledMutations=Enlarged meniscus, 0.15
// EnabledMutations=Efficient Digestion, 0.2
// EnabledMutations=Featherweight, 0.5
// EnabledMutations=Osteosclerosis, 0.2
// EnabledMutations=Wader, 0.25
// EnabledMutations=Epidermal Fibrosis, 0.15
// EnabledMutations=Congenital Hypoalgesia, 0.15
// EnabledMutations=Photosynthetic Tissue, 0.05
// EnabledMutations=Nocturnal, 0.05
// EnabledMutations=Hydroregenerative, 0.25
// EnabledMutations=Increased Inspiratory Capacity, 0.15
// EnabledMutations=Hydrodynamic, 0.15
// EnabledMutations=Submerged Optical Retention, 0.05
// EnabledMutations=Infrasound Communication, 0.5
// EnabledMutations=Augmented Tapetum, 0.5
// EnabledMutations=Hypermetabolic Inanition, 0.15
// EnabledMutations=Tactile Endurance, 0.5
// EnabledMutations=Gastronomic Regeneration, 0.1
// EnabledMutations=Heightened Ghrelin, 0.25
// EnabledMutations=Prolific Reproduction, 0.1
// EnabledMutations=Enhanced Digestion, 0.1
// EnabledMutations=Reinforced Tendons, 0.1
// EnabledMutations=Multichambered Lungs, 0.05
// EnabledMutations=Reabsorption, 1 ****** // Value must be 1 or remove from this list to disable it.
// EnabledMutations=Pit Organ, 1 ******// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Cannibalistic, 1 ******// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Barometric Sensitivity, 1 ******// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Social Behavior, 1 *****// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Traumatic Thrombosis, 1 *****// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Reniculate Kidneys, 1 *****// Value must be 1 or remove from this list to disable it.
// EnabledMutations=Paratrepsis, 1 ****// Value must be 1 or remove from this list to disable it.

// Add the names of each AI class that should be disabled, one line for each.
// DisallowedAIClasses=Compsognathus
// DisallowedAIClasses=Pterodactylus
// DisallowedAIClasses=Boar
// DisallowedAIClasses=Deer
// DisallowedAIClasses=Goat
// DisallowedAIClasses=Seaturtle[/expand]


Additions:
  • Added physics foliage to settings menu
  • Added grapple system for omniraptor pounce
  • Added new open body mechanic (tap E 3x)
  • Added mutations
  • Added new skin patterns
  • Added unstuck command
  • Added conditions for more animals to knock food from trees with their abilities
  • Added growth to hypsilophodon
  • Added new admin spectator mode option
  • Added south plains sanctuary
Enhancements:
  • Updated chat UI
  • Allowed semi-aquatics to swallow on the surface of water while moving
  • Updated gallimimus trot speed and animations
  • Adjusted character display in server list to show status of character and tooltip
  • Character display in server list now shows different states for low hunger and thirst
  • Replaced deinosuchus by diabloceratops in omniraptor's diet
  • Added diabloceratops to deinosuchus's diet
  • Increased troodon envenomation potency
  • Adjusted plant spawn slope check
  • Updated lunge balance values
  • Adjusted migration zones plant spawn proportions
  • Reduced troodon's pounce latch stamina cost
  • Updated beipiaosaurus swim stamina values
  • Reduced beipiaosaurus surface swimming speed
  • Adjusted visual and weight growth of the stegosaurus to be more consistent
  • Slightly increased stegosaurus growth time to be in line with other animals
  • Reduced corpse total existing time from 45 to 35mins
  • Improved camera lock during grazing
  • Adjusted the speed of which the mud effect is removed by swimming and rain
  • Players can no longer swallow food whole if it would cause them to vomit. Players can still manually overeat food sources on the ground and will vomit
Bug fixes:
  • Fixed audio crash and stutters
  • Fixed organs and meat chunks falling through the floor
  • Fixed ceratosaurus manual vomit animation
  • Fixed skin creator resolution scale issues
  • Fixed interrupt vocals not working for all clients
  • Fixed various instances where stagger montages were not playing
  • Fixed ceratosaurus mouth animation resetting when taking damage
  • Fixed thirst going up in saltwater after swimming directly into it from freshwater
  • Fixed carnotaurus drag animation visual issue
  • Fixed up/down attacks only triggering when falling down
  • Fixed recoil animations not playing when being latched
  • Fixed gallimimus clipping when scenting and resting
  • Fixed knockdown direction issues with certain weights
  • Fixed animal sprint animations playing at 2x speed
  • Fixed AI sliding
  • Fixed the "hold to sleep" hint sometimes not disappearing
  • Fixed night time config not being respected
  • Fixed dinosaurs not playing the pinned animation when pinned during the vomit animation
  • Fixed carnotaurus charging jitter
  • Fixed human select issue in UI if clicking back on zone spawn list
  • Fixed gallimimus mouth issues while in skin preview
  • Fixed pinned target animation resetting when let go from a pounce by a player if it is still being pounced by other players
  • Fixed rain displaying through water
  • Fixed carnotaurus bite sound cut off
  • Fixed ceratosaurus damage multiplier when releasing RMB to attack
  • Fixed some animation issues when walking after using scent
  • Fixed beipiaosaurus playing its swimming vocal animations after surfacing
  • Fixed sensitivity slider ranges
  • Fixed blind related crash
  • Fixed flung animations playing twice
  • Fixed auto game restart when changing settings that need it
  • Fixed an issue with prelobby character displays
  • Fixed AI spawning inside some larger rocks
  • Fixed the ability to thrash while dragging
  • Fixed deinosuchus and ceratosaurus vomiting when drinking saltwater
  • Fixed juvenile deinosuchus bite sound playing twice
  • Fix to vocal type sounds still spawning underwater
  • Fix to some issues caused by swallowed/Grabbed objects
  • Fixed various issues with body impact sounds
  • Fixed courted dinosaur names sometimes not being set
  • Fixed being able to court while in spar mode
  • Fixed scaling issues of various locomotion vfx
  • Fixed safe logout not being interrupted when resting is interrupted
  • Fixed corpses becoming stuck to deinosuchus face after killing via lunge
  • Fixed deinosuchus calls crossfade from hatchling to juvenile
  • Fixed hatchlings able to open corpses
  • Fixed calls not working if very far away
  • Fixed stegosaurus impale not working
  • Fixed juvenile stegosaurus dig and bite animations deforming the mesh
  • Fixed food inconsistencies on plants and plant chunks
  • Fixed a camera lockup after being woken up from sleeping
  • Fixed domes render
  • Fixed eggs not shaking when hatching
  • Fixed tree texture and collision issues
  • Fixed beipiaosaurus deformation on skin customization screen
  • Fixed attacks sometimes not detecting hitboxes properly
  • Fixed attacks continuing after recoil
  • Fixed tail tip hitboxes
  • Fixed not being able to hit schooling fish
  • Fixed some effects not playing properly while swimming
  • Fixed pteranodon drag animations
  • Fixed meat chunks ragdoll resetting while being carried
  • Fixed pachycephalosaurus ram being blocked while pounced
  • Fixed rare issues with nest detection
  • Fixed some hypsilophodon sounds not modulating pitch with age
  • Fixed deinosuchus juvenile bite audio not playing sometimes
  • Fixed hypsilophodon using the wrong animation for rotten eggs
  • Fixed juvenile hypsilophodon spit
  • Fixed to ceratosaurus bite cancelling the audio for other clients
  • Fixed thrashed organs not being interactable
  • Fixed carried items scaling with growth of the carrier
  • Fixed chicken not playing pinned animation
  • Fixed juvenile gallimimus jaw issue on skin preview
  • Fixed pteranodon not taking damage when flying into the ground
  • Fixed hypsilophodon stamina regeneration after jumping
  • Fixed plant pieces and debris rotation after being dropped while carrying
  • Fixed players getting dusty from laying on any material
  • Fixed chat history box remaining open indefinitely after typing
  • Fixed after vomiting and safe logging, vomit sickness not healing off with time
  • Fixed players are unable to eat if they let hypsilophodon spit fade away
  • Fixed pachycephalosaurus being able to ram while in water
  • Fixed bodies sometimes emitting loud audio after being dragged
  • Fixed jungle ambient foliage volumes
  • Fixed stegosaurus attack power at adult
  • Fixed stegosaurus power swing recoiling when it shouldn't
  • Fixed drowning causing to be kicked
  • Fixed server sometimes not finding the nest to hatch from
  • Fixed unpairing while laying eggs
  • Fixed not being able to wash off hyspilophodon blindness when swimming
  • Fixed hyspilophodon blindness not washing off underwater
  • Fixed pounce not properly latching to target if too close
  • Fixed being unable to slide while biting
  • Fixed herrerasaurus climb up animation ending prematurely
  • Fixed gallimimus jittering after using the mobilize boost
  • Fixed fall damage not triggering
  • Fixed hypsilophodon eyebrows not being colored on A and B patterns
  • Fixed underwater waterfall sounds not attenuating
  • Fixed being unable to pounce humans from the front
  • Fixed inconsistent character acceleration when holding sprint
  • Fixed the gallimimus neck clipping into its body after using the mobilize ability
  • Fixed the juvenile deinosuchus sinking animation
  • Fixed replication issue on destructible fences
  • Fixed hypsilophodon's feet sliding when grazing
  • Fixed breath sounds not scaling with age
Aug 5, 2024
ViRo Playspace - ViRo_Quinn
Devs worked all last week on updating the main build of ViRo Playspace, only to have a catastrophic power outage on Friday that corrupted a number of files in our build machine. Unfortunately, this delayed the full release of the update.

Our resident lewdtuber Vex was there to offer comfort and perspective: "Man, I HATE when a sudden loss of power delays my full release! That's why I always keep spare batteries in my bedside drawer."

She may have a point. A battery backup is ALWAYS a good idea.

In the meantime, public beta has been updated with the release candidate, so go check it out! We'll still be performing a full retest on everything in the meantime, so feel free to reach out to us on our Discord if you notice anything amiss.
Aug 5, 2024
Tome of Fates - Kamz
issue with randomizer "resource requirement not met" not setting properly.
Aug 5, 2024
Hexguardian - yichizh
Fixed Lavaland tile placement bug
Lightward - bwulf
Hey! I'm Raul, the solo developer behind Lightward.

Farewell, Wiz...



I wanted to share some exciting news and updates with you all.

After much consideration, I decided to change the game's protagonist. Originally, we had Wiz, this glow-eyed hooded character. However, I realized that the market was becoming a bit oversaturated with protagonists like that, so I've made the tough decision to change the protagonist for the game.

I truly believe it's for the best and will make the game stand out even more.

With that change, I needed a new name, since the old name (WIZ) was based on the main protagonist. Given the game's deep connection with light, I’ve decided to rename it Lightward. It's more unique than WIZ and better for searching the store page.

But don’t worry, Lightward is still the cute and dark Metroidvania you’ve been looking forward to, with a fantastic world to explore... wait, actually there are TWO worlds to explore...

Introducing the Dark World!



This adds a whole new layer of excitement and mystery to the game. Imagine navigating through eerie landscapes, solving puzzles, and battling unique enemies in both the regular world and its dark counterpart. The Dark World mirrors the main world but with its own twists and secrets, making exploration even more rewarding and challenging.

Same area - different worlds:


The dark world adds a lot to the gameplay loop while giving me, the developer, an amazing toolkit of options for creating puzzles and secrets. I’m thrilled to take you along on this journey, and I can’t wait to share more updates and details in the coming months.

Thank you for your support and patience. Stay tuned for more exciting news as I continue to develop Lightward!

If you liked this update then consider adding Lightward to your wishlist!

https://store.steampowered.com/app/1492830/Lightward?snr=2___
Follow for more on: DiscordX | YouTube
Dune: Imperium - Dire Wolf CS


We have a small patch out today which will address incorrect behavior with Troop Transports and localization issues. Go get that Spice!

Bug Fixes
  • Gameplay: Fixed an issue where players were unable to use the Troop Transports ability when purchased and troops were gained as part of recalling from the top of the Shipping Track.
  • Localization issues with Detonation Devices should now be fixed.
  • Localization issues with Tech Tiles should now indicate whether a leader has declined a purchase or show no messages when no action has been taken.

You can check out our hotfixes on the Steam Forums! As always, you can drop us a line at support@direwolfdigital.com with any questions, concerns or feedback.
Slime Scramble - chaylars
Movement system changes & Flying Slime death vfx, behavior changes & stealth duration & general config changes
...