Brigand: Oaxaca - brianlancaster45
Making progress on Warlordocracy, my fantasy project mainly inspired by Baldur's Gate II (the second greatest game of all time after Deus Ex).

Warlordocracy: https://store.steampowered.com/app/1748160/Warlordocracy/

Real Time with Pause is the king of all RPG combat systems. It was great pausing in the middle of a dodge in Neverwinter Nights 1 and flying the camera around the character in circles like some Tolkienian Matrix fight. NWN1 also had amazing modding tools, which are keeping it alive to this day. Only problem was you could only control a single character.

And thus I present Warlordocracy, with the full party control of Baldur's Gate 1+2, along with the modability of NWN. You can import/export your entire party, inventory, and reputations into new stories, unlike NWN that only let you import a single character.

Warlordocracy also comes with the Brigand promise that when a character dies, he is dead. No bullshit like Game of Thrones or the Bible where a character dies and magically comes back to life, rendering the entire story pointless and killing all tension and suspense. Your party members will have tons of branching dialogue, motivations, dreams, and potential romances that you will never see if they get whacked.

Still on vacation for another 3 weeks, but when I get back I'll start on Ch.4.


Some of the major updates include:

-Completed magic system with over 60 spells (plus new script commands to accommodate).
-New "Parry" stat grants melee resistance from the front (making flanking more important).
-New Animal Taming ability that you can learn from Chapter 2 on.
-Monsters with no attack frames now lunge at target briefly.
-Tons of new monsters are ready for Chapter 4.
-Tons of new original music from Sonic Kitchen.
-Fixed a ton of bugs.


https://www.youtube.com/watch?v=irz_qpOet1g

https://www.youtube.com/watch?v=dG6GRD5YNVo

https://www.youtube.com/watch?v=9-c9C2y0YdA

https://www.youtube.com/watch?v=sMeSv6cNJ3k

https://www.youtube.com/watch?v=xFU68q955qw
Lost Castle 2 - hunterhbb
Dear Treasure Hunters,

In the v0.4.2.6 patch updated a few hours ago, the development team received feedback from some players about anomalies in their cloud saves. After careful consideration, we have decided to roll back this v0.4.2.6 update to the previous v0.4.2.5 version. We will conduct thorough and repeated tests to ensure the best possible gaming experience for our players.

If any players have encountered anomalies with their game files before this rollback, please report the details to the following email: lostcastle2@hunterstudio.cn.

We sincerely apologize for the inconvenience and the impact this has had on your gaming experience!

Best regards,
Hunter Studio
Memoirs of an Angel (2010) - Anigrams Productions
Version 1.3.3 is now available.

  • Fixed issue where the "Full Closet" achievement wouldn't trigger until you got another gift after getting each of the gifts at least once. Players who should have already gotten the achievement should automatically get it the next time they launch the game.
  • Updated a reference in Story B to being able to explore the gardens when Zuleika doesn't have the correct personality type.
  • Updated a few instances of Nefferon saying "Well done, Princess" instead of "Well done, Princess." (with proper punctuation).
  • Removed a couple references to hiding screens that don't exist.

Looked into a reported issue with the "Great Detective" achievement but couldn't reproduce. If you've encountered this issue or any other suspected defect, please send a detailed report to support@anigramsproductions.com. Thanks!
Aug 4, 2024
Bedtime:turn off the life - 1003949379
1.Fixed the issue where the scroll box was difficult to scroll with the mouse wheel.
2.Added an option to hide character models, enabling a pseudo-first-person perspective.
3.Removed the opening subtitles in the Simplified Chinese version.
4.Added Easter eggs.
失业了,我获得了亿万游戏财产! - legendinteractive
《失业了,我获得了亿万游戏财产!》是一款真人互动影视游戏,在这里你将成为爽文故事中的男主角,得到爱情与事业的双重丰收,享受极致快感,成为商界巨擘!
《失业了,我获得了亿万游戏财产!》现已定档8月8日正式上线!现邀请您参与活动,赢得好礼啦~

活动规则:

在本帖下方,进行「点赞」+「评论」出你想要接受的告白对象,并将游戏「加入心愿单」即可参与本次的活动~

(如中奖者没有将游戏添加至心愿单则为无效参与哦)

活动奖励:
共抽选七位幸运玩家,每人获得一件女主专属留香T恤
(游戏专属T恤上有着她专属的香味。)

活动时间:8月 4日至 8月 6日

中奖名单公示时间: 8月 7日

Ps:我们会发布图文公布中奖人员名单,并主动联系获奖玩家,请获奖者在收到私信后15日内进行回复,如没有回复则视为弃权。

关注全平台自媒体账号,官方福利第一时间知道~

QQ群:695385356
抖音:@失业了,我获得了亿万游戏财产
B站:@失业获得亿万游戏财产
小红书:@失业了我获得了亿万游戏财产
微博:@失业获得亿万游戏财产
快手:@失业了我获得亿万游戏财产
Aug 3, 2024
Pick-a-Pocket - AMYTHICA
Another small update containing some changes and fixes

This will probably be the last update for awhile as we want to work on getting the project converted to UE5 and some more stuff added.

Additions:
New sound effect when under police light
Updated catch meter visual icon to an eye

Fixes:
Stun particle effect now always displays when a player is swiped
Police and players can no longer move around after the game ends
The caught 'eye' indicator no longer fills up before the counter has reached 100
The clocktower's hands now tick for all players
The selected map in the lobby menu now updates for clients who connect after the selection
Host no longer receives multiple post game end screens when playing with others
Tutorial camera is back to normal
stats now register for other maps not just south dock yards
police progress bar is no longer visible after game ends
score board is no longer off center
Railway colliders stop you from going on the tracks

Changes:
Can now see cat hats through walls
Improved light in end screen
Increased size of map select text
Fixed bug where you could see fog and through level geometry in main menu
Removed old fog system from rooftops
Updated player movement and capsule to improve step height
Caught meter is now 0-100
text is now bigger on map select
slightly increased player step height

Thank you all for playing we are keen to see what you guys think!

Check out our Website:
https://www.amythica.com.au

Join the discord to keep up to date:
discord.gg/hptEDSkRpB
Stratoskirmish - Verticen
Small update including quality of life improvements.
  • Stage Intro & Dialogue improvements
  • Small difficulty adjustments
  • Menu Improvements
Flip TD - Tower Defense - TapHazard Games
Added a new screen after ending a level to show how much progress has been made towards unlocking a new god or tower
PARA♰BELLUM ~ 魔弹帕菈 - ChronoYuki
Greetings comrade! We have a minor update here including some perk rebalance and contract adjustments. Now you have much higher reward when picking lots of contracts, Here's the change:
0-400PT    +1%/PT
400-600PT  +2%/PT
600-800PT  +3%/PT
800-1000PT  +4%/PT
1000-1250PT +6%/PT
With 1250PT and all the contracts, You can get +370% bonus and won't get less score than lower PT like before.. Maybe!
The Gravedigger - Authogin
Happy weekend all! Sending a quick patch of some needed adjustments that hopefully will help alleviate some of the more punishing aspects of the game. These changes should allow you to spend much more time working in the graveyard instead of having to rush and quickly get the body quota complete.

Just keep in mind of your remaining sanity, which can be represented by the painting in the hallway. If it has reached the final stage, you will then risk the chance of being killed.

In an upcoming update this next week, I will be adding and fixing some of the horror events. There are a handful of events that are currently disabled that need to be fixed, and I will be adding many more as well as some new body types and casket variants. 

Changes
  • You can no longer die until you are on the final stage of sanity remaining.
  • Corruption will happen less frequently.
  • Corruption can not happen back-to-back after looting a burnt bone piece.
  • Corruption that is not cleansed and blackens will be less punishing.
  • The Ankh will no longer trigger until you are on the final stage of sanity remaining.
  • The Ankh will provide more time when triggered.
  • Moved the hallway painting to the other side of the wall and added an additional spotlight.
  • Added a toilet interaction sound effect.

Bug Fixes
  • Fixed bug with the casket getting stuck when standing too close to it and pushing it.
  • Fixed Low Quality settings and reverted them back to their original amounts.
  • Fixed Ultra Quality lighting using an 8192 resolution instead of 4096 for all point lights.
  • Fixed the skull and pelvis burnt bone being swapped while placing them on the altar or in the mausoleum.
  • Fixed the battery description not being aligned properly.

Thank you everyone for the continued support. Enjoy the weekend and happy digging!
-Austin
...