Skull Stompers - Dadosaurus
Go to our discord and let us know what you think of the update. Our discord is linked on Store Page. Thank you for your support.
Bad Omens: 8th Apartment - Jopodior
This update adds support for Hindi and Arabic languages, improves gameplay stability, and enhances controls for left-handed players. This makes our game accessible to players from different cultural and linguistic backgrounds. We also increased stability and smoothness of the gameplay by reducing the amount of real-time shader loadings and calculations. The controls for left-handed players have been made more convenient: right Ctrl is for interaction, and right Shift is for sprinting. These changes do not affect the core gameplay and are aimed at improving the overall gaming experience.

Have a great day and enjoy the game,
Neon Flamingo Games
Pizza Hero - JD


Today's update (version 0.3.20) includes a few enhancements and fixes that you've been asking for! We've added a much-requested volume slider for sound effects, improved the Endless mode, and implemented several bug fixes.

Updates
  • Added a volume slider for sound effects in the Settings menu and Pause menu. Updated graphics for the volume sliders.
  • Improved Endless mode to ensure a more gradual increase in difficulty; reduced the maximum speed of enemies to 2x (previously 3x).
  • Made various minor changes and adjustments.
Fixes
  • Resolved an issue in the Level Up menu where the keyboard/controller controls were disabled upon pressing the Start button on the controller.
  • Resolved an issue in Endless mode causing some enemy waves not to spawn after the first cycle of waves.
  • Implemented various other minor fixes.

WISHLIST THE NEXT GAME FROM ASTRO HOUND STUDIOS 👇
https://store.steampowered.com/app/3051480/Disposition/?curator_clanid=45088963
Aug 3, 2024
Robot Arena Survivors - ShidyGames
Hello there,

We've just released a new patch for Robot Arena Survivors.

Bug fixes:
  • Hotfixed an issue with the new feature to shop for new abilities that could be stuck and drain all of your Tokens.

Happy robots dismantling!
Murder Miners - bigdaddy2
Gamenight is starting now!, today we are doing a public beta test of the Update 40 beta!

To join, right click Murder Miners in Steam, and click "Properties", in the menu that opens go to the "Betas" tab and switch the drop down to the "update40-beta" or "update40-beta-fna" branch.


Join us to ask questions and have fun, the host is bigdaddy2!
You can unlock the new Spiral Helmet in Gamenights.
Join the Purple "Gamenight" lobby at the top of the list!

Gamenights are hosted every week so stay tuned for more gamenights. Also don't forget to join the Murder Miners Discord to join us in voice chat and say hello!

Here's a link to join the game:
https://murderminershub.com/join-lobby?lobbyId=109775243065193624&ownerId=76561198102251464

Or watch the Stream:
https://www.youtube.com/watch?v=HRZF9cNMrsA
Murder Miners Hub Discord: https://discord.gg/f2ardab

Thanks to Bunny Dudette for making our gamenight art.
Strange Seed Playtest - chronicle
- Fixed potential soft lock on completing Grampa Shroom's compost quest
Heard of the Story? - Shasaur
Another round of small features and changes based on our ideas and thanks to your reports and suggestions! At the same time, we are continuing work on the V0.10 release :)

  • Added the ability to call over a villager. You can now head into the Townsfolk page and right-click on a villager to call them over (providing that they are close enough to hear you!)
  • Added the ability for villagers to hang around each other if they are friends
  • Added the ability to re-bind controls in-game
  • Added a tutorial to open the villager journal
  • Added the ability to use the scroll wheel in the trading menu
  • Changed the camera to position slightly to the right of you when zoomed-in so that it is easier to see where and how exactly you will place a small item
  • Changed ESC to first exit out of trading, rather than exit out of a conversation altogether
  • Changed the building hint to be red (rather than the preliminary yellow) when a building is invalid during the architecture configuration
  • Added an additional hint to explain building colouring in the construction tutorial
  • Fixed camera spawning inside the player when starting a new game
  • The camera position is now also saved from wherever it was previously
  • Fixed villagers talking about cancelled constructions
  • Fixed villagers talking about goals for constructions which were already completed
  • Fixed hair clipping in some places
  • Fixed some typos in villager small talk
Aug 3, 2024
Robot Arena Survivors - ShidyGames
Hello there,

We've just released a new update for Robot Arena Survivors.

The leaderboards have been reset for fairness purposes, as the game balancing has been dramatically reworked and it's now unlikely to be able to reach crazy scores like before. As the game still is in early access, such resets might happen from time to time until a final reset when the game will be released in 1.0. This being said, we'll make sure to reset as few times as required.

Presets of abilities

We're introducing a brand new mechanic to the game: the possibility to make your own abilities deck and to save/load presets of abilities! During a run, you'll be able to loot up to 4 abilities based on your current abilities deck, and fine-tune your gameplay experience.

It also brings 3 new abilities to the game, and with them a new meta progression feature: the ability to purchase new abilities by spending your Tokens.



A new melee-oriented H.C.U.

Say hello to MK-05 Metallic Chaos and its powerful rotating blade to dominate your enemies in close quarters! This unit also comes with a passive HP regeneration boost when starting a run.



A new sticky Arena

We're introducing a new playground: the Acid Pit!

In this Arena, enemies will use explosive robots and sticky acid attacks to slow you down. Will you succeed in beating them all? The Arena also comes with its own endless challenge leaderboard!



Complete changelog

Abilities:
  • Implemented a new abilities deck system, with configurable presets and the possibility to purchase new abilities.
  • Added a new ability: Ember. Similar to the Guardian, it summons orbiting drones that will burn enemies on collision.
  • Added a new ability: Air Strike. This ability will drop a line of bombs nearby the player, dealing a ton of explosive damage.
  • Added a new ability: Zippo. Similar to the Shuriken, it summons a pack of drones that will use rotating flamethrowers to burn their enemies while roaming in the Arena.
  • Global rework of all abilities and weapons stats.
H.C.U.:
  • Implemented a new H.C.U.: MK-05 Metallic Chaos.
  • Modified the weaponry of the H.CU. MK-03 Steel Titan. It will now start with a weapon rack behind its hull, and get a new one in front when retrieving the associated reward.
Arenas:
  • Implemented a new Arena: Acid Pit.
  • Removed all inner pillars from Robotic Nest and The Furnace.
Rewards and stats:
  • The Dash action now has a 3s cooldown instead of 2s.
  • Reintroduced the reward that reduces the cooldown of your Dash action, down to a cooldown of 1s at minimum.
  • Increased the HP regeneration efficiency by a lot: it will now tick every second.
  • Reduced the Armor efficiency by a lot, and removed the initial 90% cap of the stat.
  • Global rework of all rewards stats.
Gameplay:
  • Added an arrow around your H.C.U. to indicate where a spawned Elite is, in the Arena.
  • Increased the time available to destroy an elite to 3 minutes instead of 2 minutes, before Reapers enter the Arena.
  • Flames will now affect your H.C.U., dealing damage over time when stepping on a trap or being hit by a flamethrower attack.
  • Acid will now affect your H.C.U., slowing you down when stepping on a trap or being hit by an acid attack.
  • Fire ticks over time will no longer be able to do critical damage.
  • H.C.U. will no longer receive a passive healing by default. You'll have to get some HP regen rewards in order to get it (only the MK-05 starts with a passive HP regen buff).
  • Added a Loot Bot! This little robot will now have a chance to spawn every 500 kills, based on your current Luck statistic, and will drop a large amount of experience upon destruction.
  • Global rework of the wave system used in all Arenas to ensure a challenge, especially in Endless.
Polish:
  • Implemented a live tracker of several stats during a run: time spent, robots destroyed, and Elite destroyed.
  • Reworked the H.C.U. selection screen to add lore and details about them.
  • Reworked the layout of the in-game HUD, based on players feedback.
  • Added a new SFX when an Elite enters the Arena.
  • Reworked the post-processing to make the game less dark and reduce the contrasts between dark areas and bright, emissive textures.
Bug fixes:
  • Fixed an issue where the animation of the reward cards was acting weirdly when your mouse pointer was above a card.
  • Fixed an issue where the Cold Impact reward of the Guardian wasn't properly slowing the enemies down.
  • Fixed an issue where the pooling system of some abilities wasn't working properly.
  • Fixed an important performance issue where some VFX were generating way too many trianges for their particles, overloading the GPU for no good reason.

Harvest Island - yobob
-fixed steam achievements and trophy achievements not popping up
Aug 3, 2024
memorel - notleonardodavinci
Fix: Level selection in "Animate Creations" directed to wrong level nr 29
Fix: White background on startup didn't fill the entire screen on ultrawide displays
...