Aug 3, 2024
Fly Me To The Home! - tdhr
I have changed the underlying mechanism to fix a bug that prevented BGM looping from working in some environments.
However, this may cause other BGM bugs. Our apologies.
Aug 3, 2024
Lost For Swords - IMakeGames
Hi there!

New update for the Lost For Swords demo, reworking and improving many mechanics!



Here are the details:
  • scroll rework: hero does not move ONTO scroll anymore, but next to it; also reworked lots of scrolls to remove Origin and simplify them
  • cowardly/shifty rework: cowardly and shifty Monsters will not retreat anymore when in last room
  • sleep rework: instead of at end of turn, sleep gets reduced when the card would act, also tweaked many values regarding sleep to reflect the change
  • Apothecary: in some mezzanines, you can now buy Potions
  • Peddler: in some mezzanines, you can now buy totally not cursed Trinkets
  • trinkets appear one floor earlier in towers
  • tweaked Achilles Armor: you lose 3 HP flat when timer runs out
  • reworked bloody chest: drop requirement that monsters have to be defeated in a single turn
  • buffed Solomon’s Hammer
  • tweaked card portrait and indicator positions to show more of portraits
  • redesigned Resource Shrine
  • redesigned Intimidation Ring
  • redesigned Wall Of Ice
  • redesigned Wooden Shield
  • redesigned Shield Slam
  • removed Metronome
  • made sure Bloody Chest only spawns with 2 or more monsters
  • made Push Wall quick interact
  • simplified Contraption descriptions
  • (potential) bugfix for dreaded undo-not-working bug
  • option to unlock all difficulties
  • bugfix: removed inconsistencies in monster movements
  • bugfix: remove bias for drawing Auras next to Hero when Auramancer’s Amulet is equipped

New Cards:
  • Aching Chest
  • Steadfast Hammer
  • Outrider Helmet
  • Spiked Shield
  • Vandal’s Cape
  • Knight’s Heirloom
  • Rogue’s Heirloom
  • Ogier’s Collar
  • Magnetic Ring
  • Assassin’s Bauble
  • Kosmemophobia

Thanks for reading and see you at the next update! :)

Bye! (ʘ‿ʘ)
Swing Into Zero-G: Space Parkour Race - kaspiesen
-New feature:

Player Assistant:
When enabled, players can see possible actions in real-time.

-Fixed font issues on Chinese & Japanese languages
-Fixed minor bugs.
Co-Op Crunch - michael.knieser
Updated Lobby UI font and Game UI font to match Main Menu UI font.
The Rush - Hornbuckle Who
- Boss health bars now display the unique boss name instead of simply "BOSS"
- Stage 5's visuals and terrain mapping were improved
- Some balance changes and fixes that nobody really care about

Sorry for the small size of this update, but I do feel very satisfied with the game in its current state and would prefer to work on other projects (at the moment). Thank you for your continued interest.
Aug 3, 2024
Deserted "Firefly Islands": Chronicles - zadorozhnyjCorp
OutfitFix202
Aug 3, 2024
Genome Guardian - Alpherior
I'm going to try figuring out a better solution to this problem, but (for reasons that I don't have time to explain because I'd be here for half an hour and I'd rather spend that time on fixing the problem), if you have low FPS and one of your weapons is 200+ Speed, those changes I made recently that ensured that your Cooling Rate (among other things) are what they should be, won't be active.


⚖ BALANCE
  • (perk) Antifreeze: Now functions differently: "can shoot while overheated, Firerate -20% every 1s while overheated (resets upon cooling)". While I'm sure this will dissappoint some, rest assured knowing that Antifreeze still has amazing potential with this new functionality.
  • (turret) Diesel: Removed the "while above 0% Fuel" requirement that I recently added.
  • (turret) Surge: Eeeh screw it, I'll let it have 3.75/s Recharge Rate (instead of 3.125/s).

🔨 FIXES
  • (mode) Gameshow: The "Reversed Knockback" Target's effects would never go away, eheheh…
  • (mode) Gameshow: A non-moving, duplicate turret could appear when choosing an Endless Mutation.
  • (mode) Gameshow: Targets would sometimes continuously slide/fade off to the side while on the DEFEAT screen.
  • (mode) Gameshow: The cursor wouldn't change to a crosshair if you have Skip Shop enabled and the shop gets skipped after the TARGETS menu appears.
  • (mode) Gameshow: Failing Score quota check with the Defibrillator perk equipped would just kinda softlock the game.
  • (mode) Gameshow: "PASS!" could appear next to your Score before the first Score quota check if you had 0 Score by that wave.
  • (mode) Classic: After entering Endless, locked items wouldn't actually get locked, and they'd get rerolled.
  • (perk) Condenser: Will now fade in/out to signify when it's active.
  • (perk) Turbine: Wasn't reducing Health when you hit 0% Heat, since last update I think.
  • The popup "you have 0 Heat Max" and "you have 0 Health Max" wouldn't show until wave 2 (was supposed to show immediately).
  • Hovering over slotted, inactive weapon mods would only show the stats of the first slotted weapon mod.
  • Firing while overheated (possible via the Antifreeze perk) would increment your # of total overheats each time (which would skew values in RECORDS and mess with certain Targets).
  • High Weapon Speed (like 500+) would cause many strange things to occur, such as faster Movespeed, Cooling Rate, animations, and other oddities.
  • (turret) Saturn: Fixed some homing wonkiness.
Plains of Pain - Frost
New Game Patch Release!

Greetings, Adventurers!

We are thrilled to bring you the latest patch, crafted with dedication and love from our hardworking development team. Every day, we strive to enhance your gaming experience, pushing the boundaries of excitement and immersion. Your unwavering support and feedback fuel our passion, and we couldn't be more grateful.

Today, we are excited to introduce some fantastic new features and improvements that we believe will elevate your adventures to new heights. Here's what's new in this patch:

Patch Highlights


  • Two New Larger Hideout Bunkers: Expand your strategic options with two brand-new, larger hideout bunkers. These bunkers provide more space for you to store your treasures, plan your tactics, and prepare for your next big mission. Whether you're a lone wolf or part of a team, these new hideouts are designed to give you the edge you need.
  • Shareable Private Containers: Teamwork just got better! Private containers can now be shared with your teammates. By setting the same team number in the map settings, you and your allies can access and manage your shared resources more efficiently. Collaboration has never been this seamless!

We are committed to continuously improving the game and delivering content that enhances your experience. Thank you for being part of this incredible journey. Your enthusiasm and feedback drive us to make the game the best it can be.



Happy gaming, and see you in the field!

Best regards,

The Development Team
Rocket! - GulAtiCa
Version 1.5.6 is now available, this includes the following changes:

  • Early Gameplay Improvements & Balance changes
  • More Enemies appear early on instead of just in later levels
  • Enemies scale based upon player upgrades changes made
  • Early gameplay hint changes made

If you have any suggestions, bugs or issues - feel free to reach out via the Steam Forums or on Discord.
Aug 3, 2024
Too Angry To Die - 1-800-420-6969
Bug Fixes
  • Fixed bug with failed boss kill/boss removal callbacks not properly exiting the boss fight and continuing the game.
  • Added more navigable area for enemies to help prevent clog.
  • Fixed animation issue causing player to slide off of natural left/right path when getting hit from behind.
  • Fixed bug with failed auth process not initiating single player mode.

Balance Changes
  • Decreased Idle Attack from 10 seconds to 7.5 seconds.

QoL
  • Added body duration to settings to control how long bodies persist for before removing.
  • Added resolution quality slider.
  • Added kills remaining until next boss counter.
...