Half a month into Fallen Leaf's release, in listening to your feedback one thing's been heard loud and clear: there sure are a lot of characters and weapons in the game! While it adds a lot of mechanical depth and variety, it does make quick-switching to your favorites during gameplay more difficult as the roster gets bigger and bigger.
Toggle Time
So, we've introduced weapon and character toggling. You'll notice a new button prompt on the pause menu when selecting a weapon or character: "DEACTIVATE". Pressing this button will remove the weapon or character from the rotation when you press the previous/next weapon or previous/next character buttons in-game. To undo this, just press the same button again to "ACTIVATE" that weapon or character. You can also still select deactivated weapons and characters from the pause menu, letting you use that rare specialty weapon once in a stage and then switch to your favored rotation.
Let's say you depend on the verticality of the Hammer and the horizontal range and homing of the Fishing Tackle, but the Boomerang and Farmer's Fork just get in your way. Problem solved!
Or, maybe you'd prefer to swap between Petal for those more careful sections and Pawla to get up close and shred big baddies, but Leaf and Lubby aren't your style. Hello convenience! The deactivated characters even close their eyes and take it easy. No hard feelings, right Leaf?
Trading Cards
Also, we were approved for Steam Trading Cards and Points Shop, and both are now available for Fallen Leaf. You'll find five different Trading Cards to collect, as well as several Fallen Leaf emoticons and profile backgrounds. Hope you like them!
Hey, I don't even have them all yet...what gives?!
Here's an example of one of the art pieces used for the profile backgrounds, featuring Xankulos and some totally Justice-coded decorations. This is the original art, which is a bit brighter and more saturated than the actual profile background in Steam.
Controller Fix
In addition, we fixed a pesky bug that prevented you from choosing certain buttons when setting a Custom controller scheme. Specifically, you couldn't choose the buttons currently set to Select or Cancel for actions that conflict with those functions, even though they are both reset to conflict-free binds when a new Custom scheme is set up. Now it works as intended! And you can then, afterwards, go on to change Select and Cancel to other face buttons of your choosing.
Did you know? The controller and keyboard color schemes match your current character if you use the pause menu version of the Control Settings menu.
We're so happy to see people enjoying our game, and we can't thank you enough for all the positive vibes, feedback, streams, and more. Thanks, really!
We're ecstatic to announce that a demo of Rhythm Towers, the funkiest fusion of rhythm action and tower defense, is now available!
Set on the vibrant Planet Rhapsody, Rhythm Towers challenges you to protect the AlgoRhythm - a mystical power source that keeps the planet alive and groovy. But watch out, Creeps are on the rampage, driven by a supernatural force that despises music. It's up to you, members of a once-failed alien pop group with the power of rhythm, to save the day!
Gameplay: Where Rhythm Meets Strategy In Rhythm Towers, every beat counts! Build and upgrade towers that double as musical instruments and are powered by your rhythm matching skills, each adding layers to the dynamic soundtrack. Sync your defenses with the music to unleash powerful attacks and keep the Creeps at bay. The demo includes:
- A comprehensive tutorial to get you in the groove. - A hip-hop level to get your head bopping. - An intense drum n bass level to ramp up the challenge.
Join our Discord community - share your thoughts on the demo, and let's make some noise together! Your feedback will be instrumental in making Rhythm Towers the best it can be.
Stay Tuned! Keep an eye out for more updates and exciting news. There will be a future update to the demo that will include a co-op mode, allowing you to jam and defend with a friend!
Stay funky, stay strategic, and see you on Rhapsody!
There will be a brief downtime today at 8:00PM CST for server maintenance. At this time the downtime will last for about 90 minutes to deploy patch 1.2.3 - Islands and Farms Content Update
Patch notes will be available after the patch has been deployed.
Thank you for your understanding and for the latest information, feel free to connect with our team via discord at https://discord.gg/xera
It's been awhile while we and shifted focus on other titles, but we wanted to push out a quality pass to Rift Loopers to give you an upgrade in sound fx, gameplay tweaks and bug fixes
Get hands-on with IMMORTAL: Gates of Pyre in the brand new playtest, featuring a mysterious world of ancient technology and dark magic, deep yet accessible RTS combat, and even custom lobbies to play with your friends. The playtest will feature four playable Immortals (godlike heroes with a variety of skills and units to command), the 1v1 map “Canyon,” where a vicious tug of war over ancient resources is waged, and the 2v2 map “Lost Province,” where vital backlines allow for infiltration. Players can either join public matchmaking to face foes of equal skill or create their own lobbies.