Changelog since last release: - added wetness maps feature: grass and objects can become wet when they get under the ocean water or if rain falls on them - added buoyancy physics for ocean - visual improvements for ocean and water mesh: extinction and light scattering - visual improvement for the rain effect - made shadow maps nicer looking - Editor: multiselection edit added for many things, snap to surface when moving objects, other improvements
Thank you all for your support! We hope everyone enjoys playing! If you encounter any issues during the game, you can join the Discord:https://discord.gg/RtqrNpt2 to feedback!
Welcome back peeps! This will be the last big update for now, we will be taking a break for over a week to reset the team. Shades will be taking some time to rest and the rest of the crew preparing for the next leg. Its been a lot of new content. Shady Lewd Kart got a burst of content.
The build for July was a tough one to get done but its in your sexy hands! With the return of every Christmas event, two new racers, a new arena, new image and skin unlocks....this is just the surface of what was created for this update.
Fun fact. When working on the Kart for the Bowling Pin meme event my thoughts were pushed towards the player using it like the barrel where the player would run and roll on top. But Ducky came up with this unique and awesome design with the bowling balls!
Melty's was some of the more fun designs with adding the unique clothing shots in the window from Meltys Quest. A cool little easter egg and could be an upcoming skin variant to add to the future of the game.
The last item we designed was the Hoverboard. While its missing its many color streaks we managed to get it into the game in time.
The final result of the update added a lot of new content. The Orc Kart is my highlight for sure. But along with over 10 new CG unlocks not including the characters cutscenes. Our biggest hurdle this month was the last minute add of Mirror Mode to every single track. Giving this update some of the most content this year. Next update may be a bit smaller as we want to make sure we try and prepare for the next big leg.
Also the past week was the finale of the speed redraw of Alica X Metal Shades which can now also be unlocked in the shop! Again thank you to Rawgreen for making a refresh to this already sexy scenario!
If you missed anything with the update, check out the Shady Lewd Kart Direct and Summer Showcase! We cover a lot of the lewd content that has been added because of fans like you that have supported us through patreon :)
Stay tuned as we have the next leg of Kart, a new start for a new mode and lots of more lewd encounters and crossovers to reveal ;) As always keep up to date with our patreon or discord for more info in the coming weeks! https://discord.gg/uEe5PStgkh
Here are the results of the crackdown on abusive users carried out between 7/26(Fri) – 8/01(Thu).
We're inspecting abusive gaming behavior to ensure that all Descendants can enjoy the game in a pleasant environment. If you notice any abnormal or abusive behavior while playing the game, please report it through the in-game reporting feature.
Hello players~ We are the development team of Grand Fantasia Global!
In 2008, our journey began. Do you remember the thrill of defeating the "Ancient Giant Baron" on Siwa Island? The excitement of crafting a yellow weapon, the kind old man Babama, and his spiked club? The nostalgic login screen BGM and the quirky XD crab? As we celebrate 16 years of adventures and updates, we invite players to relive these wonderful memories and explore the newly revamped continent of Saphael!
Engine Fully Upgraded
The game's graphics have been significantly enhanced, from small details like water ripples and plants to large elements like lighting and architectural scenery. Experience the fantastical beauty of the continent of Saphael once more.
Old New
Old New
Old New
Class Gameplay Returns
In recent years, adjustments to class mechanics have greatly changed players' experiences. In the Origin version, we will restore the previous gameplay basics, allowing players to reclaim their most powerful and skilled playstyles.
Multiple Optimizations and Remakes
The Origin version will feature more optimizations, including batch synthesis, quick split flow, reduced loading times, quick gear swaps, and archive search, allowing players to enjoy modern conveniences while reminiscing about past adventures.
Diverse International Translations
In addition to Chinese, the Origin version will support English and Japanese, allowing more players worldwide to join our big family.
Server Enhancements
For this global version, Grand Fantasia will support multiple languages, including Chinese, Japanese, English, French, Spanish, and Portuguese. Additionally, this version will be optimized for MAC systems, allowing smooth gameplay in a simulated environment.
New Class: Ninja
A global exclusive class, the Ninja can advance to "Secret Agent" or "Imperial Guard," gaining stronger abilities. This versatile warrior excels in various attack ranges, shuriken techniques, and mysterious spells. Originating from an exotic Eastern land, they are adept at both disrupting and assassinating enemies with dazzling moves.
Skills Adjustments
Certain skills and effects, such as "Soul Link" between couples, the "Safe Return" teleport function, and the "Life Drain" effect, are subject to adjustment or removal.
Mechanism Adjustments
To ensure resource balance, we will add entry limits to dungeons and remove repeatable quests, which previously allowed excessive accumulation of game resources.
Specialization Point Optimization
Before reaching a specified level, players can reset specialization points for free, fully refunding all points upon resetting. After surpassing the threshold level, this refund mechanism will be canceled, allowing players to adjust to their most suitable specialization style.
Other Adjustments
New appearance options, including hairstyles, skin colors, and eye colors, have been added to character creation. Additionally, quest progress adjustments, dungeon difficulty reclassification, and other updates have been made to make Grand Fantasia more suitable for the current era.
Anti-Cheat Advocacy
Grand Fantasia has implemented an anti-cheat system enhanced with new player behavior analysis and data tools to protect the rights of regular players.
The overall game adjustments are on schedule and expected to be available to players in September. Whether you are a veteran player or a new player, you are welcome to experience this fantasy adventure in Grand Fantasia!
Thank you for your continued support and enthusiasm. Stay tuned for more updates and prepare to embark on a refreshed adventure in Grand Fantasia!
The fourth major update for HYNPYTOL, the 1.4 update, is now live!
We're thrilled to announce the addition of a Level Editor to HYNPYTOL! You can now construct your own immune systems and share them with others on the Steam Workshop.
This update also includes various fixes, improvements, and a new language addition. Here are the details:
Level Editor Added: Create and share your own immune systems on the Workshop! From brain-teasing puzzles to adorable pixel art, the possibilities are endless and entirely up to you.
German Language Support: HYNPYTOL is now available in German! Ich drück dir die Daumen!
Improved Controller Responsiveness: Enhanced controls for a smoother gameplay experience.
Trigger Activation Issue Fixed: Resolved an issue where triggers would activate unintentionally.
Dialogue Consistency Fixed: Fixed a problem where dialogue on the ground did not change after certain conditions were met.
Title Music Playback Fixed: Resolved an issue where the title music wouldn’t play after viewing certain endings.
Text Size Issue Fixed: Fixed a bug where the font size appeared larger when explaining controller operations.
Time Count Issue Fixed: Resolved an issue where the time count in the main profile increased when playing from the level select.
Map Improvement: Improved a section of the "Technicolor from Outer Space" map to match the intended gameplay experience.
Map Transition Issue Fixed: Fixed an issue where players could move to the next map without completing the current one.
Steam Deck Video Playback Fixed: Resolved an issue where the ending credits video didn’t play correctly on the Steam Deck.
New T-Cell Dream Sequence: After the T-Cell falls asleep for the first time, it will experience a new dream.
Additional Borders: A few new border types have been added.
Chinese Font Update: Updated the Chinese font for better readability.
Two New Achievements: Added two new achievements for players to unlock.
New Hidden Easter Egg: A hidden Easter egg has been added. What did the original HYNPYTOL look like? Hint: UFO
To celebrate the Level Editor update, base0 has created 18 special bonus levels! You can play them by subscribing to the entire collection here.
We also invite you to participate in the Workshop Level Creation Event, starting tomorrow on our official account. Stay tuned!
Today, we will go over the special class of Uno, Bloody Shadow.
Uno is a character that uses the 'Z' key to perform Normal Attack and 'X' key to perform Blood Energy Attack. Players can gain Blood Energy Gauge from Command Attack. Reaching max Blood Energy Gauge will cause Uno to go into rampage. Players can tear open wounds by using Special Attack on monsters, causing them to bleed. Reaching certain levels of bleed will allow players to gain various effects. Uno depends heavily on utilizing bleed effects and managing Blood Energy Gauge.
We will close with the in-game video of the special class Bloody Shadow.
Please look forward to Uno joining GrandChase on August 14th.