Fixed an issue where players who purchased the Event Pass weren't receiving the bonuses and some rewards.
We're rolling out an additional fix any players who remain in states without earned rewards over the next few days.
Fixed an issue where some chests within the Event Pass weren't auto rolled on acquisition.
Fixed an issue where the Event Pass would hang on the purchase screen when bought.
Fixed an issue where the Diamond Trove listed duplicate skins within its collection.
We're working on an additional issue where 2 skins (Outlaw Sha Lin & Ebon Star Zhin) appear as unowned even if owned for some players.
Fixed an issue where bot names were incorrect within TDM Training.
Champions
Fixed an issue where Io's Sacrifice Talent could end up in a state where she was invincible to damage.
Fixed an issue where Lillith's Blood Hex was not healing targets past its initial tick.
Both Champions have been reenabled across all queues.
Fixed an issue where Rei's Magic in the Blood was activating during Chain Heal as opposed to on the next cast.
Under Investigation
Dark Tides still has issues spawning players and offering Loadouts. This issue runs a bit deeper and will be fixed next update.
Rejuvenate does not affects Pets or Illusions, which is unintended and will be fixed. We're continuing to watch sentiments around the new version & will make other non-fix improvements based on feedback as well.
The Trial missing from Crosswind Hold is still hidden, however players will not need to complete it and can earn rewards as if it's not there. We're investigating within the Trials system issues with not receiving repeat rewards and will share more info as soon as possible.
Makoa can get caught in terrain mattering when and where he activates Ancient Rage. We're looking into potential solutions, but in the meantime, we recommend not jumping against walls or ceilings during activation. Being BIG can be hard sometimes.
Support
Our Customer Support site has been updated and revamped with a new link & more features. Start a chat as needed with the blue icon in the bottom right of the Support page & be sure to bookmark this link for use if you find yourself in need of assistance in the future! https://support.hirezstudios.com/en/
Welcome, farmers, to a bountiful harvest of new content! 🌾✨ We’re absolutely thrilled to present our latest update, brimming with delightful new experiences to enrich your farming adventures! 🌟 Dive into stunning new V3 bachelorette portraits, engaging bulletin board quests, and cultivate 23 fresh new vegetables 🥕🥒🍅. We’ve listened to your feedback and worked tirelessly to bring you the most heartwarming and immersive farming experience yet. Get ready to explore and enjoy all the new additions in your beloved town of Cornucopia! 🚜🌻
It's been exactly one year since releasing in early access on July 31st, 2023, so it's exciting to have a significant update to celebrate 🙂 Thank you for your love and support!
🎨 New and Radiant: Bachelorette Portraits
Each Portrait has a Variety of Expressions! 😍😆😭 You can toggle between V2 and V3 Portraits in the settings menu. ⚙️ A few more V3 Portraits will also be included in the Next Regular Update! 📅
📋 Introducing: A Brand New Bulletin Board Mechanic & Quests
Gathering Quests 🧺
Monster Slaying Quests 🐉
Fishing Quests 🎣
Arcade Game Quests 🕹️
Item Delivery Quests 📦
Racing Quests 🏁
Toggle timed quests on/off in the settings for added rewards. ⏱️
[/b] [/list]
🥦 A Bounty of New Vegetables and Gourmet Delights
Swiss Chard 🌱
Okra 🌿
Parsnip 🥕
Shallot 🧅
Tatsoi 🥬
Leek 🌾
Snow Pea ❄️
Yam 🍠
Sweet Pepper 🌶️
Collard Greens 🥦
Bamboo Shoots 🎋
Brussels Sprouts 🌱
Green Beans 🫘
Daikon Radish 🌿
Hybrid Watermelon 🍉
Green Pepper 🌶️
Soybeans 🌱
Sweet Corn 🌽
Burdock 🌿
Taro Root 🍠
Horseradish 🌿
Wasabi 🌿
Coffee Beans ☕
[/b] [/list] 🍽️ Delightful Gourmet Creations:
Swiss Chard Chips 🥬
Okra Poppers 🌿
Parsnip Pudding 🥕
Shallot Marmalade 🧅
Tatsoi Elixir 🥬
Leek Quiche 🌾
Snow Pea Sorbet ❄️
Yam Bites 🍠
Bell Pepper Jelly 🌶️
Brussels Sprouts Chips 🌱
Collard Greens Wraps 🥦
Bamboo Shoot Pickles 🎋
Green Bean Fritters 🫘
Daikon Radish Relish 🌿
Fusion Melon Treat 🍉
Pepper Zest Bites 🌶️
Soy Crunch Clusters 🌱
Corn Bliss Pops 🌽
Rooty Crisps 🌿
Taro Cream Delights 🍠
Radish Heat Bites 🌿
Wasabi Spice Crisps 🌿
Java Crunch Beans ☕
[/b] [/list]
🌱 Boost Your Greenhouse Experience
New and enhanced boosts for your plants. 🌱✨
Exclusive Hybrid Watermelon Greenhouse boost now available.
[/b] [/list]
🛠️ Quality of Life Improvements 🛠️
Added action button for eating, feeding pets, and opening card packs (default: X button). 🥄🐾
Fixed translation of soil quality and soil type on popups. 🌱🌍
Added season and thumbs up icons when planting seeds and using the magnifying glass. 🌸👍
Optimized magnifying glass and seed hovering features. 🔍🌾
Watering can special now counts even if the soil is already watered. 🚿
Enabled collapsing of quests by clicking on the background. 📜👆
Added new mechanic to walk into doors instead of clicking on them. 🚪🚶
[/b] [/list]
📦 New Icons for Enhanced Efficiency
Added icons to send all stackable items to the fridge, storage bin, and shipping bin. 📥
[/b] [/list]
⚙️ Settings Menu Upgrades
Toggle for plant harvest particle effects. 🌾
Toggle for tool spark effects when hitting. 🔧✨
[/b] [/list]
🏃 Fast Travel Enhancements
Added fast travel point for the bulletin board and its translation. 🏃📜
[/b] [/list]
🐞 Bug Fixes 🐞
Fixed an issue where hotbar selection on movement speed weapons did not change player speed. 🛠️
Added preferred season display for seeds when hovering in English. 🌸
Fixed the cursor disappearing in the GUI when using a controller. 🎮
Fixed the 'X' button on the controller appearing near NPCs when cursor.enabled is false. ❌
Hatched chicks from the incubator are now automatically sent to the chicken coop. 🐣🏠
Fixed cutscenes for Penelope and Taru when dating, engaged, or married to Taru. 🎥❌
Corrected the spawning of gold eggs in the chicken festival when loading the game. 🐔🥚
Corrected spelling errors on various items and locations. 📖
Fixed the game loading in windowed mode instead of borderless mode; it will now default to fullscreen. 💻
Fixed an issue where opening an uncommon, rare, or mega quest card pack from a stack of 2 or more used up multiple packs but only gave cards for one pack.
Fixed the Spawn Random Enemy Card only spawning slimes. 🐉
[/b] [/list]
🌸 New V3 Wedding Portraits
Join Our Community
🌟 Become Part of Our Farming Family Step into our vibrant community and join us on our journey. Connect with fellow farmers, exchange tips, and stay updated. Join us on Discord: [https://discord.gg/cornucopia] 🤝🌾
💪 Your Support, Our Inspiration Your enthusiasm fuels our work. We're dedicated to enhancing your gaming experience with continuous updates and improvements. 🚀🎮
💌 A Harvest of Thanks We truly appreciate your active role in our community. Your feedback helps our game grow and thrive. Thank you for being part of this amazing journey. 🙏💖
🎉 Stay Tuned for More! Exciting updates and surprises await! Keep enjoying your farming adventures. Every day brings new opportunities to grow! 🌱🚜
We are ready to serve you a brand new patch and it's not a small one! You already had a chance to check out many of the changes in the public beta, you can read more details about it here - we are now publishing that update to everyone with an extra dose of fixes to it. You can find the full change log at the end of this article.
Lords and Villeins is a complex system driven game with endless potential for interactions and situations that are very difficult to detect during our internal testing. We failed to do better and many of you had a troubling experience with the game after the release of our new DLC. These issues were not discovered even during our lengthy closed beta that was running prior to its release and we regret that we did not stop them from getting into the live release.
We are sorry to anyone we let down by the technical state of the game. This patch should address a lot of the issues reported and we will continue to work on improving the game and fixing any other issues that escaped our attention in the coming weeks.
Where To Share Your Feedback
All of the improvements come from the feedback you provided, which we are immeasurably grateful for. We humbly ask you to continue letting us know what features you think we should add, change or remove from the game. And, of course, if you encounter any bugs waiting to be squished, let us know and include as many details as possible (attaching a screenshot helps immensely).
If you would like to take the extra step to make our job easier, we have a system for reporting bugs also on our Discord, where you have the ability to upload your save files and player logs, which can truly go a long way for us to identify the cause and be able to fix it.
For this reason, we tend to be more active on Discord, but Discord is absolutely not the only way to receive support. You can also mail us to http://mailto:info@lordsandvilleins.com, post issues on the forums or in the comments of our articles. We read them all, but we struggle to find the space to respond to everyone. We hope you can understand our lack of activity and rest assured your reports on forums are definitely seen.
A lot of you have recently posted a negative review here on Steam expressing your disappointment. This is a very legitimate way of sharing your experience with the game to others and we take every review seriously. We use them to learn about our mistakes and how to do better in the future.
Negative reviews can also create a warning for new players discovering our game from giving it a chance and they can have a serious impact on the growth of our community. So we only ask you to consider those negative impacts when deciding if our game is truly worthy of a negative review. If your intention is to only share an issue with us in the hopes of addressing it, forums and articles are a much more effective place to do so, and unlike reviews they allow us to follow up with you to clear up how the game is supposed to work or in case we need more details to fix it.
We care about our game and seeing the outcome of a release that we have worked so hard on is a moment for reflection. We only hope that delivering updates addressing your criticism will change your mind in the future.
If on the other hand, you are enjoying the game and want to support its further development, the best way to do that is posting a positive review, and if you have not done so already, purchase our DLC - it really helps us significantly!
What is Next?
For the near future, we will shift our focus from releasing new content, to improving the technical state of the game. Fixing bugs is something we could do in a matter of weeks, but improving the performance requires a complete rework of the AI system. The foundation for it has been laid five years ago in the early stages of the game, when it has not been very clear if it would be a good fit for our vision for the game. It had some great potential for an easy access to modding of the game, but In the end it has proven to be very limiting for performance, and we will take some time to rework it. Please be patient with us, this may take some time because it is a big change and Lords and Villeins has been a solo-dev project ever since we released 1.0 version in the November of 2022.
Finally, I want to personally extend my gratitude towards everyone who was forgiving with us and stayed around, especially our closed beta testers who spend hours testing and reporting bug and sharing their feedback. Lords and Villeins is my first commercial game as an indie developer, and I learned many difficult lessons from it that unfortunately also had a negative impact on you. But I love making games and I would love nothing more than to be able to keep creating them and players like you are what makes it possible.
So thank you for being here and staying around for more!
Michal
Honestly Games
Patch v1.6.12 Change Log:
Added a drag camera input action - holding a middle mouse button allows the camera to move around with the mouse
Fixed a few instances of incorrectly imported localization
Updated color palette of the beauty overlay to more easily distinguish best from worst (red is now worst and green is best)
Salary related debuffs are now automatically removed if NPC is removed from the demesne organization
When tropical climate is selected, plants are no longer out of season during winter if they are plantable in spring as well.
Fixed bug with a forward arrow in a new game dialogue being deactivated incorrectly
Fixed villagers being dead upon starting a tutorial mission
Fixed a UI clock that would not switch off the night speed if it was clicked twice during the night
Fixed broken Chinese characters
Villagers will no longer build structures using taxed resources.
Fixed issue with animals sometimes not releasing the reservations on objects when they die
Guards will now automatically defend villagers from animal attacks
Fixed a crash when a family is erased (i.e. all villagers die) when playing on a map without the overworld (deactivated module or not owned DLC)
Fixed an issue with a family not removing itself from an overworld cell data when it is erased
Addressed a number of detected crash logs, these could lead to issues with families being removed
Change Log of the Open Beta changes that now launch into the base game:
Main Game:
Localization assets are now exposed in the StreamingAssets folder, allowing anyone to develop localization mods with ease
Warehouse book now takes into account contracted amount (red numbers next to the item) to restrict the ability to grant resources over the available amount
Save file name is no longer restricting special characters
Accounting Report now updates the total amount if tenures are changed while the UI is opened
Animals that belong to the caravan will no longer required to be fed until they are purchased
Fixed broken How To sequence for updating storage settings, setting soldier pay, creating new soldier regiment, building heat source and changing equipment
Fixed an issue with fishermen not generating enough demand for yarn to repair fishing nets
Reduced time it takes to process animal corpse by the butchers
Fixed an issue that corrupted HP value of animals which could lead to animals never being butchered
Fixed an issue with clergy not being recognized in data logging as a family business which led to incorrect statistical logs
Removed a zoom button next to "All zones" option in the Statistics Report UI as there is no function related to it
Notification indicating completed royal delivery no longer displays text about favor, as it is only awarded during custom deliveries.
Fixed scaling on the loading screen
Added further code preventing chests and shelves being targeted for vandalism.
Fixed bug causing fees to the clergy not being attributed for payment
Fixed a localization issue in Simplified Chinese in the "Settling" tutorial mission
Fixed tutorial maps losing their status of a tutorial map when they are saved on their last (bonus) chapter.
Fixed excessive demand for some resources in certain zones (Royal Forest)
Terrain change event no longer trigger recalculation of the pathfinding grid to improve performance boost as they tend to be very frequent. As a downside, villagers will sometimes ignore dirt path in their pathing until the path gets recalculated later
The fast-forward button in Statistics UI now correctly resumes to current season
Fixed number of crashes when the user did not own the DLC, impacting for example the ability to pay taxes
Fixed UI crash with a delayed encounter
Fixed a number of crashes related to ActiveNPC data not being properly uninitialized
Fixed a number of crashes related to AI behavior that can result into NPC being stuck and starving to death
Fixed seasonal and yearly supply and demand data of individual families for animals not being logged
Fixed a game crashing bug that happens any time an NPC dies
Fixed a serialization issue of the config files as it relates to storing starting family professions
Fixed incorrectly initialized starting value of animal HP leading to their quick deaths
Raised the limit for a zone template size to 100 tiles
Fixed an incorrect formula that was preventing from demand for production material to scale up properly
Fixed incorrectUI logic when setting 0 money clergy fee on fee-farm zones
Overworld map overlay and resource sum now correctly updates when a family grows their size
Fixed issue with work groups being deleted accidentally when their members are reassigned. This could also cause the clergy to break down and stop collecting taxes.
Added condition in demolishing structures activity, to ignore objects that were recently detected as inaccessible and thus not block the rest of the objects in the queue.
Updated the LZ4 library as it was triggering a native crash in certain scenarios
DLC Content:
Fixed water and mountain tiles indicating "Possible production" title when nothing can be produced there
When a house is demolished on a tile with a terrain feature, the original terrain feature is restored
And just in case you missed it, there is a bundle waiting just for you to buy it! This bundle called The Great Houses Edition includes the main game along with the fresh DLC The Great Houses. There is a 10% bundle discount, so it's a heck of a deal!
Hello Pachans! The 1.2 update and Xbox launch are finally here! Play cross platform with friends on Xbox, Switch, Playstation, And Steam! 🎉
In the 1.2 update you’ll be able to ride baby mammoths (and other pets), send your children to school, use an early watering system, and more! Read a detailed list about what’s all in the update in our Devlog 43 or peruse the change log at the bottom.
The OST also had a massive update with 35 new songs added! Listen on Steam or YouTube. (Stay tuned for Spotify)
The Future
Our game may focus on the past, but it’s time to talk about the future! We have a massive update underway with two new regions, fishing in canoes/rafts, camping, ball sport, iron, volcano caves, and more! Even though we’ve made some awesome progress it’s still a little too early to share. We expect the update to come out next year and plan to share more about it later this year. 🥰
Thank you all for the support you’ve given us. We truly couldn’t have done this without you.
You rock! - The Soda Den Team
Changelog
Feats
Intermediate saves: save and resume the game at any time by going to your bed and choosing “Save at current time.”
Olla: an early watering Idea which holds 16 charges and waters the surrounding plants.
School: a late game idea where the clan’s children will go learn with Daari.
School learning station: after building the school you’ll get a learning station which can be placed in the fields affecting a 7x4 area. The children of the school will check it every morning to: clean affected sheds and talk to the animals living inside, water and harvest plants, refill ollas, pump irrigation pumps, harvest honey, and harvest trees. Up to 4 learning stations are available with higher prosperity.
Children new stage: toddlers can be enrolled in school to make them grow up to school-age children. Your child will get one of 4 personalities and eventually choose from 8 professions, with unique dialogue and gifts for the different combinations.
School-age children can wear hats, different clothes and you can also change their hair style and color.
Newborn, toddlers, and school-age children attend festivals.
Romanceables schedules adjustments to spend a bit more time in the house during the morning.
Added more dialogue for romanceables.
2 new Union locations: caves and beach, in addition to the existing Pacha Tree location.
Kiss your partner in your Union reception.
New dance music pools depending on who you dance with.
Partners, nannies, and school-age children can now use the seats placed in your house.
Added “Available to date” setting, which will prevent you from being asked to start dating in 6 flower cutscenes. The setting can be changed anytime in Settings->Gameplay and won’t affect your ability to use the context action “Start Dating.”
Added 5 new skin tones and 5 hair colors.
Quick “Transfer all” and “Transfer matching” items in storage boxes and inventory. New Sorting methods added.
Pets can be sent to fetch in different areas and bring back items from them.
Cave lions and wolves can grow to be adult pets by giving them “Baby Shroom,” which is obtained in Glyptodon’s Tree shop.
Some pets can be mounted: mammoths, spiders, adult cave lions, and adult wolves.
Animals in the village will show an arrow when they’re in the tall grass area to make it easier to find them.
Animals can be fed alfalfa.
You can now put multiple items in processors (solar dryers, fermenters, etc.) by holding the main action button. It also works when picking up the produced items.
Processors can now be removed while producing with a confirmation.
New Village subcategory under Journal to show the prosperity objects and the players’ lifetime contribution.
A button was added in Settings->Exit to take a screenshot without the UI.
Trap locations now show on the map after interacting with them and show whether they have a trap and if it’s ready.
Jag will now ask you if you want to go with him to the festivals that can be reached from the map: Competition Day, Clans Gathering, Cave Painting.
Cave challenges can be exited to retry later. They can also be skipped and marked as completed, although no achievement will be given in this case.
The unstuck button changes from a “Go back a few steps” to “Go back to checkpoint” when in the caves and now works when in owl/monkey mode.
The dialogue before using the forest shortcut to the village is displayed only the first 3 times.
Igrork’s nursery shows the current count of the selected seed in your seedbag.
Mounts can be sent to their sheds/herds/home.
Frer starts using the harpoon a few days after the idea is researched.
Vallah, Touk, and Krak will always go to the New Year festival if they’re the partner of any player.
New fishing mini-game UI
Added Korean language.
Added Traditional Chinese language.
Rebalance
Lowered regeneration rate for field debris.
Most meditation buffs will now last a full day.
Stone fences need 3 stones instead of 4.
Grob has some feathers and boar fur to exchange weekly.
Fishing consumes a little bit more stamina.
Animal sheds cost more at 750 contributions.
Fixes
Active Idea smoke signals showing in “Past.”
Riding points for players when racing.
Water tool executing water animation when empty and not targeting anything.
Let’s start with an apology - sorry we haven’t been active on our Steam page for a while. Rest assured, the reason is that we’re working hard on new content while fixing and polishing the existing one. Just your casual “lost track of time” situation!
We’re all very happy about your warm reception of the recent Cuanacht Rebellion update. Thank you for the support, including all the feedback and bug reports provided. We read and analyze every piece, even if we can’t respond to everyone. So keep the comments going!
We know you want more of The Fall of Avalon, so without further ado, take a peek at what we’ve been cooking for you this time! Keep in mind this is a work-in-progress footage, so everything you see is subject to change.
Starting off with a big one: a first look at the Forlorn Swords, an upcoming snow-themed land. Yes, this one will be for you to explore.
One of the Dál Riata tribes, Theud, is a clan of mages, mystics and alchemists (actually, you’ve already had the chance to meet one of them in the game). Well-acquainted with the Wyrdness. They believe magic is a gift sent to them by Mathair. The Theud refer to themselves in the third person, believing that the name they have acquired is worth uttering as often as possible.
The Frostbitten Warriors - they come from the Oighreata tribe, which disappeared under mysterious circumstances. The warriors come in two forms: a slower, zombie-like one and a more dangerous version with ice crystals.
A few of the other Forlorn Swords enemies you can encounter.
Apart from all the brand-new stuff, we’re constantly upgrading the already-existing content! You can expect various quality-of-life improvements (not to mention the all-around bug fixing), as well as full-fledged additions. Below are some examples.
Some folks will receive new attack patterns. Treat with caution, fire-resistant gloves are advised!
In Cuanacht, you will have the chance to stumble upon a new lantern-wielding NPC. What’s his role? What does he do? Look for him in the game and find out!
A dark fantasy RPG wouldn’t be complete without… plague doctors!
Some say you can't teach an old dog new tricks. Yet, we decided it’s about time to take our fellow hostile NPCs for training and polish their movement - all to make the gameplay smoother and add extra depth to combat. We’re now focusing on two things:
getting enemies to walk on uneven ground (this is important mainly for regular monsters, but if the system works, we will apply the rules to bigger enemies too);
teaching enemies to dodge your attacks (they’re already pretty agile, as seen below).
That wraps it up for this dev update! We really hope you enjoyed this pack of teasers. We’re now getting back to creating new content and ironing out what’s already present. As always, all opinions and comments are welcome. Let us know what you think about the Forlorn Swords sneak peeks!