First things first, as per the title, we're excited to announce October 27th as the date for full release update for The Black Grimoire: Cursebreaker!
Upcoming Features in the Full Release Update
To sum up our plans on transitioning away from early access, we aim to clean up some of the existing content, provide more full skill progression and expand the late game experience for those who enjoy spending more time with the game.
To that end, the full release will be accompanied by a major content update including (though not limited to...)
Skill level caps increased to 100
Plenty of new craftables included
Unlockable high level ogre mountain area with new quests, mobs, new dungeons and lots of new gear
Achievements (on Steam and in-game)
Visual improvements
Bugfixes and performance improvements
Balancing enemy stats and drops
We already detailed some of these plans in our previous dev blog, in case you're curious to have a look there. However, we'll also share more details and screenshots by the time we're ready to release.
Your feedback is still most welcome!
Over the course of our Early Access period we've received tons of feedback and bug reports from all of you, which has helped us greatly in identifying and fixing many bugs and problems within the game. However, while we've been busy with development and prioritizing different things, it's possible we sometimes miss things from your feedback.
So if you as a player feel like there's something fundamental bugging you about the game, even if it may have been raised by someone else already, don't be shy to bring it up and discuss it on our Discord or Steam forums, or send us a report in-game.
Upcoming changes to inventory management.
Having to deal with a restricted inventory was a foundational design decision from the early onset of this game - you were never meant to be able to loot absolutely everything all the time, or were expected to make choices around what you valued to loot most - but it's fair to say that widely players have just found the inventory experience frustrating.
While we soon made adjustments to it after the EA release (Horsy the Packmule, refining ores into stacks, changed stack sizes for some items found in abundance...), we've now worked on some additional tools to give players more options on how to manage the inventory (some of which may come into play before getting access to personal storage or before encountering Horsy).
Straight up more inventory space - 35 inventory slots up from 24, in a 7 x 5 rows presentation as opposed to current 6 x 4.
Scroll of True Alchemy - a new magical, consumable item that immediately converts an item into its worth in gold.
Salvaging - workbenches and salvage kits that turn items into stackable scrap, which may be exchanged for crafting materials.
Universal Bags - a few special bag items that may hold a number of any items within.
Horsy Upgrades - you'll be able to acquire items that speed up Horsy's return from the bank, or call him back without visiting a stables after having sent him away.
Salvaging workbenches can be found in various locations
Quick Q&A
Q: Will the price of the game increase upon full release?
A: No, for now we've decided to keep the price unchanged.
Q: Will the Main Story Quests be expanded in the upcoming release?
A: No, although what is already in place may receive some polish. We're not yet ruling out delivering a major update post release to expand on the quest chain involving Gabrius and Eloria, but more than likely we'll prefer to continue that adventure in another title entirely.
Q: Will the release update bring the option to play as female?
A: No, for now we're prioritizing other aspects of the game. However, we may add this feature later down the line, we're not ideologically opposed to it due to story/lore reasons. But it does require more work than simply adding a button in the character creation; the dialogues will need to be edited to distinguish between Lord/Lady and the vast majority of armor models do not as of now support other than the male body model.
Q: Are necromancer/raise dead abilities coming to the game?
A: This was a feature we were entertaining around the time of the EA launch and has periodically been asked about since. Unfortunately, after experimenting with it this past spring, we decided to put it in the freezer for now. We may return to it post launch but it will not be a part of the upcoming release update.
Q: Can we skip the prologue?
A: One of the most frequent complaints we see relates to the prologue. Aside from some awkward pacing related to the amount and length of the cutscenes, we've identified that the most glaring issue with the prologue is that in its current form it acts as something of a story obstacle, where the "real game" doesn't quite begin until you've cleared it.
In initial versions of the game it was actually quite packed with cute little sidequests, such as searching the castle grounds for your children, training sword fighting with your son, hunting deer with the groundskeeper etc. Alas, these were deemed deadly boring by our earliest testers and we had some difficulty cobbling the whole thing together... I'd like to think we've come a long way since developing that bit of content.
In any case, though we're reluctant to deal away with the prologue entirely, we've been looking at ways to rework it so that it would feel like the game begins from the actual beginning, instead of needing to sit through a somewhat separate story sequence first. To that end, you should be able to encage with most of the skills and find some form of side content through exploration of the manor grounds. But we'll keep you updated on where we land with this.
Q: Will there be multiplayer?
A: The short answer is no. The social online function may sometimes give the impression that the game might not be that far off from true multiplayer functionality, but that's just not the case. The game relays chat messages between players, but to have it relay literally everything else is a challenge a team our size is not fit to deal with. Light co-op multiplayer features may be in the realm of possibility in the future, such as a minigame that could be played together with another player, but it's definitely not anything we're committed to at this time.
That's our news for now.
As always, if you have any burning questions, we'll do our best to answer them on our discord server. which is where you're most likely to get a hold of us - the link's included down below. With that said, it's time to wish you all happy gaming and enjoyable rest of your summer!
A brief loss of audio is sometimes encountered when joining a voice chat channel on Quest without headphones. This is due to enabling echo and noise cancellation features.
If you see a notice that you need to "update to play" but don't see it in the store, uninstall and reinstall POP: ONE to force the upgrade to happen. You won't lose any progress or data.
Farm, fish, craft, and cast spells with your friends in this idyllic, magical multiplayer Farming Sim - available now in Early Access! Journey to the town of Wenngrove, meet the townsfolk, and summon your trusty Familiar to help guide you.
This is the Version 0.500 release of the game and it is an evolving experience, with many game aspects subject to change. Thanks to Early Access, we plan to continue development of the game and act on player feedback to create the ideal cozy Spellfarers experience. If you want to play a more polished, full experience of Spellfarers, we would encourage you to wishlist the game and wait for our official release, planned for Q1 2025.
What is currently in the game?
Currently in Spellfarers, you can grow and gather ingredients, cast spells, build decorations, clothing, and items. You can interact with the townsfolk of Wenngrove, as well as other player-controlled Witches in town. You’ll have your own private Witch Hut to decorate as you like, and a Familiar to keep you company as you explore the town. There are a number of quests to complete and magic spells to learn, with more to come!
See the Spellfarers website for more details, character profiles, and Frequently Asked Questions!
Spellfarers Community
Join the Spellfarers Discord to chat with the community, make friends, and give us feedback!
We’re back and we’ve got some exciting updates for you. Behind the scenes, Ataxia has undergone a major transformation and is now titled Neural Dominion. The devs are in the dev grind and making significant progress. In fact, we have an announcement.
We’ll be showcasing the game at the upcoming October Steam Next Fest, which runs from Oct. 14 – Oct. 21. There will be a public demo of Neural Dominion where you can experience what we’ve been making, dominating enemy factions through mind implants, psychogenic toxins, or a good old-fashioned sniper rifle. Technograd won’t know what hit it.
We caught another batch of bugs and patched them up! PS5 players, in particular, rejoice!
Bugfixes:
Patched up an area in Powderfall Bluffs so players no longer fall through the ground
The beach umbrella gadget is now only available from a treasure pod
Fixed an issue that allowed gadgets to be placed in invalid locations
Fixed flag gadget blueprints to display the correct required resources
Updated Small Trellis to display correct fabrication cost
Fixed an issue in which quitting mid-session on PS5 could cause save file issues
The game now pauses when PS5 players use the PS button to return to the home screen. No FOMO necessary
Linked cannon gadgets now display the correct names when targeted
Fixed a bug where notifications would incorrectly populate during game intro transition screens
If you think you’re experiencing a brand new bug, please check our list of known issues first. We’ve compiled an exhaustive list for players. If you don’t see your potential issue listed, make sure to submit a ticket to the team so we can investigate. Please include as much detail as possible!
We're thrilled to share some exciting news! Our roadmap for Q3 and Q4 of this year has been updated, and we have some fantastic updates and features coming your way.
Your support and feedback have been invaluable, and we're committed to providing you with the best gaming experience. Here’s what we’ve got for you until the end of the year:
Q3 2024:
Hall of Fame: See your position and try to get into the Top 10 of all time!
The stars earned in older seasons will gradually decay, giving newer players who join over time a shot at the top!
Player Stats: Track your Ticket to Ride numbers, from your longest Win Streak to your Total Time Played.
These will start from 0 in the next update, and will not be counted retroactively.
Legendary Asia Expansion: Explore Mountain Routes and a new End Game Bonus!
Cross-play with Xbox, PlayStation, and Switch: Play with friends across different platforms for more fun!
Switch is not yet released, but it should be available soon.
Q4 2024:
Companion App: Play on the same big screen but with each player keeping their tickets secret on their own mobile device!
San Francisco Expansion: Discover the vibrant and historic routes of San Francisco, available in digital format for the first time!
Revamped Results Page: Enjoy a more detailed and visually appealing summary of each game.
Switzerland Expansion: Challenge yourself with the intricate routes of Switzerland!
Additionally, experience smoother gameplay with our commitment to ongoing bug fixes and patch notes.
We remain dedicated to enhancing and expanding Ticket to Ride for years to come, maintaining our long-standing tradition of nurturing our games. While our development plans might shift to adapt to new challenges and opportunities, the voices and preferences of our community will always be integral in guiding the future of the game. Expect a steady stream of exciting updates, new features, and additional content well into 2024, 2025, and further.
Share your thoughts!
Follow us on Steam to receive our announcements, join our community to chat with us and stay up to date with news and events, and stay connected with us on social media for the latest updates:
Open your doors and hearts with Home Tours as you inspire others and get inspired by incredible designs! Participate and earn Tour Tickets along the way! 🏘️😍
Access the Home Tours Store where you can earn new unique rewards, including the new lo-fi Jukeboxes, each with their own tune, and Nameplates! 🎶🎼
Bask in the glow with the new Conservatory building! ☀️
Beat the heat and set the scene with your favorite cold drink with the Summer Stripe decor set! 🏖️
Ditch the dressing room and switch up your style anywhere, anytime with Style on the Go! 🌟🪄💃
The Premium Store brings more goodies with a new pet, new outfits and matching Tool Skins! 💅🪽🐶
Get ready for two weeks full of events, giveaways, and community activities! The Summer Klownstravaganza is IN SESSION, so be sure to join our Discord and follow our Socials to get updates along the way as we plunge forward! See below for a calendar of events and more details.
Twitch Drops
Twitch Drops are live! For a limited time, you can get the rare Purple Hair Tints for your Klowns!
Watch any participating Twitch channel streaming Killer Klowns From Outer Space: The Game. For every hour you watch during the event, you’ll get a new hair tint for up to 5 hair tints! Full instructions here.
Twitch Drops period ends on August 12th, 2024 at 1PM PT
EXP Boost Event
We’ve just kicked off an EXP Boost Event, giving YOU extra XP earnings over the next two weeks! Enjoy 1.3x XP on weekdays and DOUBLE XP on the weekends!
EXP Boost event ends on August 12th, 2024 at 1PM PT
As always, join our Discord and follow our Twitter for the latest news!