Jul 30, 2024
Arranger: A Role-Puzzling Adventure - cabezotta
- Reloading saved data in some areas fixed (mainly provoking issues in Merriton)
- Characters in Hurveth were missing after save n loading after act 3
Vinecard - redtree
1. English localization text optimization update
2 Fixed a bug where the standing drawing status displayed incorrectly when equipping certain skills in the 'Chicken Puppet'
3. Added multiple scene copy sound effects, terrain card interaction sound effects, and enemy attack sound effects~~, greatly enhancing immersion!
4 Unlocking local achievements in the game will display the corresponding icon correctly
Unusual Findings - Mr. Horrible Gelatinous Blob
Hey everyone! It’s just a little reminder about a huge 50% discount for Unusual Findings on Steam during the Pixelated Event!

https://store.steampowered.com/app/1605320/Unusual_Findings/

Fans will soon be able to dig deeper into this quintessential adventure when the free Vinny’s Diary update launches very soon! In this update Vinny, one of the three main characters from Unusual Findings, will share hints on how to complete and solve puzzles via his thoughts in his diary and provide a little extra lore from the game. Players can also use the ‘give more hints’ button until the help and advice are replaced by direct instructions for those needing extra help. Also included in the update are various fixes and QOL improvements, as well as improved PC mouse controls and traditional Chinese localisation.
Back - MYSTERY CROWN
Guys, “Back” was officially released about an hour ago, mainly due to the fact that in the course of connoisseur advance testing, due to circumstances unknown to me and beyond my control, the game resources were cracked and appeared on some websites, and it intensified.
In fact, this is a common situation for many of the big games I have played, but I did not expect this situation for small games like mine.
Therefore, in order to ensure fairness, the "Back"had to be released early.
For me, even many large companies can not solve the problem of cracking, I can not solve, only everyone can do things according to conscience.
What we can also promise is that, in order to ensure the interests of all players who normally buy this game, we will also hold a free cdkey event after the launch of the third product. Watch for official announcements then.
Finally, for the people who cracked the game, maybe for you, it is only an indescribable small work in the thousands of games you cracked, but your behavior is bound to affect the survival of at least two developers and their families, your heart will not hurt? I believe in cause and effect! Always believe!)
Jul 30, 2024
Exploding Kittens® 2 - Bella
Toot the trumpets, put on your Sunday best and bend the knee before the KING OF EXPLODING KITTENS®.

That’s right! The Most Valuable Kitten is none other than the legendary King Arthpurr!



Legends tell of King Arthpurr’s many heroic deeds. Alongside his trusty wizard friend, Purrlin, King Arthpurr travelled the land, vanquishing evil with his mythical blade, Excalipurr. He became leader of the Round Table, upon which many a kitty sat and pushed mugs, glasses and other valuables upon the floor.

He also decreed that anyone telling his tale must use as many “purr”-based puns as possible.

Hail to thee, King Arthpurr. May your legend continue on as the Outfit choice of players around the globe.

Wishlist Exploding Kittens® 2* and don the iconic robes and crown of the Once and Future King himself!

*The King Arthpurr outfit is available for a limited time only. Don't miss your chance to rule in style!

STAR WARS™: The Old Republic™ - SWTOR Community Team


Continue your journey with one of 8 origin stories, and follow the path of the Light Side or the Dark Side of the Force. Wield a blaster or swing a lightsaber, fight under the banner of the Galactic Republic or the Sith Empire and experience hours worth of voiced, cinematic storytelling. Build or destroy relationships with compelling characters as you make choices that determine the fate of enemies and allies alike.

The limited time offer Master the Fight: Firebolt Edition Bundle includes:

  • 180 days of subscription time
  • 5,500 Cartel Coins
  • The Vectron 240R Firebolt — This exclusive mount is rideable at level 1 and has a quick hotrod burst mode to catch your enemies, keeping you right in the fight.
  • Metallic Red Dyes — Each character created will receive five (5) exclusive Primary Red Metallic Dye and Secondary Red Metallic Dye Bound to Legacy so you can share them between characters on the account.
  • The bundle is available until September 23, 2024.


(Vectron 240R Mount)


(Mandalorian Nomad Armor original, primary metallic red dye used, second metallic red dye used)


(Refined Mentor Armor original, primary metallic red dye used, second metallic red dye used)

Bundles are a one-time purchase and are non-tradable and non-transferable. Bundles are delivered via in-game mail and are available on all characters. After purchase, you will need to re-log before receiving your items.
Cyber Mokugyo - 看牛子
Exciting Updates on Our Game Development Journey!

Hello, gamers and supporters!

We’re thrilled to share some exciting news about the future of our game. As part of our ongoing development plan, we are committed to continuously updating and enhancing the game experience. The version you see now is just the beginning of an incredible journey, and we have a lot in store for you!

Early-Stage Project and Upcoming Features
Our team is hard at work, and we are planning to roll out several supporting websites to enrich your experience as the game progresses. Here’s a sneak peek at what you can expect:

Blockchain Integration:
We are planning to deploy game assets on the Solana blockchain before the official game launch. To build hype and excitement, we will offer these assets through pre-sales on our social media channels and community groups. This initiative will help us generate enthusiasm and allow you to be part of our journey from the very start!
Inventory Service Launch:
Once the game is released, our top priority will be the launch of the inventory service. Players will have access to a Steam inventory system, both in-game and out of it. These inventories will be the foundation of our NFT project, allowing you to freely trade assets on the Steam marketplace.
Web 3.0 Development:
In the following phases, we will focus on creating cutting-edge Web 3.0 front-end applications. This will include a dedicated on-chain trading platform for Cyber Mokugyo, enabling seamless interaction between player inventories and on-chain assets. Additionally, we will offer limited edition NFTs for sale on this platform, which can only be purchased using our exclusive tokens.
Building a Complete Ecosystem:
Our ultimate goal is to create a rich ecosystem within the game. We plan to enhance gameplay, introduce management mechanics, and continue providing regular updates to keep the experience fresh and exciting for all players.
Join Us on This Journey!
We are grateful for your support and enthusiasm as we embark on this journey together. Your feedback and engagement are invaluable to us, and we can’t wait to share more updates with you in the coming weeks and months. Stay tuned for more announcements, and let’s make this an unforgettable adventure together!

Thank you for being part of our community!

Happy gaming!
Norland - SilentPhil
Today, we are rolling out the highly anticipated feature, designed in collaboration with the community: Lesser Lords (the name was also suggested by one of the players).

All your children and untitled lords will become Lesser Lords, whose fate you can decide while they continue to live in your province. You can make them knights and free lords, send them to the Church, arrange marriages (for the girls), or grant them titles. This way, you can plan the upbringing of your children and retire the elders (who can retain roles as mentors).
Patch Notes:
New
  • Lesser lords.
  • A mad lord can now be stripped of their title.
Fixes
  • Burned villages will be restored after settling an abandoned city.

We will continue working on enhancing your gaming experience, so leave reviews and give us feedback! Stay with us; we're just getting started!
Jul 30, 2024
Albion Online - philip.hucknall


With the dust having settled on another intense Guild Season, it’s time to take a look at the fierce battles that took place and the ever-shifting landscape of Albion’s alliances. With the first full season on Albion Europe, and old rivalries reigniting elsewhere, the struggle for power has never been more thrilling. Read on to find out how Sex and Flex, PLAC, and IFures, secured their victories:

Albion Europe: Sex and Flex wins the server’s inaugural season
A brand new server means new guilds, alliances, and coalitions going to war to control the Outlands and make their mark on the world of Albion.

In the beginning, we saw battles raging with fighters in modest T4 gear, riding their Mules into battle like true warriors. But it didn't take long for the players to get stronger and the gear bumped up to T8 – then those poor Mules were no more.

Soon, the first coalition war broke out on the European server. Sex and Flex, in an attempt to push for the first season victory, formed a massive coalition to support their efforts. The winners of the Albion Europe Beta Season, Escalation, led the fightback, with their eyes also on the title. Massive battles took place day after day across multiple time slots. Escalation really had their work cut out for them, as the Sex and Flex coalition was also extremely large. They were not alone, however, as Woof Woof was there to support them, and PLAC was also summoned from the Asia server to lend a hand.



But it wasn't to be. With internal drama, and Del having no time to lead, Escalation was unable to sustain the charge, and within a month or so of the Albion Europe launch, they effectively folded. This allowed Sex and Flex to push on unchallenged and take the server’s first ever season title.

Smurfing Monkeys has opened the season with a strong showing, but couldn't hold off the forces of Vodafone, with BOBER also wreaking havoc on them in the final month. All of this damage caused the guild to close its doors after one last run at second place.

APE was able to place third, resulting in all three members of the same coalition taking the top three spots.

Top 10 Guilds:
  1. Sex and Flex (970,117 points)
  2. Smurfing Monkeys (734,820 points)
  3. APE (536,057 points)
  4. Pro Bono (474,950 points)
  5. POLSKA GUROM (463,401 points)
  6. Quackers (403,712 points)
  7. AURORA (399,055 points)
  8. Vodafone (395,372 points)
  9. CONTROL (388,435 points)
  10. Escalation (382,503 points)
Albion Asia: PLAC remains uncontested
Season 23 started out the same as Season 22, with PLAC claiming that they were going to push for the season title. And with a strong coalition still in place, there wasn't much standing in their way.

However, a handful of guilds tried to stop them. Radiant and their coalition attempted to fight back, but after a few short weeks, with well over a thousand players involved at once, it was too much for them to handle. Henrie, the guild master of Radiant, called it a day to refocus their efforts on the European server.



Weeks passed, and PLAC managed to hold onto the #1 spot for the entire season, taking home their third Crystal Gem with astounding back-to-back season victories, making them only the second guild in Albion’s history to do so.

In spite of that, shot caller Fuckcall parted ways with PLAC at the end of the season and announced that they will attempt to lead Peony Flower to victory in Season 24. But it won't be plain sailing, as the Arthur's Rest coalition has formed and is already pushing back against PLAC's major holdings in territory ownership and Hideout placement. Season 24 is already shaping up to be a very interesting one for Albion Asia! 

Top 10 Guilds:
  1. PLAC (865,973 points)
  2. Kestrel (795,387 points)
  3. V U A (753,591 points)
  4. Agila (691,827 points)
  5. KORAWA (506,869 points)
  6. TUK TUK (478,948 points)
  7. Minerva-X (324,514 points)
  8. I The Flying Dutchman I (320,096 points)
  9. Candy Kingdom (317,297 points)
  10. Arirang (297,031 points)
Albion Americas: IFures secures a second crown
Season 23's Outland wars picked up where Season 22 left off, with little change to the overall landscape. The IFures coalition held strong, but the BOBER alliance wasn't going down without a fight, and battles raged throughout the season as IFures sought their second season victory.

The Lonely Men looked extremely healthy throughout, and held onto second place with the help of FAX. But one thing was missing: the POE alliance withdrew after some drama unfolded, and a once mighty force in the Outlands slowly faded from the war. At the end of the season, the oldest Hideout in Albion was destroyed for the first time. Owned by the leader of the POE Alliance, Crimson Imperium Reborn, its fall marks the end of a legacy seen only once in the world of Albion Online…



Coming back to the race for the crown, it looked like it would be an easy second place for The Lonely Men, but with the final Invasion Day of the season and all territories' payouts happening, a plan was hatched by the IFures coalition to have PIVAS, one of their members, take second place.

And so, on the final day, battles took place. But it wasn't just about fighting, and Silver payments were made to guilds all over the Outlands so that PIVAS could get their territories for their stored Season Points. With this plan in place, PIVAS was able to grab a total of 60 territories and, gaining over 200,000 Season Points, leapfrog over The Lonely Men to take second place.

Top 10 Guilds:
  1. IFures (907,399 points)
  2. PIVAS (900,298 points)
  3. The Lonely Men (799,138 points)
  4. I Guess What I (500,362 points)
  5. Outlimits (453,720 points)
  6. Pressur3 (420,880 points)
  7. Fax (412,510 points)
  8. Mono Con Navaja (356,959 points)
  9. D R U Y D S (310,002 points)
  10. I M O R T A I S (305,877 points)


Season 23 will be remembered for its intense battles and guild-breaking drama across Europe, Asia, and the Americas. With Season 24 underway, new challenges and alliances are forming, setting the stage for another thrilling chapter in Albion’s history. Adventurers are invited to check the full season schedule on our forum post and prepare for the exciting battles ahead!
Windstorm: Start of a Great Friendship - Remastered - Troy_Aesir
Hello, Riders! It's Patch Day!!
Since the exciting release of Windstorm: Start of a Great Friendship REMASTERED, we have received so much incredible feedback from the community about potential changes or issues within the game!

With the latest patch rolling out today, we wanted to give a full breakdown of all changes made to the game since launch! We separated changes into these major categories: Balancing and Quality of Life Changes, Technical Updates, and Bug Fixes!

Saddle up, because this is gonna be a long ride!



Balancing and Quality of Life Changes
  • Improved Hiking Trail visibility
  • Sprinting Field of Vision effect added
  • Added new Poses for Photo Mode (Cuddling, Rearing, Walking, Sprinting, Idle, Jump)
  • World Map updates (Mountainside, Mountaintop, Labyrinth, Eastern Plains, Kaltenbach)
  • Added the new Intro Video to the game
  • Re-enabled Force Feedback for controllers
  • Added a check if the gamepad is active for some Force Feedback events
  • Added minor camera game feel animations added
  • Wood Footstep SFX Volume adjusted
  • Added Keyboard and Gamepad mappings for the new Photo Mode and added Localization
  • Implemented a failsafe for the obstacle jump so the horse can no longer get stuck when landing
  • Implemented a jump tweak that improved the jumping behavior on some platforms
  • Adjusted obstacle jump indicator bounds (would sometimes show perfect jump when still in normal area)
  • Properly greyed out the Poses tab when jumping
  • Added a UI element in Free Ride Mode to inform players of the new Photo Mode
  • Added feedback (UI and controller rumble) to stamina consumption
  • Updated the Windstorm Splash Screen
  • Rebalanced the Ghost Races on Horse Whisperer and Njorsodsch difficulty
  • Adjusted the obstacle jump indicator bounds (would sometimes show the perfect jump when still in the normal area)
  • Improved background landscape
  • Added DLSS as an option of choice for PC Players to Options Menu
  • Added a UI element in Free Ride Mode to inform players of the new Photo Mode
  • Added feedback (UI and Controller Rumble) to stamina consumption


Technical Updates
  • Fixed some issues with English localization
  • Corrected some animation and physics effects in both cinematics and gameplay
  • Mission Static meshes can now be marked as Obstacle meshes
  • Obstacle jumping now uses a smooth camera transition
  • Mesh and Texture Reworks performed on Gut Kaltenbach
  • Texture Rework performed on Bridges
  • Polished the obstacle jump (refuse animation improved)
  • Polished some foliage shader settings and adjusted them to Morning/Night/Rain view
  • Polished the Jump Reset (and implemented a jump prediction)
  • Polished World Map Scenes: North-Eastern Plains / Forest / Airstrip
  • Upscaled Textures performed on Wagons and Houses
  • Updated some mesh and blocking volume collisions
  • Updated the Audio component to fit the new CCC and reenabled some horse sounds
  • Included some Foliage Actors (Billberries) in the HLODs
  • Disabled Depth Of Field
  • Tweaked some settings for foliage and rocks in morning/rain/night settings
  • Tweaked settings for the landscape grass (height and shadow)
  • Set Grass Shadow enabled and tweaked the distance for performance
  • Foliage now interacts with the player (by swaying)
  • World Map Update: painted more grass plains
  • Deactivated and deleted unused plugins (XESS, FSR upsampling)
  • Removed broken rendering filters from Photo Mode
  • Windstorms is no longer playing breath sounds in Photo Mode
  • Improved background landscape
  • Puddle decals are no longer displayed on Windstorm
  • Adjusted locations for some Puddles
  • Trees near the street support nanite now
  • Street Crossing at train station fixed collision
  • Screen Percentage has been added to options menu
  • Foliage Master Material added and implemented (to reduce the overall material count)
  • Mesh Master Opaque and Masked Material added (to reduce the overall material count)
  • DLSS as an Option of choice for PC Players added to Options Menu
  • The auto benchmark applies settings more accurately instead of defaulting to ultra (PC only)
  • Windstorms is no longer playing breath sounds in Photo Mode
  • Greyed out the Poses tab when jumping
  • Adjusted the location for some puddles (they were not displayed correctly)
  • Made adjustments to the auto hardware detection
  • Reworked Mika’s Powerstop animation
  • Trees near the street support Nanite now
  • Reduced the overall shader count


Bug Fixes
  • Fixed some issues with obstacle jumping in Easy Mode
  • Fixed an issue that prevented the change of screen resolution
  • Fixed an issue where the Photo Mode could not be opened when game is paused
  • Fixed an issue where the horse played the walking animation on an obstacle jump
  • Fixed an issue where the loading screen was cut too fast and Kaltenbach wasn't fully loaded
  • Fixed an issue where some trees levitated above the ground
  • Fixed an issue where the indicator for the hay minigame started flickering
  • Fixed an issue where you could drain stamina while not being able to spring
  • Fixed an issue where the exhaustion state was not triggered when reaching 0 stamina
  • Fixed an issue where some foliage rocks had no collision
  • Fixed an issue where instanced Rock had no collision (converted to static meshes with collision
  • Fixed an issue where the character could get out-of-bounds (World Map Collider now unaffected by World Partition)
  • Fixed an issue with the jump reset, which was not triggering correctly (Jumping into an non-navigable object now instantly resets the character with a black-fade; also should fix the falling through terrain issue which was temporarily active again)
  • Fixed an issue with race conditions on some saved games (in edge cases this could lead to crashes; the game now utilizes asynchronous saving)
  • Fixed an issue where a bridge colliders didn’t spawn the navmesh correctly
  • Fixed an issue where the player could get stuck in a reset loop in the tutorial
  • Fixed an issue where some collectibles weren't reachable due to colliders
  • Fixed an issue where some buttons and sliders icons weren't displayed correctly
  • Fixed an issue where a wrong style was displayed in an achievement tooltip
  • Fixed an issue in the hay minigame where the player could not put down hay
  • Fixed an issue where the wrong pace in the tutorial was set
  • Fixed an issue where the jump prediction prevented jumping over a small fence
  • Fixed an issue where the bridges didn't play footstep SFX
  • Fixed an issue where some foliage bushes popped in too harshly
  • Fixed an issue where the Refuse SFX could be spammed and layered
  • Fixed an issue where a nanite material was used with translucency
  • Fixed an issue where the Resilience Achievement could not be triggered in some cases
  • Fixed an issue where a rock blocked a way in a mission
  • Fixed an issue where the World Map Depth of Field affected the Care Minigame negatively
  • Fixed an issue where a pursuit mission was tracked through a wall
  • Fixed an issue where RVT caused artifacts on some rocks in Morning settings
  • Fixed an issue where 200 decals on the world map were not set correctly
  • Fixed an issue where the physical material on a log was not set correctly
  • Fixed UI outline issues for the Overview Map and Mission Briefing
  • Fixed an issue in the Photo Mode: Player can no longer hover with poses, if they open photo mode while jumping / obstacle jumping
  • Fixed an issue in the Photo Mode: Player model is flickering while entering photo mode in jumping / obstacle jumping
  • Fixed an issue in the Photo Mode: If the player plays with fixed camera and enters Photo Mode they could not rotate the camera with the right stick
  • Fixed an issue where the happy animation in the horse care had an offset
  • Fixed a bug that prevented mouse sensitivity changes from working
  • Fixed a bug that prevented the changing of the camera distance in Photo Mode
  • Fixed some mesh positions on the World Map
  • Fixed a bug that prevented some players from lowering the graphic settings in the menu
  • First adjustments to the auto hardware detection
  • Fixed a bug that crashed the game when riding back into Kaltenbach from Free Ride Mode
  • Fixed an issue that prevented mouse sensitivity changes from working
  • Fixed an issue that prevented the changing of the camera distance in Photo Mode
  • Fixed an issue where puddle decals were displayed on Windstorm
  • Fixed some mesh positions on the World Map
  • Fixed an issue that caused Windstorm to get stuck on the roofs in the area of Kaan's trailer
  • Fixed an issue that prevented some players from lowering the graphic settings in the menu
  • Fixed an issue that caused a crash when the character was riding back into Kaltenbach from Free Ride Mode
  • Removed broken rendering filters from Photo Mode
  • Fixed an issue with the collision at the Street Crossing of the train station
  • Fixed an issue for lower-end hardware: Post Processing would render the World too dark on Low and Mid
  • Fixed an issue in Chapter 4 Mission causing the objective meshes to have an offset to the collection area
  • Fixed an issue in Gold Story Mission 5 causing the objective meshes to have an offset to the collection area
  • Fixed an issue in the horse brushing mini-game where edge scrolling with the mouse would always keep rotating the camera to the minimum/maximum rotation
  • Fixed an issue where the DLSS settings were not automatically excluded on console platforms
  • Fixed an issue where UDS Shader changes resulted in compiler errors for the Background mesh shaders
  • Fixed an issue where the Saved Game defaulted the settings for DLSS to not enabled (PC only)
  • Fixed an issue where the Dutch localization for a DLSS related tooltip was broken
  • Fixed an issue where some foliage assets had the wrong shading
  • Fixed an issue where the game could crash at a photo mission on PS5



WHEW you made it! Proud of you!

To our wonderful community: Thank you for your continuous feedback and your overwhelming support as we maintain, update, and improve Windstorm: Start of a Great Friendship REMASTERED!

Join the Community
Instagram TikTok Twitter
Discord Twitch Website
...