No Plan B - GFX47
Changelog

If you notice any bug or issue, please report it from the game or reply to this post.


New content/features
  • Added the community contest winning patch made by JDT

Fixes
  • Fixed attachment selection on modded weapons

Reminder: switching to the test branch

In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.
Cardeneer - Kim
  • Added Export under Tools in the editor.
  • Simulator moved to editor Tools.
  • Added tooltip to ability editor options.
  • Max tooltip width increased from 500 to 600.
  • Added Minion type to default game template.
  • If you use the included art and credits is not already on your card, art credits will now added to non-field card designs on load.
  • Improved save time a bit.
  • The words card/cards/minion/minions are now optional if targeting a type, card name or using the all word. (i.e. Destroy a Dragon minion => Destroy a Dragon)
  • card/cards is now an option where minion/minions were used and it makes sense. (i.e. Destroy a Dragon minion => Destroy a Dragon card)
  • Fix design editor not cleaning up unused images.
  • Fix send bug reports sometimes getting stuck.
  • Fix targeting message for abilities with custom text.

You can now export your cards to PNGs. With high resolution exports, the icons can look a bit pixilated because they are 32x32. This will be fixed in a later update.

If you have added custom images to the design editor before, I recommend making a small change and saving to cleanup old unused images.

And lastly, a small request from me. If you get an error, please don't just ignore/close it, please click send report first so I know what to fix, you don't have to write anything. 🙂
EON Trooper - nicolasrizzi
Discover the 5 new weapons added to your arsenal! With these additions, we complete the original set of weapons for your reinforcements, reaching a total of 32 variants to master.



Additionally, we've been collecting user feedback and are working on significant improvements to the user interface, accessibility, and, of course, Steam achievements and other exciting surprises. These new features will arrive in upcoming updates.

Enjoy the update!

As always, we appreciate your comments, criticisms, and suggestions. Your feedback is invaluable to continue improving!
Star Trek Timelines - NancySTT

Sounds in Space is the theme of our next campaign, ¨Sounds in Space¨.

It will feature: Subspace Rhapsody Pike (new) 5*, EV Suit Uhura (existing) 5*, and Cellist Adira (existing) 4*

The last reward of the Ultimate track will be Sounds in Space Avatar.



This campaign will start on Tuesday, [08/06] at 12am ET (17:00 UTC), and end on Monday,, [09/03] at 11:59pm ET (Tuesday, [09/03] at 04:59 UTC).

You have one week left to complete the ¨It's Getting Hot In Here¨. campaign!

Lastly, we hope you’ll enjoy this week’s event.

Thank you for playing,
The STAR TREK TIMELINES Team
Jul 30, 2024
QuestNotes - QuestNotes
■仕様変更
[共通]イベントを自動進行にしていた時に誰かがメッセージ入力になった場合は待機するように変更
[タッチ][ウェブ]自身の発言表示は左揃えにする(通常版に合わせる)
[通常]シナリオファイルを分割して保存する準備
[通常]シナリオの各種データ上限の増加(+20/+50/+100から+30/+70/+150)
[通常]リソース容量の最大拡張数を増加
■不具合修正
[タッチ]入力処理の修正
[通常]ボードリストからイベントを編集した場合に保存されない場合がある
■その他
[共通]一部ファイルの通信を圧縮するように変更
[タッチ]自動進行の処理を調整
Prince of Persia The Lost Crown - UbiSushiVampire
Guess who’s back? Back Again?

The Community Team is back, this time to talk about how our sound designers built an immersive world using music and sound. (tell a friend)

To Bring a World to Life


For Prince of Persia: The Lost Crown, the sound designers wanted a fresh hot take on the music and sound, but with a touch of legacy. To do this, they immersed themselves with sounds and soundtracks of earlier titles for inspiration, while working on their own way to support the beautiful and fantastic game direction, specifically for those awesome time powers and monsters.

Just wait until you hear those bangers playing while you are fighting a boss. You’ll know what I mean soon.

SFX & Soundscape



They say ‘you eat with your eyes’, and well, we say ‘you play with your ears’. So, let’s quickly agree that the ambience and world in a video game just won’t work the same way without sound. I mean, everyone that played a horror game before knows that seeing the monster, is most often not the most stressful part about it. Hearing it roar, stomp and breathe is what makes the hair on your arm stand up stiff.

To create such an effect, for a monster in Prince of Persia: The Lost Crown, the designers would at times use multiple real life sounds and layer them to create something truly out of this world. Even if the sounds themselves come from real-life sources like alligators, birds, and lions.

Crazier than that, using and mixing sound elements that you might have heard somewhere else in the real world before creates something more believable in your brain, even if it’s not real. (We are pretty sure most of the monsters depicted in the game don’t exist)


When creating the sounds behind the biomes the sound team took inspiration from mood boards and concept arts provided by the creative team. The goal was to create a mythological fantasy Persia.

SOUNDTRACK

For the original soundtrack (OST in short) we partnered with two amazing composers: Mentrix and Gareth Coker.

Metrix's game music is subtle, with a lot of movement creating something eerie and ambient. When creating her music, she blends traditional Persian instruments with some modern production techniques. Her music was used a lot for the exploration tracks.

However, this game tells a story about bigger than life characters that fight together for what they think is right, and so the music had to be very dramatic and bigger than life at times as well.

And that’s where Gareth Coker comes into play. He wrote music with very big, orchestrated pieces while blending in modern and rock elements at the same time.

When you are on your first playthrough you may notice that each main character has their own musical theme which you can hear in the cinematics they appear in. It’s just a little something to help you remember each one of them and their unique qualities.

🎥 Be sure to check out our more in-depth video on To Design Smooth Platforming right here.



Well, that about sums up how the sound designers built the immersive world of Prince of Persia: The Lost Crown.

🔊 Oh! Do you remember those bangers we mentioned at the beginning? Well, you can listen to them right now, right here!.


See you soon!
Your Prince of Persia Community Team
KitHack Model Club - Curve_Ben
Hello, KitHackers!

Before anything else, let me make one thing clear: Leaving Early Access does not mean we feel the game is complete.

We still have loads more we want to do with the game, and we do plan to continue developing KitHack for as long as we are able. We feel however, that being under the Early Access category is putting us at a disadvantage, as games in this category have massively reduced visibility, and don't qualify for several marketing opportunities in and out of Steam.

Our plan for KitHack has always been for it to be, not so much a Work-in-Progress, but rather a living, ever evolving project, that is as much a game as a platform for mods and other community creations; so we're not saying we've reached version 1.0. In fact, we were already in version 1.2 before this, and the next update is imminent. It just means that development is ongoing, and provided things go well, we'll just continue working on updates, adding new features and fixes for as long as we can.

In any case, we want to express our heartfelt gratitude to each and every one of you for being part of the KitHack community. Your creativity and passion have been truly inspiring, and we are grateful for all the time you’ve dedicated to exploring and pushing the boundaries of our game. From stunning vehicle designs to the warm welcome you extend to new players, and the incredible custom scenarios you've crafted, we are constantly amazed by what you’ve accomplished!

With our official launch approaching, we anticipate a wave of new players joining the community. If you're familiar with the game, we kindly ask that you help us in welcoming these newcomers and showing them the limitless possibilities KitHack has to offer!

Thank you once again, KitHackers!
BLEACH Rebirth of Souls - rwaymel
1. The Characters

It all started with the main character, Ichigo Kurosaki. A typical high schooler with the very untypical ability to see spirits and terrifying evil souls called Hollows.




That’s when he meets Rukia Kuchiki, an experienced Shinigami and member of the Thirteen Court Guard Squads. During the Hollow’s attack, Rukia decides to trust Ichigo after she is wounded.



In an unprecedented move, she gives Ichigo her Soul Reaper power to defeat the Hollow, changing his destiny and the World of the Living and the Soul Society!

2. The Story

The story of Bleach explores this fascinating social system that exists in parallel with the World of the Living we all know and how it is disrupted and changed by Ichigo’s new existence.

3. The Combat

Fighting in BLEACH Rebirth of Souls is fast, flashy, and intense!




https://store.steampowered.com/app/1689620/BLEACH_Rebirth_of_Souls/

Itsy - ottermakegames
x fix medium difficulty room layout #10 room layout bugfix
x tweaked leaderboard layout
xx simplified score page
xx separated score tabs out for readability
Jul 30, 2024
AniCursor - KTG.Sainlaster
Hi, so far found a temporary solution to the problem of disabling cursors on graphics tablets, you need to disable the Windows Ink feature in your tablet's driver settings



After disabling it, AniCursor will work as it should.
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