Jul 30, 2024
Caliber - mr.somick


The operators will become available for purchase tomorrow.

NIMRODS - Havi
Greetings, NIMRODS


https://discord.com/invite/mdbCsgnsS7


Come join our official NIMRODS Discord server for the latest news and announcements, or to hang around while waiting for the release of the game 😎

We're also hosting giveaways such as Steam Gift Cards and in the future copies of NIMRODS: GunCraft Survivor!

There's currently a giveaway running, so make sure to enter if you're interested 🧡

We hope to see you there!
Team Fiveamp
Once Human - Once Human
Dear Metas,
Once Human will undergo server maintenance on August 1 at 4:00 AM (UTC). The maintenance is expected to last for 4 hours. Please plan your game time accordingly, and thank you for your understanding and support.
We have been actively listening to and addressing feedback and suggestions from our community since the global release. This maintenance will include the following content.

Optimizations
I. Memetic Optimizations
1. Added a new item drop: Memetic Specialization Memory Fragments
- After using a Memetic Specialization Memory Fragment, you will gain the corresponding Memetic specialization effect.
- Up to three Memetic Specialization Memory Fragments can be used per season.
- When the in-game item Controller is used, there is a certain chance of obtaining a random Memory Fragment.
- All Memetic Specialization Memory Fragments will be destroyed at the end of the season, and they will not be sent to the Eternaland Depot.
- Memetic Specialization Memory Fragments can be traded between players.
2. Adjusted some display elements on the Memetic Specialization screen
- Optimized the stacking of certain metal ingots in the Backpack.
- Optimized the display of Memetic specializations in the gear details pop-up.
- Production output of regular Ammunition can be increased by 50%.

II. Gameplay Optimizations
1. Enriched the Highway Pursuit game mode
- Added a new Highway Pursuit route to the Chalk Peak region.
- The event starting time is now fixed to 9:00 PM, server time.
- Rosetta trucks now automatically drop Sproutlets even if the player does not attack them.
- Increased the quantity of Sproutlet and reward drops.
- Optimized the item storage quantity and subtraction rules of the Cargo Scramble game mode.

2. Optimized the ease of checking certain display elements
- After opening the Map, you can now click on Monolith, Securement Silo, Public Crisis Event, Cargo Conquest, and other icons to open their details screen.
- Added a combat invitation function to Public Crisis Events. You can now send invitations to other players via chat channels.
- There is no longer a countdown timer for pressing Ready when entering a Monolith or Securement Silo solo.

III. Vehicle Optimizations
1. Increased the acceleration and maximum speed of low-level Motorcycles. Slightly increased the acceleration and maximum speed of Off-Roaders and Coupes.
2. Fixed an issue where after boarding a vehicle, the player would need to press a movement key once before being able to operate the vehicle.
3. Added a function where if a vehicle is stuck on terrain, you can hold down the accelerate key to free the vehicle.
4. Added a setting for auto-centering the vehicle camera. You can now choose to enable or disable auto-centering while operating a vehicle.
5. Optimized the vehicle repair and modification procedure. Heavily damaged vehicles must now be repaired before they can be modified.

IV. Planting Optimizations
1. Added a Continuous Planting function to the Planter Box. This function will automatically replant with the previously used seeds and fertilizer.

V. Combat Optimizations
1. Fixed the issue where the Attack buff gained from defeating a target with Doombringer did not stack.
2. Fixed an issue where certain kinds of damage in PvP mode were not affected by the gear build.
3. Adjusted the rules for Bounce target selection. Black Water will no longer be targeted by Bounce attacks.
4. Adjusted the displayed weapon accuracy values. The actual attributes have not been changed.
5. Added a weapon inspection function that can be accessed from the action wheel.
6. Added a hit counter for the KAM - Abyss Glance.
7. Optimized the field of view when using iron sights on some KAM weapons.

VI. Wilderness Optimizations
1. Construction is now forbidden in the vicinity of the Scarecrow at Rippleby Market.
2. Added a Camera Height option to the Settings. The player can now adjust the character's vertical position on the screen.
3. Optimized the movement path of the Wanderer. It can now move around within a single region more effectively.

VII. Interaction, Art, and SFX Optimizations
1. Optimized the appearance of Teleportation Towers.
2. Optimized the on-hit SFX for certain Deviants.
3. Unlocked some control functions and some settings.
4. Added a controls display function. The player can now view their current controls and their corresponding functions.

VIII. Trades
1. Added Nisa's Loot Crate to the Sproutlet Shop of Nisa, an NPC merchant who can be found in neutral Strongholds. There is a 30% chance of obtaining a Legendary Mod when opening Nisa's Loot Crate. If a Mod is not obtained, one of the following will be obtained instead: Acid x200, Barreled Premium Fuel x20, or Stardust Source x67.

IX. Deviation Interaction Optimizations
1. Optimized the controls for synchronizing Deviation Abilities. The player can now press G to interact with a Securement Unit to sync a Combat Deviation to their Cradle.
2. Adjusted the controls for withdrawing Deviations. After opening a Securement Unit, the player can now press U to withdraw the Deviation.


X. Character, Controls, and Camera Optimizations
1. Optimized the camera when interacting with the Bed furniture item.
2. Reduced the player's recovery time after being grabbed and thrown by a Deviant.
3. Fixed an issue where changes to the character's body would cause their arms to clip when using a melee weapon.
4. Adjusted the camera sensitivity when reloading while scoped to be the same as that of aiming while scoped. Camera controls when reloading a weapon with a high-powered scope will now be more fluid.

XI. Task Narrative Optimizations
1. To make it easier for you to view all purchasable items at traders in neutral Settlements, items sold at Claire's shop are now included in the Settlement Shop. In addition, the player can now press W and S to scroll through dialogue options.

XII. Cosmetics Optimizations
1. Added more hair color presets.
2. Optimized the results screen for Rift Space, Securement Silo, and dungeon instances to highlight players with outstanding performances. Added a results screen for The Prime War and Stronghold Conquest that congratulates the top-ranked players. Various stylish effects will be displayed based on the player's ranking.

XIII. Performance Optimizations
1. On PC, the resolution can now be changed when playing in full-screen mode.

XIV. Other Adjustments
1. Optimized the Manibus scenario on PvE servers. New server-wide tasks and rewards have been added for Phase V of the season.

August-Themed Event
On Nalcott Island, the month of August itself is an anomalous event. During this "forgotten summer," we will receive additional produce from harvesting every week. More events will be gradually unlocked in the game. All Metas are welcome to participate!
1. Login Event: On August 1, August 8, and August 15, special rewards will be unlocked, including the Epic cosmetic - Crimson Spider Gloves and a Butterfly's Emissary Crate I! Rewards can be claimed anytime before the event ends on September 4.
2. Upcoming Events
- Wilderness Express: starts on August 15
Enjoy racing through the wilderness alone or as a team, and earn a rating for mileage and collisions achieved. Attain the required rating to claim rewards including Starchrom and the limited-edition cosmetic - Fulfilled Wish Vest!
- Secure on Sight: starts on August 22
During the event, defeat enemies to earn Loot Crates which may contain Specimen Cards. Collect Specimen Cards and fill the Specimen Encyclopedia to obtain rewards.
* Refer to the event screen for detailed rules.

Shop Arrivals
New arrivals are available in the Shop! Visit the Shop to check them out.
1. Added the Epic-quality outfit: Racing Loon, as well as a discounted theme pack.
2. Added the Neon series of Epic weapon cosmetics for the SOCR, MG4, KV-SBR, and other popular weapons.
3. Added the City Vending Machine cosmetic for the Vending Machine. It is the first facility cosmetic to be available and comes in three colors. Bring some glamor to your trades!
4. Added the Sunny Coast Living Room furniture set. Transform your home into a romantic summertime beach!


Bug Fixes
I. Territory Construction
1. Fixed an issue with the Supplies Workbench specialization that caused its actual healing effect to differ from its description.
2. Fixed an issue with the Electrical Expert and One with the Tides specializations that caused the actual number of Generators that could be placed to differ from their descriptions.
3. Fixed an issue where the list of Memetic logging, mining, and gathering devices was displayed wrongly.
4. Fixed where the duration extension effect of Stardust Tea did not affect Hydration.
5. Fixed an issue where fuel refinery facilities upgraded with Memetic specializations could not refine Barreled Crude Oil.
6. Fixed an issue that caused the Automated Mining facility screen to display the wrong Vein.
7. Fixed an issue where the button for returning to the list of facilities from the Facility Details screen would not work.
8. Fixed an issue that caused mining facilities to quickly produce Stardust Ore.
9. Fixed an issue where the Hydraulic Generator could not generate electricity correctly.
10. Fixed an issue that caused wires to remain on top of the Garage after recalling a truck.
11. Fixed a display issue that occurred when placing Blueprints while using Flight Mode in Eternaland.
12. Fixed an issue with building Blueprints where small grids could not be recognized when replacing materials.
13. Fixed an issue that caused queued Construction tasks to be counted toward the Crafting queue limit.
14. Fixed an issue where the description of Stardust Tea did not match its effect.
15. Fixed an issue that caused Deviant Energy Generators on the home-moving vehicle would not work correctly in a Pollution Zone.
16. Fixed an issue where, after moving the Territory from a Pollution Zone to a normal region, Deviant Energy Generators would not work but would still display the working animation.

II. Wilderness
1. Fixed an issue where the Map's navigation function would sometimes not work or fail to display the navigation route.
2. Fixed an issue where the player would receive the wrong item after buying a Bait formula from the fish trader.

III. Combat
1. Fixed an issue where the Durability attribute would turn yellow if the gear lost Durability.
2. Fixed an issue where the Crossbow's Calibration Blueprint could not be disassembled.
3. Fixed an issue that caused a switching error to occur on the right side of the weapon selection panel when replacing a Calibration Blueprint.
4. Fixed an issue where some dropped weapons would randomly contain red-colored Blueprint attributes, so the weapon could not be disassembled to get its Blueprint.
5. Fixed the inconsistent descriptions of The Weaver elixir and the Whim effect.
6. Fixed an issue where if Hold to Sprint is enabled and the player is currently holding the Sprint key to sprint, clicking on Auto-Run would not stop the character from sprinting.
7. Fixed an issue that caused some weapon crosshairs to display incorrectly in 4K resolution.

IV. Game Modes
1. Fixed an issue with the Mist game mode where the center point's location would be wrongly determined.
2. Fixed an issue with The Prime War that caused the Shadow Hound to get stuck in the air when using its skill.
3. Fixed an issue with The Prime War where if more players than the maximum attempted to teleport, they would get stuck on the edge of the map.
4. Optimized the on-hit visual effect and effective range of manual turrets in The Prime War.
5. Fixed an issue that caused Deviations to drop additional copies of items in Securement Silo - EX1.
6. Fixed the spawn rules of some Deviations in Securement Silo - PSI and Securement Silo - THETA. Dr. Teddy, Enchanting Void, Upper World Spawn, and Snow Globe will now spawn in the correct scenario.

V. Deviations
1. Fixed an issue where Deviations whose skills have a designated target could not be recalled while the player was reloading.
2. Fixed an issue where Mini Wonder would absorb teammates' bullets in its range when attached to the player character.
3. Fixed an issue that prevented Mini Wonder from defending against shotguns.

VI. Other Fixes
1. Fixed an issue where the wrong text was displayed if you had not been friends with another player for at least seven days.

Once Human Development Team

Astro Colony - AstroColony
Hey Astro Colonists!

The new build with more improvements is here! It changes object collisions and eliminates hitches! Thanks to the M4D_4LI3N report, I was able to change physics and remove game stuttering.

ROVER FLIP

Since many physical collisions are now gone, the game needs to rely on optical (query) physics.
There is a new system in place to prevent the rover from clipping, going through planes and flipping over.

SMOOTH VEHICLES

Spacecraft is no longer using physical movement and default replication but instead custom movement similar to character movement with collision detection. I could turn spacecraft into another "character" type, but I preferred keeping it as a simple Pawn and making use of Smooth Sync technology, which precisely synchronizes positions between clients and a server.

ELIMINATING HITCHES

Reducing the number of physical collisions allowed for a great reduction in the number of hitches caused by physics when moving the station. Before the change, it was taking up the entire frame CPU budget (33ms). Right now, it's not even noticeable.

QOL

"Hold" interactions got improved and accurate. Arrows of box selections are no longer "jumping" and are very precise thanks to better collision plane tracking drag.


There are new levels of transferring electricity, water and gas. Expert docking is now capable of sending 5k electricity!

FIXES & IMPROVEMENTS
  • Fixed crash related to picking parking bot
  • Fixed construction rotation for walls - is now possible to rotate objects and change camera rotation
  • Fixed multiple hitches caused by physics calculations
  • Gas, water, and electricity now have different values for each docking level 1,2,3
  • Improved drag interactions
  • Fixed single player Colony Origin construction position
  • New, easier-to-construct drills and giant drills
  • Fixed scaling of animated decorations like FAN
  • Fixed scaling of snap elements like lamps
  • Changing decal colors is now supported in multiplayer
  • Copy/pasting of objects, snap, and decals are now previewing the correct rotation and scale

It was a very busy week, so I hope you will like the changes.
Please let me know if you encounter any issues on Discord: https://discord.com/invite/EFzAA3w

SALES
https://store.steampowered.com/app/1614550/Astro_Colony/

Thanks guys so much for your support!
Tefel (Terad Games)
Windstorm: The Legend of Khiimori - Troy_Aesir
Dear Couriers!

We have an important update regarding the Early Access release of Windstorm: The Legend of Khiimori. We have decided to move our planned release date to Q1 2025.

Aesir Interactive is breaking new ground with this game, and we announced it early to gather reactions and build a community. Our goal has always been to involve you in the development process through Early Access, but we need to ensure that the version we release provides a solid first impression.

Windstorm: The Legend of Khiimori aims to take a community-driven approach to optimize the development for our audience. Rushing to release in Fall 2024 could jeopardize the quality and future of the game. Therefore, we are taking a few extra months to ensure a strong foundation for Early Access, balancing early player involvement with a polished initial experience.

Finding that balance between involving players as soon as possible and not taking undue risks with first impressions of an unfinished game is an ongoing process.

The delay also offers a fantastic opportunity for you, our dedicated players! We will have more time for playtests and to gather your feedback to refine the game before its release. If you would like to be part of playtest events, be sure to sign up right here!

A first playtest is taking place soon. After that, we’ll be activating participants in waves to ensure we can get fresh eyes on the game whenever needed.

Thank you for your understanding and support. We’re excited to continue this journey with you!

-Aesir Interactive

https://store.steampowered.com/app/2697000/



Join the Community
Instagram TikTok Twitter
Discord Twitch Website
Bodycam - admin
Bodycam update V0.1.2.6

ADDED
  • NEW GAMEMODE: Gun game
    Each player begins with a basic pistol. You're upgraded to the next weapon every time you kill 3 enemies with your gun. When someone cycles through all weapons, the match ends.
  • NEW MAP: Bomb House *(BODYBOMB MODE ONLY)*
    The house bomb is a defense and attack simulation for the Body bomb mode. It puts you in the position of a team who must find a way to defuse a hidden bomb in a house.
  • NEW MAP: Backroom (Added because the easter egg has been found)
    "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you…"
  • Music
    Added "Apophis" by KIL KROOK.

CHANGES
  • Head Clip
    You can't see through walls anymore.
  • Map Abandonned Hospital
    Map correction and balancing. (The shadow zone where the bomb was often dropped has now been removed to promote balance. Objects have been added and others removed from extended walls to make the map more competitive. Adjustment of all the places where the bomb could get stuck.)
  • FSR 3
    Better optimization and FPS Boost (It depends on your configuration, we recommend you try it to see if you get more fps.)
  • UI: Map & Gamemode Selection
    We've modified the display of game modes and maps. From now on, you'll first select the mode and then the maps available for that mode. Like before, please note that some maps are unique or only available in certain modes. We've also added information such as “new / update / patch / and more...” to give you information on the status of a game mode or map.
  • Aiming sensitivity and balancing
    FPS-dependent adjustment of aiming sensitivity and motion balancing. For those with high or low fps, camera movements will remain the same.
  • Camera
    Improving camera movement and effects.
  • Guns
    Increased Glock and Deagle damage.
  • Player
    Improving mobility to avoid getting stuck in too many obstacles.

Also, we invite you to visit the #🔒┆dev-leak where you can find leaks of the next updates and react to them.

Discord :

Have a nice holiday!
```
Jul 30, 2024
Champion of Venus: Tayla's Big Adventure - Umbrelloid
Tayla's Big Adventure - Final Release!

After a year-long development process, the game is now complete! It's been a long journey, and I couldn't have done it without your support, so... THANK YOU!




The full game is now around 100,000 words long, similar to the first game, and features over 500 pictures by your favourite western hentai artists!

So, what's new in 1.0? Direct your eyes below:


New Features:

  • Added the Epilogue, an extended final chapter containing over 12 new ero scenes.
  • Added over 15 new ero scenes, including 3 new Bad Endings!
  • Added the remainder of Rayne’s side-story.
  • Added the Kickstarter-backed Rat Heist story. To view it, speak to Tony in the epilogue!
  • 8 new characters with full sprites join the main cast! Say hello to Asterius the minotaur-MILF, Ladon the giant drakon, and Ratilda the rat girl... in addition to 5 Kickstarter-backed rat characters.
  • Stomach backgrounds for vore scenes are now animated.
  • Added a new, high-octane music track.
  • Added new sound effects.

Afterword:

It's been an honour and a privilege to make these games for all of you, and I hope you enjoy playing them as much as I love making them.

So... get stuck in, and enjoy what I've spent the last year brewing up for you all!

Jul 30, 2024
Farmer Against Potatoes Idle - Oninou
Greetings Dear Farmer,

Today the League #1 end and we can't give a date for League #2 as we are mostly working on game content right now. There will be a #2 for sure, but likely not within 3-6 months, as after this update we will redo a small one in a few days/week to announce the game V1.0 + Multiplayer Season 1 start. Yes yes, this test was a success enough to finally be ready, there will be a few minor changes for Season 1, but nothing big as we want this live and will do more change for future Season.

Next week we are starting to work on the new feature that will be around A#20-25, and is maybe the one i'm the most hyped about 😮 It will likely take 4-12 weeks to get it fully made so we will drop a few minor patch in between.


New:
  • 5 Ascension Perk going from A#20 to A#40.
  • 2 Ascension Milestone to hint the Potato and Skull evolution, as it was shown no where that it would happen.

Update:
  • Resetting Perk now have a 24h cooldown after A#20.
  • Grasshopper and Protein scrollbar are reversed.

Fix:
  • Auto Area going from 8-9 to 9-1 was waiting too long to go forward, threshold have been lowered.
  • Skull Bonus in Reincarnation page was being removed at A#30 instead of A#40, which is only visual.
Jul 30, 2024
DeathWatchers - bswainsgames
- Female rigs should no longer be invisible lol
- Enfer station (deathwatchers mode) no longer has the lower area, that area is now classic only
- Classic entity bugs fixed when you fail
- Can now add max items to equipped inventory at once
- Previous level data is now sent at a more appropriate time so everyone should get it properly
- Handprints no longer show footprints values for previous level data
- Not required events hopefully now no longer have the chance to match with a required event
- Can now change reticle size and change its colour
- Can also now invert mouse Y
- Can now change mouse sensitivity
- Audio events now work correctly on UMB_Office
- Setup save data in preparation for new items/equipment
- Should now properly return to lobby in classic mode when you lose
- Locations can now be bought via the buy station, so these will need re-unlocking for people who've - - already unlocked them (this will eventually be tied to XP/Level)
- Should be able to re-bind WASD, just make sure to CLEAR anything that even remotely uses the movement keys you want
Community Announcements - [CM] Art


* Event Period: 31st July 2024 (after maintenance) – 28th August 2024 (8:59 AM)

* Main Event:

1. For Sprouting Plants! (31st July 2024 (after maintenance) – 28th August 2024 (8:59 AM))

2. Winter Fires (31st July 2024 (after maintenance) – 28th August 2024 (8:59 AM))

* Event Details

1. For Sprouting Plants!

- To take part in the event once account during the event, irrespective of level, click on the menu at the top of the screen and enter ‘nickname/join’.

- Entering ‘nickname/join’ will put a [CoBo] Sprouting Plant Cube in the character’s inventory.

2. Winter Fires

Period

Event Effects

31st July 2024 (after maintenance) – 28th August 2024 (8:59 AM)

Triple Resonance Grade EXP

(Level 99, all characters with a resonance grade level 1-300)
* Note

Cube Type

Cube Name(Limitations)

Reward

All

[CoBo] Sprouting Plant Cube

500x Aranka’s Bingsu Dessert

500x Aranka’s Refined Recovery Potion

500x Aranka’s Fossil Potion

100x Aranka’s Battle Elixir

100x Aranka’s Giant’s Loquat

250x Aranka’s Water Orb

250x Aranka’s Wind Orb

1x [CoBo] Pet Selection Cube

50x Aranka’s Seed from El’s Tree

100x Aranka’s Magic Stone of the Wise

1x [CoBo] Scroll of the Wise/Special Eldrit Resonance Potion Selection Cube

Selection

[CoBo] Scroll of the Wise/Special Eldrit Resonance Potion Selection Cube

(Lithia can only select [CoBo] Special Eldrit Resonance Potions.)

10x [CoBo] Special Eldrit Resonance Potion

30x [CoBo] Scroll of the Wise

Selection

[CoBo] Pet Selection Cube

1x Aranka’s Pet: End

1x Aranka’s Pet: Vint

1x Aranka’s Pet: Bloomy

1x Aranka’s Pet: Molly

1x Aranka’s Pet: Dana

1x Aranka’s Pet: Bonnie

1x Aranka’s Pet: Sorbet

1x Aranka’s Pet: Fenrir

1x Aranka’s Pet: Shai

1x Aranka’s Pet: Derung

Item

Stackable

Account Bank

Trade

Sell

Will be deleted

Additional Info

[CoBo] Sprouting Plant Cube

No

No

No

No

28th August 2024

-

Aranka’s Battle Elixir

Yes

No

No

Yes

-

-

Aranka’s Bingsu Dessert

Yes

No

No

Yes

-

-

Aranka’s Refined Recovery Potion

Yes

No

No

Yes

-

-

Aranka’s Magic Stone of the Wise

Yes

No

No

Yes

-

-

[CoBo] Scroll of the Wise

No

No

No

Yes

28th August 2024

-

Aranka’s Seed from El’s Tree

Yes

No

No

Yes

-

-

Aranka’s Fossil Potion

Yes

No

No

Yes

-

-

Aranka’s Water Orb

Yes

No

No

Yes

-

-

Aranka’s Wind Orb

Yes

No

No

Yes

-

-

[CoBo] Special Eldrit Resonance Potion

No

Yes

No

Yes

28th August 2024

-

[CoBo] Scroll of the Wise/Special Eldrit Resonance Potion Selection Cube

No

No

No

No

28th August 2024

-

Aranka’s Giant’s Loquat

Yes

No

No

Yes

-

-

[CoBo] Pet Selection Cube

No

No

No

No

28th August 2024

-

Aranka’s Pet: End to Derung

No

No

No

No

-

-


...