DEATHLESS launches now, July 29, at 5:00 PM GMT+2. We are incredibly honored to present this game, which has been our passion project for over two years. We eagerly await your exploration of the game, even if you’ve already checked out the demo during Next Fest and when the new version has been released a few weeks ago.
DEATHLESS is the result of a dedicated team of three full-time members.
Embark on an online co-op Survival Roguelite adventure. Team up with friends, slash through endless waves of foes, conquer formidable bosses, fulfill quests, craft potent weapons, and unlock unique characters!
We are committed to listening to your feedback during the Early Access, continuously optimizing the game, and fixing any bugs that may have slipped through. We have many exciting plans for the game's future and no shortage of ideas!
You are our greatest inspiration on this journey. If you enjoy the game, please consider leaving a positive review on Steam—it’s a tremendous support for our studio. Spread the word so others can join the community and share their strategies for conquering the game's challenges.
We wish you a fantastic adventure and look forward to hearing from you soon on Steam, Discord, or social media.
Here's the launch trailer, we hope you'll enjoy it!
Since the minority of our players are playing in the SG server right now, we will be shutting it down this weekend (BRT). If you want to migrate your character there to the US server (Kukulkan) open a ticket on our Discord requesting that until the end of August.
After August 31st that won’t be possible anymore (and your character will be lost forever). Items won’t be moved (only unique equipment, send us a list of those if you have them).
PS: Migrations will start tomorrow (July 27th) after Sawa is turned off. May take days to complete.
Hello commanders! A small update today to address feedback from some very helpful players. Please keep the suggestions coming, and a review is always appreciated.
BackRooms 1995 The Lost Footage Chapter 1 - Jacob Jufeili
Today, I decided to work on an update for Backroom, as I want to enhance the overall gameplay experience
This is the update I'm going to work on:
1. Fixing the Walls from Glitching: One of the most common issues reported by players is the walls glitching. I plan to address this by reworking the wall collision detection and rendering processes to ensure smoother gameplay.
2. Improving the Graphics: To make the game more immersive, I will be enhancing the graphics. This includes refining textures and lighting to create a more atmospheric and engaging environment. My goal is to make the visual experience more compelling and eerie, fitting the theme of the game.
3. New Creepy Visual Effect: To intensify the horror experience, I will be introducing a new visual effect called Scanline effect will make the player feel being watched or followed,
I am excited about these changes and I can't wait to see how you guys react. Stay tuned for more updates
It’s been a few weeks since the second DUCKSIDE beta concluded now, so we thought it would be a great time to update you all on what’s going on behind the scenes and some of our plans for the coming months!
While we’ve shared in our previous announcement some of our short term focuses (much of which is now either complete or well in development) today, we’re going to share some of the longer term development plans and content that we’ll be working on to bring us through to release:
New Biomes
Grass and trees are great and all, but would ducks even bother migrating if they had some massive desert expanses just a few kilometers down the road, or glacial planes on the other side of a local mountain? Who knows, we’re not duck experts, we’re game developers and we want to add some cool new areas for the ducks to explore without them getting too tired, so we’re going to do that.
Alongside the visual changes we talked about in our last development update, DUCKSIDE will be seeing some major visual improvements and additional natural diversity over the coming months!
New Monuments
The humans are busy building some new stuff to die in at the hands of some recently sentience-imbued ducks, even going so far as to build off shore now, like that’s going to deter flying creatures that love water...
But yeah, we’re working on some cool new POIs to explore, and we’d love to get some suggestions from you folks for additional ones that might fit into this world!
Mixing Table
Ducks only have so much time in the day, so spending that time crafting items en masse is time that could be spent killing things or building cool nests wasted.
Therefore, in the interest of spending more time killing and building, we are introducing a mixing table to speed up the crafting of large amounts of items.
Character Controller Rework
Telepathic ducks really drive home how crazy the situation has gotten over on the DUCKSIDE Archipelago, but having guns floating around the ducks head detracts a little from the gritty, realistic and somber tone we're going for with this game, so in the interest of being taken seriously once award season comes around, we're working to have the ducks actually hold their weapons.
Shotgun Trap
Trespassing is a crime, and crimes should result in consequences. We feel that being blown to smithereens unexpectedly is a suitable consequence for ducks breaking into your house, so we’ve added shotgun traps to the game.
If you’re a nice, law abiding duck, you won’t have to worry about these too much. If you’re the kind of duck that broke into my house and stole all my metal fragments and my crossbow during the last beta, you’re the reason this happened and you should feel bad.
And more!
Obviously, these are just some of the cooler things we’re working on but we’re also coming up with new ideas everyday, and working on a ton of other awesome stuff that we’ll share when the time is right!
DUCKSIDE when?!
Finally, the question you folks have been asking since roughly 0.36s after the last beta ended: “When can we play DUCKSIDE again?”
Well, we're working away on the next build of the game as we speak and of course are now making some plans on how to get all your feedback on the latest changes and additions ahead of the official launch, so stay tuned for news!
Don't forget to join the conversation over on Discord and keep up to date with all things DUCKSIDE by following us on social media:
We are excited to announce the release of version 0.2.0! This patch comes with a host of new features and improvements that we hope you'll enjoy. Highlights include a map extension with three new stations, one of which can be used as a new terminus!
And we increased the maximum level in career mode to 34! You can now also use the Compendium, found in your player profile. Here you can take a closer look at the collectibles you've found.
This update also fixed a few crashes that were introduced with the previous patch, here is the full list of changes:
Fixed game crashes caused by changes to the ‘Deadman’ option
Fixed game crashes when using R2.2b under certain conditions
We are getting really close to the next playtest! We've opened the gates and are ready to receive sign-ups ahead of time on our Steam store page! Requesting access gives you the chance to be one of the first to be chosen to play the all new Evercore Heroes when we open for the next playtest!
You do this by going to our store page and pressing the 'request access' button as shown below. Once the playtest starts we'll randomly select & allow access from among the group of signups!
Play as one of 6 mighty and heroic sentinels in this next playtest and set out with your friends on the very first mission in the seven peaks of Kru! Can you create a build powerful enough to get till the end and beat the boss!?
We'll be sharing more information about the next playtest, what you can expect and when we'll allow access really soon!
(go to our store page, look for this button and click!)
Come join our first developer Q&A live stream!
Can't wait till the next playtest and want to get a first taste of the game in action? Come watch live as we'll be streaming Evercore Heroes for the very first time this Wednesday the 31st of July here on Steam!
Join our CEO & game director 'Volibar' as well as the dev team to get a first look at the game and ask your burning questions. Will we make it through till the end or die horribly trying? Let's find out together!
We'll be broadcasting Wednesday July 31st on our Steam store page from:
8 - 10 PM CEST 3 - 5 PM EST 11 AM - 1PM PST
We'll be there to answer all your questions so make sure to tune in and we'll see you there!