Jul 28, 2024
El Panadero -The Baker- - inubass
  • Support for Turkish
  • Support for different fonts per language
Jul 28, 2024
Ruzar - The Dark Stones - Hammer Glass Studio
  • Quests dialogues should now refresh in the correct selected languages from any current save game.
  • Characters on the second row can now inflict damages to the creatures when using their ranged weapons / projectiles or throwable in close combat.
  • Ranged Weapons and Throwables now inflict the correct amount of damage.
E-Lich: Corporate Souls - JohnnyR Designs
Greetings, esteemed collaborators!

Gamescom Latam is now past us, and we're very happy to say it was to die for!

The positive reception for our demo blew our expectations away and got our team beyond excited to have you excited about the game!

A huge thank you to everyone who played the game during the event, and a special thank you to those who waited in line to play it, because yeah, there were queues to play every single day! (we might even add a queue mechanic to the game since you like doing that so much)

(Oh, and an even more special thank you to those who wishlisted us on Steam!)



Demo
We got a lot of important feedback (which is already being worked on as we speak, we love extra work!) as well as many questions, and of course, the main question was: "When is the Demo coming out?"

So... After a slight misunderstanding and one accidental Demon summoning, we're glad to announce that our public Demo is currently already under review by the Steam Team! This means you'll be able to play it in just a couple of days! (and if you don't, "blame the Intern" they said...)

And don't worry, there will be another announcement as soon as it is online, so you'll be notified as soon as you can play it. Please look forward to it!

Gamescom Latam Recap
Now, for those of you who didn't get to meet us "live" (sorry, puns are the soul of our corporation), we're happy to give a sneak peek at how it was to participate in Gamescom Latam!


Our booth on Panorama Brasil was right near one of the entrances! So despite the freezing cold (which our team felt despite the lack of skin) coming in from the very large entrance doors on the last couple of days, it was a great spot to be on!


We were also invited to participate in Banco do Brasil's official booth, having multiple people playing the game at once on awesome high-end setups!


We mentioned our booth had queues, but did we mention we were doing highscores? Some lucky collaborators managed to survive for quite impressive amounts of time, like Gabriel here, who beat the competition, the current boss and our balancing expectations (we appreciate the extra work)!

And that's about it! Pretty cool, huh?
Me and the boys were very happy to witness the event in its full glory from the office's computer screens (as undead weren't allowed to be on site. Discrimination, I tell you)!

Thank you once again for supporting our hard unpaid work!
Your enthusiastic souls are what fuels us! Literally.

Thanks for reading and keep on living (until we come to collect)!

E-Lich Corp - "We value your life. And death. Seriously."
Wandering Sword - 无何籽wuhezi
Greetings Swordsmen!


We are thrilled to announce that Wandering Sword has been selected to participate in the PixElated Festival, where we join other pixel-style games in celebrating the charm of pixel art with fans worldwide!

To celebrate this, we will have a 12% discount from July 29th until August 5th, so don't miss this limited-time sale!

🔥 Major Fall Update Preview - Main Storyline Expansion! 🔥


Since the release of the Southern Chronicles update, we have received tons of support and feedback from our community. As we approach our first anniversary, we want to express our deep gratitude by announcing that a major storyline update is on the horizon—and it will be available for free! Designed to deepen your martial arts journey and broaden the enchanting world of Wandering Sword, this update promises to add more fun to your gameplay. Stay tuned as we will be sharing more details about this in the coming months!

https://store.steampowered.com/app/1876890/Wandering_Sword/

Last but not least, we want to express our deepest gratitude to all of you for your patience and support, and we hope that you’ll enjoy these upcoming updates. We'll have some exciting bundles and discounts coming up during the Steam Summer Sale as well, so stay tuned!


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SymbioPhobiA - Darkhunt_02
- Low graphics settings no longer drastically change the game's lighting.
- The post-processing of the lighting has been changed a bit to boost the light areas a bit without making the dark areas look too light.
Jul 28, 2024
Genome Guardian - Alpherior
Still making progress on Gameshow mode (which is coming along quite well). For now I have:

⚖ BALANCE
  • (mutation) A DNA Extinction: Microbe Health +20% → +30%. yeah, that's right, I'm evil.
  • (mutation) G DNA Extinction: Microbe Health +10% → +15%.
  • (mutation) T DNA Extinction: Microbe Health +20% → +15%.

🔄 CHANGES
  • Tweaked Intro Research prices a bit.
  • The first purple text appearance you see is pretty much unmissable now.
  • Added text bubbles for new players:
    • Informing them they still have something to research if they leave the Intro Research menu without buying Classic Mode when it becomes available to unlock.
    • Informing them that they can see turret & perk unlocks in the Checklist (these appear on TURRETS & PERKS).
    • Explanation that Depths aren't optional ascensions for replayability, but rather, the way that you progress in this game.
  • (If you haven't researched it yet) there's a hover-over explanation for the "Reveal Unknown Unlock Conditions" research button now (which explains that most of them are hidden because they contain story spoilers, and that you'll passively unlock them all if you just continue progressing anyways).
  • The "click to add it anyways" text below the "MOD WILL DO NOTHING" warning popup is much more noticeable now.

🔨 FIXES
  • If you want to play Genome Guardian on a touchscreen (or use Steamdeck's touchscreen), aiming/shooting feels a lot better now because your turret will aim BEFORE it fires now, instead of firing in the direction you were previously facing.
  • (perk) Antidote: You'd see "ENDLESS" at the top during a run (even when it wasn't) with this perk equipped.
  • (weapon) Railguns: They now properly continue to produce explosions even after you have a negative Speed modifier.
  • A projectile that was large enough to fill the entire visible area that had Bounce would bring the game to a crawl :P
Hyper Online: Avatar VTuber Studio - aaron
Hyper Desktop is no longer invite-only, thank you so much for all your feedback over the last few months. We've been working on hard on building the features you all want, and can't wait to keep building the best vtubing app together. If you have any feedback, or anything you'd like to see, hop over to our community over at https://discordd.gg/hyperonline
Jul 28, 2024
KoChaos - ImAlexander
Hey all! So with this new update, I am going to let you know that a mechanic was removed in place of a new one. So just letting you know right off the bat.

So let's go over this update.

- New Mechanic -
So with the new mechanic, it replaces the enlisters and you can now ascend your hero. This took over the enlisters because they were too much of a hassle behind the scenes. Something similar will return in the future but for now, this will work way better and bring back the "Infinite Leveling". So this can also ensure that it is completely optional.

- End Game Content -
So. Difficulty has been spiked up, but this is to rival the whole ascension mechanic. I have added tons of new bosses. Once you have completed the base game and defeated the Overseer, you may enter the void and fight the brand-new bosses in the all-new Boss Rush. They all have been tuned to be extremely difficult and to challenge you.

The first two bosses have their themed arena. The last few are a part of the void so they will not.

In future updates, I will add more bosses.

- No New Heroes -
So you might see that the version has hit 2.0. You're probably a little disappointed that there are no new heroes. Sadly I did not have any time to work on any due to the sheer amount of bosses added in this update. Trust me there will be more to come. I just wanted to push this update out so I can finalize the game.

- Final Thoughts -
So I have just said that the game is finalized. Yes. This will be the new gameplay loop. Fight and gain levels. The more you fight and play the stronger you will get. And you will also have ascending to do as well. So with everything added in this update, I can finally say the game is "Complete". There will be more to come but this is just me saying that the game is finalized and completely playable.

- Bugs and More -
If you experience any bugs whatsoever, please do not be afraid to comment here and let me know of them.

With all that out of the way, update the game hop in, and slay away!

Have a great day!

-Alex:)

Jul 28, 2024
Friendly Warfare - ρнσεпıх
Content
  • Implemented networked values to more easily sync variables between players.
Fixes
  • Potentially fixed clients wrongly flagging payers as finished.
  • Fixed Pay2Win exact level-up messages being shown to everybody.
  • The host should now always update the client on whether or not the dice can be rolled at any moment.
Yu-Gi-Oh! Duel Links - DUEL LINKS
The newly added "Ray of Aura" contains "Full Armored Utopic Ray Lancer", which can decrease the ATK of opponent monsters and make a second attack, and "Overlay Network", which supports Xyz Summoning!
Other cards such as "Sky Striker Mobilize - Engage!" and "Ascator, Dawnwalker" are also included!
For a limited time only, we are giving out 500 Gems for the New BOX Celebration Campaign!

Check out the in-game notification for more details!
[url]Launch The Game Now[/url]
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