Hyper Online: Avatar VTuber Studio - aaron
Hyper Desktop is no longer invite-only, thank you so much for all your feedback over the last few months. We've been working on hard on building the features you all want, and can't wait to keep building the best vtubing app together. If you have any feedback, or anything you'd like to see, hop over to our community over at https://discordd.gg/hyperonline
Jul 28, 2024
KoChaos - ImAlexander
Hey all! So with this new update, I am going to let you know that a mechanic was removed in place of a new one. So just letting you know right off the bat.

So let's go over this update.

- New Mechanic -
So with the new mechanic, it replaces the enlisters and you can now ascend your hero. This took over the enlisters because they were too much of a hassle behind the scenes. Something similar will return in the future but for now, this will work way better and bring back the "Infinite Leveling". So this can also ensure that it is completely optional.

- End Game Content -
So. Difficulty has been spiked up, but this is to rival the whole ascension mechanic. I have added tons of new bosses. Once you have completed the base game and defeated the Overseer, you may enter the void and fight the brand-new bosses in the all-new Boss Rush. They all have been tuned to be extremely difficult and to challenge you.

The first two bosses have their themed arena. The last few are a part of the void so they will not.

In future updates, I will add more bosses.

- No New Heroes -
So you might see that the version has hit 2.0. You're probably a little disappointed that there are no new heroes. Sadly I did not have any time to work on any due to the sheer amount of bosses added in this update. Trust me there will be more to come. I just wanted to push this update out so I can finalize the game.

- Final Thoughts -
So I have just said that the game is finalized. Yes. This will be the new gameplay loop. Fight and gain levels. The more you fight and play the stronger you will get. And you will also have ascending to do as well. So with everything added in this update, I can finally say the game is "Complete". There will be more to come but this is just me saying that the game is finalized and completely playable.

- Bugs and More -
If you experience any bugs whatsoever, please do not be afraid to comment here and let me know of them.

With all that out of the way, update the game hop in, and slay away!

Have a great day!

-Alex:)

Jul 28, 2024
Friendly Warfare - ρнσεпıх
Content
  • Implemented networked values to more easily sync variables between players.
Fixes
  • Potentially fixed clients wrongly flagging payers as finished.
  • Fixed Pay2Win exact level-up messages being shown to everybody.
  • The host should now always update the client on whether or not the dice can be rolled at any moment.
Yu-Gi-Oh! Duel Links - DUEL LINKS
The newly added "Ray of Aura" contains "Full Armored Utopic Ray Lancer", which can decrease the ATK of opponent monsters and make a second attack, and "Overlay Network", which supports Xyz Summoning!
Other cards such as "Sky Striker Mobilize - Engage!" and "Ascator, Dawnwalker" are also included!
For a limited time only, we are giving out 500 Gems for the New BOX Celebration Campaign!

Check out the in-game notification for more details!
[url]Launch The Game Now[/url]
Jul 28, 2024
ダンジョン人狼 - dev_steam
・ノート機能を実装いたしました。
※ノートは以前のメモの他に「プレイヤー」「役職」の情報を確認できる機能です
・チャットログのフィルターで死者を後ろにする機能を実装しました
・設定に透明なウィンドウの背景の透過率を変更できる設定を追加しました
・一部不具合の修正を行いました
Jul 28, 2024
Tabletop Warriors - Mad Goblin

We have been working really hard and are excited to release our first major update for Tabletop Warriors. We have added many new skills for all the Warriors and a new Dungeon type to explore. Many of these new skills add new ways to interact with the Dungeons, requiring major additions to back and front end mechanics. There are now damage types, resistances, weapon types, passive skills, critters and hazards. More than enough new stuff to shake a sword at!

Tabletop Warriors still requires 2+ players to host and join a game to play together.

Additions
New Temple Dungeon
  • with multi-button switches
Added Critters
  • Small "Critter" enemies spawn from empty crates
  • Rat, Snake, Spider, Tiny Cube

Tier 1 Skills Now Available; four new tier one skills for each class
Fighter: Weapon Master, Shield Master, Charge, Protect
Thief: Nimble Fingers, Improved Dodge, Apply Poison, Cripple
Cleric: Turn Undead, Area Bandage, Bless, Consecrate
Mage: Magic Barrier, Flame Rune, Silence, Magic Shield
Dwarf: Throw Weapon, Shield Bash, Bash Door, Resist Magic
Elf: Entangle, Auto Dodge, Web Arrow, Balm

New weapons to buy
  • New charged fireball wand that recharges after each Dungeon
  • Various new weapons (axes, swords, etc.) with differing benefits and drawbacks

New Trap Types
  • Hazards: Visible, animated traps that will instantly kill a player
  • Poison Gas Tripwire


Added damage types to weapons and enemies
  • Including resistances and weaknesses on enemies
  • Damage output displays damage type
Various updated artwork
  • Added more details to GM room
  • Added page images for catacombs and temple Dungeons
Other Additions
  • Progressing through Dungeon levels unlocks the ability to carry more cards
  • Skills can be chosen and removed at any time at the Tavern
  • Some skills (indicated by an infinity symbol) do not have to equipped by the player for them to be in effect
  • Re-worked enemy flee mechanic so enemies now fight back if cornered while fleeing
  • Added ambient Dungeon sounds
  • Added weapon/item types for skill usage/restriction
  • Added haptic feedback for Warrior controllers
Fixes
To Warriors
  • Fireball skill changed to ground target instead of enemy (It was too easy to kill yourself)
  • Door lock system revamped to facilitate new skills
  • Warrior deaths now reduce Dungeon gold bonus by 10 each
  • Gold and treasure collected in the dungeon is immediately added to the stash
  • Stash, Store and Skill menus now update gold and available skills in real time
  • Reworked character selection to better disallow duplicate players of the same class
  • Decreased bow fire rate
  • Added descriptions for weapons
Enemies
  • Deadly Cube enemy now casts a poison cloud and spawns a small cube on deaths
  • The Shaman spell targeting no longer causes it to "lock up"
  • Reduced damage of the Shaman firebolt spell
  • Fixed enemy targeting so they can no longer target through closed doors
  • Spawners can now generate archer enemies and archer GM cards
GM
  • Re-worked some aspects of GM movement control
  • Fixed some holes in collision where the GM could pass through the walls
Dungeons
  • Generator better spreads out switches and keys
  • Re-worked sound effects for proper position and volume
  • Fixed some scenarios where Dungeon types would fail to load
Sinister Night 2 - 562547667
V 0.9.2.5 猩红鬼语 & 传送之镜
更新时间:7.30日早上8点



新增功能

猩红鬼语
为了方便附身者阵营在夜晚更好地沟通并且不暴露自己的身份,我们引入了全新的鬼说话功能。
现在猩红之夜过程中,女鬼可以使用距离语音。且声音会进行恶魔化特殊处理无法辨别是谁。
附身者频道不再默认在晚上打开。附身者频道按键改为R,报警按键改为E。

传送之镜
我们注意到学校地图由于大厅的视野比较开阔,附身者相对弱势,因此在学校地图中新增了两组传送之镜,每组两面镜子可以互相传送。希望能给附身者提供更丰富的策略选择。
  • 使用方式为直接走进镜子;
  • 通过镜子可以看见对面的场景;
  • 人类传送时有3.5秒明显后摇,并且失去30点理智值。鬼修女传送无后摇;
  • 白天和晚上都可以使用传送之镜。

新增角色:RASH悲喜

游戏主播 | 374.1万订阅者:表面是个卑微的低价游戏陪玩,其实是一个游戏技术高超的花花公子。常年在游戏里泡各种女老板,喜欢软饭硬吃,调教女老板成为自己的女仆。家中还有一个有钱貌美的老婆,给他买豪车别墅,纵容其玩乐。由于因爱生恨追杀他的女老板太多,常年穿着玩偶服隐藏真面目。

平衡性

  • 会掉落道具的纸人追击持续时间大幅缩短;

BUG修复

  • 修复纸灵在夜晚无法正常消失的bug;
  • 修复最后一刀时显示两个尸体的bug。
journey of reincarnation - masabokuri
The English version of the DEMO, which was scheduled for release in July,
will be postponed to mid-August.

There are several reasons for this.

-The base Japanese DEMO was brushed up and updated to bring it to you all in a better state.

-This is not limited to Japan, but the extreme heat has sapped the stamina of developers.

-The developer (me) suffers from depression and has had many ups and downs in his health, and this heat has made his condition worse.


But there are things that have gotten better!


So far, only some of the music has been original. However,
all of the 20 or so songs in the full version have been newly
rewritten to delight players' ears with rich chiptune sounds!


Anyway, we are working hard on the development so that players
can enjoy the game in a better condition, so please look forward to it.


MSBgamedev:MASABOKURI
Jul 28, 2024
Five Nights At PT's II - APTStudios
-Fixed Hansol's gameplay loop
-reduced lag and crashes by reducing the amount of fog
迪菲大陸戰記 III - enjoy
20240729-二周目難度調整+任務看板獎勵調整
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