Her Heart's Desire: A Landlord Epic - Mr Big Chungus
Hey fam, thanks for tuning in to Big Chungus Productions. We've got another hot one for you, and if I do say so myself, the newest Her Heart's Desire beta is my best work yet.
So what's new?
550 new images (all new, nothing re-used from the current production game), and combined with the previous beta, there now 1,449 images in the remake. That's more a lot more than thirty percent of the current completed game.
19 new animations, these include a remake of a scene in the current game, as well as a new goodbye kiss that's one of my longest animations so far (almost 8 seconds), and a brand new scene as voted on by supporters in a recent poll.
83 new sound effect & music files - the total for this remake is now at 245, which is just shy of what's in Milfy Cases. I think you'll enjoy the audio even more than usual this time around - or not, but I'm optimistic.
All new 11,400 words of story, some of which is a rewrite of the current game, and some for new scenes was written from scratch. The total in the remake is now just over 33,400 words, which is only ~6K words short of the latest Milfy Cases update before I paused development on that title to remake HHD.
Revamped office scene with Elizabeth, Tricia, and Eric - I've used a few new techniques, some new Renpy transitions, and more to make something that I consider some of my best work yet.
Excited? I'll bet, me too! It's already available, just download the beta here on Steam.
Thank you all for your bug reports via email, Discord, or here on Steam. It's been a long weekend of non-stop work, but this patch fixes these issues, so you can fully enjoy the game while I work on a larger update. Two potential progress blockers are included, so if you were unable to progress in the story, you may have encountered one of these. Depending on your progress, you may be able to continue with your latest or an earlier save game. You can read more details in the patch notes below:
29/07/24 # 0.5.42
Fixed a story blocker that could occur by talking to the merchants and completing the captain's quest before recruiting Janus, or by talking to Janus after talking to the merchants but before reporting to the captain. The barracks will now stay open, and you can complete this quest in any order. *This fix will work on all existing saves.*
"Unraveling Shadows" will now start after the captain gives you the quest and not after talking to Janus. The quest can be completed before recruiting Janus. *This fix will only work on existing saves if you haven't yet talked to the captain.*
Added an additional branch in Janus' dialogue if talking to him after completing the market thefts investigation.
Fixed a story blocker that could occur after declining Sheela's proposal in the dialogue with Ludo and Janus at the Golden Sparrow. This could lead to not completing "Crossroads" or unlocking "Sinister Secrets," resulting in various progress blockers. *This fix will only work on existing saves if the save is from before talking with Ludo and Janus at the Golden Sparrow.*
The Deranged Hermit will now stay open after Ludo's ritual, in case you leave any unfinished business there. *This won't help salvage existing saves if the save is from before talking with Ludo and Janus at the Golden Sparrow.*
Rephrased the task of "Sinister Revelations" to: Ask around for your friends in the Deranged Hermit tavern.
After investing with Garret or Elara, their stock was empty during the first trade.
Fixed a few romance combinations not triggering even though compatible.
Fixed an inconsistency in Ludo's dialogue in the hideout where he would mention Jocelyn, even if you haven't met her.
Fixed an issue with OnLevelup not refreshing visually the UI.
Fixed an issue with certain Shields ie. Rusty Roundel, removing double armor when getting unequipped.
Added a message to prevent dragging items to companions from your equipped slots. To give an item, you need to drag it from your stash to the companion portrait.
Fixed an issue where transferring an extra copy of an equipped item would unequip it, even if the actor had enough such items in their stock.
Let me know if you encounter any further issues with these quests with your new characters!
Resist the succubus—The end of the female Knight - GAME
Dear players,
Thank you so much for your support for our game. We have been closely monitoring the feedback and suggestions from our community, and we are working hard to address your concerns. Here are the updates for this patch:
The issue with the abnormal difficulty of the Nightmare Abyss has been fixed. Now, the enemy strength in the Nightmare Abyss will increase by 2% per level (a curved increase). This means that regardless of how many levels you challenge, the difficulty for the first 10 days of the game will remain mostly unchanged, while the enemies in the last 10 days will be more challenging.
We have adjusted the challenge mechanism of the Nightmare Abyss. Now, for every 10 layers of the abyss you challenge, the game's days will increase by 5. For example, if you challenge a level 10 Nightmare Abyss, you will need to survive for 45 days in the game to win; if you challenge a level 20 Abyss, you will need to survive for 50 days.
With these changes, we aim to focus the gameplay of the Nightmare Abyss on building the strongest team to defeat the most formidable enemies. We understand that some powerful strategies in the game require a longer growth cycle, so we have increased the number of days for the abyss levels to give players more time to cultivate their teams and avoid the frustration of the game ending just as they complete their lineup.
Beta v14.2 Features: - Can now jump to the region that is your quarter goal in the quarter goal GUIs. - In Connect Region, etc. quarter goals, the cities that you should be targeting have their name tags highlighted in green for the duration of that quarter. - You can now pan to the destination airports in the Airport Overview > Demand view. Also clarified that you can click on the connection type portion of each demand view item to make a new route. - You can now drag onto locked airports and automatically acquire operating rights when starting the plane. - New Quarter Goal: Build a hub in a region that you underserve. This replaces the old Connect City quarter goal, since generally people did not find that one fun. - New Quarter Goal: Upgrade Infrastructure at your airports. - Airplane Marketplace QoL improvement; use SHIFT to order 5x planes at once. use CTRL+SHIFT to order 10. - New exclamation mark next to "Start Plane" and "Update Plane" to warn you when you are trying to assign a large plane to a route that contains a short runway.
Changes: - Planes should reposition more intelligently - Made route lines stand out more when you click on a city - Airplane Marketplace now shows if a plane is small or large - In Classic mode, passenger fares will now slowly decay over time to simulate the commoditization of air travel. - Unlock City and Well Served Routes quarter goals now scale slightly more aggressively - Added some more flavor to the comet event and made it more common - Savegames now show more info in the sidebar before you load them - Distance now shows in the route creator in the airplane GUI, so you can immediately tell how big of a plane you need. - Renamed "Approach Lighting" to "Instrument Landing" - Game will now always start paused - Lowered the fleet capacity per airport served - Slightly raised the prices of some airport upgrades
Bugfixes: - Fixed bug where planes would take off early because there are people waiting at the next airport, even if there are still people waiting to board the plane at its current airport. - Fixed bug where if you loaded a save with 15 minutes left (1 tick) the well-served routes goal would fail. This was actually caused by a more general bug where after loading a save, the first tick would be skipped rather than simulated properly, causing the dataset that the well-served routes goal relies on to not be initialized. - Fixed the amount of miles you have overflowing if it is an absurdly large number. Seriously, how do you guys manage to make that big of an airline? - Updated the "Local Time" tooltip in the Airplane Overview - Fixed achievement descriptions for having 50 Micros and 100 planes (may not update for a while) - Fixed base income being overwritten by the boost you get from founding an airline - Fixed reputation dropping at the start of the game before you have any flights - Fixed tooltip bleedthrough bug - Attempted to improve the performance of the save/load game GUI by making the save images smaller. It is a 97% reduction in image area, so it should deliver 97% performance increases! Jk. Maybe not quite.
- Extra failsafes added for a certain final cutscene issue.
Known Issue: If you have a completed save file from before 1.0.3, you may be missing 2 moths after you update to 1.0.4 and beyond, as a room was changed in the game's regional hierarchy, finding this room and interviewing those 2 moths will fix the issue permanently.
The room is: The room to the right of the jail/dungeon in the Ruin's West Wing
With the help of all of you, we are getting closer to a build free of critical bugs. We are happy with the direction Uncle Z is heading, offering more secure gameplay. We are already working on new campaigns, weapons, and special zombies, so get ready for big news!
🔧 Bug Fixes:
Fixed crash when picking up an alcohol bottle.
Fixed duplicate game room issue when searching for games.
Fixed client players' gameplay menu freezing.
Fixed client players' backpacks not saving.
Fixed client player unable to deliver items to Uncle Z.
Fixed item storage icon in the equipment box appearing even without using a backpack.
Fixed issue where dying with a backpack did not drop it.
Fixed saving the game with a backpack equipped.
Fixed jumping system.
Please remember that we intend to implement all these changes as customizable options in the lobby, so you can adjust the game to your preferred settings.
Keep sending us your suggestions and bug reports. Together, we'll make Uncle Z better and better!
Thank you for your patience and for being part of our community.