Jul 28, 2024
Plighters Playtest - viraelin
  • fix config saving
  • fix keyboard and controller rebinding systems
  • adjust gold to experience rate
  • small texture updates
  • fix big zombie collision
  • add tundra biome (placeholder)
  • various item balance adjustments
  • various enemy balance adjustments
  • updated achievement icons
Jul 28, 2024
Fallen Leaf - DeltaShoreGames
1. Some small typos have been fixed.

2. The yellow orbs were removed from the end of the "Palace Pathway" stage to prevent it from looking like a Sacred Slab was hidden there.
Jul 28, 2024
Ewe Shall Not Pass - bumblebeangames
BUG PATCHES (yay)!!

Issues Fixed:
- Level not registering complete if final sheep killed
- Displayed sheep stats not always accurate
- Forageables (acorns & mushrooms) have no gold value
- Found crop signs not showing correct icon

Useability:
- More consistent UI for interactable areas & objects
The Apple Tree - jennyrat
Now we are in full swing preparing the sequel to the Apple Tree, the Forest of Death Masks. And for this game to be released on Steam, we need your help! Support the project and help us raise the required amount - 800 €. At the moment we have collected 50€.

After the scandalous case of serial murders in Cronford, Christian Tyler found herself in a difficult position. There is never one side of a coin—and the title of the local heroine was instantly mixed up with the dubious details of the solved crime. The police station was besieged by journalists.

That is why she is now standing under the scorching sun with a suitcase in her hands. The Corcante Embassy has requested an invited investigator to solve the case of the kidnapping of a well-known businessman, and who better than a local heroine is suitable for this role.

But the darkness that lives in the captain's head has not yet completely weakened. And in this strange, abandoned place, surrounded by miles of forest on the one hand, and the endless ocean on the other, it breaks out with renewed vigor. The predator is on her heels, and Christian will once again have to maneuver on the brink of life and death, trying to overcome her demons.

Support the project: https://www.indiegogo.com/projects/forest-of-death-masks-demo-available


Sailist - KOY
Changes
  • Adjusted the camera to zoom in when entering a port if it was zoomed out.
  • Changed the behavior of defense and attack ships to patrol further from the port during village war events.
  • Adjusted the frequency of war events in the starting village and surrounding areas to occur less often at the beginning of the game.
  • Improved AI ship behavior.
  • Added duration display for village events.
  • Added an renewal time display on questboards
  • Change button wording to Abort if quest not completed.

Fixes
  • Fixed an issue where the character would drop the wheel when resetting to the origin after traveling long distances.
  • Fixed an issue where the camera position would change during origin reset.
Jul 28, 2024
Solaro Playtest - 3body Games
Fixed bugs in a couple tutorials near start of game
K!ll All Litterbugs - Headbox
Quick fix: “Joop” vehicle was using an experimental winch system that did not calculate physics correctly in some cases. Reverted to winch system used in other vehicles.

“Dump Truck” (Featured on Dirt Every Day) has been added as a player vehicle. Access it in the garage in Gamblertown

Have feedback or ideas? Join the Discord server.
Jul 28, 2024
DefenseCraft - DiamondIngots
Hi everyone. Got a new patch for you. This won't be the last patch, but it fixes quite a few issues.

-The intro cutscene will no longer play multiple times.
-Smelting iron in the lava furnace now gives 8 iron ingots instead of 5.
-Buffed several of Moltyrs attacks.
-Decreased life regeneration at higher difficulties.
-Increased blackrock harvesting yield.
-Increased the base HP of the blob boss.
-Decreased base hp of the phantom crystal spider hatchlings.
-Decreased the damage dealt by phantom crystal spider hatchlings.

-Fixed a UI issue where the key stencils would overlap text on the superboss key pages.
-Fixed a bug where the 'Speedrunner' achievement was not awarding properly.
-Fixed a bug where the 'Prithee Be Careful' achievement was not awarding properly.
-Fixed a bug where the ice chunk healthbar could go into the negatives.
-Fixed a bug where the ice cubes would not fully disappear upon defeating a boss.
-Fixed an issue where hwachas would cause sound issues.
-Fixed a bug where the esks were facing the wrong direction.
-Fixed several more spelling errors in Krieg's logs.
-Fixed a bug where losing the game at the same time as defeating a boss will cause the game over screen to not work properly.
-Fixed a bug where the esks were facing the wrong direction.
-Fixed several more spelling errors in Krieg's logs.
-Fixed an issue where some canvases would not scale with screen resolution.
-Fixed a bug where phantoms spawned by blackrock were not being affected by the enemy health multiplier.
Cyber Knights: Flashpoint - Trese Brothers

Knights and mercs - we're back with another update and some key improvements and a big bundle of F10 fixes. Our next update will introduce a new map and a new exciting proc-gen objective type, but first we need to get this patch on the street to address some of your requests and bug reports. We've remixed SFX, improved barracks tagging, added more lore entries, tweaked how range display works in hovers, improved the visual of where your hacker is in the matrix and done some stunning (lol) re-org of the options screen into tabs. Let's dig in!

If you're enjoying how our team is running Early Access, please take a moment to leave a review. A review now is a big help for us to keep going and remember, you can always edit it later! 

Remixed Sec Escalation SFX
We've heard from a number of players that some of the SFX are remixed too loud. We made some changes in an update earlier this week but are back with special focus now on the Sec Escalation SFX that can play at the end of the turn and is way out-of-band too loud. Hopefully this update really pulls it to a better level. Let us know about any SFX issues you have, we're continuing to work to improve!

We've also greatly reduced the intense SFX that was played when you opened the color picking window in appearance. Wow, that was a bit much!


Better Barracks Tagging
With Update #117, we've added a new "Training" tag at the top level of the barracks, letting you know if you have mercs ready to train. We've also fixed a longstanding mistake in counting, where someone recovering from cybernetic surgery would count as -2 Ready Mercs. This has likely been the cause of most of the F10s about bad counting, so we're excited to see this behind us.


Agent EX Signal Graft
We fixed the mistake with Agent EX's Signal Graft Talent which protects you from triggering certain types of security devices. These devices were still giving movement alerts even with the Talent active. Now we've resolved that and if the device won't trigger than you won't get an alert in your movement path.


Journal for D-Cartel
We're continuing to round out the journal lore entries for factions and added the D-Street Cartel, aka the D-Cartel, with this latest update. In addition, the Faction page on the Cyber Knights wiki has been updated with all the latest details from the in-game journal as well.

Matrix Current Node
We fixed two bugs with the recently added Matrix hacking current node selection. First, it always follows you now. It was not accurately following the hacker and second it also follows the hacker being forcefully teleported in the host to another node by either an IC or the Q-Sec Escalation.


Range Clarity
When hovering over a target within 10m we now add an extra decimal value for extra clarity. We were having players see "2m" in the hover and think that they should be in range with their 2m melee weapon but the range is really 2.5m and you're not in range. You can also always check the bottom left corner for helpful values about number of targets in range of your current position or movement destination with either weapon.


Better Options Screen
As the game has gained more and more options, things have become increasingly hard to find. More players have asked when we will add the feature to rebind keys for example :D

So, to help make the big types of options and features clearer, we've split options out into tab groups. I know... breaking huge ground here, what a novel thought, we're the first, it's amazing! ... when the rest of the industry catches up, you can thank us :P

Favor Limit Breaks
We've fixed a few more bugs with Contact Limit Breaks and Favors. We fixed issues where the Power Level Limit Break could lock the screen up, where spending a Favor would sometimes not add a new option and still eat the Favor.

v1.8.33 - 7/28/2024
- Remixed SFX for Sec Level raise and Escalation played often at end of turn
- Added new lore Journal Entries for D-Cartel
- Improved tag set and counting rules for Barracks tags, added "Training" tag
- Fixed issue with double-counting mercs in cybernetic surgery that caused tag counts to be wrong
- Movement alerts for security devices no longer incorrectly appear for Agent EX's Signal Graft Talent
- When showing range in hovers less than 10m, a decimal is added for clarity (2.5m)
- Improved organization of (too long) options menu to be in tabbed groups - Graphics, Sound, Controls, Gameplay
- Fixed issue when selling something worthy of a Favor to a contact with 0 Favors, was incorrectly listed as "1 Favor worth $80K"
- Fixed issue with Contact Limit Break and the Power Level offer
- Fixed overly big SFX when opening appearance color changing window
- Fixed issues where animator selector on current node in Matrix wasn't following hacker or didn't teleport
- Fixed issue where hitting ESC or (B) on Contact Limit Break would leave game locked up
- Improved controller support for start button, preventing it from opening menu in the middle of screens it shouldn't
- Fixed issues with program image appearing for Intrinsic Weapon Mod blueprints
Jul 28, 2024
Zombie virus Ukraine 2022 - ANGEL
Added to the game the appearance of the main character with a prepared foundation for further customization, also updated characters in the community to be more detalizable.
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