Added to the game the appearance of the main character with a prepared foundation for further customization, also updated characters in the community to be more detalizable.
I've added an I-201 class submarine to the Hawaii dive -just a small teaser here: https://steamcommunity.com/sharedfiles/filedetails/?id=3298609824 Note - I decided to not reset Hawaii's map, which might make it harder to find if you have already mapped the sub's location. If you have trouble finding it, just drop me a line.
Support for Logitech Extreme 3D Pro
A kind player left a positive review even though I know for a fact they bought the game specifically thinking on playing with this joystick, and it didn't work. I owed to them to at least try supporting the joystick asap, and I'm very happy that it's now working.
Bug Fixes
Fixed/Dives: Several creatures were being placed twice on the seafloor, which sometimes caused issues that would prevent them from behaving as expected.
Notes
IMPORTANT: Just reiterating from the previous versions - It looks like there's been cases when, after updating the game to 0.7.40 and beyond, it starts with a low or incorrect screen resolution -or rather, it detects more options than before, and applies the "index" of the one it had previously selected, which is now wrong. That's my best bet at the moment and I don't know if it's worth forcing a "re-choosing". I'd appreciate it if you'd let me know if it's happened to you, and your thoughts on it.
What's Next?
A serious family emergency in late May has demanded most of my time since, which is forcing me to have to move things around in the schedule. I expect to have this version in Beta for a few short days -a week at most-, then roll it to the default branch (everyone) as a major update, which it really is. Then I'll prioritize the Titanic. The first iteration of the model is finished, and I'll be working on the dive next.
That's all for now -have fun exploring!
PS. I always appreciate reviews, good or bad, but the latest few reviews have meant the world to me, moreso if they came from people playing the regular, non-beta version, which is now quite far behind. Thank you. Thank you so much.
Added a penalty for flying too far away from the playable area. The ship will take 5 damage straight to health every 3 seconds in the danger zone. There is a clear indication when you are approaching danger and an arrow pointing you to the closest way back into safety.
Scrap
Added models for all scrap objects instead of being capsules
Removed despawn timers (they now despawn on warp start)
Added lens flares to space scrap to be able to see them easier (will be more useful once enemy ships are functional)
QoL
Tuned back the ship flight direction particles, it was previously generating way too many particles
Made the exit vector waypoint look towards the ship using a different method; should look better and be easier to spot
Planned
Enemy ships are currently highest priority
Movement stick deadzone settings to be added to the settings menu
In Path of Exile: Settlers of Kalguur, help Kalguuran pioneers to build the town of Kingsmarch and establish trade between Wraeclast and their homeland.
Our July expansion introduces the Settlers of Kalguur challenge league, a new trade market system for currency, balance improvements including two Ascendancy Class changes, Endgame improvements, some further additions to the Campaign and some Quality of Life features.
The Settlers of Kalguur Challenge League
In the Settlers of Kalguur Challenge League you will encounter some familiar faces from the Expedition league. Dannig, Rog, Tujen and Gwennen are seeking out resources in Wraeclast that can be used to begin town construction and establish a shipping trade route to Kalguur. They have recruited many characters from Wraeclast, including some you may recognise - but are also seeking the help of a powerful Exile, like yourself.
Harness the Resources of Wraeclast
On your adventures you might find minerals such as Crimson Iron, which are veins of Iron that have been overrun with corruption, spawning dangerous foes when you approach. Or perhaps Orichalcum, which you will have to liberate from the demons worshipping it. Petrified Amber attracts mindless Blighted Enemies, while Bismuth has a strong affinity to the elements and causes the area to become unstable. If you’re lucky you might find Verisium, a material as valuable as it is dangerous, and guarded by very powerful foes.
Each of these resources become available once you defeat the enemies guarding it. You’ll then be able to tag the deposit for mining. Now, who’s going to be doing the hard labour?
Manage Kingsmarch
Theopolis wasn't built in a day, and neither will Kingsmarch, but many hands make light work. Head to the town and hire skilled workers who will aid you in mining, smelting, disenchanting, farming and other jobs needed in Kingsmarch. You'll notice each person has their specialties, and a wage cost. It’ll be up to you to hire and fire as you please. Over the course of the league you'll be searching for your perfect employees for each job. Once you have them, you’ll have to keep them paid, safe, and alive.
Establish Trade Routes
Eventually you can build a Harbour and establish a shipping route between a number of different Kalguuran and Karui ports for trade. Pile your acquired resources onto these ships and send them to a port of your choosing, where your traders will haggle for the best deals! Each Port will return specific rewards based on what you send them. When your shipment has returned you’ll get notified, and you can return to the town to collect your rewards at your leisure.
Delegate Map Running
Aside from shipping, the Kalguurans are big on their technology. They have hired Isla, an engineer from the Heist League. Once at Endgame, Isla can help you build a series of Kalguuran-modified Map Devices which you can put a queue of Maps into. If you’ve hired a few skilled combatants, they will put themselves to work running those maps for you one after another.
Benefit from Kalguuran Crafting Techniques
Operated by Dannig himself, a Runesmithing Table is using powerful Kalguuran blacksmithing arts to engrave runic magic onto your weapons. There are many rune-types and combinations to choose from, and you can unlock new crafts that can be applied to your weapons as enchantments.
The Kalguuran tech benefits don’t end there. We’re also bringing back a community-favourite recombination system. Isla is trying to master this, she just needs you to help her with getting resources. While recombination is not entirely the same as it used to be in the Sentinel league, it still allows you to combine two items together, hoping to get the best modifiers of each onto a single item.
Discover a Currency Trade Market
In this expansion we're introducing a Currency Trade Market. The Kalguurans have recruited Faustus, another NPC from the Heist league who is proficient at Black Market trade and shady deals. He allows you to asynchronously buy and sell currency and most other stackable items with other players. All you need to do is select what currency you want, say what you have, and your ideal ratio. Faustus will make the trade happen for you, so long as there is someone selling on the other end for the same rate or less.
Defend What You've Built
As your town grows, it will attract more attention, good and bad. Settlers of Kalguur features three endgame bosses that will close in on your operations, wanting a piece of the pie. They might capture and ransom your workers, even your entire ships. You’ll have to make some tough decisions - will you take them on, or pay them off?
Pledge Your Allegiance to Glory
The Gladiator Ascendancy Class has received its long-awaited rework. Like before there are passive skills that allow you to invest in Bleeding, and Block. We’ve also designed new Skills replacing some of the old ones, and added a new branch which allows you to invest into Retaliation Skills, which are a new type of skill that allows you to unleash devastating damage upon meeting certain conditions in combat.
New Ascendancy: Warden
We're introducing the Warden, a new Ascendancy class that replaces the Raider Ascendancy. This class is largely inspired by its predecessor from the Affliction league, with a few changes. The Warden focuses on Elemental Attacks, grants Barkskin which can be used to mitigate Physical Damage from Hits, and specialises in Tinctures which have been reworked and introduced into the game as a core item type you can find throughout Wraeclast.
Massive Balance Overhaul
In Path of Exile: Settlers of Kalguur, we've done a lot of balance work including drastic alterations to Melee Skills, Block, Rage, Warcries, Banners, Bleed, Impale, added new Base Types to Endgame, buffed Modifiers on Endgame Items, buffed Critical Strike Chances on Weapons and much much more. Check out the full changes in the Path of Exile: Settlers of Kalguur Patch Notes.
Endgame Content Improvements
There are a myriad of changes coming to Endgame in Settlers of Kalguur. We're changing many Scarabs, adding a 6th Map Device Slot, introducing exciting new encounters in Tier 16 and Tier 17 Maps, updating Blight and Ritual in Endgame and more. We've also added a set of new Chisel types and massively increased the drop rate of Valdo's Puzzle Boxes.
Start of Season 1, with a separate save system so that everyone starts over at the same level.
Account upgrade system, with currently 7 types of upgrades, which are infinite, you must have high-level currency to make these upgrades.
Improvement
It is possible to change classes.
On equipment, set bonuses are only offered if you have the right classes, allowing you to have fewer useless sets for your character. There are only 2 sets out of 24 for now: Shadow Shift (class: Ranger) and Ice Pet Set (class: Archer).
Balancing
Old powers on equipment were more likely to be assigned than those released in 0.3, this is no longer the case.
bug fix
Fixed a description on an equipment power that gives +X% power bonus.
- added 6th Room to Dungeons - fixed display of Melee and Range Attributes in Dungeon View - Ice Bolt will now activate enemies if it hits them - added Effect to Berserk and Rage Buffs