Hi hi, another update; this time more than a hotfix I'm experimenting with a small checkpoint system that kicks in after your 2nd death, but it only applies to normal mode Hopefully this helps alleviate some frustrations
Just a heads up: this update is mostly about bug fixes and performance improvements, with little new content. However, Cat Goes Fishing DOES run at 60 FPS now, so we're calling this a Major Update. I tried to make the changelog as complete as possible, but I'm sure I missed something. We've made these improvements in preparation for future updates, so stay tuned
Performance Enhancements:
Target framerate increased to 60 FPS (from 30 FPS).
The game is now compiled! (We'll release a more mod friendly branch soon.)
Reworked fish thinning system, GREATLY increasing performance for most users.
Optimized texture sheets to reduce typical VRAM consumption.
Stopped drawing a bunch of stuff behind sonar and then immediately filling over it; greatly increasing performance for users with integrated graphics.
Optimized fish drawing, improving performance when many fish are active but far off screen.
Optimized fish targeting scripts, and many others!
New Stuff and Balance Changes:
Added a new upgrade: Bulbguard. It protects your lightbulb from Bulbeaters!
Fish on rod/boat no longer always load with full health; their value and orientation is saved.
Fish now sink in place when bombed, stunned on the sea floor. (Stunned state is now saved.)
Fish that are floating to the surface now get stuck on rocks. (Floating state is now saved.)
Having the "Attract Worm" rod upgrade on your rod now gives you the effect of Dig hat.
Legacy saves disabled: no save protection for very old saves, and you can no longer gain a legacy.
Phase and Snoutfish no longer go to the chasm to sleep at night.
Increased the value of: Glacier, Tik Tik, Lemonback
Decreased the value of: Snoutfish, Nightfish Sire, Koin, Thistle, Old Cusper, Maw
Plateau fish are no longer revealed in catalog until level 65 (up from 50).
Minor Tweaks:
Discovered hats no longer appear on the map once they are in the hatalog.
Chompy no longer bites Crayfin when Crayfin is held by swimming cat.
Stalker now picks a new early huge target every day of the week.
Worm sprite updated and it no longer makes blood when bitten.
Boom Puff now explodes when bitten, even if not on the hook.
Bombs now detach on line snap (and can later be recovered).
Torby catalog entry now reflects its extinction state.
Bombat can no longer be flicked off the hook.
Fish that are netted are no longer bombable.
Bombat can now escape the caves.
Glow removed from crystalfish.
Cowfish blink.
Bugfixes:
Cavin actually swims in the caves.
Stormy should swim around during storms as intended.
Schools of blinking tetras no longer threaten to crash the game.
There are generally fewer flying coral larges (Tik Tik, etc...)
Ghost will no longer appear if a medium fish is on the line.
Rising lure no longer has any effect if the line is snapped.
Worm can no longer be added to the line when a bomb is attached.
Background music now gets quieter when swimming deep, not just when the lure sinks deep.
Cuddlefish and Skrimp sprites should no longer appear in the other's place in the catalog.
Fish lights stay more closely aligned with their fish, and they shine through other fish less.
Fixed a bug that caused fish to get stuck returning, bouncing up and down in place.
Fixed a bug that caused the rocket to make noise while off after casting backwards.
Fixed a bug that would make Witchy, Dig, and Fennec sometimes spawn inside rocks.
Fixed a bug that caused Puff to count as 133% of a fish towards catalog completion.
Fixed a bug that caused fish to lunge for an empty hook if you detonated a Bombat early.
Fixed a bug that caused a fish to stay full value if it was bit after giving experience.
You can no longer put fish on the lure while swimming if there is a bomb on the lure.
Puff is no longer always inflated; now becomes deflated when held in Cat's paws.
Fish can no longer be placed off the back of Tech Boat and Collier.
Mamo egg now actually detaches on line snap.
There are fewer braindead, misshapen, skeletonized or otherwise malformed fish.
Numerous other bugfixes that there were not well documented.
English ############Content############### [Tileset]Expanded the snow town interior tileset. [Fjordr]New Location: Fjordr Hospital (Still Working in Progress) [Fjordr Hospital]Added a doctor who can heal you and sell you some supplies. 简体中文 ##########Content################# 【图块】扩展了雪域城镇内部场景的图块。 【福尔德】新地点:福尔德医院(仍然在施工中) 【福尔德医院】加入了一个医生,可以提供治疗并向你贩卖一些医疗用品。
1. Fixed the bug that the character's gun would go through the mold after aiming and cutting. 2. Fixed the BUG where the perspective of the character's weapon being discarded was distorted. 3. Fixed the bug that the zombie wave in the back room map would not generate a second wave.
In an hour playstest will be available for all to test with the big update to find bugs and improve the general game , Bug report and discussions on discord !!!
Added boss battles (30 to be exact) Added 10 achievements for the first 10 bosses Hotfix: Chef Chrab spawning for no reason, thanks to Luko for the report
In today's Dev Diary we write about the visual features that shall come with version 0.7. We plan to release the 0.7 Battle Update on Wednesday, 31 July.
Information on attributes and values
We have slightly revised the display of projects. In future, a red arrow (for negative changes) or a green arrow (for positive changes) in different intensity levels will communicate the changes in the completion of a project. A die indicates that there is only a chance of an impact or that the intensity is variable.
In addition, the tooltips of the attributes show which other attributes or values are primarily affected.
Animations and other improvements
A few new animations have been added. We've also improved the movement of the soldiers in battle, so hopefully they'll get stuck less often.
Improvement of the cutscene camera
Last but not least, we have reworked the camera settings in battle so that they show a little more of the action. When certain actions take place in the immediate vicinity of the troops (initially only melee combat and grenades), the camera now also captures these.