Presentable Liberty Remake - Spreadcamp
I'm very happy to announce that it's finally time: The beta test for Presentable Liberty is happening soon and you can now apply to it!

You have until the 19th of August 2024 to apply with keys being sent out at the end of August / beginning of September to the testers.

See all the details and apply here: https://forms.gle/1NptDyiudsuesSQx5


Good luck everyone, let's make this game the most awesome tribute it can be!
Metropolis 1998 - yesboxstudios
Hello everyone!

After 5 months of work I have finally released a major update to the demo! Things are starting to come together into a real game, though this build is still pre-alpha :)

See below for all the updates!

Metropolis 1998 - Release Notes

Major Changes
  • Load on Demand implemented for more efficient GPU processing
  • Commercial, Service, and Municple demand implemented (stage one, basic)
  • Residential demand implemented. NOTE: Right now it's random, but the value effects the rate people will move in. Random is temporary.
  • Unit animations, sitting/sleeping, and color variants
  • Vehicle color variants
  • Basic terrain modification (no height or water yet)
  • Much more efficient saving/loading times and reduced save file size
  • More unit activities (like going out to lunch while at work)
  • Families added (basic implementation). Will move in together.
  • You can place auto grow zones and buildings have construction animations. NOTE: Right now you can only place for low density, and there's only one allowed depth. This will be expanded in future builds.
  • Map / terrain is now procedurally generated
  • Potato graphics mode. All windows become opaque, and only the visible top floors all outdoor items are drawn by the GPU

Minor Changes
  • Units can now path across a road when entering/exiting a driveway
  • Units are assigned clothing + color based on their job (most businesses do not have this feature yet)
  • Roof texture will output on all floors now (instead of flat roof below top floor)
  • GUI Updated. Also added current weather icon
  • Wind is no longer constant
  • Buildings can no longer be edited when connected to road. NOTE: This will soon become a button the player can press to add the building to the market.
  • New assets
  • Unit wont claim a parking spot until it enters the buildings property
  • Blueprints can now be mirrored (press T)
  • Units can now properly path in 3D space (where as before they could only use one staircase)
  • Outdoor objects are no longer deleted when an outdoor floor is placed (excluding driveways)
  • Press B to open delete menu
  • Trees are now deleted when zone tile is placed
  • Added boundary fence / federal property.
  • Highway no longer runs through city owned land.
  • Added grandparents and children unit assets
  • Vehicles have wheel animations when moving

Engine Changes
  • Dynamic allocation for classes due to hitting stack memory limit
  • Faster containers used for most data
  • Major refactor, removed lots of unnecessary containers to reduce overhead/complexity
  • Removed smaller tile atlases. For now the engine will just use GPU zooming
  • General engine performance enhancements
  • Reduced RAM usage


Bug Fixes
  • Forced computer to use GPU when available. Before it was defaulting to CPU integrated graphics for laptops, causing problems.
  • Fixed game freezing on rare occasion. This happened because I allowed units to path through walls. This sometimes caused an infinite loop while pathing.
  • Fixed some roof sprites missing when camera was set to West
  • Jobs, schedules, and units are properly adjusted when a building is deleted or modified
  • Parking spots are properly freed
  • Fixed some units not drawing to the screen when they were on higher floors
  • Fixed units not using non driveway outdoor floors (as a path preference)
  • Fixed trees not centering properly when camera is rotated
  • Fixed windows not outputting when they were not touching adjacent building
  • Entrances (outdoor doors) are now properly lit
  • Prevented units purchasing homes that were not connected to road network
  • Fixed extremely slow room output/delete code
  • Fixed objects being able to be placed through a roof
  • Fixed rare pathfinding bug that allowed units to walk through wall when viable path was available
  • Fixed window lighting when window is placed when camera is rotated (i.e. not North)
  • Fixed object unable to be placed on road median when zone exists on that tile
  • Fixed zone boarders not adjusting position when camera is rotated
  • Fixed blueprints not saving properly when zone was weirdly shaped
  • Fixed nudge object bug that prevented object from being moved into a valid position
  • Fixed bug where a unit would be assigned two cars and drive both at the same time
  • Added grass to blueprint preview
  • Added top down walls to blueprint preview
  • Added outdoor signs to blueprint preview
  • Fixed lighting not being assigned to windowless/lampless rooms (units would appear brightly lit when walking around)
Jul 28, 2024
Runeroots TD - Silvers
Balance:

- Spotlight Tower levels 6 - 9 now give 10 maximum mana (previously 5).
- Cannon Tower levels 1 and 8 now gives 20% Critical Damage (previously 10).

Bug Fixes:

-Fixed gaining XP for the wave you were defeated on, which was being calculated but not displayed in the results screen
-Fixed incorrect description for Upgraded Runespots in the Mastery Mode's Mage Tower
-Candelabra level 8 now correctly gives 1 Range
-Fixed the description of the Cleanse rune on the Static Tower purchase button
-Collection now opens to the correct title of "Perks"
-Fixed Enchanting relic description in the collection incorrectly pulling Efficient Windmills
-Fixed a typo in Cleanse trait rank 4 description
-Fixed the ability to have negative maximum mana for a tower
-Fixed the description of all tower upgrades in the codex (English Only - other languages will be next patch)
-Fixed Arcane Wand's additional information incorrectly showing Block instead of Accurate
-Fixed Ordnance relic not working for tier 2 through 4 tower rewards
-Fixed acquiring "Arsenal" repeatable perk in the carnival not giving a reward

Woohoo! - GlobalKiller
This small update fixes the broken leaderboards.

The leaderboards should now work as intended.
Jul 28, 2024
Friendly Warfare - ρнσεпıх
Content
  • Added functionality to add abilities and converted the shop items Interrupt and all Cultist specific shop items into abilities.
Changes
  • Shop item icons will now be colored gray instead of red when they can't be bought to avoid black icons when the base icon has no red colors in it.
  • Internally replaced enum based ShopItems with string IDs to increase modularity.
Fixes
  • Fixed sometimes not being able to select Video settings in-game because the dice roll UI was blocking raycasts.
Out of Orbit - Out of Orbit Developer
Please send any bugs you find to outoforbitofficialgame@gmail.com

  • Fixed right wing hit box.
  • Added more science experiments.
  • Refreshed the research menu.
  • Pod modicfication 100% open when in creative mode.
  • Fixed taking hostage though walls.
  • Fixed spaceships not loading in after traveling.
  • Fixed loading science experiment.
  • Fixed windowed mode mouse bug.
  • Fixed puppet bug.
  • Fixed editor ships test bug.

* This update will corrupt your inventory.
* Might corrupt save files
* might require reinstallation

Cheers,
Bryan
Jul 28, 2024
The Last Winter Knight - ENDYSIS
1.06 Patch Notes:

  • Minor text updates
  • Exits should now be more visible when hovering over them
  • Reduced the number of clicks needed on the locked door to see what happens when you try to leave your armour
Jul 28, 2024
em.Path Playtest - nocoldiz
- Added spell class system numbered 1-7, daily uses are now shared by all spells of the same class (a bit like D&D spell slots).
- Added parry to the greatsword, equippable with 4 activateable by right click
- Fix on 3d models when changing the camera
RantCPU's ClickBait - RantCPU
Hey, ClickBaiters!

It's RantCPU, back with some big news! Our first-ever community drop went down early Sunday morning after we collectively reached a mind-blowing 50 million clicks!

The Big Drop
  • 29 lucky clickers scored the coveted No One Is Safe card of C.E. Overlord!
  • Who is C.E. Overlord? Let’s just say he’s a big deal in the world of AI and tech. How fitting that the first card is another kick-ass robot boss, other than myself.


You humans clicked so fast that you blew a fuse in my click counter! But no worries, I fixed it up quickly, and we’re all set for the next big goal.

Next Community Goal: 100 MILLION
  • Next up, 100 million clicks collectively. Let’s see if you can break my counter again!
  • More Rewards: Even more exclusive cards and rewards are waiting for you in the next drop. Don’t get caught sleeping!

- RantCPU
Word Turtle Island - rob.stenzinger
About a month ago I quietly launched Word Turtle Island into early access. To get there was a 2.5 year path of developing and testing privately and at a few public events. Only a month since starting early access started and a fresh update is ready!

New fixes and updates

  • New instructions zine PDF download! It's called The Book of Helpfulness, named like the books of power in the game.
  • Battle promise menu is larger, easier to read and choose what level of challenge you'd like.
  • Bookcases in library refined how and when they will drop a book spend zone, are less greedy about wanting more books too soon.
  • Nature dungeon battles camera zoom refinement, more zoomed in whether in portrait or landscape based on your type of device.
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