Welcome to a new episode of Soulmask Player Stories! Since the release date of Soulmask, we have met many Chieftains with enthusiasm and charm, their support and love for Soulmask have added a vibrant touch to our community. Their enthusiasm has inspired us to share their stories of encountering Soulmask with everyone.
This time, our protagonist is a volunteer that every player in the Soulmask Discord community knows well: Beastmama. As one of the first community volunteers for Soulmask, her passion for the game and the player community is truly remarkable—as Maggie would say, just like a mama!
So, we are excited to share her story with Soulmask and, of course, her enthusiasm for the game!
So first, Do you mind to introduce yourself a little?
So pretty much I am BeastMama, I embraced my online game name many years ago because of my love for animals even if they are pixel animals.
I am a 37 years old and help my family run their business and i pretty much play online games in my spare time, which is not much to be fair since job, family and studies takes up most of it
Mama's lovely beasties.
I am always in discord though xD - I am very passionate about what i love. (Soulmask is right up top in there ;D ) And i am extremely protective of my friends and people around me in general!
So where did you find out about Soulmask? What were your first impressions of it? As a survival game, you know.
I am part of a big gaming community - Pirate Gaming. In that community we all share games with each other and One of them pointed me to Soulmask.
My very first impressions of the game was like…Why I cannot log out of it? It felt refreshing, Felt Unique and innovative. And the more time I spent online and in the discord community the more I just couldnt get enough.
Seriously, Mama, we are very impressed with your love for the Soulmask lol, what elements led you to love it so much?
The combat, the skill variety, the npc system, and i love that you are not fully attached to 1 character. You can just jump around and be a completely different person everyday.
The mask system is so unique and new. Every single survival I play is, go here, gather this, obtain this other thing, level, craft, wear this new equipment, and become powerful
Soulmask added a whole new layer to it with the Mask system and the tribesmen!
Are there any moments in Soulmask that stick with you?
first and most was the first time i tamed a Leopard. It was Danneh the leopard. he is forever one of the best stickers in discord.
When i saw that beautiful face...i think i was laughing for 10 minutes none stop! the devs really done it with those leopard faces.
The second, was finding the first Ancient Dungeon. I swear I did not expect to find that type of Content in a tribal survival map, the feeling of wonder and surprise
Also xD when we saw the volcano was actually a part of the map you could explore, we first spent a few hours just jumping down thru the crater hahaha like idiots
Let's go back to the community: you are now our NUMBER ONE volunteer: so many players in the community have been helped by you!
At first, I felt needed by other players. I am a very experience gamer (perks of getting old) xD So i tend to learn things and advance quickly. I enjoy helping others and I noticed that the learning curve of this game could use some help until the tutorials got fully developed, Which they did.
And now I feel attached to the community. I feel responsible for it (even if I do not have to) Many of the players that we have in the discord deserve to be cared for and loved. and If I can do anything in my power to help, You bet I will be there to help them
I honestly couldn't have done it with all other volunteers and many other very helpful members of our community
Mama, In your community volunteer work, What do you find most interesting in the Soulmask community?
I love how we have created an environment together that players feel safe and trust to spend time in it. Some players even went as far as creating gifs and pictures of ingame content. After having to answer that question 9000000 million times before release date....
THATS TOUGH lol. Last question: What do you wanna say to the newbie in the Soulmask?
To pve players, The Game is HUGE, the options are vast and You do not have to know everything by day one. Enjoy the ride and If you get lost and Do not know where to go or how to do something, Tag me, beastmama is here for you, or any of our incredible volunteers, We will happily help you.
To the pvp Players, The game is not perfect, But Devs are working on it day and night Tirelessly. Make sure You do drop your Suggestions in our discord, They are eager to listen to the player base.
And for the love of everything sacred ... Check the PINS!!
In the future, we will introduce more special Soulmask Chieftains like Mama, including ANYONE! But we believe that regardless of the titles they have, they all possess a commonality: the boundless love for Soulmask, just like all of you!
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it.
The time to Samosbor has been reduced, and the damage that is dealt during its preparation has been increased.
Removed the “Facing Death” achievement.
Fixed player resurrection (getting stuck in a wall).
Fixed crash when killing an NPC.
Added a “Back” button to the password menu.
We have added a “Quick Play” button to the development section. We will be customizing matchmaking and related systems soon.
The elevator tech panel is now more of an inconvenience.
- Added star display to targets header and star requirement display to targets in deployer - Added a source display to an equipped item's tooltip if you have not unlocked the item yet - New logic for finding battles: you will not be able to face the same user if you had faced them within 4 hours as the initiator on the same PvP mode (FFA excepted). (Previous logic was that you wouldn't ever face the same team, forcing you to update your team to get the same cycle of opponents again, which was unintuitive)
- Japanese localization update by かねのもうじゃ. - French localization update by FvJ and Placebo. - Ukrainian localization update by vovanvoks. - Czech localization update by Spid3rCZ. - Russian localization update by Hard. - Italian localization update by BeeTLe BeTHLeHeM. - German localization update by Ruby. - Korean localization update.
Type VII:
- Stern gyro angle receiver is now implemented for manual use on Type VII U-boats. Warning: There may be minor issues present with it in old game states until changing the boat at least once to a different type.
Graphics:
- Updates to Type VII textures. - Fix: DLSS, FSR, TAA and motion blur effects weren't working correctly on the sky. This had various side effects, for example, it could blur the stars on the sky. - Fix: Dido-class cruisers didn't had a correctly rendered ambient on them and looked somewhat off. - Fix: Labels on the map could intensively flicker during cutscenes, if FSR or DLSS were used. - Fix: Smoke could sometimes appear for a short time in the middle of the sea with no ships nearby. - Fix (regression): Wrong texture was appearing on the table in battery room no. 2 after it was folded out.
UI:
- Fix: Targeting symbols on a contact list weren't disappearing outside scroll range. - Fix: Gyro angle displayed in the tooltips on a gyro angle receiver, was sometimes outside of the range used on the physical dials (0 to 360 degrees). - Fix: When there were any orders listed in the bottom left part of the screen, they were clipping with buttons used to switch the map modes.
Uboatopedia:
- Fix: When Uboatopedia was opened, there was a pause sound effect played in the background.
Ports:
- Fix: Some areas were a bit too shallow near Brest and it was hard to leave the port during a low tide.
Crew:
- Fix: Improved alignment of several crew animations related to torpedo loading in the stern torpedo room and animations used near engines on Type VIIs.
Technical:
- Optimizations to memory usage and overall performance.
General:
- Fix: U-boat was moving considerably slower than it should with its current speed, on the two highest time compression levels. - Fix: Shot down aircraft floating on the sea could explode after being rammed by an U-boat.
It's been a while since our last update, and we know some of you might not have been keeping up with all the developments. We're thrilled to bring you the first of our "new content in short but impactful bursts" to keep everyone in the loop and excited about what's coming next.
Important News and Announcements Introducing Fark!
We're incredibly excited to announce Fark, the first of the five "Kickstarter Backer" characters! Fark, hailing from the fantastic world of Spark The Electric Jester, is our first character not to be the main protagonist of their original game. Mark your calendars for August 9th, 2024.
A special thank you goes out to SegaGega32XUSA for fully funding Fark. Your belief in our game and team has given us the opportunity to represent this phenomenal franchise, and we couldn't be more grateful.
Cross Impact Goes Free We have some extremely important news to share: starting with the release of Fark (08/09/24), Cross Impact will no longer be a paid game. This decision wasn't easy, but after much reflection, I've come to realize that making this game accessible to as many players as possible is the most important thing. We want everyone to experience the joy and excitement of Cross Impact without any barriers. As of right now, we have no plans of monetizing the game at all.
For our loyal players who already purchased the game, we haven't forgotten you! Our game recognizes early supporters and will reward you with exclusive cosmetics and future goodies.
To check if you're eligible, launch the game starting from V0.3.2 onward and look at your username in the top right corner of the main menu. If it's Gold, you're all set to receive your rewards. If you owned the game before it became free and your username isn't Gold, please contact us at crossimpactgame@gmail.com.
Your support means the world to us, and this is our way of saying thank you!
What's Next? Our next content burst is also coming in August 2024, so expect lots of news toward the end of the month. We're keeping things under wraps for now, but we promise it will be worth the wait.
Jumbo Josh Update Jumbo Josh will be releasing in Q1 2025. As we've previously mentioned, when we first revealed him, it was a "now in progress" announcement, meaning we were just beginning the development stages. We're pleased to report that Jumbo Josh is currently 80% complete, but we want to give him all the polish he needs before his release to ensure he meets the high standards you've come to expect from us.
Looking Ahead The first half of 2024 has been a whirlwind, and we're incredibly proud of what we've accomplished together as a community. Your feedback, support, and enthusiasm have been the driving force behind our progress, and we can't wait to show you what the rest of the year has in store.
Stay tuned for more updates, and thank you for being a part of the Cross Impact journey. We're just getting started, and the best is yet to come.