Jul 28, 2024
MIGLORN - WuzzyWizard
MIGLORN PATCH #5

NEW
*new clock to display time
*new resource hard wood
*new resource crystal
*new tower dragon tower
*new crystal wall
*new hard wood gate
*new house upgrade
*new ground textures

CHANGES
*longer nights (days are the same)
*Buffs to Melee and Ranged units
*changes to skeleton stats
*improved ai for units
*improved follower management ui

FIXES
*ui bugs
*fixed wall bugs
*fixed inventory bugs



Thank you to everyone who has been playing the demo

Discord: https://discord.gg/FcWBcSQNAR
Jul 28, 2024
Exophobia - Zarc Attack
Patch #2 - V1.0.5

  • Pressing a gamepad button/keyboard button changes control type - This was confusing some players that had connected gamepads and wanted to play with keyboard.
  • File Icon now appears on pause menu - This should help some players remember what the last major point in the game and help them progress.
  • Infinite mode crashes may not happen again? - Haven't tested properly but let me know if it crashes for you and what level that happens.
  • Kill all Zarkonians achievements is now tracked in the pause menu - Some players were confused on their progress with this achievement. It should be more clear now! Happy Zarkonian killing lol
  • Fixed water drain crash that happened if you died after using the valves but not saving before dieing.
  • Poisoned mode does not stay on if you pause the game
  • Core boss now opens eye after killing all drones - some players didn't know they could slide into the eyes. This is still possible and the fastest strategy but now players won't get stuck.
  • Explosions now destroy secret walls - makes secret hunting easier (thanks to Burr livestream)
  • Vending machine with filter now resets - a player had trouble finding the last filter because of this
Jul 28, 2024
Brothel Tycoon - Danny
Welcome to Brothel Tycoon Devlog!

In today's devlog, I would like to show you what "live mode" looks like, i.e. what a working day of Yvonne and the cafe looks like.

But before that, I want to write an explanation of the items that are visible when selecting employees (assistants and waitresses, for now).

The workers are assigned to classes from "F" as the worst to "A" as the best (there are also Steam achievements provided for moving the worker to a higher class).



Basic information displayed for each employee includes job title and basic hourly rate. Then the picture, name, age, body shape (normal, pinup, busty and voluptous) as well as the points for attractiveness are shown.

Attractiveness is calculated based on body shape, age and an additional parameter entered for each employee. Attractiveness is important because if the guest has more than one waitress available, he will choose the most attractive one.

These basic data are followed by data specific to each workplace.

The assistant has only one variable, which is how much influence he has on other employees. In the example above, Brigitte has an influence of 10% which means that all workers, if Brigitte is on their shift, will get 10% more XP during work.

XP points are important because they are used to evaluate employees and the possibility of promotion to a higher class depends on the amount of XP points.

For the position of a waitress, three data are displayed: the time required to serve a guest, then the maximum service she can provide, and the expected turnover in one hour (the expected turnover is calculated as the average value of all possible services).

And to clarify what maximum possible service means: an "F" class waitress can only prepare simple drinks, while an "A" class waitress can prepare complex cocktails.

The following are data from the daily wage (8 hours of work). The math for the calculation is as follows: the hourly wage listed at the top is multiplied by 8 hours to give the base wage. 10% income tax and 5% for health insurance are charged on this base amount.

After these data, the total cost per employee, the expected daily earnings and the difference between costs and expected earnings are shown.

At the end, the ratio of costs and earnings is presented.

This last data, the relationship between earnings and expenses, is not shown for the assistant, because as a rule, she has no earnings (in reality, she is a pure expense).

WORKING DAY - LIVE MODE


After all the preparations are done, the opening of the cafe follows...
Note: for this you'll get a Steam achievement.

Since in the initial phase of the game, Yvonne has a license for eight hours of work (one shift), and the second shift is selected, the live mode starts every day at 14:50 and the cafe scene is shown.


At 3:00 p.m., the waitresses arrive at their workplace, and immediately after that, the guests also arrive.


The user interface is very simple. You have buttons for displaying the status of serving guests (Serving Log), then the status of employees (Staff Log) and buttons for pausing the game (Run / Pause) and buttons for speeding up and slowing down the game (+ and -).


The Serving Log shows all the guests who are currently in the cafe and their status. Guest statuses are as follows: new guest, guest waiting for service, consumption of service, payment for service and departure.

All statuses have a counter that counts down how many minutes each status lasts. For a new guest, the waiting time for the service is initially 10 minutes, but it depends on the percentage of the price change. For example, if you raise the prices by 10% percent, the waiting time decreases by 10%. Simple: for a higher price, the guest expects faster service.

The time of serving the guest (waiting status) depends on the class of the waitress: higher class, faster service. The statuses of consumption, payment and departure are fixed and do not depend on prices or class of employees.


Staff Log shows all employees, their status, whether they are currently at work or not, and data on expenses and earnings for each employee.

After the shift ends, a financial report is displayed at midnight and a new day follows.

If it's a weekday, it starts around 7am with Yvonne in the office, and if it's a weekend (Saturday or Sunday), the game skips the office and goes straight to 14:50 and shows the cafe.

On a weekday, Yvonne has several options at the office...

Note: price corrections and employee work schedules are allowed only on Mondays.


On Mondays, the assistant also works in the morning, and with her help Yvonne can make corrections in the business, hire new waitresses, change prices and work schedule as well as some other possibilities, but I will write more about that in the next Devlog. Stay tuned!
VAGUE Playtest - Wollabebes
Patch 2.3 (Minor)
- Added Background Data Collection for in-game analysis.
- Fixed default graphics settings on load.

Patch 2.4
In this patch:
- Fixed Commentary UI scaling.
- Disabled HDR.
- Forced Single Instance.
- Removed Flashlight snapping and tutorial.
- Set Development Console to hidden by default.
- Added Optional Development Console toggle in Playtest Settings.
- PlayReport Exporter no longer need to restart.
- Set default Quality to Fidelity.
- Changed on Head shot by returning to main menu.
- Fixed default Brightness level for both levels.
- Fixed freezing indicator at the bottom left corner.
- Changed Item Pick Up prompt.
- Moved Cage Key hint in The Abyss.
- Improve the Quality of the Head in The Abyss.
- Removed Flashlight lock to weapon when aiming.
- Aiming now mapped to Key 1 instead of Right Click.
- Removed Warning from The Abyss.
- Added Exit sign to The Abyss.
- Fixed Light placement in The Abyss Hallways.
- Reduced SFX on item nearby.
- Removed Continue button.
Jul 28, 2024
State Your Business - info
This update includes:
- Added the president's name in multiple menus
- Some textual corrections
Mind Over Magic - Sparky-Jason
July 31
  • Display Relic teaching bonuses on relevant hovers.
  • Graduate and Retire rituals now give the same XP bonus for Trials as Apprentice and Hire so that Relics gain that XP before dropping.

July 29
  • Fix some rare construction cases that created isolated pathing areas, causing issues with pathing estimates.
  • Keep Book of Rooms button visible even if filter is minimized.
  • Fix order of rooms by reward and put kitchens together in Book of Rooms.
  • Fix not being able to use Cancel Pulverize on Relic window details.
  • Fixes for Interior Kitchens on Balanced (Shuffled).

July 28
  • Fix for some roof attachments claiming they aren't on constructed surfaces even though they are.
  • Make it so both 1x1 (old) Gargoyles and new Gargoyles can be used for room types.
  • Fix Mage score not actually accounting for Relics. Also fixes a graph overflow for Mage score.
  • Improve layout on Summoning UI to keep the summon button from being off screen.
  • Don't allow leveling of Relics beyond their cap.
  • Added support for filter search in the Book of Rooms.
  • Fix direct order for Teaching if a different Mage is already teaching.
  • For Observatory, change Interior keyword to Pristine in Shuffled Balanced, Shuffled Wonky, and Chaotic modes.

Potential Hardware / Driver Issues
We've seen reports from some players where they are crashing to desktop somewhat regularly. For the ones we've been able to investigate, these crashes occur in dozens of different places within the core Unity engine.

We will continue investigations where we can but here are few things to consider:

Driver Updates
We hate to go to this and sometimes we can work around driver bugs but having up-to-date drivers can make the difference, particularly for newer cards.

Intel Voltage issues
Intel has noted some voltage issues with their 13th/14th gen CPUs. Here is a relevant article with some information: PC Game Report. It appears that will likely be a patch available in mid-August so you might stay on the lookout for that.

That said we've also seen players with AMD chipsets who are experiencing instabilities which range widely.

One thing you can try is adjusting the Worker Thread Count. We've added this option in Settings under Misc where you'll also find some additional information.

Thanks for the reports and feedback!
Jul 28, 2024
Greed Forest Playtest - ihufa
Wood introduced as resource
Levels rebalanced
Many many minor things
The Backrooms Regret - noirwareoficial
-Entity speed fixes
-Sound volume fixed
-New details on chases
Jul 28, 2024
A Storm Unsung - Xessous
Welp, another quick update. Seems there have been a few big things that have been wrong today.


-Fixed Stephan's incorrect icons

-Fixed a bug where the Shroomery building was being fed the incorrect building level

-Optimized the behavior of the building upgrades widget
For One Year - Hushberry Games
During development for the previous release, work had started on TWO new characters to meet: Nora the Inventor, and Anika... the Ghost! Anika didn't make it into that release, of course (though it's possible you've already found her Butterfly Charm necklace), but she'll absolutely be in this upcoming release!

A ton of progress has been made on Anika, already: the four chapters of her story had already been largely written during the previous release cycle, and are now almost complete.



It's a bit early to say what all will be in this release - old ideas are being revisited, and new ideas generated - but the cooking mini-game could use a little attention: there's zero instruction on how to play, and when you form groups of 2x3 or 3x2 ingredients, only a 2x2 block is removed! :| Getting a 2x3 or 3x2 block should obviously yield a super-cool bonus, not do nothing!

So, yeah: expect some improvements to cooking, and one idea usually breeds others, so addressing those two known issues might stir up some more new ideas!

Along the lines of mini-games, some early work was done on a lock-picking mini-game, with the idea of making cave exploration a little more interesting, but stopped because, hey: isn't the point of For One Year to meet and hook up with people; not pick locks? Expanding on the the random hookups, which currently can get a bit samey, feels like a better use of time! There are no concrete plans, yet, but it's definitely being looked into! (And even though the caves won't be getting a lock-picking mini-game, they could stand for a little more visual variety...)

And that's all that's known at the moment, but as mentioned: one idea usually breeds another! No one could have guessed there'd be rentable carriages and different cooking pot types in the last release; even Nora's weird inventions weren't dreamed up until halfway into writing her script.

Expect additional posts here as development progress, and thanks for playing! 💞
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