During development for the previous release, work had started on TWO new characters to meet: Nora the Inventor, and Anika... the Ghost! Anika didn't make it into that release, of course (though it's possible you've already found her Butterfly Charm necklace), but she'll absolutely be in this upcoming release!
A ton of progress has been made on Anika, already: the four chapters of her story had already been largely written during the previous release cycle, and are now almost complete.
It's a bit early to say what all will be in this release - old ideas are being revisited, and new ideas generated - but the cooking mini-game could use a little attention: there's zero instruction on how to play, and when you form groups of 2x3 or 3x2 ingredients, only a 2x2 block is removed! :| Getting a 2x3 or 3x2 block should obviously yield a super-cool bonus, not do nothing!
So, yeah: expect some improvements to cooking, and one idea usually breeds others, so addressing those two known issues might stir up some more new ideas!
Along the lines of mini-games, some early work was done on a lock-picking mini-game, with the idea of making cave exploration a little more interesting, but stopped because, hey: isn't the point of For One Year to meet and hook up with people; not pick locks? Expanding on the the random hookups, which currently can get a bit samey, feels like a better use of time! There are no concrete plans, yet, but it's definitely being looked into! (And even though the caves won't be getting a lock-picking mini-game, they could stand for a little more visual variety...)
And that's all that's known at the moment, but as mentioned: one idea usually breeds another! No one could have guessed there'd be rentable carriages and different cooking pot types in the last release; even Nora's weird inventions weren't dreamed up until halfway into writing her script.
Expect additional posts here as development progress, and thanks for playing! 💞
Because people get stuck on the first puzzle (which is really a tutorial area) and they start to get bored, I've made this first puzzle a bit easier by making it more obvious what you want to achieve. In addition, the action starts earlier to make the start more varied and entertaining. I hope these changes make the initial experience more enjoyable since the really interesting part of the game starts after that area.
Please note that all content is from Google Translate
Inheritance Mechanism
First of all, the inheritance logic within the game has been modified. In a situation where a lord does not have male heirs, females are also eligible to inherit fiefs and titles. However, once the lord has male heirs, the inheritance rights of females will be immediately revoked.
Currently, there is no specific female inheritance law in the game. If players want to play as female characters, they can only do so if their father does not have sons.
Furthermore, when a character holds different positions, their inheritance logic varies. Titles of nobility, fiefs, and official positions are all independent of each other. For example: if the deceased was a duke and you were a baron, upon inheriting the title you would become a duke while your liege might just be an earl.
The vassals of the deceased will be taken over by the heir according to inheritance laws.
There are various combinations for both heir and deceased identities: Heir: - Courtier - Courtier Official - Administrative Official - Cabinet Official - Vassal - Independent Lord - System Member
Deceased: - Independent Lord - National Sovereign/ Monarch - Vassal - System Member - Leader - Courtier - Courtier Official - Administrative Official - Cabinet Official - Heir's Father
Possible scenarios include: If an heir is a courtier or official (courtier/cabinet/administrative) and inherits from an independent lord or system member within their own faction or outside it; they will remove their current position and inherit contracts and fiefs from that independent lord/system member.
If an heir is part of another faction but inherits from an independent lord within that same faction; they will remove their current position but retain contracts/fiefs unless special clauses apply such as hereditary titles being revoked or lowering one's own title.
If an heir is part of another faction but inherits from a vassal; they will take over primary fiefdoms/contracts without changing lieges unless special clauses apply such as hereditary titles being revoked or lowering one's own title.
If an heir is part of another faction but inherits from someone who shares their liege; they will take over primary fiefdoms/contracts without changing lieges unless special clauses apply such as hereditary titles being revoked or lowering one's own title.
These are just some examples among many possible scenarios involving different combinations between heirs' and deceased individuals' identities.
A special case involves system leaders like emperors in Holy Roman Empire - after death these leaders' successors are elected through meetings rather than following feudal succession laws.
Regency
This feature hasn't been fully implemented yet but here's what has been completed so far:
As regent with strong influence in cabinet when no one can challenge me,
I can decide on cabinet appointments
I can change contracts for other vassals
I can reclaim lands held by other vassals
When my liege lacks heirs I can designate his next successor within his family or even appoint myself if he doesn't reach adulthood – provided my influence in cabinet remains unchallenged
Other cabinets also offer corresponding interactions:
Requesting assistance with certain matters
Seeking help with forging claims/reducing infamy from foreign minister
Reclaiming taxes paid for more than ten years through finance minister
Training knights through military minister
Clearing my name/judging guilty vassals via grand judge
Interactions with cabinet ministers remain available regardless whether you're part of any cabinet. Speaking of the regency, let's not forget the very real relationship between Capet in Paris and the Duke of Aquitaine at the beginning of 1067 Experience Regent Aquitaine is a great option, if using Capet to break the game is another feature.
More details about regency-related content will be explained through storytelling format in future updates.
I love pixel art games, and I know you do too. So, let’s celebrate together 🎉 I'm super excited to share that DeliSpace joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place!
There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around your favorite games.
- Added Chinese (Simplified) to the language options. - Made the keyboard respond even when a gamepad is recognized. - Changed the hints for Ends I and J.
🌠 Ready to summon in this extraordinary pool and secure your Legendary Hero? Get a blessing to increase the probability of summoning the corresponding Legendary Hero!