Bail Force: Cyberpunk Bounty Hunters - Chaddest Virgin
Demo updated to welcome oiur players and wishlisters in PixElated Festival!

Changes:
-Simplified Tutorial
-Changed demo boss projectile
-Removed Stage counter bug

Thank you and have fun with our demo! Please wishlist Bail Force: Cyberpunk Bounty Hunters!
迪菲大陸戰記 III - enjoy
20240728-2-二周目+任務系統上線
Jul 28, 2024
Fountain - Tiger
Recently, we're developing new content. It took a lot of time, so we didn't make an update last 2 weeks. It's very hard to keep weekly updating frequency that we 2 men do it in spare time. But the good side is having a job makes no pressure in life. So there will be absolutely no problem to stick on this game. No matter what kind of evaluation we get, we are still quite satisfied with what we have done. Someone said, it's not good to self-entertaining for game developers. But I think, if we can not entertain ourselves
, how could we entertain others? We have been doing this for such a long time and always happy. Especially a large part of new game content will be finished soon. That still thrills me.

The new content are under testing, and it will be released next week. The game version will be update to 0.2.0 from 0.1.17.

[New Unit: Scout]
This update will release a brand new unit: Scout.



Scouts are very good at recon. They have explosive attack power, and safer range attack ability.

-Stealth: Can not be seen by enemies directly, and gives scout burst attack power.



-Throwing Knife: Except for melee attack, scout has a 2-grid range attack which can launch after moving. Safer but lesser damage.



-View Range: Up to 4 default view range makes scout being "a good scout".
-Landscape Adaption: Consumes lesser move power on complex landscape, can move onto Giant Rock landscape.



And of course, there will be new abilities and new equipments.




[New Level Theme]
Also there will be new level and landscape.

-Scout Theme Levels: Try to challenge those invisible opponents.



-Brawl: New level form that follows the design language of "Scattering". Our and enemies' units are scattered on the map at beginning, trying to take the Fountain in map center.



-Swamp: New landscape. Units can pass through it quickly. If they stay on it, their move power will decrease a lot on next round, but can gain some extra attack power.



In addition, scout heroes, relics are under developing, and will be released in future.
Jul 28, 2024
Chushpan Simulator 2 - SCoPoLamiN_-_-
Stairs Fix
Jul 28, 2024
A Storm Unsung - Xessous
Greetings,

Once again, it is I, Xermillion Glass. Today we have possibly the queerest among my bloodline, at least those that have been discovered thus-far, Tabitha Lin.

The Lin are a venerable house of Vulpine that swears their banners to house Rendi. Some two hundred years ago, house Rendi was beset by a dozen or so minor houses - all Vulpine, by the way - with house Lin at their vanguard and command. It was a long war, but all Rendi's patriarch at the time, was eventually able to stem the tide through a duel and bring them all to heel. Ky Rendi, as it were, our own Ky's namesake, if you would believe it.

I tell you this tale to help explain Tabitha's situation. The Lin's pride was badly damaged from their revolt, two centuries ago though it was, and as such, do their best to keep face with the other houses. Tabitha's mother, Mindie, was abducted while doing something unwise of someone of her station and taken captive by brigands. I do not wish to presume, but seeming as there is no evidence one way or another and all those involved are dead or missing, I will have to.

All I know, is that Mindie's father, Forendar, did not pay the ransom in a timely fashion, and that Mindie was pregnant when she eventually returned home. One can fill in the blanks without me needing to be explicit.

As such, Tabitha Lin was born a brigand's bastard, her mother taking her own life shortly after her birth, some say at the insistence of Stonegrove's Emberwatcher - Blind Berard, the call him.

Tabitha's youth and upbringing was not befitting to her blood. She was fostered by her uncle Sten, but by all accounts, her uncles and cousins all treated her like a common serving girl, with her grandfather, Forendar, being the only one to treat her like real family.

Forendar Lin passed from the wasting disease, some short while ago. It was the only saving grace the girl had, that her grandfather had lived so long.

Tabitha became a knight, a talented one at that. She is a blackblood, but you would never have known that before she became what she is now.

I had the pleasure of meeting her one year, a few years before Forendar passed. I remember talking with him of everything and nothing, as we did, we were good friends after all, though, I admit that I hadn't made my way to Stonegrove in a long while and it was the last time that I have made the trek. But, we were talking in his expansive chambers, and a rap came upon his door. It must have been a recognizable knock, for Forendar willed her in in a gentle way, excited to have me meet her.

She was a quiet thing, beautiful as most Vulpine of her age were, before all the vigor drains from them and they become wiry phantoms. She said narry three words to me, but I was cordial, I remember. She delivered her message, and was off after a swift kiss on her grandfather's cheek. Forendar informed me that she was ever dutiful and quite the devout girl, often praying for her mother's soul - he even made a joke of offering her hand to me, as he seemed to believe that I was taken with her. I was, truth to be told, but I am an heir to Xerenia and I cannot be married to an orphaned bastard from a minor house. I, of course, declined.

Well, listen to me prattle on about nothing like an old woman does.

In any case, Tabitha seems to have been in the midst of dying when our curse struck. Half of her face is missing and half of her mind as well. She isn't the girl that I met, more akin to a monster, though the kind that death would be a boon for, not a curse.

Main

Tabitha's main form of offence is her mace. She alternates between striking with blunt force and striking with a mana-laden weapon. Whether this back and forth is the result of careful practice or another side effect of her brush with death, I cannot say.

From the shroomer, she can learn to: increase the amount of healing the swing causes, spawn a pulsing sphere of magic at the strike point with each magic-laden swing, or cause magic and blunt harm with each strike, albeit with less force for each.


Secondary

Tabitha is able to manifest spirit mana better than she ever was able to use fire. I believe that she kept it hidden, probably at Forendar's insistence. But, she is able to summon a sphere, which she tosses forward. Once it strikes something, it sticks in the air, like a grain of rice stuck to a wall, and begins to grow over the course of a few seconds, harming all those inside all the while.

From the monkey, she can learn to: heal herself for all those affected, increase the maximum size of the sphere, or cause the sphere to move slowly forward after striking something.


Dodge

The only time that she uses fire anymore, at least in so pure a form, is when she uses it to propel herself forward.

From the shroomery, she can learn to: harm foes that she passes through, leave a burning area underneath her, harming those that touch it, or teleport the same distance, forgoing the rush entirely.

Ultimate

Her last trick is to condense fire and spirit mana into a glass-like bubble, quickly expanding it and knocking foes away along with burning them with her spirit mana.

She can learn to: vastly increase the harm that it causes, increase the distance that is knocks foes back by, or cause the explosion to recondense, pulsing outwards two more times, losing potency with each.

And there you have it. A girl who could have been my wife, but ended up as she is, scarred and, most likely, scared. Forendar's granddaughter did not deserve this fate, though, few of us really do.

Next week we will be talking of, I loath to do this, but that arrogant monkey, Stephan Orasmius. I hate that man more than any I have met in a very long time. An absurd monkey from across the River of Ice in eastern Xerenia. One of his ancestors was bannerman who fought again Saren Glass in the Storm Wars.

Anyhow, needs must be done.


Until next time,
Xermillion Glass
My Life In A Monster Girl Paradise - xoullion
Changelog

2 New H Scene: Centaur Kitchen/Bath

600 Words

With this update, all forest-related girls got their bath and kitchen scenes.

New character designs are progressing well, but they still need time, probably between 1-2 updates.

The next update will be focused on Mershark.
Owner - giacozama
In the town of Faircity players can now play roulette and risk all their money.
Dryft City Kyngs - dweedes
Dryft City Kyngs is discounted in the RPG Direct Steam event!



Dryft City Kyngs is 15% OFF to celebrate the RPG Direct Steam event! It's also had a bunch of updates (see full list below). Take a look at all the cool games featured in the event by travelling to the event page upon clicking or tapping on the RPG Direct logo image below, at your earliest convenience. Warm regards.



Get the self-proclaimed "best game soundtrack of all time"!

The Dryft City Kyngs Soundtrack features over an hour of street beatscapes, corporate motivational, high-energy electronausea, pseudo-tribal cyberfunk, and more. This absolute juggernaut-beasthemoth of a soundtrack spans all possible moods, genres, emotions, and vibrations. One minute you're [NOT SMOKING] a [NOT CIGARETTE] outside the nightclub, another you're skidding through the muddy slopes of a construction site, a goblin freak shredding on a banjo on the sidelines. Any possible situation you find yourself in, either in-game or in-lyfe, can be enhanced with one of the 38 "bops", "choons", or "bangers" contained within this treasure trove of a soundtrack.

Featuring 20 tracks by extra-dimensional entity magicdweedoo, 17 tracks by local Melbourne avant-garde beatseer Stoneset, and an absolute "fire" party anthem by the one and only Tommy Tone, the Dryft City Kyngs Soundtrack is truly and objectively the greatest video game soundtrack ever produced.



(hey pssst. little bird tells me, the soundtrack is also on Bandcamp. yep.)

Updates! Wow! Whoa!

Dryft City Kyngs is updated with the following changes, in no particular order.
  • Fixed camera zoom function being usable during dialogue/cutscenes.
  • Player car stops accelerating once finished a race.
  • Fixed wrong hair colour in job interview if wearing a hat.
  • Randomly generated company names don't exceed more than 22 characters.
  • Assassins and bowling balls scale along with the car when jumping.
  • Shop hour signs appear on the top-side of garages if locked.
  • Master pause option highlighting movement changed.
  • Moais animate when talking.
  • Fixed Boss addressing managers who are in the room but not the actual meeting room during internal meetings.
  • Fixed being able to purchase an item in the B2B portal if mouse is positioned on a purchase button while action is pressed on gamepad but gamepad-controlled cursor is not positioned on a purchase button.
  • Fixed Lozzy's Shop signage not palette swapping.
  • Guide hand appears on the door of the building that the banana peel trail leads to.
  • Fixed car door closing sfx playing when going off the giant ramp during the stunt.
  • Fixed Mo not stopping his talking animation after he tells you to open the moguMail app in the mobuBook tutorial.
  • Sparkler effect happens when purchasing ryde parts, Dryft items, and collecting rubbish from waste bins in the office.
  • Ramp popgame nails move downwards when appearing.
  • Fixed splash appearing when car falls into quicksand.
  • Fixed Tyler and Mila's credits saying the wrong development stage for when they did testing.
  • New achievement added: "Banana tube".
  • GUI now displays how many waste bins have been emptied out of 5 while "empty the bins" office task is active.
  • All rydes cost $600 less.
  • Fixed Zamal's food tent shop owner sprite bug, and wrong shop name during Zamal's dialogue.

The future of Dryft City?

The work hasn't finished yet! We are planning a content update with some very cool features that we couldn't squeeze into launch, but couldn't let go! Some of them have already been added. Our favourite one so far is the new camera zoom function, which lets you see the intricate details of Dryft City up close!

Tower Knight - Sweet Apple Games
Version 0.9.4 introduces two new enemy types that only appear when their cards are in your hand. When their cards are drawn in your hand, the next wave will include them as additional enemies. If you have enough coins they can be avoided by drawing a new hand.

Cherbi

The Cherbi is a light enemy, and increases its moving speed 5x when it is two steps away from the knight.

Ilkhan

The Ilkhan is a medium speed enemy, and has a tremendous amount of hp.

Goblin Auto Club Manager - seaside.baboon
Quality of life changes:
  • Possibility to customize key bindings
  • Possibility to change aggression with mouse wheel
  • Possibility to toggle between numbers and bars using a key
  • Show items that can no longer be updated in junkyard

Bugfixes:
  • Fixed description when exchanging races
...