We've just released the Settlers of Kalguur Mystery Box, a new mystery box without duplicate microtransactions! Each of the microtransactions in this mystery box has visual behaviour that interacts with your gameplay. Check out the contents of the box in the video below!
There are 21 microtransactions that you can find in the Settlers of Kalguur Mystery Box. Each of these microtransactions has a varying number of thematic variations, and you'll never receive a duplicate copy of a variation that you have already opened. For example, if you open one variant of a microtransaction, you may later receive another variant, but you'll never get a duplicate! Check out the full details at http://pathofexile.com/mystery-box
Today we tell you about the second initial character available in the demo: Gmor Burpen, Ian's trusted companion.
Gmor Burpen, a gruff but irreplaceable ally
Gmor is an unusual ogre; he likes to read, cook, and live in the civilized world. He carries out numerous intelligence missions with his traveling companion, Imperial scout Ian Aranill, to whom he is bound by a deep friendship. Expert in the use of the battle-axe his rougher side is revealed during battles and fights, at which he never backs down.
Gmor's history
Gmor knows Ian as a boy and they spend their teenage years together, only to be separated for a time. Following a violent episode he is exiled from his clan and begins a life of travel in the service of the various orc clans that ends in a Destinian monastery. Where the orc devotes himself to reading and meditation. This moment of peace is interrupted when Ian re-enters his life with a proposal to have him join the Imperial Scout Corps. From then on, the two go on numerous missions together.
The Troll Slaughterer
Gmor's weapon of choice is a heavy battle axe. Its name comes from its blade, which is so sharp that it can cut even to the very tough skin of trolls.
Gmor: Skill within dungeons
Inside the dungeon Gmor can use his might to destroy environmental obstacles such as trees or rocks with his Remove Obstacle skill. The result could be a new path or some useful materials.
Gmor: Battle Skill
Gmor is a very good fighter and his weapon is difficult to parry, a general overview of the skills will be given here. Try them out in the demo to find out all their parameters!
Truncate: causes slashing damage and decreases the target's parry.
Smash: causes impact damage and is a nonlethal attack, applies stunned status.
Buffed the priest: his life has been increased from 7 to 13, and his defense has been increased from 1 to 5.
Fixed Bugs:
Fixed a critical bug where the game wouldn't spawn your hired goblins.
Fixed a critical bug where you couldn't drag your hero after starting a new run.
Fixed a bug where occasionally gold and purple shards (secret) were not collected when an enemy is defeated very late in the game.
Fixed a bug where the building blueprint at the building places was not shown on mouse hover.
Small bug fix where the goblin allocation button at the goblin building place remained focused after clicking it with the mouse and would be clicked again when pressing space.
Small bug fix where the in-game settings button remained focused after clicking it with the mouse and would be clicked again when pressing space.
Small bug fix where the game sometimes crashes when you right-click the priest.
Open Bugs (please report them anyway if they happen to you):
The game sometimes crashes when all heroes and units are dead, although the progress of the run is saved afterward.
The game sometimes crashes after a run when you click the unlockables button in the main menu.
Sometimes a hero/unit gets teleported to the village center when the night starts.nit gets teleported to the village center when the night starts.
Just wanted to give a quick update on the progress of Discolored 2. The art, programming, and sound effects for all the levels are now complete! There's still a few months of work left for other things like safe mode, hints, music, and translations among other small things, but I'm excited to hit this development milestone. The finish line is in sight! 🙌🥳
Below are a few screenshots from additional levels that have been made over the past couple of months. And yes, there will be another radio program in the game like in the first Discolored. 😄
Feel free to leave your thoughts in the comments and if you haven't already done so please follow and wishlist Discolored 2!
Today we are celebrating the mark of 10 million downloads!
We missed our other milestones due to other focuses but as a way to make it up for that, we are going to add 3 different bananas for this event! *1 million Jester Banana to the common pool 🪅 *5 million Knight Banana to the common pool ⚔️ *10 million King Banana to the rare pool 👑 Thank you all so much for supporting and helping us reach this amazing number. We are working very hard to push out more content 🫂 and updates for you all, more on that later. This event will be a limited time event and starting now you will be able to get all 3 of these bananas in the drop pool, good luck!
I finished updating the demo. From now on, it is lighter because the interactive menu has been removed but above all you will notice that the playability of the game has been improved.
The interface has undergone a slight overhaul.
Keep in mind that the full game is much more extensive.