Euro Truck Simulator 2 - London
With the upcoming 1.51 update for both Euro Truck Simulator 2 and American Truck Simulator, one of the first and most prominent changes players will encounter is a complete redesign of the title screen.


Whilst keeping in line with our recent user interface rework, we wanted a design which is easy to navigate and understand for all players. First and foremost, one of the main difference you'll notice about the new title screen is the focus on a truck in the centre of the screen.


On the left side, you'll find the menu which allows easy access to the more important features of the game, such as Options, your Profile Manager, or other sub-menus such as the DLC Browser or Mod Manager which are now located under the 'Extras' part of the menu. You will also find the current version of the game displayed in the bottom left corner. If an update is available for the game, text above the version of the game will appear to notify you of that.


On the right side of the menu, you can find a widget featuring your currently selected profile and current trucker level. Hovering over this widget allows you quick glance at your profile statistics. In some cases, additional widgets may appear on the right side, for example, if your current profile is not connected to World of Trucks or if you are using a 'Open Beta' version of the game.

On the bottom right, you'll find our carousel of small banners, which gives players quick and easy access to the latest news from our official blog and features graphics presenting our newest releases.


Functionally, we have also made navigation more comfortable with a gamepad or a steering wheel, requiring less time reaching for a keyboard from the moment you launch ETS2 or ATS. This design also leaves us space to make tweaks and changes where needed, as-well as make additions in the future.

We hope you that enjoy this new look and overhaul of the Title Screen in the upcoming 1.51 update. Be sure to keep an eye our on our social media channels (X, Instagram, Facebook) for more news on other changes and additions found in this update. Until then, keep on truckin'!
American Truck Simulator - London
With the upcoming 1.51 update for both Euro Truck Simulator 2 and American Truck Simulator, one of the first and most prominent changes players will encounter is a complete redesign of the title screen.


Whilst keeping in line with our recent user interface rework, we wanted a design which is easy to navigate and understand for all players. First and foremost, one of the main difference you'll notice about the new title screen is the focus on a truck in the centre of the screen.


On the left side, you'll find the menu which allows easy access to the more important features of the game, such as Options, your Profile Manager, or other sub-menus such as the DLC Browser or Mod Manager which are now located under the 'Extras' part of the menu. You will also find the current version of the game displayed in the bottom left corner. If an update is available for the game, text above the version of the game will appear to notify you of that.


On the right side of the menu, you can find a widget featuring your currently selected profile and current trucker level. Hovering over this widget allows you quick glance at your profile statistics. In some cases, additional widgets may appear on the right side, for example, if your current profile is not connected to World of Trucks or if you are using a 'Open Beta' version of the game.

On the bottom right, you'll find our carousel of small banners, which gives players quick and easy access to the latest news from our official blog and features graphics presenting our newest releases.


Functionally, we have also made navigation more comfortable with a gamepad or a steering wheel, requiring less time reaching for a keyboard from the moment you launch ETS2 or ATS. This design also leaves us space to make tweaks and changes where needed, as-well as make additions in the future.

We hope you that enjoy this new look and overhaul of the Title Screen in the upcoming 1.51 update. Be sure to keep an eye our on our social media channels (X, Instagram, Facebook) for more news on other changes and additions found in this update. Until then, keep on truckin'!
South Words Hero - tykenn
Hello, everyone! Development of South Words Hero has been progressing steadily, so I wanted to share some updates and give previews of what to expect in the coming months.

What even is this game?

South Words Hero is an action-adventure game that changes depending on what you name your character at the beginning of the game. Your name is your ability set, in the literal sense that you rip letters out of your name and whack monsters with them, hide behind them like they're shields, and use them in creative ways to solve puzzles.



This means each playthrough will be a bit different and personalized, since your name can only have a fraction of the letters in the alphabet. Many challenges can be solved in multiple ways, and some details about the world actually change to fit what you can and can't do. The game also features a strange and self-aware story, with details that vary depending on your name, your choices, and other factors. I'm hoping to facilitate an experience where it's fun to try again and again, and compare experiences with friends, in order to find secrets and "spot the differences."

What I'm working on now

The plan is for the game to consist of five chapters, each chapter taking you somewhere new and culminating in a dungeon and boss fight. I've already built many pieces of later chapters, to get a feel for the direction I want to take the story and gameplay. However, the most effort so far has gone toward Chapter 1.

Most of the game systems, like letter abilities, combat, dialogue, and inventory are starting to feel pretty solid at this point. Much of my time now goes toward building additional rooms and areas, filling them with interesting encounters, and allowing alternate solutions to support any possible name (Sometimes even building entire alternate rooms).



Demo coming soon

With all the focus lately on the first chapter, my goal is to get a demo to you all as soon as I can. I expect the demo to be about 30-60 minutes long, but with enough optional content keep going a bit longer if you want. Some things that will be included in the demo:
  • Custom character creation
  • Monsters to fight, and puzzles to solve
  • A peaceful town, a quirky dungeon, and other nearby areas to explore
  • A taste of the main story, and an introduction of most of the major characters
  • Optional secrets and minigames
When the demo gets a bit closer to completion, I may reach out to the community for help with early testing and feedback. If you are interested in testing, please wishlist the game if you haven't already, and I'll share more details about it in a future update.
Jul 27, 2024
Rapper Life Simulation - Legosia
We regret to inform you that Rapper Life Simulation, which we presented to you 3 years ago, will soon be removed from sale and will no longer be offered on Steam.
We have made this decision for the future policy of our company and the continuity of new games.
We would like to thank all our players who have supported us so far.

EY GAMES
Jul 27, 2024
51:22:51 - IshiBloom
We regret to inform you that the v1.0 launch has been delayed until 2025. We apologize for this delay, but please know that we are working diligently to prepare the game for launch. We have made significant updates and changes to the game, and we are excited to share them with you. Stay tuned for additional information coming soon. Thank you for your interest and patience, and as always, thank you for playing.
City Game Studio: Your Game Dev Adventure Begins - Binogure
Hello everyone!

Summer's here, so I'm easing off a bit. I admit I haven't been very productive on the development front lately. Lots of small fixes, some rather old bugs and a few small visual improvements.

Community-wise, as always, I've been present, I've read you, and you've come up with some great ideas for the banker. Thank you for the ideas you've shared, and let me tell you what's going to be added for the banker.
For the easiest difficulties, the banker will offer you some nice choices, but not without consequences.
Following on from your ideas, in the first three difficulties, the banker will suggest that you sell your game engine, if that's possible of course.
Or maybe sell your console, or your competitors' shares. He may also require you to work with a competitor to publish one of their games.
Granted, these aren't always pleasant choices, but a banker is still a banker, and a banker rarely gives you good news.

OK, let's move on to higher difficulties. The banker will force you into more painful choices. He may force you to close one or more studios and lay off all its employees. You're going to give a good impression of a responsible manager who pleases his creditors. The banker may ask you to resell one of your games to bail out the company. He may also demand that you sell your dematerialized store, which you can only get back in exchange for a substantial fee.

In short, implementing the banker's discussion is easy, though it's the choices he'll give you that give me a hard time. There's nothing in the game about disabling certain features, or reselling a game, console or game engine. However, closing studios is already an easier thing to do, as is laying off employees, selling market share or even working for a competitor.

As for the banker's face, it may change and I may draw a more contemporary one.
Next week, I'm going to start reviewing bankruptcy management in depth.
Until then, take care.
Xavier aka Binogure
Venator Universe - Can TATAR
- NVIDIA DLSS Integration: Our game now supports NVIDIA DLSS technology. In the graphics settings menu, you will find a dedicated section for NVIDIA DLSS settings. Using these settings, you can optimize your performance and make the game world appear more vibrant and fluid.



- AMD FSR Support Coming Soon: Great news for AMD graphics card users. We will soon be adding AMD FSR support to the game. This will allow AMD users to enhance their graphics performance and enjoy a better gaming experience.


With this update, we aim to elevate your gaming experience to the highest level. We look forward to your feedback and suggestions!
Community Announcements - wangyaozu3
Fixed a bug where some audio volumes could not be modified
Fixed a bug where the character's movement speed might sometimes become negative.
Enables eyes and poisonous mist to damage self-destructing fish
Improved brightness of later scenes
Hate Me Not - NotJustGames
### Features

* Added new weapon temple.
* Added the choice to destroy a temple instead of gaining the effects it provides.

### Balancing

* Increased boss health.

### Bug Fixes

* Decreased volume of Gong Sound effect.
* Reduced volume of Lightning's secondary effect.
* Popups now slowly appear one after another.
Jul 27, 2024
Shareholders - shareholders_game_dev
Current Progress

The biggest news is that the public beta is now available on Steam. These weekly updates will make much more sense, you can check what was added \ fixed and see if you want to check on the progress by playing the game instead of looking at screenshots \ text. If you want to help shaping the future of the game, please, consider trying out the demo: https://store.steampowered.com/app/2920840/Shareholders/
Beware: the experience at the moment is super flaky \ unpolished.

Added since last weekly update:

  • Save game: Very simple and crude system, but it looks like it works
  • Character Customization: You can now select your name at the start of the game. Hope this would add some immersion.
  • Reworking the company management UI
  • Trading and production orders are be separated
  • In production tab you can add \ remove \ edit orders 1 by 1, but you can also use a special card with + \ - buttons to quickly increase order parameters without having to make 5+ clicks.

What's next

Addressing feedback
  • Commodities selection in the "Commodities" screen should persist when switching between screens.
  • Allow bigger time periods of data in the Consumer screen
  • Pressing "Back" button on your mouse should not screw up the game
  • Explain more visually current surplus \ deficit in the production tab.
  • Look into creating first production building be more intuitive
  • Hopefully there will be more feedbacks to fix
Labor Market Fluctuation
  • Hiring workers should result in the increase of the expected salaries as there are less of the workers
  • Firing workers should result in the decrease of the expected salaries as there are more of the workers
  • When firing workers they should be entitled to N weeks of severance pay. N is determined by the goverment.
  • NPC Rebalance: Currently, npc companies are not well balanced. I rarely see economy being able to fully fulfill consumer demands without intervention. On top of that labor market fluctuation will make it so that different companies will have different COGS(Cost of Goods and Services) meaning that the prices will start to differ company by company. So I think that this is the right time to get really deep into rebalancing NPCs so that their logic will be sufficient for the next few updates.
QoL \ Stability
  • Ability to rename the company
  • Ability to close the company
  • Handle bankruptcy better

...