We're thrilled to read all your feedback after the launch. To celebrate it, let's start a contest: "Space Eggs", find all the pop culture references we've sneaked in the game! Now, it's your turn to show off your keen eyes and sharp minds!
How to enter:
- Play Space Prison: Keep an eye out during your playthrough for any references, easter eggs, or nods to other games, movies, or pop culture in general. - Record your findings: Note down each reference you discover. Make sure to describe where you found it and what it refers to. - Submit your entry: Send your list to info@woodenalien.com with the subject line "Space Eggs Contest" and your username.
Prizes:
We will select 3 winners based on the most references found, and they will get Steam keys for all current Firesquid games! - Reus 2 - USC: Counterforce - Crab God - Great Houses of Calderia - Blade Prince Academy
Deadline:
Submit your entries by August 11, 11:59 PM (CET), 2024. Winners will be announced on our social platforms!
Our #FadenFriday July community blog is now LIVE! It's been almost 5 years since we first launched Control and you continue to blow us away with your talents! Thank you so much for the love.
Want to be in with a chance of getting featured on our website? Upload your photos and tag us using #FadenFriday on X. Alternatively, link us up to your best captures below and we'll include our favourites in our next blog at the end of August.
Check out our favourite submissions from July 2024 below.
This weekend you have more to do than ever! Hurry up and take the long-awaited level 220 to enter the Twilight Underworld, and upgrade your armor to Twilight armor!
On the way to greatness, as always, good magic will help you.
🌸 “Gold Medal” server buff 🌸 x2 rate on cloak enchanting
Saturday: 🍃x2 drop 🍃x3 varnish
Sunday: 🍃x3 experience 🍃x3 varnish
Don’t be distracted by unnecessary things and grab the rates before they run away!
Custom depots made their debut in American Truck Simulator in the Kansas map expansion and also appeared in the Nebraska DLC. Today, we would like to share with you a preview of the custom-made depots that our map designers have created for the Arkansas DLC. Let's take a look!
These depots are not the usual prefabricated ones made by our asset makers, which truckers often encounter in various locations. Each depot is individually designed and assembled by our map designers, making them completely unique. Every time truckers enter a new depot, they will need to explore it anew.
As in our last DLC, the custom-made depots consist of farms and grain elevators. On top of that, we are adding two new types of depots - river ports and timber harvests which are both typical for Arkansas. There will be a total of eleven custom depots in this upcoming map expansion. All of them will have specific loading and unloading spots for each cargo you will deliver there for greater realism.
In the US, river ports primarily function as transshipment hubs where cargo from ships, trucks, and trains converge. As a result, they feature a wide variety of different types of cargo which will help us boost the in-game economy. In Arkansas, truckers will encounter them mostly on the Arkansas River.
Logging is an important industry in Arkansas and we wanted to reflect that. Players will deliver in and out of the timber harvest depots near the cities of Hot Springs, El Dorado, and Harrison. Each of those is modeled to fit into the surrounding area and will be completely different, so truckers driving there will come across various demanding terrains and roads.
The DCS Dynamic Campaign (DCSDC) has been a massive undertaking, but we are making steady progress in both the strategic and tactical elements. Here is an outline of our development tasks.
Work continues to configure ground AI forces command and control. There are three main systems: The border and frontline system, navigation based on terrain and surface-type, and a multi-level formation system. These are combined into one code for the final fine-tuning of ground combat. The decision-making system for ground force objectives is being tested and refined as a function of force size, unit locations, and the general objectives of the coalitions.
To improve ground forces movement calculations, a mechanism was created for the DCSDC engine that optimally analyses routes between points, whilst taking into consideration roads, terrain, and potential travel speeds across different types of surfaces. A navigation mesh editor is also being developed to allow campaign creators to modify old terrains to suit their needs. We believe these components can be applied not only within Dynamic Campaigns, but also for non-dynamic DCS missions and campaigns.
Testing of the integrated air force ‘command and control’ of DCSDC into DCS continues This includes both the creation and functioning of the missions and optimization of different mission task flight profiles. Looking ahead, there will be tests made for all components of the strategic AI troop control and player participation.
Testing of Dynamic Campaigns has resulted in a new tracking system that allows a detailed accounting of actions and behaviours. This is critical to the debugging process of such a complex task. The current DCS track file system has also been expanded with the ability to store RTS layer information. The resulting systems will allow you to review campaign events and provide a DCSDC active save system. This active save system will allow you to resume saved games and rewind time to replay an unsuccessful episode of a campaign.
Screenshot Competition
Capture the action!
All winners will receive a feature to showcase their winning screenshots to the community. To reward your artistic and piloting prowess, we have some prizes lined up:
- 1st Place: $100 in ED Miles - 2nd Place: $50 in ED Miles - 3rd Place: $25 in ED Miles
Eligibility: Participants must use an official copy of DCS and any relevant modules for the screenshot they submit. The competition is open to all. Please register here.
How to participate: To register, simply reply to this forum post with your DCS username and include your screenshot.
Screenshot Requirements: - Resolution: Screenshot must be in high resolution (minimum 1920x1080). File format should be JPEG or PNG. Maximum file size is 9 (nine) Megabytes. - Content: Only in-sim content. No external software or post-processing enhancements. - Originality: Must be your own work and not previously published or submitted in other contests.
Uploading Instructions: - Reply to the DCS Screenshot Competition 2024 forum post and attach your screenshot. - Include your DCS username in the reply.
Deadline: - Your entry must be submitted by the 23rd of August, 2024 at 15:00 GMT.
Judging Criteria: - Visual Appeal: Clarity, composition, and impact. - Creativity: Originality and story. - Relevance: How well it represents DCS.
Terms and Conditions: - DCS may use your screenshots in promotional materials. - Selection will be done by hand in-house. - You require a DCS forum account to participate. - You will be contacted via the forum to claim prizes. - Stay tuned for the winners announcement.
Peacekeeper Lebanon
UH-1H Campaign by Flying Cyking
The UH-1H Peacekeeper Lebanon campaign immerses players in a series of challenging missions set against the backdrop of Lebanon. Developed by Flying Cyking, this campaign features a compelling narrative, detailed mission planning, and diverse objectives that will test your piloting skills and tactical acumen. From troop insertions and extractions to close air support and reconnaissance, each mission is designed to provide a realistic and engaging experience. This campaign is a must-have for all UH-1H enthusiasts, and is planned for the next DCS update!