Fixed issue with outro sounds not being mixed with the SFX settings
New Features:
Camera can now be controlled with WASD
Added skip intro functionality by pressing ESC
Added decrement button for the basic attacks
Added contextual info for interactable to aid player decision making
Loot chest warning when hand is full
Buff Shrine when aura already active
Added camera Edge Panning (Can be disabled from settings)
Added Keyboard and Mouse Input hints Fail
Upgraded dice roller animations and feedback
Added new animation for characters who draw a card
Added the ability for players to discard a card from their hands to gain +1 AP during their turn. (Capped at 3 times) Fail
When using Windowed mode, there are more available resolution (this will help ultra-wide screen users to force the game into more commonly used aspect ratios)
Knocking a character using the āKnockbackā feature now deals damage equal to the max knock distance, if they collide with an obstacle or another character
Gameplay:
Slimmed player decks and basic card distribution to emphasize the classā strengths
Re-balanced the damage output of the Tyrant to be threatening but leave opportunities for counter-play
Adjustments:
Rebinded keyboard shortcuts to 1,2,3...
Main Menu Lobby UI Improvements
Adjusted dialogue/tooltip text size
Bug Fixes:
Typo fixes for card descriptions
Fixed issue with tooltip text wrapping
Fixed issue where player incapacitated animations did not play correctly over the network
Fixed nameplate positions to work correctly with different resolutions and aspect ratios (including ultra-wide screens!)
Fixed issue when starting an online game with 0 or negative value coins.
Start stretching out your PayPal wallet, because itās raining money at the World of Warships Recruiting Station on Steam! Invite players to World of Warships, hop into Divisions with them, and complete special joint combat missions to earn guaranteed money via PayPalāup to USD 30 per Recruit!
Important: To receive PayPal cash rewards, you must link your PayPal account to your Wargaming Account. You can do so here.
Event starts: July 25, 2024, 10:00 UTC Event ends: August 8, 2024, 10:00 UTC
How to Participate:
Click the āParticipateā button found in this article within the game's News section.
[expand type=details expanded=false] [/expand]
Navigate to the Recruiting Station page in-game by clicking your account name, then the āRecruiting Stationā tab from the drop-down menu.
Generate and send invite links to any of your friends who either haven't played World of Warships yet or havenāt played it in the last 90 days.
Ask them to press the participate button as well.
Create Divisions with your new Shipmates and complete the combat missions shown below.
In a single battle, each Division member needs to earn at least 6 āSet on fire,ā āCaused flooding,ā and/or āCitadel hitsā ribbons.
Reward: $3
In a single battle, the Division must inflict spotting damage equal to at least 25% of the total HP of all enemy ships for their team and inflict actual damage equal to at least 25% of the total HP of all enemy ships.
Reward: $3
In a single battle, all Division members must finish in the top 3 in Base XP and survive the battle.
Reward: $3
In a single battle, the Division as a whole must earn at least four āCapturedā or āAssisted in Captureā ribbons.
Reward: $3
In a single battle, the Division as a whole must earn at least 12 ribbons of different types; each Division member must earn at least 4 ribbons of different types.
Reward: $3
Bonus for completing all 5 missions:
Recruiter: $15
Shipmate: American, Japanese, and Pan-Asian Steam-chan Commanders, plus the Five Years on Steam permanent camouflage for King George V
The missions can be completed in any order in Random Battles with Tier VāX ships and superships.
Bonus Reward: Steam-chan Dakimakura!
With an ever-soothing voice that could calm the hottest battle, comfort and Steam-chan go hand-in-hand! Thatās why World of Warshipsā anime mascot-turned-Commander is now the face of our limited-edition, 160 cm-long āDakimakura,ā AKA body pillow!
Weāve got 210 of them, 200 of which will be randomly assigned to lucky event participants who complete all five of the combat missions at least once, be they Recruiters or Shipmates!
The remaining 10 Steam-chan Dakimakuras will be given to the top participating Shipmates who, having completed all 5 missions, fought the most battles during the eventās timeline.
Rules:
You can duplicate the rewards by completing the missions again with different Shipmates, and you can do this with up to a maximum of three Shipmates.
Recruiters must use a World of Warships Account created through Steam with at least 15 battles on record. Combat missions must be completed while playing on the Steam client.
All winners will be subject to anti-abuse checks before prizes are distributed.
The recruitment of self-owned accounts will not be rewarded. This potential relationship between Recruiters and Recruits will be checked before prizes are issued.
The prizes will be delivered to the PayPal wallet linked to your Wargaming Account after the end of the event, no later than August 15th.
Struggling to run games on your device? Log in to World of Warships via GeForce NOW for free and take part in our special 5-day mission marathon to win up to 5 days of full free access to GeForce NOWās entire library of games! For more information, check out the link:
What is GeForce NOW? GeForce NOW is NVIDIAās cloud-based game streaming service, delivering real-time gameplay straight from the cloud to your device, thus allowing you to play graphically demanding games on devices that otherwise would not be able to run them.
After receiving a large amount of feedback from players, the game development team of "The Memory of Mallet" has carefully discussed and made some modifications to the game content. The content includes: certain plot and scene CG in the Ab chapter of the character; Place names of certain real-life scenes (* school names) The original intention of the production team of "The Memory of Mallet" was to promote the school, but the actual purpose of promoting the school after the promotion did not fit the game content, which brought a bad experience to classmates. The production team of 'The Memory of Mallet' has conducted a solemn review of this and deeply apologizes for the confusion caused to all classmates. All the protagonist prototypes in this game are familiar with and have participated to some extent in the production of 'The Memory of Mallet'. Although the game is based on real-life stories, it has undergone sufficient artistic processing. Please do not overly associate the characters and plot in the game with reality. Finally, the production team of 'The Memory of Mallet' apologizes for the inconvenience caused to the players. Sorry, it has affected everyone's normal gaming experience.
Horticular: Build a Garden, Attract Wildlife - francescasoph
Howdy Keepers!
How is it the end of July already?! We're over half way through the year...where did the time go? Well, maybe it's not so surprising that July passed us by, with how huge a month it was for us. Shall we take a look at some of the things we got up to this month?
Release š
Horticular has now officially fully launched! 3.5 years of love went into this game, and to see it out in the world, where it's being enjoyed by so many of you, has been a wonderful experience. Whether you played the demo when it first came out, or didn't discover us until launch day, we're so appreciative of each and every person who has taken time to play, provide feedback, or support us on our social media channels - as a solo dev and a small publishing team, every single piece of support means the world š You can find out more about the full launch version of Horticular, including some of the new features, over in our launch post.
Launch Livestream
Of course, we had to celebrate the run-up to launch with a livestream! Fran, Mike, and John from Slug Disco were joined by Robert, the incredible solo developer of Horticular, for a pre-launch chat and some slightly chaotic gameplay. You can catch up above, or click here to watch the VOD on YouTube if you missed out!
Free Demo Update
With our demo having been out for a while, it only felt natural to give it a bumper update ahead of launch, so that those of you just discovering Horticular could still try it out before committing to buying the game. We added a new creature tool to help you build your habitats, made adjustments to the quests, animals, and decorations, and even gave our beloved Keepers some fancy upgrades. You can read more about the changes here - the demo is still available, so if you haven't had a chance to try Horticular yet, you've got plenty of time to fall in love with it!
Community Creations
Since Horticular is now out in the world, we thought we'd share some of our favourite community gardens and habitats that you've been making with the full game!
This incredible garden comes from Aly on Steam - we're absolutely in love with the use of lighting and the amazing pathways!
Atweeds on our Discord channel shared this phenomenal garden - between the incredible vegetable patches and the stunning randomised flowers, we're sure they have plenty of happy creatures lurking!
Our final garden to share comes from ThePillowFortG on Twitter - we're in awe of how many creature habitats they've managed to create in one space!
We'll be sharing some of our favourite gardens every month in our round-up posts, so be sure to send us your screenshots on Twitter, Facebook, or Discord if you'd like the chance to be included!
That's everything we've got for July, but be sure to check back next month for more monthly round-up goodness!
This is a relatively small patch, but it packs some very neat features!
Improved CRT Shader: New shader that adds a nice CRT effect, complete with chromatic aberration and a mild, authentic flicker.
Difficulty Settings: You can now select between multiple difficulty settings! Difficulty is set at the beginning of the game. Loading older save states may cause issues, sorry for the inconvenience.
Easy Mode: The puzzles too hard for you? Play easy mode had have an easier time getting through the game.
Hard Mode: Not difficult enough? Try hard mode and put your hacking skills to the test.
Story Mode: Just here for the story? Try story mode. Be forewarned, though, some branches of the story are locked behind the hacking mini game and can't be reached in Story Mode.
Achievement Menu: In preparation for our release on other platforms, we added an in game menu where you can look at all the achievements for the game. You can find the Achievement Menu under Extras on the Title Screen.
Next patch, we will be expanding the roster of potential Hangout sessions with our resident bookworm. Stay tuned for that!
Thank you for supporting the development of Code.Breaker()
We're looking for your feedback for the latest version of the game and have decided to use the Steam Playtest feature. If you are willing to try out the game for a certain time and fill up a form you can access in-game to give us your feedback, we'd love to have you join us during this process!
You can use the Playtest widget on the store (image below) to request access and we'll be accepting the requests as availability pops up!
Once you are accepted into the Playtest and launch the game, you will see a button for a form to give your feedback. Please play the game for as much as you can and give us your feedback using the form. You can also join our Discord server for discussions and feedback!