Jul 26, 2024
Light of Atlantis - Duck 'n' Run Games
Greetings from the bottom of the ocean,

we have a little update for you, with which we want to spread the word of a sunken city to the farthest corners of the world.
The Game (and therefore the Demo) is now available in 8 different languages!

  • English
  • German
  • French
  • Italian
  • Spanish
  • Simplified Chinese
  • Japanese
  • Russian

We are super proud of this achivement as a small team and can't wait for all the different people around the world to try our game.

If you spot any mistakes please do not hesitate to contact us here in the steam forum or on our Discord.


Thanks again for your support and see you around in Atlantis!
FISHERY - Undercover Cheese
Hello everyone,

I thought I would give all of you an update on the game's progress since the last progress update.

Substrate painting:



The way that players apply different materials to their substrates has changed. The version currently in the game uses some spherical volumes to apply the second substrate material to the substrate. It was an interesting way to do it at the time but since then we have found that adding lots of these volumes can increase the amount of calculations needed for the overall effect quite a lot. It is also not great at creating slightly more detailed patterns quickly. Overall it is a bit fiddly and potentially slow if players have lots of these substrate volumes.

We have changed it to a simple brush based system where players just use their mouse to draw onto the substrate. It is nice and simple and requires a lot less gpu instructions to process during rendering and it wont ever slow down due to paint complexity.



I remember one player really wanted the ability to paint paths on the substrate and this tool will enable that.

You may have also noticed that there is a new material in these images. We are also working to add quite a few new substrate materials in the next update. Aside from adding as many coloured pebbles as possible we are adding other materials like the one that is shown above which is a riverbed material which is a mixure of mud and stones. We are also adding materials like clay, bone fragments, prehistoric reef fossils and more.

Here is some of the new pebble colours.





They are a little harsh on the eyes but generally when the overall lighting is adjusted to compliment the colours then it does not look so garish. On the other hand brightly coloured pebbles are part of fish keeping especially when children are making all the design choices so it is fun to have them in there if that is the look players might be going for. But to just reiterate we will have a whole range of materials which are not coloured pebbles aswell.


Sound:

I cannot really show any images of the next thing because it is about sound. There has been a serious lack of sound in the game but that will change in the next update. More or less everything that players interact with will have a sound. When a player places an object like a rock into the aquarium there is a satisfying thump sound the plays and gives it a more physical feeling of being placed into the substrate. The sound of fish and other objects splashing into the water has been changed and given more variety. There is also a nice underwater ambience track that plays when the player moves the camera inside an aquarium that makes it seem like the camera is actually underwater. And of course there is much more to come. There will be sounds made by fish as they bite food. Dissolving tablets will make better fizzing sounds, mechanical devices like filters or heaters will give off sounds too. Everything will be based on the camera's distance to them so in a very large and busy aquarium the sound will not be overwhelming.

Languages:

We decided it would be simpler to support all the languages that steam supports which is 29 in total. Which does create a bit more work for us but it is less tedious to support all languages at once instead of going back and editing all the language files as we add more languages over time. That task is still going very well and we are looking forward to pleasing all those people who have emailed us over the years asking for the game to support their language.

Code cleanup:

I am still deleting hundreds of lines of code every few days and replacing them with much less code that does the same thing except in a better way. I just keep finding things to improve. I have been keeping up with the whole controversy around the development of kerbal space program 2 and cities skylines 2. It is quite sobering and reinforces my belief that it is really very necessary to cleanup and fix problems in game code often. Otherwise it can only ever cause more problems later on down the line.


Antialiasing changes:

The way that anti aliasing works in the current version of the game uses a technique called "Temporal Anti Aliasing" which uses previously rendered frames to smooth out jagged lines in the image. This does blur the overall image somewhat and there is sometimes a little bit of a feeling of lag in the image. It is also not very intuitive to adjust for quality and performance. I was never really happy with it so in the next version anti aliasing will be done with good old fashioned multi-sampled anti aliasing or MSAA. I found it produces much nicer results and it is easily adjustable by players to optimize for performance or quality.

UI:
In the next update post there will be more pictures to show because the game will have a new colourful, and happy UI. I am sure that we are not the only people to be fed up of how the UI looks. It is a little too neutral and a little too boring and we have to give it a nice happy playful feeling instead. This will also be the final interation of the UI to made while the game is in early access.

In fact a lot of the changes that are being made now are being made with the view that they will not be changed again during the early access period.


We will keep you all updated with more progress soon. Everything is still going well and taking some time but we are still really happy with how the game is shaping up.

We wish you all a very good weekend

The Fishery Team
Terminator: Dark Fate - Defiance - Death
Hi everyone,

Exciting news for Terminator: Dark Fate - Defiance players! A brand-new update has just been released, bringing AI-controlled forces to all Domination and Assault maps in multiplayer. Update version 1.04.993 allows you to fill empty slots with AI, enabling co-op play on these maps.

Changelog:
v1.04.993 – 26th July 2024

  • Multiplayer Enhancements:
    • Added the ability to assign AI as allies or enemies in Domination and Assault maps (2v2, 2v1). Note that at least two real players are required in the match. This feature allows all these maps to be played in co-op mode.
  • Bug Fixes:
    • Resolved minor issues in the Mount Taylor mission.
    • Fixed a bug where vehicle module damage was not displayed on the preview screen.
    • Corrected a bug where invisible enemy unit icons were visible when selecting a building in multiplayer.
    • Implemented minor UI fixes.
Jump into the game and experience the new features.
See you on the battlefield!
Panic Room 2: Hide and Seek - Evanesca


An unusual find in the mansion. The residents have unearthed an old closet full of furniture and paintings. The Puppeteer quickly took the finds away from the residents, but in compensation, he reduced the price of the decorations by 40%. 🖼

However, the residents received a small magnetic token in exchange, which allowed them to double their gold and copper purchases at the store for two days. ✨
Tetris® Effect: Connected - aileenrobot


Reach the community goal in the RELAX Effect Mode this weekend in these game modes: Chill Marathon, Quick Play, and Playlist (Sea, Wind and World)

3v1 Multiplayer: Play as a team or the boss in Connected Vs.

Starts Saturday, noon UTC
Ends Sunday, noon UTC
OPPAI Succubus Academy Sucky and Busty, Demonic and Lusty! - Frontwing
OPPAI Succubus Academy Sucky and Busty, Demonic and Lusty! is coming to Steam on July 31th! (PDT)

Check the Store Page and add it to your wishlist!
https://store.steampowered.com/app/2854170/OPPAI_Succubus_Academy_Sucky_and_Busty_Demonic_and_Lusty/

Our players outside Japan will get also the mosaic removal free DLC!
https://store.steampowered.com/app/2998620/OPPAI_Succubus_Academy_Sucky_and_Busty_Demonic_and_Lusty_Special_Mosaic_Removal_DLC/
Star Conflict - Super Glix


Pilots, the weekend begins! Time to prepare your fleet for new victories! UMC offers all pilots a 50% discount on the Thar'Ga starter pack!

Weekend special offer:
  • 50% discount on Thar'Ga starter pack!
  • +50% credits in battles
  • x3 first victory bonus

Thar'ga became one of Ellydium's main breakthroughs. Experiments have shown that the growth of crystals can be controlled, resulting in more than a hundred different modifications of the ship, for the individual needs of the pilots. Such a dangerous and powerful technology, coupled with the advanced developments of the Ellydium corporation, makes Thar'ga one of the most terrible weapons of war, that the corporation inherited at the terrible price of the tragedy in the RG7 block of the ‘Ellydium Theta’ station.

Boost your fleet! Let's win together!

Sincerely,
Star Conflict Team
Warhammer The Horus Heresy: Legions - Cunz_rac


"There is nowhere to turn now."
– Phosis T'Kar

As the fratricidal battle between Russ and Magnus rages, their sons engage in fierce duels around them. Phosis T'Kar unleashes his unparalleled telekinetic powers, while Bulveye leads the 13th Great Company of the Space Wolves into the thick of battle.

Take part in the event to play with these reinforcement warlords and help decide which Legion will receive a brand new collectable card!
Let's School - MoeeeZ
Hello headmasters!

The first official Steam Workshop mod contest has just concluded and we're excited to announce the winners!

First of all, we would like to thank all headmasters who've voted on the contest :)
Below are the top 3 mods in each category:



Features
1st Place:Mod name 'True landscape model' by creator 小哥丶K
Mod Link

2nd Place:Mod name 'Aspiration Rework' by creator TekkraftCubes
Mod Link

3rd Place:Mod name 'Academic Tools' by creator XRMT
Mod Link

Furniture & Decorations
1st Place:Mod name 'Mori Furniture Pack' by creator FractalMoon
Mod Link

2nd Place:Mod name 'More Walls & Floors' by creator Myleia
Mod Link

3rd Place:Mod name 'Gravel Paving' by creator BoatGuy
Mod Link

NPCs
1st Place:Mod name 'VSINGER' by creator 落叶
Mod Link

2nd Place:Mod name 'MobChan' by creator ShinH
Mod Link

3rd Place:Mod name 'Hatsune Miku + Outfit!' by creator Lolo
Mod Link

We would like to congrats all the above winners and their contribution & support to the Let's School mod community! The team does have a plan to continue improving the modding tool, with more features to be officially supported soon. We hope you could be on the journey with us and help us grow this amazing community!

(for winners, please be aware of your Steam notifications/Discord DM recently so our team can distribute the prize)

Over 200 mods have been created since the launch of the Let's School official Steam workshop support!

A video has been made by our team to honor this achievement and share how you can have fun in Let's School, with a little twist :)


The content displayed in the video are all mods crafted by the headmasters, and it's only the tip of the iceberg! We cannot wait to find more mods with crazy fun ideas in the Steam workshop, stay tuned!

Let's School is now available on Nintendo Switch, PlayStation and Xbox platforms!


You can finally enjoy Let's School on your couch, or take it anywhere with a handheld Switch device!

Finally to wrap it up, we're so happy to have hit the one-year mark and are looking forward to see how the project goes years down the line. While there are still challenges ahead. we would like to thank all players for your dedicated support and please stay tuned for our more exciting news ahead!

Still hesitant to get this game? Wishlist us now so you can always get an update on future discounts!
https://store.steampowered.com/app/1937500/Lets_School/

Join our official subreddit for more exclusive updates about the game!

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Discord
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Limbus Company - ProjectMoon
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