Let's School - MoeeeZ
Hello headmasters,

I'm Lanka, the director of the Let's School dev team. It's been officially a year since the release of Let's School on PC, and to celebrate this milestone, an anniversary monument with special perks will be gifted to all players in-game. Come and check out in-game right now in today's update!

Patch Notes

Bug Fixes:

- Fixed an issue that will cause students to get stuck
- Fixed an issue when placing furniture towards the wall, the furniture will be in the air
- Fixed an issue with excessively long module names will went over the UI limit
- Optimized construction efficiency
- Fixed an issue with the mod description text went over the limit and caused players unable to proceed
- Fixed a model issue with the wooden pillar
- Fixed an issue with certain carpets cannot be placed beneath the furniture
- Fixed an issue with furniture creation tool still has untranslated text
- Fixed an issue with the same model being used for two Magical Castles DLC constructible items
- Fixed an issue with students in the dormitory having a chance to not attend school
- Fixed an issue with the empty image slot being displayed when trying to delete modules
- Fixed a crashing issue when selecting uniforms
- Added additional student uniforms icons
- Fixed an issue with the uniform editing panel cannot remove hats
- Fixed an issue with the uniform editing panel to make sure it displays correct content consistently
- Fixed an issue with the security guard might occasionally not react to the incidents
- Fixed an issue with players unable to upload music to the music club
- Fixed an issue with character attributes check
- Fixed an error when loading the custom mod wall
- Fixed an issue with the modding tool text went over the UI limit
- Fixed an issue with custom mod NPCs changing outfits when working
- Fixed an issue the teaching policy getting paused, even if all seats are being perfectly placed

New Additions:

- Added anniversary monument
- Added one-year anniversary student uniform
- Added 'tag' feature to make it easier for players to navigate on Steam


It's been a long journey over the past year, with significant improvements to the title through various major updates. From adding staff professions, the club gameplay, to the official Steam workshop support, as well as the full release on the console platforms. The team learned a lot over the past year and received all the feedback, encouragement, and support by our dear headmasters.

As an indie team, we're so happy to have witnessed the game coming along. I remember back in 2016, Let's School was merely an immature idea in my head. Fast forward to 2024, we now have a growing community and countless headmasters who have enjoyed our game. There's really no word to describe my feelings, and I just want to take a little moment to share a little birth story of Let's School.




The initial idea of Let's School was inspired by a Japanese anime called 'Nichijou' (anyone seen it before?). I was blown away by the general vibes and the emotional values of that series, it then became a dream of mine to create a cozy, adorable simulation game that centered around school life.

At the time, I was only a concept artist who just got into the video game industry, filled with passion and confusion for the future. Luckily, the team I was part of and the indie game community online helped me get through all the essential skills needed for game development. Then I started to spend my spare time creating some simple demos, from crafting systems to the simulation of characters, building experiences step by step along the way.

Then the busy work started to hit me hard, to the point where I even wanted to give up. Later on, I became a game designer, only to find out that the success of a video game is not just about visuals, but also relies on great gameplay and game mechanics. That totally refreshed my mind, which I then started to dive deep into the gameplay design and tried to understand the video games on the market through various perspectives. It took me a long while to discover that the game is not just about visual impressions.

A while after that, I started to be in charge of project management for a mobile game. Project management taught me to think game development as running and structuring an organization.
For instance, workflow and development pipeline are needed for game dev, plus the coordination between different teams, balance relationships etc. I then took the inspiration into the game and built mechanics so that players could oversee structures and manage organizations, which is exactly where those management panels were born.



Fast forward a few years later, I finally got the opportunity to turn my ideology into a real project, thanks to the massive support from Pathea Games! I started to create our team from scratch using the demo I made, with a lot more folks joining the team.

However, the game development is never easy, with technical and design problems stuck in our way all the time. We've had our ups and downs, gone through challenges and difficulties, But the team has all made it through in two and half years and release the game successfully which was a massive achievement on its own.

This is the behind the scenes of Let's School. It's been a very long journey, with smiles and tears, but your continuous love and support made it worthwhile and we truly appreciate it.

After months of development, Let's School is now available on Nintendo Switch, PlayStation and Xbox platforms!


You can finally enjoy Let's School on your couch, or take it anywhere with a handheld Switch device!

Finally to wrap it up, we're so happy to have hit the one-year mark and are looking forward to see how the project goes years down the line. While there are still challenges ahead. we would like to thank all players for your dedicated support and please stay tuned for our more exciting news ahead!

Still hesitant to get this game? Wishlist us now so you can always get an update on future discounts!
https://store.steampowered.com/app/1937500/Lets_School/

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Jul 25, 2024
Nova Empire - draz.oum
Commanders!

Use this promo code in-game:

🌟 GRAVITON

Note: Code available to first 50 000 players claiming!
A Journey's End - yobob
Developing this game is a challenge for me. So, I'm going to japan to get inspiration!
More culture = better game = a better spirited away game experience

Jul 25, 2024
CLICKOLDING - Strange Scaffold
Thank you for clicking.

Clickolding now has achievements.

Keep clicking.
Soul Dossier - 某某秃子

Dear detective,
The Lingjing system is expected to undergo a version update on 7/26 10:00 (UTC/GMT:+8:00), which is expected to take 180 minutes. This update will restart the server, and online agents will be forced to log off. Please log off early to avoid losses! We will notify you separately after the server is opened. We apologize for any inconvenience caused by the simulation training of the agents! This update will distribute compensation: spirit coins x 10000, good luck treasure box x 1, forget your worries wine x 1, double spirit coin card x 3.


【 Welfare function added 】
Weekly Exemption Role
Detective Camp: Wu Qizhi, Nangong Yichen, Xia Shiyu, Yan Chixia, Ling Zhengying, Ge Yongming
Simulated vengeful faction: Bai Qiulian, Yang Qilang, Black Impermanence, Spoon Madness Demon
Extra weekly exemption for 'Special Agent'
Detective Camp: Qinghong, Xiaoxue, Wei Qingyu, Sikongxing, Manlin, Nalanlianwu, Ning Caichen, He Ruoyao, Su Qingli
Simulate the vengeful spirit faction: Dracula, Lei Zhenzi, Xiao Spider, Resentful Couple, Nine Tailed Fox

[New Activity]
Star Diamond Mall - Crystal
This is the choice of agate stone
Event time: July 26-2024/8/23, 2024
Activity Description:
During the event, you can draw diamonds from the Star Diamond Chest or exchange them for "Xiang Nuannuan - Agate Queen" on the Star Diamond Mall
The clothing comes with special effects, and wearing the full set can activate new skill effects
Wearing clothing can activate new skill effects and exclusive standby actions
The Star Diamond Mall theme is available for a limited time of one month
Treasure Hunt in Treasure Pavilion
Exploring hidden treasures, adventures in the pavilion
After the version update, a new reward round for the Treasure Pavilion has been added, and the next round will only be entered after the previous round of settlement.
【 Round 1 】: "Qin Qiang - New Start Series" "Summer Rain - Ice Blade Fantasy Butterfly Series"
【 Round 2 】: "Xiao Ming - Pet Backpack (Back)" "Peng Gang - Qingteng (Back)" "Sword Spirit Bgm" "Proud Wind - Martial Arts Dragon Flame Series" "Yan Chixia - Shaking Flower Hand (Action)" "Ling Zhengying - Breaking Water Spirit (Back)"
【 Round 3 】 "Ge Yongming - Mutant Green Fish Head (Head)" "Black Impermanence - Dark Night Envoy · Falling Bright Series" "Luo Fang - Thin Silk Sulan Series"
The 'Star Diamond Supreme Treasure Box' is now available for a limited time!
-Super popular character skills, special effects, red quality skin, limited time return!!
-The limited time return of the Star Diamond Supreme Treasure Box in this issue features red quality skins for "Wei Qingyu - Foolish Heart Witch Series" and "He Ruoyao - Cold and Beautiful Rose Series"
-This treasure box can draw gold quality skins including: Su Qingli Peach Blossom Snow series, Wu Qizhi Red Window Shadow series, Qing Hong Black Rose Ode series, Luo Fang Bai Qiang Praise series, and other skins
-Only red quality skins that can be retrieved from this treasure chest will not produce Star Diamond Coins

[New Features]
1. Add the function of quick decomposition experience card
2. When matching now, the current queue will be displayed

Ranking adjustment
Due to the fact that there are only 5 element fragments in a single round during the scattered ranking match, there may still be instances of element fragments getting stuck. Therefore, the flash limit for scattered ranking has been lifted.


Balance Adjustment
•<Props>
Open the Eye of Heaven (Prop)
-Added the range of simulated vengeful spirits that can be seen as invisible and the duration of props after use
Flash Bullet (Prop)
-There is no need to hit the front of the vengeful spirit now. If it is within the explosion range, the effect will be triggered
-Increased explosion range
Shield Armor Talisman (Prop)
-After successful release, you can right-click to cancel, and the armor shield will remain for 3 seconds

•<Mysterious Techniques>
Soul Formation (Mysterious Art)
-The vengeful spirit can attack the formation eye. If the attacked formation eye is sealed by the spirit probe within 120 seconds, it cannot restore its soul value
Yin Eye (Mysterious Technique)
-After sealing the formation eye once, the spirit probe will be penetrated for 20 seconds, and the water attribute will begin to devour souls
Added 'Eating Exhaust Gas (Trick)'
-Leave a poisonous mist and smoke screen on the moving path, and players within the range will stack 1 layer of epidemic poison effect per second
Add 'Egg Crush on the Ground (Trick)'
-After the explosion, a pool of toxic stains will remain, and the spirit probes within the toxic stain range will stack one layer of epidemic virus buff every second, reducing their movement speed by 20%

•<Auxiliary star class>
En Guang (Auxiliary Star)
-Increased perspective time

•<Simulation of vengeful spirits>
Simulate the vengeful spirit 'Lei Zhenzi'
-Reduced the height of the lightning pillar
-Reduced the time consumed by the spirit detector in dismantling the thunder cone
-Reduced the time interval for thundercloud dissipation
-Increased the duration of domain skills
Simulate the vengeful spirit 'Little Skin'
-Increased damage to domain skills
-Added duration of 2 skills
-Reduced the duration of skills that increase after hitting a spirit scout at full level by 2
• Simulate the vengeful spirit 'Xiao Wu'
-Increased damage from regular attacks
-Increased the upper limit for releasing small stiffness and the movement speed of small stiffness when using skill 2
-Reduced cooldown time for 3 skills
-Increased the number of domain skills to defeat zombies and shortened the drop interval
Simulate the vengeful spirit 'Spoon Maniac'
-Expanded the scope and damage of 'Spoon Rhapsody (R skill)'
Simulate the vengeful spirit 'White Impermanence'
-Increased damage from regular attacks
Simulate the vengeful spirit 'Sword Spirit'
-Now 'Sword Spirit' cannot transform into Ghost Mist during the 'Sword Skill (1 Skill)' period
-Added cooldown time for 'Cloud Piercing/Sky Breaking (2 skills)'
-Reduced the duration of skills in the 'Sword Seeking (R Skill)' field
Simulate the vengeful spirit 'vengeful spouse'
During the normal attack period of 'Resentment', it is not possible to use '123 Wooden Man (1 Skill)' to exchange positions
Simulate the vengeful spirit 'Xing Tian'
-Increased cooldown time for 'God of War Charge (1 skill)'
Simulate the vengeful spirit 'Dracula'
During the normal attack period of Dracula, (R skill) cannot be used
Simulate the vengeful spirit 'little spider'
Now, after using the 'Weaving Web (1 Skill)', it will enter a 0.5 second spell cooldown

•<Spirit Exploration Category>
Lingtan "Jiahui"
-Reduced armor value after transforming using R skill
-Increased the duration of transformation using R skill
-Increased attack distance after transforming with R skill
-Reduced Jiahui's soul value
Lingtan "Sikong Star"
Significantly increased the flying speed of spells after using the main star skill
Lingtan "Ouyang Miaomiao"
Slightly reduce the movement speed of Bean Soldiers after using the R skill
Lingtan "Ruyi"
-Significantly reduced the cooldown time of the main star skill
-Increased the duration of the main star skill
Lingtan "Luo Fang"
-Reduced the cooldown time of the main star skill

[Problem fix]
1. Fixed the issue of not being able to adjust the color of the warm and warm pupils
2. Fix the issue of display errors under the stealth effect of Nangong Yichen Star Orbit · Pisces
3. Fixed the issue where Nalan Lotus Dance cannot use the main star after using Kaitian Eye
4. Fixed the issue of abnormal recovery values for auxiliary satellite stations

[New fitting room added]
Star Diamond Mall: "Towards Warmth - Agate Queen"



Spiritual feedback form: https://wj.qq.com/s2/14566926/da36/ (We will distribute antique coin rewards based on high-quality feedback)

Exchange Q10 group: 854640219
Exchange Q2 group: 455750500
Lingjing Video Creation Group: 937928948
Lingjing Live Group: 902157316

Deadly Contact - kbukusoglu
Notes:
New wave changing sound for Whiteout
Little Intro effects for most maps
Shotguns / snipers that should go "chch" actually do it
Better reticle for snipers that zoom in when ADS
Some semi auto guns are now triple burst
Realized the only good guns in my game are ARs so gave big buffs to AA12, the one good sniper in my game (I have no idea what it's called) and the Skar, which I also turned into an LMG


Now I wait and see how many new bugs I introduced :)
The Front - Friendlymedic
We have scheduled an server maintenance on 7/26 from 7:00-8:00 UTC. The servers will go live again when maintenance is complete. Sorry for all the inconvenience and the maintenance could be postponed incase of unexpected technical issues. Thank you for your understanding and support.

For some of the unsolved issues and bugs, we will fix them in order of priority as soon as possible.
Jul 25, 2024
Height Lab - Little Dreamer
Fixes and Updates
  • Multi selection for: delete, property changes (except text), visibility for layer, and enable/disable for outputs is now possible.
  • Multiple items that use dropdowns with mixed values show as mixed (a horizontal line) in places where, values, are, mixed.
  • Multiple Layers and Variables can now be copy/pasted.
  • Duplicate, Copy and Paste buttons added to Variables.
  • Undo/Redo completely disabled while in any dialog box. Before this you could undo and not even see it happen.
  • Scrolling Layers and Variables (that is if the list is long enough) no longer force a re-render.
Manual Update
  • Updated images that show Variables with new ones that show duplicate/copy/paste.
CARD QUEST - 猫事多游戏工作室
Fixed some text display issues
Fixed an issue where clicking end may not be effective during level settlement
Thrive: Heavy Lies The Crown - thrivehltc
Greetings Nysians,

We're thrilled to announce our participation in SimFest 2024, a grand celebration of all things simulation! As part of SimFest we're giving existing Thrive fans, and those discovering us for the first time, one more chance to dive into the demo. We know some of you missed out in February, or have recently only discovered Thrive, so this is the perfect opportunity to jump in, or get back into the game ahead of our launch later this year.

Our team has been hard at work over the past six months, and have made significant performance and game improvements, alongside major systems and art overhauls. Our latest updates have brought some exciting changes to the world of Nysamor, which we detailed in our {LINK REMOVED}

While these changes have not been reflected in the demo - please note that the demo remains the same as the one shared back in February - we’re excited for players to see these soon!

Our full focus is on the release, and we're so close! We can't wait to share more details with you in the coming months.



Enjoy the demo, and don't forget to join our Discord to stay up to date on upcoming announcements.
Long may you Thrive!

—————

Thrive: Heavy Lies the Crown is available to Wishlist on Steam now!

Social Links:
Thrive: Heavy Lies the Crown Website - Official Website
Discord - Join our Discord community
X/Twitter - Follow us @thrivehltc
Facebook - Like Our Facebook Page
YouTube - Subscribe To Our YouTube Channel

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