We're thrilled to announce that Deathbound will be available for $29.99/EUR, and we will offer regional pricing in many areas to ensure accessibility for all our players around the world.
Deathbound is a party-based indie soulslike game that promises over 20 hours of immersive gameplay. Dive into a dark and challenging world, where every battle is a test of skill. Once you conquer the initial crusade, your quest doesn't end there. We're including a New Game+ mode, allowing you to start the game anew with all your hard-earned progress, facing even greater challenges and uncovering deeper secrets in Forbidden City of Akratya.
Thank you for your continued support. We can't wait for you to experience the world of Deathbound and join us on this bloody crusade!
Gather essence by wishlisting Deathbound on Steam and joining the official Deathbound Discord server today.
Hi everyone! Here are the patch notes for the latest update.
Game Balancing
Added 5 new Desert faction kill missions.
Increased the health of Desert Needleberry hazards.
Bug Fixes
Fixed crash caused when hosting a multiplayer game, applying a skin that's unlocked by completing tasks, qitting the game then re-joining.
The filters for Advanced Splitters and Mergers no longer shows in-development resources and blocks.
Debris is now granted to the player when lowering terrain with the Terrain Tool.
The Terrain Tool now displays a counter to indicate how much debris the player has.
Concrete can now be rewilded with the Terrain Tool
Fixed bug where if you exit build beam while in your Tech Cargo, you can't remove blocks from your Tech.
Fixed issue with Techs not cooling down correctly when in shadows from Shade Trees.
Known Issues
Snapshot Manager filter names are showing develpment names instead of player facing names.
When using a controller, dropping your Tech while an item is held leaves you in a state where you cannot move or freely place the item you are holding.
Alt-scrolling on a block with no variants in the Tech Cargo will make the image disappear.
The enemy Tech called ‘Grouper’ has a nametag above its head. This is inconsistent with all other enemies in the game.
We're excited to showcase our demo publicly on the upcoming October's Steam Next Fest! We can't wait for you to try it out!
Demo release contains a skirmish battle mode with randomly generated galaxy and AI opponents waiting to conquer it. The introductory campaign will help you get immersed into the role of an imperator, expanding moon by moon!
Our team is super small (2 developers working on this game part-time) but that doesn't stop us from exploring more fun ways to expand the demo, so expect more news soon!
The release of Knock on the Coffin Lid is just around the corner! We are excited and deeply grateful for your incredible support and participation on this journey with us.
On release day, players often have various questions for the developers. Since we are all seasoned travelers through time loops, you have a great opportunity to ask anything you're curious about right now. We, in turn, will try to peek into the future (with Mortis's help, of course) and answer them.
Don't miss this chance to ask what you've been wondering about and learn some behind-the-scenes details about the development. Join us!
It's currently the China Joy Steam event, and while we are participating, I just wanted to take this opportunity to A. Inform you that we've reached a milestone, and B. Thank you for wishlisting our game! It's been hectic on the backend tying-up loose ends for the launch later this year, so we haven't had much time to celebrate the fact... But I'm making the time!
Thank you so much for over 7 000 wishlists!
In fact, we've crossed the halfway mark to 8k, which is even more insane.
We really can't even begin to express how thankful we are for all the support you've shown Metavoidal. It's our first time doing any of this, so the fact that we've smashed through this milestone is something really special to us.
We're doing the work behind the scenes to optimise the game to be the best corruption-busting experience you'll find this side of the crowd barrier. So please stay tuned for that release announcement, it's coming up fast!
If you think your friends might like this game, please send them the demo link for them to try it out. Who knows, this might be their kind of jam, and we'd really appreciate the continued support.
If you have any bugs, suggestions, or things you'd like to chat about, you know where to find me.
The Trackmania World Cup 2024 will bring together the top 8 players from around the globe. Last year's champion, the Karmine Corp, is back to defend their title in the grand finale at Paris Games Week on October 25.
Qualify and Compete
To secure a spot in the finals, players must qualify through the Trackmania World Tour Regular Season or the Regional Major Tournaments. The top 32 players of the regular season will battle it out in the online playoffs on October 5 & 6. The top 4 will then advance to the grand finale at Paris Games Week, joined by the winners of the 3 Regional Major Tournaments.
Join the Action
Competitions will be happening throughout the summer and until October 11. Don't miss your chance to join in! See the calendar.
Brought to You by Webedia
Webedia will handle the production and broadcast of the Trackmania World Cup 2024. Tune in on Twitch and YouTube to catch all the action, as last year's event drew an average of 15,000 viewers with a peak of 66,000.
Continental: Official Partner
We're thrilled to announce Continental, the leading German tire manufacturer, as the official partner of the Trackmania World Cup 2024, Trackmania’s most pretigious competition.
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
Balance Changes:
Accuracy values for all aliens has been reduced by roughly 10% overall, and enemy Accuracy modifiers have been reduced to 0.8x on Recruit difficulty (from 0.85x), and increased to 1.3x on Commander (from 1.2x). Overall, this means enemies have roughly the same Accuracy on Commander difficulty, roughly 10% less Accuracy on Soldier and Veteran, and 15%-20% less Accuracy on Recruit difficulty.
Wraith Accuracy has been reduced by a little more than the other aliens, as their base Accuracy was very high.
Secton Psionic Triangulation ability now grants +30 Accuracy when active (previously +50).
Automed Module now heals +5HP a turn (previously +10HP). It is therefore still excellent for healing Bleeding Wounds, but it does not make Medikits completely redundant.
Cleaner Accelerated Rifle is no longer slightly more accurate than the human equivalent.
One Cyberdrone has been removed from the early Psyon terror sites / retaliation missions (so you now face 1 Cyberdrone on Recruit / Soldier, 2 on Veteran, and 3 on Commander.
Bugfixes:
Fixed a bug where certain mechanical units would not disappear correctly when killed (most frequently enemy Sentry Guns in the Cleaner Base).
Fixed a bug where the Combat Shield would sometimes not disappear visually when destroyed.
Fixed the Servitor playing a human injury sound.
Fixed the Servitor's body not disappearing when destroyed.
Fixed an issue where tooltips would spawn more quickly than they should in some situations (which could be quite annoying).
Fixed interceptor evasive roll travelling further than intended if time was set to pass at 2x speed.
Fixed a UI issue where it was possible to unintentionally transfer soldiers back to their own base.
Fixed a bug where you could sometimes be unable to rotate the camera after loading a save.
Fixed an issue on one of the Dockyard maps where there were some missing concrete walls on the water edge tiles.
Help Us Improve The Game!
Thank you so much for your continued support of Xenonauts 2! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.
The Norcadians have decided to bring tsunkatse to the galaxy at large, insisting they’ve lowered the stakes to ensure all fighters will have a fair and safe bout. But as they broadcast the matches to the galaxy, it’s clear that what they consider fair and safe is not the same as what others do.
Event Name: Fleeting Glory Event Type: Skirmish/Galaxy Event Start: Thursday, (08//01) at Noon ET (16:00 UTC) Phase 1 End Time: Saturday, (08/03) at Noon ET (16:00 UTC) Event Finish: Monday, (08/05)] at Noon ET (16:00 UTC)
Squadrons: Y Crew Sharing:N Faction Winner Bonus: Y