Dear players, Good things come hard, Sea of Mutation will be officially released on July 25th! Thank you for your long-term support. In the official version, you will experience: There are 69 mutation options and 22 types of organs to satisfy your unique ideas! 7 types of fish bodies available. More fish bodies will be added gradually. New map elements (some very interesting, some very...) The endless mode everyone is clamoring for!
J.D. Vance, real-world issues, new custom candidate body parts, and improved gameplay experiences
The Political Machine 2024 continues to evolve with this update, bringing several new updates that include the addition of J. D. Vance as Donald Trump’s running mate, the introduction of timely real-world issues such as Trump’s Assassination Attempt, and expanded customization options for creating unique candidates. This update also includes various gameplay improvements to ensure a smoother and more engaging political simulation experience.
In a move that mirrors recent real-world political developments, J. D. Vance, Donald Trump’s newly nominated running mate, has been added to the game. This addition allows players to explore new strategies and dynamics as they navigate the complex world of American politics.
Addressing Real-World Issues
One of the standout features of this update is the inclusion of new issues that reflect current events and debates. Players can now tackle topics such as Trump’s Assassination Attempt, Biden’s Debate Performance, Addressing Political Extremism, Israel-Palestine Peace, and the Foreign Social Media Ban. These additions ensure that The Political Machine 2024 remains relevant and thought-provoking, offering players a chance to engage with the pressing issues of our time.
New Body Parts for Custom Candidate Creation
For those who love to personalize their candidates, the update brings a variety of new custom candidate body parts. From bowties and various head shapes to an array of noses, hairstyles, and facial expressions, the customization options are more extensive than ever. Whether you want your candidate to sport a scholarly combed side hairdo or a distinctive egg-shaped head, the possibilities are now broader.
Enhanced Gameplay Experience
The update isn't just about new faces. A series of bug fixes and improvements have been implemented to ensure a smoother and more enjoyable gaming experience. AI adjustments, AI vs AI speedup, balance changes, and quality of life enhancements are all part of this update, making your political campaigns more engaging and realistic.
The Political Machine 2024 v1.12 update is a testament to the game's commitment to staying current and engaging. With the addition of J. D. Vance, timely new issues, and a host of gameplay improvements, players can look forward to an enriched political simulation experience. As real-world events continue to unfold, The Political Machine 2024 remains a compelling platform for exploring the intricacies of American politics.
This week marks ITR’s 4th anniversary. Today, we’re very excited, happy, and proud to announce the Early Access release of Into the Radius 2. The launch is also accompanied by a 15% discount until July 31st.
We’d like to extend our gratitude for your patience and feedback during the months leading up to Early Access. Your responses to our Dev Diaries and Questions have been incredibly helpful in not only shaping the game, but also keeping us motivated.
This week marks ITR’s 4th anniversary. Today, we’re very excited, happy, and proud to announce the Early Access release of Into the Radius 2. The launch is also accompanied by a 15% discount until July 31st.
We’d like to extend our gratitude for your patience and feedback during the months leading up to Early Access. Your responses to our Dev Diaries and Questions have been incredibly helpful in not only shaping the game, but also keeping us motivated.
Below is some useful information to keep in mind if you decide to play the game.
What to expect in this version
Over 12 hours of gameplay
Basic tutorial on a separate location
Completely reimagined player base with old and new features
2 full-fledged Radius locations, one of which is larger than any in ITR1
14 types of firearms (some with 2-3 variants) with new animations and sounds
A set of basic attachments, standard and tracer ammo, and various magazine options
6 types of chest rigs with different configurations (each in right-handed and left-handed versions) and 4 types of starter backpacks
Basic Explorer gear: updated probes, artifact detector, electronic tablet, flashlights, injectors, cigarettes, and crackers
Basic set of updated enemies and anomalies
Various types of artifacts and brand new "nests" for them
New movement types, including jumping and special anomalies
Full progression with 7 top-priority missions, multiple Security Level increases, new weapon unlocks, and 6 types of side missions
Single-player mode and an early version of 2-player co-op mode
It doesn’t support LIV. In some cases, you may need to uninstall LIV from your computer.
Doesn’t have integration with bHaptics and other additional accessories
May have issues when using OpenXRToolkit
If you launch the game and experience shaking visuals or controllers, make sure that OpenXRToolkit is not running, and if you are connecting via Virtual Desktop, ensure it uses the VDXR runtime (from version 1.32.9 this happens by default when the OpenXR runtime is set to Automatic).
We cannot guarantee that each EA version will support previous saves, so be prepared for your progress to be lost with updates. We can also tell you long in advance that you'll need to start fresh after full release as well.
We look forward to your feedback and first impressions! Happy anniversary, and see you in the Radius :)
Dear players, Good things come hard, Sea of Mutation will be officially released on July 25th! Thank you for your long-term support. In the official version, you will experience: There are 69 mutation options and 22 types of organs to satisfy your unique ideas! 7 types of fish bodies available. More fish bodies will be added gradually. New map elements (some very interesting, some very...) The endless mode everyone is clamoring for!
Hi everyone! Hope you're doing well, it's been some time since we last spoke.
First of all, we would like to thank all of you for your ongoing interest in our upcoming story-driven RPG, Vahrin's Call. We appreciate your patience more than you realise, as we work tirelessly to get this game over the finish line and into your hands.
As some of you have pointed out, we have been absent from Steam for a while. Our last update on the game's progress was posted here in December of 2023, and so, we wanted to take some time now to reassure all of you that Vahrin's Call is still in development and is progressing smoothly!
We have been hard at work this year and the game is now closer than ever to completion.
So, why the lack of Steam updates?
Well, to be fully transparent with you all, we've been incredibly busy, and an unfortunate consequence of this is that we've let our communication slip.
Much like with our dev logs, we thoroughly enjoyed sharing the game's development with you all last year. Posting updates to our Steam page allowed us to give you a deeper insight into how the game was progressing, while also giving you something a little extra to look forward to every week.
However, at the end of 2023, we came to realise posting with that level of frequency was not going to be feasible moving forward. As we near closer and closer to the game's release, we find ourselves increasingly busy, polishing up everything we can to deliver on the best experience possible. While it's most certainly a positive that the majority of our attention is focused on getting Vahrin's Call finished, it unfortunately means we're unable to dedicate as much time to sharing updates on the game's progress.
With that being said, we don't want it to sound like we're making excuses!
Clear and consistent communication with our community has been a priority for us, ever since we first started sharing the game with you all, back in October of 2020. We had intended to provide an update to Steam on how things were going, but it just kept getting pushed down the line, and for that, all we can do is apologise. We are sorry!
As I'm sure many of you know, there are only a small handful of us working on Vahrin's Call, and this our very first game, so we're still learning a lot on-the-go. We're going to make mistakes from time to time, but we will strive to learn and improve.
So, what happens next?
As always, we will continue posting regularly to all of our social media pages, nothing changes there. If you are interested in seeing some of the changes we've made to the game since the end of 2023, that's the place to be! > Vahrin's Call Linktree
As for things here on Steam, all we can say is that we will ensure to provide you with more consistent updates moving forward. How frequently I cannot say, but we'll make sure to keep you all in the loop as best as we can.
Though you can expect another post soon that covers a range of the changes and improvements we've made since the end of 2023~
Thank you for your ongoing support as always, and we look forward to sharing more info with you soon!
Version 0.53 + 0.54: Maps, balancing and new plants
Due to an error, the patch note for v0.53 did not passed, so here are the last two versions:
Bonus maps 5 and 6 is fixed
Add a shortcut for pollen zone (e by default for now)
Light increase for Slapper and Grinder damage, to be more effective on raw damage type of plant
Adding a preview on plant range before buying it
Light increase for mushrooms range, reflecting a more area of damage type of plants
Increase of biomass gain from Digestiflore skill, to get the use of flower more rewarding
Add lmaps 30 to 35 and bonus 7, 8 and 9
Add new plants: Crusher, Skinner and Spreader
Add a new biomass starting bonus in the graden, in Fruit upgrades
Change base starting price for all 4 branches of plants to 30 biomass and all base plant have a cost upgrade that have a max elvel 5... find your way to fight with all starting the same cost!
Add a visual effect to show progression road between levels, on main map