Have you ever dreamt of being part of the team that builds a game? Well, now's your chance! The Somber Echoes playtest kicks off on August 16th, and we need passionate gamers like YOU to join the adventure.
Why is playtesting important? It's the secret sauce that takes a game from good to great. By diving into the dark and mysterious world of Somber Echoes, you'll face intense challenges, uncover eerie secrets, and most importantly, provide valuable feedback that directly shapes the final game. The more players we have testing, the more diverse the perspective and the better the experience will be for everyone.
* It's now possible to quit to the main menu without saving during combat. This may cause some loss of progress since the game does not auto-save before encounters. It's only possible to quit during player turn and not during other combat states such as enemy turn. * Applied latest localization progress. (Testing Branch)
Added some new Lemon drops, two legendaries and a common. - Million Dollar Lemon - Lemoon - Lime
Adjusted rarities for normal percentages, legendaries, epics and exotics are now slightly lower to obtain, thanks for everyone that participated so early.
An incredible masterpiece of the gaming industry will be released in steam very soon! Feel the unique gameplay at your fingertips, playing as a bear who crushes everything and screams GOOOOOL!
An incredible masterpiece of the gaming industry will be released in steam very soon! Feel the unique gameplay at your fingertips, playing as a bear who crushes everything and screams GOOOOOL!
We're thrilled today to open the very first Kaiserpunk Playtest! New game version will be available from today until Monday, July 22nd, and main goal is to gather new feedback from all sorts of players. Playtest game version is not the same as previously available demo, but it still a quite incomplete game version, so please keep that in mind - there will be bugs and errors as well as missing content.
To get the option to participate in this free Playtest, you'll need to first "Request access" on game store page. We're gathering interested people for a few days already, but will likely continue to grant access after Playtest already starts, at least during first day. So don't worry, if you're hearing this now for the first time, you're still not late!
Allow us a moment to explain the purpose of this Playtest: During initial demo availability we've encountered some hardware problems (too high drain on video memory and low frame on some machines). That prevented a number of players to try out the demo as they intended. We'd like to apologize once again for that, but we did take all reports very seriously. A few weeks have been dedicated fully to first optimization rounds primarily. During internal tests in recent days we've measured significant performance improvements, as well as drop off in video memory requirements. That means game should load up normally to many additional players that experienced memory peak and freeze moments before, and should overall work smoother.
During this work, a few more areas were found where more sizeable performance gains can be reached, so we'll absolutely pursue it too. But at the moment, we'd like to double check what were the results so far before we continue.
On the content side, Playtest version introduces second (out of several more) geographical biome - ARID and couple of new maps. In final game, these various biomes will cover different parts of the world, depending on what region you select to start your game in. In total you'll be able to play through several maps and two different biomes, but at the moment tutorial features are enabled only on map designated as "tutorial". This means that maps other the tutorial one will currently function as full sandbox. All currently available game features will work, as well as salvageable scenery, but you should already be familiar with how game mechanics work (basic hints will still be there). You can always try out tutorial map first, then switch to some of the other ones. Eventually, plan is to have tutorial linked to any available ingame map (but will have an option tu be turned off).
Playtest version has the same time limit set at 4 hours in a single session while number of different sessions isn't restricted.
What can you do for us?
Hopefully, you can enjoy the current game version, and you can provide us with your feedback once you're done. We'd be very grateful for every single piece of information you wish to provide us, because that will be the backbone of adjusting further development until game is completed.
You can share your opinions, suggestions, throw bugs at us or send helpful files for resolving technical issues. Everything helps and we'll do our best to listen and include what you say in further planning.
Depending on your preference, you can forward your feedback on any of these channels:
Dear Kryptonians, Hello, last night's battle until 6am finally updated the official modifier, manual archive. Now after a short break and adjustments, we bring you the update notes for version V1.03, which is mainly focused on bug fixes:
BUG fixes: 1. Fixed the bug that the “moncler outlet online farm” APP can't return. 2、Fixed the bug of abnormal lottery prize redemption. 3、Fixed a number of abnormal game BUGs 4、Fixed the flashback BUG caused by the world boss. 5、Fixed the BUG caused by automatic pathfinding. 6、Fixed the vicious BUG that caused the game to crash. 7. Repaired the bug caused by “(XBOX 360 For Windows” error. 8、Fixed the bug that appeared when entering the chief battle.
Optimization: 1. Optimized the problem that the King's Certificate is not easy to produce, now we have adjusted the explosion rate higher 2. Optimize the problem that “Old King” mood is easy to collapse (going to the Internet cafe can slow down the problem of “Old King” mood collapse).
We will continue to update the game, fix the bugs, adjust the problems you feedback, thank you for all the “Kryptonite” who like “Chinese online game” support! Your support is my motivation to update and maintain the game!