Jul 20, 2024
Magic Paper - teleportsoft
Fire wall update.
100 hidden Cthulhu fish - sonsofwelder
KAISERPUNK - Builder_of_Worlds
Welcome future Governors!

We're thrilled today to open the very first Kaiserpunk Playtest! New game version will be available from today until Monday, July 22nd, and main goal is to gather new feedback from all sorts of players. Playtest game version is not the same as previously available demo, but it still a quite incomplete game version, so please keep that in mind - there will be bugs and errors as well as missing content.

To get the option to participate in this free Playtest, you'll need to first "Request access" on game store page. We're gathering interested people for a few days already, but will likely continue to grant access after Playtest already starts, at least during first day. So don't worry, if you're hearing this now for the first time, you're still not late!

Allow us a moment to explain the purpose of this Playtest: During initial demo availability we've encountered some hardware problems (too high drain on video memory and low frame on some machines). That prevented a number of players to try out the demo as they intended. We'd like to apologize once again for that, but we did take all reports very seriously. A few weeks have been dedicated fully to first optimization rounds primarily. During internal tests in recent days we've measured significant performance improvements, as well as drop off in video memory requirements. That means game should load up normally to many additional players that experienced memory peak and freeze moments before, and should overall work smoother.



During this work, a few more areas were found where more sizeable performance gains can be reached, so we'll absolutely pursue it too. But at the moment, we'd like to double check what were the results so far before we continue.

On the content side, Playtest version introduces second (out of several more) geographical biome - ARID and couple of new maps. In final game, these various biomes will cover different parts of the world, depending on what region you select to start your game in. In total you'll be able to play through several maps and two different biomes, but at the moment tutorial features are enabled only on map designated as "tutorial". This means that maps other the tutorial one will currently function as full sandbox. All currently available game features will work, as well as salvageable scenery, but you should already be familiar with how game mechanics work (basic hints will still be there). You can always try out tutorial map first, then switch to some of the other ones. Eventually, plan is to have tutorial linked to any available ingame map (but will have an option tu be turned off).

Playtest version has the same time limit set at 4 hours in a single session while number of different sessions isn't restricted.



What can you do for us?

Hopefully, you can enjoy the current game version, and you can provide us with your feedback once you're done. We'd be very grateful for every single piece of information you wish to provide us, because that will be the backbone of adjusting further development until game is completed.

You can share your opinions, suggestions, throw bugs at us or send helpful files for resolving technical issues. Everything helps and we'll do our best to listen and include what you say in further planning.

Depending on your preference, you can forward your feedback on any of these channels:

STEAM: directly on community forums
DISCORD: https://discord.gg/QYfASavwuK

X: https://x.com/Overseer_Games

REDDIT: https://www.reddit.com/r/Kaiserpunk/

FACEBOOK: https://www.facebook.com/profile.php?id=61556840395234


If you have some files you'd like to send us, mail and instructions are here:

https://steamcommunity.com/app/2012190/discussions/1/4334231305372712363/


That's it from us, this has been too long announcement already. Have fun in building your city and good luck in your conquests!

Enjoy and thanks for your replies in advance!


P.S. be careful in anticipating local problems in your city, there are a few possible surprises...

Jul 20, 2024
Garden Paradise - SaltyFish
Add new campfire and lamp units.
Bug fix.
STALCRAFT: X - moonshy


💥 Here comes the first reward for fighting against the evil ZIVCAS Corporation. Keep your eyes peeled, we've yet to win the war!

✊ And keep up the momentum in this fight against the corpos, Researcher!
Jul 20, 2024
Sphere 3 - Evanesca


The weekend is here!
We cast a good mood buff on you and give you something nice!

1) Copy this promo code into a special window in the "Gifts" section of the play store
2) Take something good in the magic chest
3) Done! You are gorgeous!

PROMO CODE:
728543beb7724569f9f0df9df77d64

Promo code is valid until Wednesday!
Jul 20, 2024
UNDECEMBER - UNDECEMBER
Greetings, Rune Hunters.

UNDECEMBER will be undergoing a server patch on Jul. 20 (Sat) to address identified issues.

Please refer to the following information for details.



Jul. 20 (Sat) Server Patch

1. Server Patch Schedule: Jul. 20 (Sat) 2024, 17:15(UTC+9)
* The server patch will proceed without maintenance.
* The game will therefore be available to play while the server patch is underway.

2. Server Patch Details
- The issue where Gear Tier 35 Weapons are not dropped will be fixed.

3. To Note
- Please exit the game completely before logging in again for the patch to be applied.
- Please note that you will not be able to enter the Auction House, Constellation of Time, Chaos Dungeons, and Eunos Dungeons for 10 minutes before and after the patch.



Please be advised that players may experience temporary disconnections while the patch is underway.
We will always strive to maintain the quality and reliability of our services.

Thank you.
Manzaka - Ager
  • Maps are +50% bigger.
  • Crafting items will give you Zakas.
  • Mobs in Golden Army Event give 50% less gold.
  • Turret damage update now has a limite of level 30.
  • Fix Golden Army still running when you leave area.
  • Golden Soldier will be scarser
  • Melee More Damage Gem from 3% to 10% buff to 10% to 50%.
  • Fix bug that will prevent boss music in The Void final Boss.
  • Uber Shadow Lords will not push you.
  • Fix a bug making Darkness mobs from Event jump.
  • Darkness Device and Golden Soldier no longer can be in the same spot in the final portal of the map.
Home Sweet Home : Online - PR


📢 Announcement from Home Sweet Home : Online Team

The team plans to perform an ad hoc fix at 03.00 PM - 04.30 PM (GMT +7) on July 20, 2024.

  • To improve game stability, the team will perform server maintenance to fix of the Fatal Error issues.

We kindly request all players to log out of the game during the mentioned period. We apologize for any inconvenience caused.
Adaptory - jevon
This is a small patch that makes a couple of balance changes to liquid pipes and plants, and also fixes some rare crashes and bugs from the Alpha 10 release.

Internal

  • Increased opacity and offset of the tile hover panel so the contents are more readable
  • Plants are now included in the tile hover panel
  • Tweaked the character renderer to render moving explorers more smoothly in-between world ticks
  • Explorers will no longer try to write diary entries or eat food in doorways
  • Explorers will no longer try to write diary entries, eat food, or idly wander to a cell that is exposed to the vacuum of space, even if that cell is breathable

Balance

  • Reduced the rate of wild plant growth from 50% to 20%
  • Increased number of brown bernie plants generated at world generation by 25%
  • Reduced the number of ration packs buried at world generation
  • Reduced the capacity of liquid pipes and other liquid network buildings from 10kg to 2kg
  • Reduced the oxygen generator water consumption from 2.5kg/sec to 1kg/sec
  • Reduced the amount of transmitite generated at world generation from 500kg to 400kg per cell

Fixes

  • Fixed a crash where explorers would try to pick up too much mass to supply an errand
  • Fixed a crash if a liquid pipe network tried to split up a very small liquid mass
  • Fixed "brown bernie" plants and foods sometimes showing up in-game as "mushroom"
  • Fixed tile hover text displaying "ship-tile" instead of "ship tile", "oxygen-candle" instead of "oxygen candle", etc.
  • Fixed a long explorer name breaking the layout of the priorities dialog
...