Mega Knockdown - dhamster
Online Lobby Fixes
In Online mode, fixed a Null Reference Exception issue preventing players from readying up after returning to lobby.
Fixed a bug forcing player 2 to play as Jerma in online mode.
Jul 19, 2024
MARVEL Puzzle Quest - b.willits
“Trained Trainer...”

  • Check out an all-new rebalance and classic costume for none other than the short king himself, 4-Star Puck! (7/18)
  • Jump in and complete the Avengers All-Stars Seasonal Quests daily to earn awesome rewards! (Ends 7/24)
  • Get ready for the summer blockbuster of the season with an upcoming MPQ Sweepstakes! Keep an eye out on the forums for more information.

Thank you for playing!

MPQ 307
Jul 19, 2024
Stardeus - Saerenne
Once just a colonist on your way to terraform and settle a new planet, you have been selected to have your consciousness uploaded to the ship's computer to take over as the new shipboard AI—and in the wake of near-total disaster, you'll have a lot of work ahead of you to see the rest of your fellows to your destination... wherever that might be! There are many things to be done on your journey, from managing the resources necessary to keep life support and other critical systems functioning to meeting the needs of those colonists also woken from their sleep by the damaged stasis array.


Recycle, Reuse, Rebuild
The wreckage of your ship offers a large starting supply of raw materials for your use. Whether as fuel for the matter reactors powering your ship's systems, spare parts to restore your ship to its original splendor, or even to trade with other ships you might encounter on your journey is up to you. But eventually those supplies will run out, and you'll need to find more—will you scout more wrecks to salvage? Find planets whose natural resources you can exploit? It's up to you!

Overseer or Overlord?
Both robotic drones and your human colonists will be able to help you help them—but as you can imagine, each is suited to different sorts of labor and tasks. Drones are hardy and more than capable of braving the rigors of space, but lack the innately human aspects certain specialized tasks might require. Those surviving humans—as well as any who find themselves unceremoniously ejected from their stasis—might be ideal engaged in research or preparing food or managing crops, but they'll need extra attention and support should you need them to venture outside.

Care for Your Crew
Understandably, drones and humans both have needs that must be met for their health and their happiness. Humans will of course need to be fed, and not only require facilities to sleep and bathe, but also need things to do and keep themselves occupied! Your drones, on the other hand, require no food or sleep, but they will need places to recharge their batteries as well as sufficient bandwidth to maintain a connection to the ship's computer—that's you!

Research and Develop
As the shipboard AI, you'll be able to decide how best to prioritize researching new technologies to aid your goal. A deep, expansive research tree awaits your perusal. Do you want to focus on creature comforts first? Or would you rather arm your colonists to the teeth to be prepared for any possible threats? What about improved and more efficient power generation to ease the strain on your supplies? The choice is yours!

Assuming Direct Control
Coming in our next update—titled Bioverse—are improvements to how players will interact with beings on the ship when they wish to give them specific orders. They should be quite familiar for players of similar titles such as Rimworld—but more on that in a later post!

In space, your friends can make you scream
Space is lonely, but it doesn't always have to be. Stardeus now also has Twitch integration that allows your community to get involved in your journey... for better or for worse! Let them become members of your crew, help with tasks... or even become mutinous and set critical ship systems aflame! We'll be providing more details on how to get this set up in a future posting!

The Stars Are the Limit
You're in command of the ship now; while this is merely a sampling of the different aspects of the game, you'll find the rabbit hole goes much, much deeper. Power management, production lines, combat with pirates and the occasional stowaway... all these and more await you on your journey to find a new world to call home!
Fantasy Survivors - Abmis
Hi all,

  • The new mission is optional and relies on the player finding an item in Castle Keep. It's for survivor level 4 and above.
  • We've added an artifact that Gerald can craft, made from Dimensional Shards found in Forgotten Tomb.
  • When a player selects a mission, the map's name in the lobby won't show a number anymore.
  • We've also fixed a bug that prevented games being shown in the lobby. This happened when a player used "retry" and created a public game.
  • When you play solo and a mob kills you, the name of the mob will be shown.
The mission is something we started on the side, so we are now back to working on the new map.
A special shout out to the veterans that are helping new players find their feet. The game is picking up momentum and this motivates us to continue adding new content.

Till later,
André
Jul 19, 2024
Stolen Hearts: Wolf Knight - mrmooindiegames
- Key/Controller binds available from Level Select and in Play Scenes
- 3-4 adjusted to make diamond rank easier
- 2-6 Owl pickup won't put Heart in ground
- Skeletons should no longer affect wolves
- 2-5 Owls should no longer respawn in wrong spot after death
- Defeated Wolves should not go behind wall
9-Bit Armies: A Bit Too Far - Schism Navigator

Commanders,

We are happy to announce that we have just released a huge update to the new Survivor Mode for 9-Bit Armies: A Bit Too Far. With it you can now compete on multiple difficulties, invite your friends to join you co-cooperatively or just have them watch you fight through our observer mode 9bit.tv.

In addition this update includes a visual refresh of the build menu, requested AI improvements and lots of bug fixes and under the hood improvements as we continue to work on the second campaign releasing soon.

Thank you for your support!

Survival Mode
  • Survival Mode has now been split into three different difficulties (Easy, Medium, Hard). Medium and Hard are unlocked by achieving a minimum wave completed in the previous difficulty.
  • Steam Invites enabled survival mode
  • Added player name and faction to survival results screen
  • Added Multiplayer support (up to 4 players) in Survival Mode.
  • Added interrupt timer to wave system. Next wave will happen regardless of when enemies defeated.
  • Fixed bug that caused too many rage tanks (and some other units) to spawn
  • HQ rebuilding is locked out for survival mode.
  • Replays working for survival mode
  • Fixed typo in survival mode tooltip (peak/peek).
  • Fixed survival mode unlocks not showing.
General Gameplay
  • Fix for memory leak bug.
  • Improved inefficiency in the lua Heatmap algorithm for better performance.
  • Some mods no longer require restarting the game to be enabled/disabled.
  • Fix for unrecoverable exception in GUI editor tool.
  • Adjusted passability on Perilous Points map to fix issue with turret line of sight blocking in certain locations.
  • Mod dialog now has a character limit for the description
  • Objects under bridges now render as occluded.
  • Added a new check on stealth units to make sure they leave stealth when they fire a weapon. This affects any unit that has stealth capability.
  • Tripod (Invaders Cameo Unit) balance changes: Health reduced to 200 (was 250) & base damage reduced to 16 (was 18)
  • Fixed lobby maps showing incorrectly.
Art + Graphics
  • Sentinels Sniper model/texture optimized.
  • Sentinels Infiltrator model/texture optimized.
  • Fixed wake FX particles on ships when giving orders to move to a new position.
  • Sidebar hotkey text more legible.
  • Forward HQ locked icon reference updated
  • Sidebar Unit icon polish. Sentinel Engineer, Sniper & Infiltrator updated to match models. Sentinels Harvester background matches others now.
  • Extended the map name text box in the multiplayer map preview inset in survival
  • Tooltip Icon sets polished.
  • Selected Unit Tray icon sets updated.
  • Infantry Garrison icons updated.
  • Map Name entry in map details pane given the entire row for space.
Audio
  • Added SFX for when when placing the Forward HQ structure ghost model.
  • Fixed semi-rare crash after playing a tactical battle, then loading or unloading a mod with audio changes.
  • When open a unit crate, unit(s) will now announce themselves (selection unit response) after crate HUD voice notification.
  • Added ambient map SFX to some that were missing or incorrect.
AI Improvements
  • Improved unit cohesion.
  • Improved unit response to calls for help.
  • Varying build location of Tech Lab.
  • Adjusting base guard priorities.
  • General optimizations that results in less CPU load.
  • Improved unit reaction during base defense, adjusting reaction to immediately adjacent enemy buildings.
  • Mobile headquarters utilized without as much delay at game start.
  • Increased build ratio of heavy tank units, especially at end game.
  • Reducing combat hesitancy, attempting to further balance regrouping versus charging actions.
  • Increasing friendly fire distance check for superweapons slightly.
  • Adjusting unit processing versus unit cohesion balance.
  • Improving flanking maneuvers where possible.
  • Better flanking system for strategist air assaults, improved transport functionality.
Known Issues
  • Having mods enabled could cause multiplayer games to quietly fail. We'll fix this to add a warning in the next update.
Whisper Mountain Outbreak - Mr. Kashuur


Welcome back, survivors.
Whisper Mountain Outbreak is being showcased with other Toge Productions' games at the BitSummit Drift 2024.

Come and visit us on Bitsummit 2024 in Kyoto, Japan!


Visit Toge Productions at BitSummit Drift 2024!
Date: Friday, July 19th to Sunday, July 21st, 2024.
Location: International Exhibition Hall Miyako Messe, Kyoto.
Booth Location: 1F, Booth IP-46 (Toge Productions).

Whisper Mountain Outbreak is on BitSummit Drift (2024) under the Toge Productions booth, showcasing the newest update of build v144. The Toge crews are also present to speak with you personally, and we will also bring you some exclusive onsite merchandise that you might be interested in. There is no need to worry for fans from the other side of the continent. We will bring them to other events, such as the upcoming PAX Aus and PAX West.

“Embracing the spirit of ‘BitSummit Drift,’ on 2024 BitSummit symbolizes the swift and dynamic flow of indie gaming.” We are happy to participate in one of the longest-running indie game conventions since 2012 in Kyoto, Japan. The legacy of game development that led to the creation of indie studios also plays a major part. Join us, whether onsite in Kyoto or online, where BitSummit Drift showcases and celebrates the best indie games from Japan and worldwide!

Whisper Mountain Outbreak Limited Demo is Now Live!
https://store.steampowered.com/app/1953230/Whisper_Mountain_Outbreak/

More upcoming games we showcase during BitSummit Drift 2024!!
https://store.steampowered.com/app/2230450/Moses__Plato__Last_Train_to_Clawville/

https://store.steampowered.com/app/1561740/Kriegsfront_Tactics/

See you next time at the next rendezvous, survivors.

Connect to the Survivors Network!


More Whisper Mountain Outbreak content on social media!
Kriegsfront Tactics - Mr. Kashuur


Salite, Pilots!
Kriegsfront Tactics is being showcased with other Toge Productions' games at the BitSummit Drift 2024.

Come and visit us on Bitsummit 2024 in Kyoto, Japan!


Visit Toge Productions at BitSummit Drift 2024!
Date: Friday, July 19th to Sunday, July 21st, 2024.
Location: International Exhibition Hall Miyako Messe, Kyoto.
Booth Location: 1F, Booth IP-46 (Toge Productions).

Kriegsfront Tactics is on BitSummit Drift (2024) under the Toge Productions booth, showcasing the recent Kriegsfront Tactics - Prologue that just released a few days ago, available both in English and Japanese with more language options planned along the way. The Toge crews are also present to speak with you personally at the event, so please don't hesitate to talk with us. We are also bringing exclusive onsite merchandise for our eager fans looking for some goodies to bring home. No need to worry. We will also bring them to other events, such as the upcoming PAX Aus and PAX West.

“Embracing the spirit of ‘BitSummit Drift,’ on 2024 BitSummit symbolizes the swift and dynamic flow of indie gaming.” We are happy to participate in one of the longest-running indie game conventions since 2012 in Kyoto, Japan. The legacy of game development that led to the creation of indie studios also plays a major part. Join us, whether onsite in Kyoto or online, where BitSummit Drift showcases and celebrates the best indie games from Japan and worldwide!

Wishlist and Follow Kriegsfront Tactics!
https://store.steampowered.com/app/1561740/Kriegsfront_Tactics/

Play Kriegsfront Tactics - Prologue now for free!
https://store.steampowered.com/app/2851820/Kriegsfront_Tactics__Prologue/

More upcoming games we showcase during BitSummit Drift 2024!!
https://store.steampowered.com/app/2230450/Moses__Plato__Last_Train_to_Clawville/

https://store.steampowered.com/app/1953230/Whisper_Mountain_Outbreak/

We will see you soon, so stay updated!


Stay safe and godspeed, Pilots.

The Kriegsfront Team.
Moses & Plato - Last Train to Clawville - Mr. Kashuur


Welcome aboard, detectives.
Moses & Plato - Last Train to Clawville is being showcased with other Toge Productions' games at the BitSummit Drift 2024.

Come and visit us on Bitsummit 2024 in Kyoto, Japan!


Visit Toge Productions at BitSummit Drift 2024!
Date: Friday, July 19th to Sunday, July 21st, 2024.
Location: International Exhibition Hall Miyako Messe, Kyoto.
Booth Location: 1F, Booth IP-46 (Toge Productions).

Moses & Plato - Last Train to Clawville is on BitSummit Drift (2024) under the Toge Productions booth, showcasing the demo of the newly anticipated title from the WIlderness Universe, where our furry friends are embarking on a train to solve a murder mystery. The Toge crews will also be present to speak with you during the event, so don't hesitate to visit our booth to talk with us. We are also bringing exclusive onsite merchandise for our eager fans looking for some goodies to bring home. No need to worry. We will also bring them to other events, such as the upcoming PAX Aus and PAX West.

“Embracing the spirit of ‘BitSummit Drift,’ on 2024 BitSummit symbolizes the swift and dynamic flow of indie gaming.” We are happy to participate in one of the longest-running indie game conventions since 2012 in Kyoto, Japan. The legacy of game development that led to the creation of indie studios also plays a major part. Join us, whether onsite in Kyoto or online, where BitSummit Drift showcases and celebrates the best indie games from Japan and worldwide!

Wishlist and Follow Moses & Plato - Last Train to Clawville!
https://store.steampowered.com/app/2230450/Moses__Plato__Last_Train_to_Clawville/

More upcoming games we showcase during BitSummit Drift 2024!!
https://store.steampowered.com/app/1561740/Kriegsfront_Tactics/

https://store.steampowered.com/app/1953230/Whisper_Mountain_Outbreak/


Be mindful of the passengers,
and always stay on your paws.

The Wilderness Society.



Keep updated with us!
[Neolithic]To the End - orochi2k
Hi, everyone. Welcome to another week's developer's diary.


First, regarding the main story's progress, the preparation for Jiru Island is almost done. As mentioned in last week's developer's diary. The Red Dragons will appear in this area. Last week, I showed you the graphics assets for their commissar. Now, here are some images of their common soldiers.


I took some reference from Fallout 3's Anchorage DLC. So, you may find some similarities between the PLA soldiers in our game and the ones in Fallout 3. They may be friends or foes depending on your choices just like how you chose your allies in previous chapters. You can also use their appearance for your main character or customized teammates if you want.
It's likely the first area in Jiru will open its public access sometime next week unless Microsoft's bluescreen of death suddenly wants to have some fun. (Good news, so far, I am not affected.)

The second major update is the Marinas Lighthouse. You can now find out what happened here. After the only survivor in this location realizes you are carrying the same curse as his, he will let you in. It's a curse of knowing something normal people blessed with ignorance are not supposed to know.

Of course, the Foundation will not allow such knowledge to spread like a disease and get more people exposed. They tried to do something but, it didn't end well. It's all about UPEX0000.

The rest parts of this week's updates are just some seemingly small and insignificant content spreading all across the world. (But who knows if there will be any chain effects in the future triggered by such tiny little seeds planned at this moment in time.)
Those updates are:
1, Deers now appear in the old town of Liu.


Thanks to someone who keeps bombing me with that シカ色デイズ song. :D
Fun fact: There were indeed some deers that once existed in the real-life counterpart of this old town. I saw them about 30 years ago in that park. Now that area which was once a park, is full of commercial establishments and little green remains. I think that's a common fate to many once-rural areas around Shanghai. A pity that kids nowadays may never have a chance to see what that once was. Oh, well, at least it exists in our timeless game. :D

2, Egypt now has a new area that connects the Long-Forgotten Mountain Path and the Bank of the Nile.
That means you can go directly to the Nile without even entering the city, allowing the area around the Nile to become more accessible to people who want to catch some crocodile pets or just see sharks eating some unfortunately tourists.

3, More random pet perks.
There are a total of four new random pet perks that may appear on any pets that join your group for the first time. That shall bring further diversity to your pet collection and allow you to have more ways to solve problems with their unique talents.

That's for this week.
And a bit teaser for the game's DLC-in-development.

Although we will have a lot of guns, you don't need them. You can absolutely go melee.

This week's full update log:

20240713
English
############Content###############
[Pet Perk]New Random Pet Perk: Regenerator
[Pet Perk]New Random Pet Perk: Noisy
[Pet Perk]New Random Pet Perk: Deceiver
############DEBUG################
[Liu]Fixed a bug that you can bring Genzou to the 2nd floor of No.181 River Road. (Thanks to Kain's bug report.)
简体中文
##########Content#################
【宠物特殊属性】新的随机出现的宠物特殊属性:再生者
【宠物特殊属性】新的随机出现的宠物特殊属性:喧哗者
【宠物特殊属性】新的随机出现的宠物特殊属性:欺诈者
############DEBUG################
【疁城】修复了你可以带愿藏进入清河路181号2楼的BUG。(感谢Kain的Bug报告。)

20240714
English
############Content###############
[Pet/Animal]New Pet/Animal: Deer. (Non-hostile)
[Liu]The ancient stone bridge area now has deer.
[Loot]Added an item drop list for deers.
[Item]New type of meat: Deer Meat
[Loot]When you select "Take All" on the loot menu, there is now a sound effect.
简体中文
##########Content#################
【宠物/野生动物】新宠物/野生动物:鹿(非敌意实体)
【疁城】那座远古的石桥附近现在有鹿出没。
【掉落物】为鹿加入了物品掉落清单
【物品】新的肉类:鹿肉
【掉落物】在选择战利品的界面选择【拿走全部】时,现在有了一个音效。

20240715
English
############Content###############
[Pet Perk]New Random Pet Perk: Righteous
[Marinas Lighthouse]Added a secret room on the 2nd floor. (This shall be a safe zone on the 2nd floor where you can rest unless you somehow put in some hostile entities there by yourself, such as summoning a vengeful spirit or making a hostile slime.)
[Marinas Lighthouse]The screen is now much brighter in battles that take place here.
[Marinas Lighthouse]Added new story content at a previously locked door. Depending on the main story's progress and some decisions, you may be granted or denied entrance.
[Marinas Lighthouse]Added Butterfly support for the Lighthouse. (You will need to visit this location once after this update to unlock the teleportation option.)
简体中文
##########Content#################
【宠物特殊属性】新的随机出现的宠物特殊属性:正义之士
【玛丽娜斯灯塔】在2楼加入了一个秘密房间。(这是二楼的一个安全区域,你可以在里面休息。除非你自己在其中加入了一些敌意的生物,比如召唤复仇怨灵或者制造了一个敌意的史莱姆。)
【玛丽娜斯灯塔】在这里发生的战斗的画面现在会相较之前更加明亮。
【玛丽娜斯灯塔】加入了在此前上锁的一道门上的剧情内容。基于主线剧情的进度和一些选择,你可能可以进入那间秘密房间。
【玛丽娜斯灯塔】加入了对这个地点的蝴蝶之翼支持。(需要在这个版本更新后访问过这个地点来解锁传送。)

20240716
English
############Content###############
[Marinas Lighthouse]New location: Marinas Lighthouse 3F
[Marinas Lighthouse]Added some story content when you enter Marinas Lighthouse 3F for the first time.
[Marinas Lighthouse]Added a former Foundation agent in this location. He can provide you with some information about how the Foundation handles uncontrolled exposure to UPEX0000. (Not very successful, though. :P )
[Butterfly]Added the Butterfly Wings support to Marinas Lighthouse 3F
简体中文
##########Content#################
【玛丽娜斯灯塔】新地点:玛丽娜斯灯塔3楼
【玛丽娜斯灯塔】加入了首次进入玛丽娜斯灯塔3楼时的故事剧情。
【玛丽娜斯灯塔】加入了一个基金会的前任特工,会提供一些信息,包括基金会如何处置不受控制的暴露于UPEX0000下的情况。(当然,并不是很成功。:P)
【蝴蝶之翼】加入了玛丽娜斯灯塔3楼的蝴蝶之翼支持。

20240717
English
############Content###############
[Character Customization]Added 1 new playable male character variation. (PLA winter trooper.)
[Marinas Lighthouse]Added another dialog option to provide more information about what happened here.
简体中文
##########Content#################
【角色自定义】加入了一个新的可用男性角色造型。(PLA冬季士兵)
【玛丽娜斯灯塔】加入了一个新的对话选项可以提供更多关于这里发生的事情的信息。

20240718
English
############Content###############
[Jiru]Added some art assets for characters that will appear on the Jiru Island.
#######System##################
[Skills]All skill windows now use the detailed version of skill description windows just like the one used by item windows. That shall allow much longer skill descriptions.
简体中文
##########Content#################
【吉鲁】加入了一些在吉鲁岛将会出现的角色的美术资源。
#######System##################
【技能】所有的技能现在使用类似于物品详细信息那样的更大的说明窗口,从而允许技能描述可以写更多的内容。

20240719
English
############Content###############
[Egypt]Added a new area that connects the Long-Forgotten Mountain Path and the Bank of the Nile bypassing the city.
[Butterfly]Added the butterfly support for this new area.
[Fishing]Added fishing data for this new area.
[Egypt]Added more trees in this new area and the Long-Forgotten Mountain Path.
############DEBUG################
Fixed a crash when leaving the item menu caused by some code changes yesterday.
简体中文
##########Content#################
【埃及】加入了一个新区域连接被遗忘的山道和尼罗河畔,绕过城市区域。
【蝴蝶】对这个区域加入了蝴蝶之翼支持。
【钓鱼】加入了这个区域的钓鱼数据。
【埃及】在这个区域和被遗忘的山道加入了更多树木。
############DEBUG################
修复了昨天的代码变动导致的离开物品界面后的游戏崩溃问题。


Latest news from Ukraine:
https://controlc.com/58cc64a4
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