Bass Defense: First Memorythms - ordogczinkus.emese
The countdown is on! Bass Defense: First Memorythms hits Steam in just 72 hours. Gear up for non-stop action and stay tuned for the launch day ːsteamhappyː
Commanders! We heard you: we collected a lot of opinions and feedback on these upcoming changes. We have a lot to think about. This dev blog is undergoing revision and will be re-released along with a description of the extra changes for casual players and newcomers.
In the recently published news about our plans, we announced numerous important changes. Among them were those aimed at improving the in-game economy. Today, we'll tell you more about the upcoming changes!
Silver for Battle Hero awards
We won't overlook the rewards for commanders who have particularly distinguished themselves in battle either! The best engineers, tankers, pilots, and specialists are recognized with a special badge on the battle results screen. Currently, these awards already provide an experience bonus, 1.2x for one and up to 1.5x for multiple awards, for that battle. But now, they will also give Silver as well!
For each such badge, a distinguished commander will receive a bonus of 100 silver, up to 500 silver for five Battle Hero awards. This should significantly increase the earnings of the most active and experienced players.
Bonus for using "Join any team"
After evaluating your feedback about the economic improvements, we have adjusted our priorities: we are ready to introduce the bonus for using the "Join any team" system in the near future.
What is this bonus? It's simple: by checking the "Join any team" checkbox and entering the battle with a random country, you will receive 20% more Silver and experience at the end of the battle. You will not receive this bonus if you leave the battle before it ends, as well as in the next battle after desertion.
In the future, we may increase this bonus as a temporary event if the game needs more random players.
Research Point Conversion
Even after reaching the top and unlocking all possible weapons, vehicles and squads, you continue to earn Research points in battles that you can’t spend anywhere. To ensure that your efforts don’t become a "dead weight" on your account, we've decided on ways to make them useful and reward dedicated commanders: we’ll convert excess Research points into Silver.
Freely allocatable Research points won't disappear. You'll still be able to accumulate up to 25,000 points on your account per country, and only the excess experience will be converted into Silver at a rate of 1 Silver per 100 Research points. This can increase your Silver earnings in battles by 10%!
If you are actively researching something, new and previously accumulated experience will be invested in it first, and only after that will the remaining Research points exceeding the 25,000 limit be converted to Silver.
Thanks to everyone who has bought and enjoyed the Steam version of Netoria Tactics: Revolution. I truly appreciate all the support and feedback. As a thanks for making this release of the game a success, I've made a new update, the Carwyn Triumphant route.
This new update contains a brand new route, one where Carwyn achieves all his dreams and goals. And also gets to fuck two girls at he same time. This new route is different from the others as it has its own set of levels and own story. Mid-game it splits off from the main game into it's own separate side story. Cythraul? Never even meet the guy. Owain, Mordrid, and Emrys? Kicked to the curb. Join Carwyn and his two lovers, Gwen and Vivian, along with Kobold Joe as they journey to save Carwyn's home.
This will be the last major update to Netoria Tactics: Revolution. Development time has shifted to a new project, its sequel Netoria Tactics 2. More news on that project coming soon.
Changelog: Added the Carwyn Triumphant route including:
Eight new sex scenes
Five new levels
Unique epilogue and ending
Bug fixes:
Fixed Carwyn sometimes carrying over infinite movement to combat levels
Fixed some instances of Gwen not spawning in camp at all
Fixed some errors in gropes showing the wrong particpants or giving the effects to the wrong people
Hey everyone After a while, we are finally ready with a new Patch with improvements and bug fixes to enhance your gaming experience! This update introduces new building spot indicators, crucial bug fixes, and several UI enhancements. Plus, we've made some balancing changes to improve 2vs2 matches and adjusted the health of specific units. Dive into the details below and see what's new!
Here is the full list of updates:
Improvements
Massive performance gains
Improved visuals for the Crystal Codex Spell to make it more readable and to better indicate learned and unlearned spells.
Various other UI updates
Quieter startup video
Subtle adjacent cave and menhir building spot indicators
New base spawning locations
Bug Fixes
Fixed an issue where Pansies would only spawn close to the center or in the corners. They will now spawn more evenly across the map.
Testing
Buildup helper for beginners can be turned on in the controls
Menhir 20 production queue cap
Balancing
2vs2 Match Adjustments: In response to feedback about the difficulty in defending against hyper rushes targeting a single player, teammates will now spawn in the same color adjacent to each other. This change aims to facilitate teamwork and make it easier for teammates to assist and defend each other.
Ranged Smelog health reduced from 200 >>> 160
Baller health reduced from 140 >>> 130
Note: Unit avoidance will remain turned off in this patch.
Hello Everyone, Thank you for your patience we encountered some issues with the information about the game, so I had to fix some of those problems I apologize that the game didn't release on time. Please note that Steam takes 2 to 3 days to review and approve updates.