Jul 19, 2024
HEAVEN SEEKER ――The Savior of This Cruel World - TwY@HS_Developer
Hello. This is the HEAVEN SEEKER development team.
Today, we have released version 1.0.3.
Please check the adjustments below.

<Adjustments>
・Adjustments were made to reduce the occurrence of forced shutdowns.
・Optimized the bullet firing process for players and enemies.
Dojo Masters - PIXELED VISION LLC

Hello,
We are making this post to draw attention to some common bugs that we are currently working on, are currently investigating, as well as a few features we plan on getting in a soon a possible:

In Progress
  • More improvements to Matchmaking.
  • Players getting matched against those who haven't updated their game client, and thus are unable to begin the match.
  • Controls getting locked while in the Tutorial.
  • Skins sometimes not showing up for opponents while playing.
  • Adjustment to Survival Mode CPU to prevent them from hugging the edges of the screen as often as they do.
  • Side Preference Match Settings are causing Loading Screen Text to flip.

Investigating
  • Character's not fully loading when entering a match (Causing characters to be completely invisible)
  • Horrible frame drops after failing to connect to a match.
  • Online Survival Mode is desyncing at the start of the match.
  • General low framerates on the Steam Deck.
  • Getting stuck on the BGM Loading Step when launching the game.
  • Some BGM Tracks failing to initialize properly and thus causing it to constantly restart the intro.

Future Plans
  • Ability to instantly retry Arcade Mode after a Game Over.
  • Further adjustments to Tutorials and Trials to better convey certain aspects that may confuse a few players (As well as demonstrations)
  • In-game access to the game's workshop tools (Waiting on a response from Valve in order to fix this issue).


We're trying our best to address as many as possible, as soon as possible, with almost all of our current efforts being focused on addressing matchmaking/match loading bugs. Many unexpected things broke on launch, but we appreciate your patience as we try and tackle everything. Expect multiple updates/patches throughout the next few days!

Thanks,
Pixeled Vision
Asteroids ++ - Infiland
Release 1.1.5

I would've easily called this 1.2.0, but I'm planning something much bigger, so 1.1.5 it is.
Ever had 'low attention span' playing this game? Beating Jupiter sectors 16 times sounds repetitive, which was a common complaint that it gets a bit stale after a while. So I decided to add something to counter that while adding strategic value.

Introducing Multi Sector Select!



Multiselecting sector lets you battle multiple sectors at once! This also works with idle conquering, so you can idle conquer multiple sectors as well. There is no limit on what sectors you battle, you can conquer the entire planet by selecting all sectors!

The ultimate goal for this is to lower amount of playtime required to save the planet, but in return it makes the game harder and less rewards on average is given. Note that this feature is locked until players are at least level 15, this was intentional to not frustrate new players with information bombardment.

New Campaign - THE SUN

It's a campaign with a single planet, which is 6 x 6 size! Use multi sector to your advantage!



You need to have the sun item in your inventory to play

Gifts

By having other Infiland games, Asteroids ++ OST, or simply donating, you will receive gifts for free! What could be inside? Who knows!



New Achievements

WOMBO COMBO
Beat 10 or more sectors at once
SUPER SKIP PAYOUT
Gather over rewarded 1000 $$$ for super skipping

Summary

  • Added the sun campaign
  • Mouse controls now save
  • Added multi sector select
  • Multi selecting will cause the battle room to be bigger
  • Bosses will now properly spawn when super skipping
  • Decreased logo size in the menu, causing better texture sorting
  • Changed hud to work well with big sector rooms
  • Added gifts for having infiland's stuff
  • Fixed black player sprite in sandbox
  • Added "scroll to view more" in skill tree due to players missing out on the scroll at the bottom
  • Added more recruitment names
  • Changed the way recruitments spawn in the beginning of the sector to prevent them from spawning in one direction
  • Planet descriptions can now have colored text
  • Added 2 new steam achievements
  • Added back "receiving items" prompt
  • Added "Planet Collection" menu, which is locked out for now
  • Fixed bug where weapons were reset when going to settings ingame
  • Debug stats are now viewable with F1 instead of F
  • Improved visibility of wave counts after wave 25
Dungeon Full Dive: Player Edition - Tooboroo
  • Fixed a bug where changing the map with the grid enabled causes the player to be stuck
  • Objects are now also hidden in VR when too close (in tabletop view)
Cart To The End - itsmyles123
Hello guys, my game is now out so please play now, go get your friends on here or play with randoms and make them suffer. I know you will definitely enjoy this game :)

Also if you have any feedback for my game or if you encounter any bugs, please let me know by creating a discussion thread on the community hub, thanks.




Chinese Online Game - 活着不好么
亲爱的氪佬们:

大家好!
首先,在此向大家表示诚挚的歉意。作为一款小体量的独立游戏,大家的热情也大大超出了我们的想象。今天发售的首发版本中出现了许多的Bug及优化问题,给广大“氪佬”带来了不好的游戏体验我们深感歉意。

由于游戏的研发只有一人,由于消息量确实巨大,导致大家反馈的问题有部分修改或回复可能不够及时,希望可以得到大家的谅解!但是我们一刻也没有停歇,在竭尽全力优化和修复,同时也恳请各位广大的“氪佬”可以给我们一点时间!

玩家们的问题和反馈,我们也有认真记录。
关于大家给的反馈,我们会在今天连夜调整24小时内做出以下调整和优化:

1.存档问题
玩家反馈:通关删档/意外触发结局删档/部分Bug坏档
调整方案:我们将在接下来更新的版本中优先加入手动存档功能,同时后续的更新中也会陆续优化自动存档的机制(触发结局后可以回档),尽可能让各位氪佬们一周目体验多种多样的结局!!


2.游戏体验问题
玩家反馈:氪金不够爽!BUG问题!
调整方案:在接下来更新的版本中,我们将加入内置修改器模式(GM模式),玩家在游戏中可以使用官方的修改器,方便快捷调整您想要的数据,同时也能最大程度避免使用其他修改器导致的一些奇怪BUG让游戏崩溃。

《中国式网游》是独属于各位氪佬的网游,各位氪佬的建议和反馈我们会第一时间去修改与优化,也希望各位氪佬们给我们一点时间去改进,愿每个玩家都能以自己的方式去快乐的游玩!

最后,游戏发售至现在6个小时已经4次更新紧急补丁,修复和调整问题,希望大家可以对评价手下留情!叩谢!

如果大家在游戏中发现Bug与其他问题,请随时通过反馈QQ群:170361702反馈。我们会分级并根据重要程度尽快进行修复问题,再次感谢大家对中国式网游的支持!相信这款倾注了研发五年心血的产品,会日趋成熟,一定不会让氪佬失望!

中国式网游
2024年7月19日


Jul 19, 2024
3 Hit Blunders Bundle - Late_teur_t_gem
LIVE NOW - July Update - Week #3


Ah 'ate those flockin birds

Yeah! The birds finally get a little love. ːsteamhappyː

  • Updated the look of some of the game screens.

    TITLE SCREEN
    HIGH SCORES
    OPTIONS SCREEN
    LEVEL 1

Slime? Climb?

  • Sorted the puzzle block row completion not working right.
  • Sorted bonus not zeroing after timer countdown.
  • Added a visual representation of assist unlock. Unlock every fourth level. 9 possible assists.
  • Sorry! Added visual representation of Hazard unlock. Unlock every fourth level. 6 possible hazards.
  • Sorted a problem where the Set Levels save file, wasn't adding the NPC to the level. When Player had only one life left.
    Loaded Save File 3. Err!! Hello! ːsteamfacepalmː
    Many Moments Later...

    Hey! There she is... ːsteamhappyː



Thank you for your time, and thank you very much for your patience.
Aim Zen - Rhythmic Aim Trainer - CemilBey
Hi folks, another day another major update huh ? Keep in mind that some features are not available at the demo version. Let's see what's changed this time:


Update Overview/List:

  • Final score calculation for MH has been updated.
  • Final score UI has been revamped.
  • Perfect, Good, and Ok scores are now displayed on the HUD.
  • Added a countdown when exiting the pause menu.
  • Added a crosshair indicator when exiting the pause menu.
  • Added a countdown when starting a map.
  • Added pause buttons to the MH Tab.
  • Added Max Combo Result to the results screen.
  • Fixed light-on-audio issues in "The Room".
  • Made engine changes.
  • Added reactive lights on/off functionality.
  • Added a combo glow switch.
  • Added customizable arrow opacity.
  • Added a customizable target counter.
  • Added customizable target colors.
  • Players can now see their last high score on the results screen.
  • Players can skip downtimes.
  • Added ComboFlame (new visuals).
  • Partially added a sensitivity converter for some games.

Bug Fixes/Small Changes:

  • Fixed the issue where the crosshair was visible in the pause menu while in UGC content.
  • Fixed the issue where slider values in settings would go under the UI and disappear.
  • Fixed the bug where tracks would not stop playing after changing tabs.
  • Fixed volume bug.
  • Fixed a bug where the indicator arrow was showing targets that had not yet spawned.
  • Fixed resolution bug.
  • Fixed skip downtime bug in the demo version.

Musical Target System Overhaul:

Musical Target System Scoring

In the Musical Target System, your score is calculated based on how timely you hit the target. Here’s how it works:

  • Time Calculation: We measure how long ago the target appeared and use this time to calculate your score. (Closer ring to the target, higher score you get with every hit.)
  • Score Types:
    - Perfect: If you hit the target in time, you get the highest score.
    - Good: If there’s a slight delay, you get a good score.
    - Ok: If there’s a longer delay, you receive an average score.
  • Score Calculation Formula:
    - The score is calculated using the formula:
    currentScore += Mathf.RoundToInt(385 * 2 * (1 + accuracyPercentage / 100f) * (1 + musicalTargetComboManager.comboCounter / 100f));
    - Here, `accuracyPercentage` is the accuracy of the hit, and `comboCounter` is the combo multiplier that increases the score.
  • Score Boosts: Combos and accuracy increase your total score. Higher combos mean higher scores.

Example:
Imagine you hit a target with the following values:
- Accuracy Percentage: 85%
- Combo Counter: 10 (i.e., 10% combo bonus)

Calculation:
- Accuracy Bonus: 1 + 85 / 100 = 1.85
- Combo Bonus: 1 + 10 / 100 = 1.10
- Score: 385 * 2 * 1.85 * 1.10 ≈ 1,551

So, you would receive a score of approximately 1,551 for that hit. And after that, you will get the time score, lets say you hit the target after 0.950 ms after spawning you will get extra 950 points. So in end of the day your score will be about 2,501.

This system makes scoring more fair and rewarding by considering your timing and combos.

Skipping Downtime and UI Changes:


As you can see at the right bottom corner, players can see the amounts of "Perfect, Good and Ok" hits and player can skip downtimes with "Space" key.

More, More, More:


Added lots of customization settings to the system so people can be free with their experience. Like:
- Combo Glow On/Off
- Target Color
- Arrow Opacity
- Target Counter and more.

Sensitivity Converter:

Our sensitivity converter allows players to adjust their sensitivity settings from other games to fit seamlessly into Aim Zen. This tool uses predefined conversion values to ensure that your aiming experience remains consistent, no matter which game you're transitioning from.

How It Works:
- Input your sensitivity settings from another game.
- The converter applies the necessary adjustments based on a set of predefined values.
- Get your new sensitivity setting for Aim Zen, optimized for the best performance.



Supported Games:
  • Apex Legends
  • Aim Lab
  • BattleBit Remastered
  • Call of Duty: Warzone
  • CS2
  • Destiny 2
  • Escape From Tarkov
  • Fortnite
  • Quake Live
  • The Finals
  • Rainbow Six: Siege
  • Valorant
This ensures you maintain the same feel and precision you’re used to, enhancing your gameplay experience.

Last words:
There is a lot of things to write down here but let's focus on the game; try demo, join discord, report bugs and have fun !

Official Aim Zen Discord: https://discord.gg/e2mf2beewD


See you at the next update.
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https://store.steampowered.com/app/2791290/Aim_Zen/
Dimensions: Dreadnought Architect - freemind
[color=#5DADE2]
Hello everyone, this week’s update brings some important updates.

抓取放置工具

A new Grab and Place tool has been added. After selecting a module, pressing the space bar will pick up the module, then moving the mouse to the target module, the grabbed module will be placed on the surface of the target module. During the grabbing process, pressing the left Alt key can switch between maintaining rotation mode and fitting surface mode. In addition, a plane moving mode has been added to the displacement tool to simplify operation.

Campaign Mode Improvement

  1. Added the function of collecting enemy ships. After you defeat the enemy in the campaign, you can obtain the enemy’s design. It can be read in the design game.
  2. Campaign mode can now import ships in the design scene, including enemy ships. This way you don’t have to re-place modules every time, but be aware that you cannot use modules that you have not yet unlocked.
  3. Added campaign history scores, which can be viewed at the start of the campaign interface.
  4. Added the function of using unlock points to increase the initial deployment value, so players can bring more powerful ships at the start.
  5. Added the function of setting the initial parameters of the campaign, which can increase the game’s score and experience by enhancing the enemy’s deployment value or quantity. For players who pursue challenges, they can get a better gaming experience.

Other Updates
  1. Increase the detection range of the ship to the maximum, and replace the original detection range with the identification range. In this way, the ship can detect local targets from a long distance, but the weapons cannot lock on and fire until they have entered the identification range.
  2. Added the function of sorting the ship list, which can be sorted by name or cost.
  3. Optimized some UI displays.
  4. Fixed the bug where ships could not be repaired in campaign mode.
  5. Fixed the bug with the moving grid.

These improvements should significantly improve the overall gaming experience, hope you guys will like it.[/color]
The Boss Gangsters : Nightlife - TheBoss
Open World & Criminal Activities Trailer !

We are rapidly approaching early access for The Boss Gangsters Nightlife. Presenting the Open World & Criminal Activities Trailer.

With this trailer, we wanted to show you some of the features and mechanics that will be included in TBG. Our excitement is high, and we hope to increase your excitement too with new content coming soon. We hope you enjoy it.



TBG Discord
TBG IG
TBG X
...