New Features We made a new insectoid spawner and a new level
Big Spawner; much bigger and spawn's bugs more rapidly than the smaller spawners. This spawner will appear in various levels. New Level: We added another laboratory map, featuring two distinct routes to completion with respawn points in the middle. Improvements: Quit Button: The quit button is now fixed. Players can now exit the game cleanly from any menu, ensuring a smooth and user-friendly experience. Technical Details: Added to the game • Added big insectoid spawner bug. • Started on new level, improved NPCs, and copied logic into other maps. • Created quit button. • Improved NPC AI. Coming Soon • Finished new egg texture (it will burst open with more bugs if you don’t take care of it quickly). • Two new guns (Bullpup Super Shotgun and HKRA Bullpup Machine Pistol) • Giant pincer insectoid. • Combo system. • More advanced NPC AI. • Adding tank focused level with improved tank usability (i.e., make it drivable, able to take damage, etc.).
Stay tuned for more updates, and thank you for playing Insectoid Descent!
- Fixed an issue that ""Large Pot"" had produced unintended items. - Fixed an issue that the skill ""Attack Order"" glitched when used around certain mobs.
At the moment, it is impossible to enter the game, as planned technical work is being carried out on the server. The estimated time for the work is 30 minutes.
Note: most of this content is AI-generated, so you will only see it in the game if you've allowed AI-generated content in Options->Graphics->Allow AI-generated content (allowed by default if you installed the game before June 2024).
41 NSFW card sets
AI-generated content (backgrounds) moved from paid Wallpaper DLC to this new free NSFW pack DLC. This should now clearly separate them.
Homura Hime is currently being shown at BitSummit Drift, an indie game event held at Miyako Messe, Kyoto. The demo contains a world-premiere boss battle, allowing players to experience more of Homura Hime early. If you're in the area, please stop by to try out the tense and exhilarating battle system!
Alongside the event, we're also revealing a brand new trailer! This new trailer includes many new scenes we've never shown before, so make sure to check it out.
Event Booth Info
Booth: Institute for Information Industry
Booth Number: IP-12 (3/F)
BitSummit Drift Info
Event Period: July 19-21 10:00am-5:00pm (Note: July 19 is a business day. Regular visitors are not allowed to enter the venue.)
Thank you for your feedback and 350 Steam wishlists! I'm also happy to report that the median playtime for the Milo Demo is now 19 minutes (up from 13), and 269 different people have launched Milo, so thanks for playing!
Milo Demo v0.1.18 Changelog
o Exploding bodies now have a random fuse duration (3.0-7.0 seconds), as well as an AOE damage indicator**
o Exploding body spawn chance reduced from 25% to 10%
o Tweaked opening arms animation and blur screen. Adjusted camera shake for knife ability
o Improved barrier lights, by adjusting the mesh and materials
o Reduced number of initial rat spawns to 1
o Power-ups once again spawn every round
o Adjusted the number of cultist spawns per wave. It starts off at 10 and soon the wave number gets added to the horde size. This is mainly so I can increase difficulty to test and come up with more ideas on how to raise the difficulty but still keep the fun
o Adjusted overall post-processing effects like saturation, film grain, bloom, lens flare, and exposure
o Base rat scavenge value reduced from 6 to 3 (takes longer for rats to harvest bodies)
o Choosing “Exit” from the death screen now returns you to the main menu instead of quitting the application