Homura Hime is currently being shown at BitSummit Drift, an indie game event held at Miyako Messe, Kyoto. The demo contains a world-premiere boss battle, allowing players to experience more of Homura Hime early. If you're in the area, please stop by to try out the tense and exhilarating battle system!
Alongside the event, we're also revealing a brand new trailer! This new trailer includes many new scenes we've never shown before, so make sure to check it out.
Event Booth Info
Booth: Institute for Information Industry
Booth Number: IP-12 (3/F)
BitSummit Drift Info
Event Period: July 19-21 10:00am-5:00pm (Note: July 19 is a business day. Regular visitors are not allowed to enter the venue.)
Thank you for your feedback and 350 Steam wishlists! I'm also happy to report that the median playtime for the Milo Demo is now 19 minutes (up from 13), and 269 different people have launched Milo, so thanks for playing!
Milo Demo v0.1.18 Changelog
o Exploding bodies now have a random fuse duration (3.0-7.0 seconds), as well as an AOE damage indicator**
o Exploding body spawn chance reduced from 25% to 10%
o Tweaked opening arms animation and blur screen. Adjusted camera shake for knife ability
o Improved barrier lights, by adjusting the mesh and materials
o Reduced number of initial rat spawns to 1
o Power-ups once again spawn every round
o Adjusted the number of cultist spawns per wave. It starts off at 10 and soon the wave number gets added to the horde size. This is mainly so I can increase difficulty to test and come up with more ideas on how to raise the difficulty but still keep the fun
o Adjusted overall post-processing effects like saturation, film grain, bloom, lens flare, and exposure
o Base rat scavenge value reduced from 6 to 3 (takes longer for rats to harvest bodies)
o Choosing “Exit” from the death screen now returns you to the main menu instead of quitting the application
Fixes Fixed the issue of Didi's research level being maxed out after catching just a single one. Fixed the issue where recruitable Yaolings' levels aren't scaled to the player. Fixed the stat inconsistencies among recruited Yaolings. Fixed the bug where Yaolings will consume evolution crystals even normal evolving. Fixed the skills in the Laventot line, where casting an ability didn't correctly apply mana requirement. Fixed the bug where having multiples of the Salachid line on field at the same time will freeze the game. Fixed the stats of Mintling, Poshell, Lullahorn, and Rockoon after evolving. Fixed the MAG value of Bubliss, Astar, and Seallu after they evolve. Fixed the bug where the Scorplune line's abilities inherited 100% of a demon's stats instead of 30%. Fixed the bug where Religeist's skill might cause crashes when encountering certain Yaolings. Fixed the bug where Crusheron was incorrectly displayed as rare colored. Fix the bug where Necroseal's ability also healed the linked opponents. Fixed the issue where the setting to pause time while casting charm during battle did not save after reopening the game. Fixed the issues where if a window pops up after selecting a Yaoling to work, selecting other Yaolings will not update the craft skill value. Fixed the issue where players can get stuck in the Quarry. Fixed the issue where players can get stuck in the Hunter's Cabin. Fixed the bug where the stone tablets do not teleport the player under certain circumstances. Fixed some incorrect dialogue with NPCs during missions. Fixed the issue where the number on the Training Grounds did not refresh after canceling training. Fixed the issue where Spirit Gems in the store had no descriptions. Fixed the issue where the portraits on the task assignments did not reset correctly. Fixed the issue where players can glitch outside the map in certain areas. Fixed the visual alignment issue in the breeding den. Fixed the bug where some Yaolings are displayed to be able to mate with other species. Fixed the error where charms were not categorized correctly in text. Fixed the achievement attainment for "Baby Booming." Fixed the issue where some Yaolings are not able to use a portion of the Talent Jades. Fixed the amount of Spirit Gems refunded after canceling training. Fixed the bug where sealed Yaolings did not get recorded in the Yaoling Scroll. Fixed the targeting bug when using an offensive charm to initiate battle. Fix the issue with moving map markers post the main story missions. Fixed the issue where the refresh was not reset when exiting the tavern. Adjusted the stat values on certain Demon Lords. Adjusted the stat values on certain demons. Fixed the incorrect bait icon display when selling through caravan. Fixed a portion of text errors. Fixed the bug where the gender of the Yaoling changes after being caught. Fixed the issue where eggs can hatch evolved forms of Yaolings. Fixed a portion of ability descriptions and their values. Fixed the display in the Jade cabin, where there are 24 slots but does not show the numbers. Fixed the issue where loading a save file in the village might cause a black screen.
Updates When party slots are not full, text will now be displayed as red. Lowered the chance of fishing up Yaolings. Adjusted the level of Yaolings that are fished up. Adjusted Spirit Gem drop rates from demons. Adjusted text size on the map. Added option to surrender during battles. Game will now auto save at additional points of the game. Improved stamina for players. Stamina now increases with rank. Adjusted Ravedge's portrait. Adjustments to the terrain and map. Certain teleport points that lead to demons are not more visible. Added an option to collect all at the Charm House. Added a timer for mating. Adjustments to the delete save file and load save file button location. Added a new clothing category in the backpack. Fixed the issue where the Elite for Meep is too far back to catch. Optimized description for building upgrades. Added scroll wheel option for the Talent Jade interface. Players will now return to the game when canceling on "Save Current Progress." Baits now show the items that can be fished up. Adjusted the issue where shadows summoned by Scorplune's ability will lock allies behind a boss. Adjusted a number of Yaolings ability strengths and stats.
- Fixed a bug where sometimes the player-lifeform fission-ready particle effect would show on other lifeforms. This issue was related to another bug that I'm still working on where sometimes the fission screen won't show when you activate fission but your lifeform will still fission, then both lifeforms will have the fission-ready particle effect. It seems to happen sporadically and rarely but when it does it might happen a few times in a row.
- Fixed layout issue on Upgrades Abilities/Mutations tab when scrolling to the bottom. - Lifeforms will now drop any waste that wasn't expelled yet when they are destroyed.
Sandbox mode: - Fixed issue where the map for Level 3 was showing locked when it was already unlocked. - Minimap will be hidden when zoomed out. - Increased zoom out range.
It's been a month since the release of the DEMO, but the number of players who kindly played our game was way more than we anticipated. We have received countless encouragements and enthusiastic feedback. We cannot thank you enough! Every one of your supportive comments has helped us in the development of "ShapeHero Factory".
Now we are moving on to the next step of development, and we would like to make one major announcement, which we are so thankful to be able to share with you guys.
We have decided to release Early Access to "ShapeHero Factory" in NOVEMBER 2024!
As we read the messages we have received from you, we were able to discover so many areas of improvement that we never saw. Therefore, we have made a decision to take a little more time to make ShapeHero Factory even better. To get it out to you as soon as possible, we have decided to set the date to November.
On the Early Access, we plan to update the game actively. That includes adding new heroes, equipment, masters (playable characters), and more! We are confident that ""ShapeHero Factory"" will be a much more challenging game! Stay tuned😁
Starting with the Japanese offline indie game event BitSummit Drift, we are planning to exhibit at several game shows in Japan and abroad during this summer and fall. When we are able to make an official announcement at a later date, please consider visiting us sometime!
Look forward to more updates on the Early Access!
We greatly appreciate your continued support of ShapeHero Factory💫
〜〜〜〜〜〜〜〜〜〜〜〜〜〜
We would love to hear your thoughts about our game on our official Discord server and the Steam community. Feel free to join us! (General chats are also welcome on Discord! Also, don't forget to follow us on Official X!)