I. "Baseball League" Series Limited-Time Event ※Event Schedule: Jul. 19, 06:00 - Jul. 25, 23:59 1. "Baseball League" Dice for Prizes ※Event info: "Baseball League" Limited-Time Event is now available! Masters can use "Energy Dice" and "Miracle Dice" to advance according to the number of points rolled and trigger events on the different grids she lands on. When the event concludes, unused dice will be recycled and converted into "Lucky Coins".
2. "Baseball League" Sign-in for Great Rewards! ※Event Info: Sign in during the event period to claim "Energy Dice" and other rewards!
3. "Daily Selection" Event Now Available! ※ Event Info: During the "Baseball League" event period, the "Diamonds" rewards in the "Daily Selection" store packs will be replaced with "Dice" rewards, so masters who need them, please pick them up!
4. Suzumi's Express Project ※Event info: Suzumi has come to greet Masters with her assignments and generous rewards! Complete Suzumi's assigned tasks to earn the "Dice" prepared by Suzumi as a reward. You can use the "Dice" to participate in the "Baseball League" event!
Ⅱ. "Rebekah's Secret Workshop" Open for a Limited Time! ※Event Schedule: Jul. 19, 06:00 - Jul. 25, 23:59 ※Unlock Condition: Clear main story "2-24" ※Event details: During the event period, Masters can craft and modify your parts at "Rebekah's Secret Workshop". You can choose to craft parts, sets and main property. If you are not satisfied with the options, you can use "FULI Wishes" to refresh options. Masters can also modify parts that are qualified to change the property!
Ⅲ.Ⅳ. All-New "Combination Limited Rate Up" Now Available ※Event Schedule: Jul. 19, 06:00 - Aug. 9, 23:59 ※Event Info: 1. When obtaining an Ultra figurine while using "FULI Wishes" during the event, there will be a higher chance for it to be the Rate Up Figurines. New Card Drawing: Ryoma Cai Wenji&Aoi 2. The discounted packs, "Moe Items All-Rounder" and "Luxury Wishing Combo Gift" (limited to 1 purchase each) will be in stock during the event. These packs include the super value item, "FULI Wishes", so please don't miss out on them.
Ⅳ.Special Edition "Diao Chan · Crowned Belle Ver." Limited-Time Return ※Event Schedule: Jul. 19, 06:00 - Aug. 1, 23:59 ※Event Portal: Store → Commemorative Wheel ※Event Info: During the reissue period, you can obtain "FULI Gilded Stele" through "Time Commemorative Wheel". "FULI Gilded Stele" can be used to redeem Special Edition "Diao Chan · Crowned Belle Ver."
Ⅴ. Figurine Quiz Event "Lucky Quiz Star" Now Available! ※Event Schedule: Jul. 19, 06:00 - Jul. 25, 23:59 ※Event Access: Lucky Quiz Star ※Event Info: Ta-dah! A mystery figurine is about to debut! There will be three rounds of quizzes about the new figurine during the event, where you can guess the Class, Brand and Prototype of the new figurine. If you guess correctly in the event, you will be rewarded with lots of "Commemorative Coins"!
Our wiki is growing, and we've got a great community of folks making it better than we even thought possible. You can check it out here: https://gogotown.wiki.gg/ and if you want to chat about it, head to our Discord.
Preview Branch
ETA: Steam users ~July 22nd – 25th
We've pushed what we're calling our Preview Branch live, which is where we'll be testing out things like AI issues, bug squashing and things like that. It seems to be working well with folks in Discord, so our goal is to bring it to Steam next week.
Major Update 1 - Player Suggestion Pack
ETA: Mid-August
Once the Preview Branch is live, we'll be diving headfirst into this, and we'll share some updates next week as well. With that will also come an updated Roadmap - nothing that we haven't shared here, just want to make sure we're keeping everything up to date with the changes we're making!
We’re looking at farming again today, this time by adding the new ‘Farmers Satchel’ which is a tier 2 upgrade on the Seed Pouch.
This has all the benefits of the Seed Pouch, but with more slots and uses than just seeds that makes it more useful when working with a large amount of crops.
We’re also talking today about the upcoming Prometheus Map Expansion, with details about how the mini-map works in this new ‘Null Sector’.
Jump in and have a read.
Notable Improvements:
Medicine crafted on the person will head straight into the Medicine Satchel
Fixed spoil timer showing {0} instead of the correct time
Reduced spacing in the objectives list to better-fit missions with many objectives
This Week: Farmers Satchel
We’re adding a new ‘Farmers Satchel’ as a new item you can place in your inventory and use for extra seed storage.
The Farmers Satchel has 16 slots, considerably more than the Tier 1 Seed Pouch. This is crafted at Tier 2, and can be viewed as a direct upgrade. It can also hold fertilizer, making it substantially more useful for farming compared to the seed pouch which is useful mainly for foraging alone.
Coming Soon: Free Prometheus Expansion
We’ve entered the closed testing phase of our Prometheus Map expansion while we iron out some bugs that have cropped up. This is likely to take a few weeks and depending on the results, we may enter a stage of wider testing amongst the community.
This map expansion comes with five new missions that have you venture across the wasteland. The entire area is known as the ‘Null Sector’ and is a complete dark zone that requires a new item to map out. This won’t naturally become visible on your mini-map as other explored areas of the map would. Find out more about this next week.
Coming Soon: Prometheus World Bosses
We’re also working on a new World Boss in Prometheus which will be found in the swamp biome.
While we’re not releasing too many details yet, we thought we’d share a picture of one of its smaller forms to give you a few nightmares in the meantime.
Next Week: New Pistol & Balance
Next week we’ll be adding more firepower to Icarus with a new Tier 3 pistol which can load 6 bullets at a time. The CHAC pistol will also be adjusted to take into account the new Pistol's ammo capacity.
The old one shot pistol is being moved to Tier 2 along with the addition of some new crude ammo crafted at the same tier.
Tweaks to RockGolem BT. Fixed RockGolem crazy big attack radius. Fixed RockGolem slowing down before hitting walls
Additions to RockGolem BT. Added WIP RockGolem barrier wall BP
Setting up Slug Boss Blueprints
Setting up Slug Boss Items, adding slug vestiage
Adding Lava hunter boss drop items
Fixing Lava hunter new items to use the correct item inputs
Added art assets for the golem core item
Updating ice breaker scratch sound to match slowed down animation montage. Now is on a seamless loop with continuous sound playback enabled to randomize the exact timing of the scratches
Added GUN_Pistol_T3
Added test map for RockGolem. Added BB-based move acceptance radius to MoveToTargetActorAdvanced BTTask. Tweaks to RockGolem BT
Setting up Scorpion Boss Blueprints
Setting up Lava Hunter Boss Blueprints
Setting up Scorpion Throne/Hanging/Tail Item Setup
General Setup of Items for Scorpion & Lava Hunter ready for meshes and stat pass
Adding final layer to current ice breaker setup. Darker movement audio. Fixed a few movement sockets not being correct, distancing adjustments and a few other improvements
Added spider nests and added it to olympus spawn zone (dev locked). Fixed spider ranged attack spawning at <0,0,0>
Added art assets for the lava hunter horn
Changing Hubble Feature Level to Dangerous Horizons
Fixing Sandworm Trophy Recipes and doing a quick pass on all new sandworm recipes & items
Setting up Planetary Items for Sandworm and Black Wolf, adding item setup, icons, bp's etc
Setting up prototype boss blueprint tree
Adding ice breaker roar event and notifys. Other small adjustments and tweaks to ice breaker
Added slug slime art assets to the project
Added more montages for RockGolem. Added more simple behaviours to RockGolem BT. RockGolem tongue no longer has collision
Adjustments to some ice breaker idle audio to remove artifacts of pitching. also adjustments to movement sounds rolloff distances etc
Added Slug Rubber skin art assets
Adjustments to ice breaker. adding move, move med and move fast audio and events and anim notifys
Additions to the ice breaker. Adding idle scratch audio and notify. Further movement sounds to come
Added art assets for three scorpion boss trophies to the project
First pass of explosion sequence for when the boss splits, still needs timing tweaks and fx added
Tweaks to RockGolem roll. Re-named BP_IceBreaker_Path to BP_Boss_Spline_Path
Adding first pass ice breaker vocalisations idle states and adjustments to footsteps etc
Added AnimBP for RockGolem. Added Locomotions BSs, Montages, Data setup, character for RockGolem. Added simple BT to test out RockGolem's spline-based roll movement
First Pass trace asset commit for rock golem rig, textures and animations, additional armor textures to follow
Correcting wrong foot for RF stomp audio
Updates and improvements to ice breaker footsteps volumes and distances and eq curves
Changed colour of Arctic Bat's point light and reduced intensity. Bats will now react and attack target that damages their nest
Fixed a bug where the mammoth corpse would show the incorrect mesh as its corpse
Fixed a bug where the mammoth corpse would show the incorrect mesh as its corpse
A patch for Gestalt: Steam and Cinder has been released and includes the following changes and fixes.
Bug Fixes
Adjusted the timing of when the Hammer gate when exiting fornax to prevent a soft locking issue.
Fixed collect 100k scrap achievement not triggering when obtaining scrap from selling items in the shops.
Fixed a soft locking bug that could occur if the player saves at the tether before the fornax fall sequence and back tracks to remove a valve and then dying and respawning back at the tether on the other side of the flame gates. Permanently locking the player in Fornax.
Fixed a typo in the word "Amanita" when first meeting bram in irkalla.
Fixed incorrect speaker during faust's dialogues in front of the conduit.
Fixed issue that some times caused the Monorail Main Questline to not be updated to completed. Visiting the Sylva Crashsite room will resolve the lingering Monorail Quest for those who have experienced the issue.
Fixed missing word "care" in Aletheia's dialogue after waking up in Sylva.
Fixed missing word "it" in marlowe's first dialogue encounter.
Fixed missing word "know" during renard's meropis dialogue.
Fixed typewritter pause during the balthazar and elyon interrogation cutscene in the scrap sea.
Fixed typo in the word "brethren" during interrogation between balthazar and elyon.
Fixed typo in the word "indecipherable" during marlowe's dialogue in charon's hut.
Fixed typo in the word "possessed" during aletheia and cassandra's dialogue in vincent's pub.
Fixed typo in the word "this" during balthazar's dialogue in the end game.
Fixed typo in the word "Threatens" in Faust's dialogue in the throne room.
Fixed typo in the word "your" in dialogue between balthazar and elyon.
Fixed typo in the word scleroma during the burning irkalla section.
Fixed typo of "there really is a stipend" during renard and cassandra dialogue in the black market.
Fixed typo of missing word "out" during marlowe's dialogue in vincent's pub.
Fixed wrong speaker during Faust's dialogue in the throne room.
Fixed wrong speaking character during Faust's dialogue in front of the Conduit.
Fixed missing localisation from dialogue between Renard and Aletheia.
Note: You can report any issues or feedback after this patch using our support desk found here or in our community Discord server. Please include as much detail as you can about the issue to help us better resolve the issues you are having.
- Fixed a bug where sometimes the player-lifeform fission-ready particle effect would show on other lifeforms. This issue was related to another bug that I'm still working on where sometimes the fission screen won't show when you activate fission but your lifeform will still fission, then both lifeforms will have the fission-ready particle effect. It seems to happen sporadically but when it does it might happen a few times in a row.
Sandbox mode: - Fixed issue where the map for Level 3 was showing locked when it was already unlocked. - Minimap will be hidden when zoomed out. - Increased zoom out range.