The latest update introduces a new feature into the game: Alliances! Band with your battle brothers and sisters and complete group objectives to improve your Alliance and climb in the rankings. Introduce your friends to Warpforge and get a reward with the new referral system!
Want to know more? Check out the details in the latest web post.
All of these features will become available as soon as you download the latest game update v1.14.0, which will be available on all platforms shortly.
This Friday, July 19th, at 1PM EDT, we'll be hosting a livestream overlooking some of the new content coming in Update 1.2. Make sure to tune in on Twitch!
I'm excited to announce a new update that introduces difficulty levels!
How it works
Everyone starts at the "Apprentice" difficulty. Completing the demo will now unlock the next difficulty tier.
The Difficulty Levels:
Apprentice: Most enemies have their passives disabled. Specialist: Some enemies have more health, and most passives are enabled. Operative: Player health is reduced. Even tougher enemies with amplified passives. Secret Difficulty: Can you reach it?
Bug Fixes:
Resolved issues with wave spawning that caused players to get stuck. Fixed the timer bug to display the correct run time. Addressed problems with damage over time effects not working properly. Corrected the issue of players starting with more skills than intended.
We are thrilled to share that Nicolo Telesca's original soundtrack for Death of a Wish will release on Steam on July 22nd! Relive the horror and grace of Paradiso through 16 tracks of dub atmosphere, breakcore boss rushes, and trip hop beats to dissociate and kill gods to.
The Apocrypha Update
The Apocrypha Update is coming to Death of a Wish on 07/22! This major new update adds new features to the Familiar Garden area. Let's break them down!
Boss Rush Mode
Death of a Wish is filled with devious bosses that will pose an exciting challenge to all sorts of players. The Apocrypha Update will add a Boss Rush mode that allows you to challenge all of them in a single battery of fights with limited resources. Every boss is scaled for endgame levels, ensuring that early game bosses still pose an exciting threat. Can you survive until the end?
Music Room
The Apocrypha Update adds a new room where you can browse and play songs from Death of a Wish's dark soundtrack. Take some time to appreciate the bleak instrumentation and drones of Paradiso.
Training Arena
Practice combat against any enemy you have already encountered. Struggling with a specific enemy's moveset and timing? Train against it in the arena to discover its weaknesses and vulnerabilities and achieve better outcomes in combat. Your attempts at challenging late game encounters will never be the same.
Hey everyone! A new Demo for Tempest Rising is playable NOW during TactiCon from July 18-22. We’re very excited to be featured alongside so many other great RTS games in this Steam event.
This new demo gives players the opportunity to play through two new missions – GDF Mission #2: Hornets’ Nest and Dynasty Mission #2: The Informant. Below, you can find detailed breakdowns of both missions and the featured units and abilities you’ll be using to complete them.
Feedback Survey
Once you’ve played through the demo, we’d love to hear your thoughts about your gameplay experience. Feedback from our players is very valuable to us and will play a crucial role in helping us improve the game during development.
A GDF base is under attack. You will be commanding the reinforcements. Reach and recapture the base before it falls. Once harvesting operations are back online, protect your Harvesters as they gather the remaining Tempest. The Dynasty are establishing bases in GDF-held zones to take our Tempest. They are to be denied.
This mission introduces the Riot Van vehicle, the Engineer infantry unit, and the Support Beacon (a GDF Support Power).
Riot Van
Anti-infantry APC (Armored Personnel Carrier) GDF Riot Vans can carry up to six infantry at a time. They are also outfitted with a top-mounted anti-personnel autocannon and a potent sonic deterrent system nicknamed the “Sonic Shockwave.”
Ability: Infantry Suppression System The GDF Riot Van contains a backup support system designed to incapacitate enemy personnel. This painful “sonic shockwave” disorients and disarms enemy infantry caught in its area of effect for a short time.
Engineer
High utility noncombatant support unit With a hearty ‘Affirmative!’, these hard-working techies can repair nearby vehicles, disarm mines, construct emplacements for units to garrison inside, and can capture enemy structures. Carefully deployed, a single engineer can turn the tide of a battle.
Ability: Guard Tower Engineers can call in self-assembling Guard Towers which, once deployed, can be garrisoned by other infantry as defensive structures.
Support Beacon
GDF Support Power The Support Beacon is an invaluable tool in the GDF arsenal. It can be used to build structures in distant locations, to mark large groups of enemies during combat, and to buff the move and attack speed of your troops.
Dynasty Mission - The Informant
A GDF naval sortie have captured one of our bases by the Black Sea. A VIP stationed at this base guarantees he possesses information worth mounting a rescue mission. Reclaim the base and the Tempest, and secure the VIP. We will deny GDF intel at least, but if it is of no value to the Dynasty, you are authorized to deal with our VIP yourself.
This mission introduces the Boar Tank vehicle, the Technician infantry unit, and the Distribution Mode for the Power Plant structure.
Boar Tank
Heavy main battle tank The Boar Tank is the pride of the Dynasty’s armored divisions. Derived from early World War 3 designs, the Boar is incredibly sturdy for its cost and cheap to produce and maintain. It takes reduced damage from all sources and is immune to Tempest Overflow.
Technician
High utility noncombatant support unit Technicians are entrusted with a back-mounted engineering harness, which provides them with a plethora of useful tools for repairing allied vehicles and structures, detecting and removing land mines, and taking control of enemy structures. Additionally, Technicians carry their own stock of mines, making them flexible in defensive or offensive combat operations.
Ability: Minelaying Technicians carry with them a small stockpile of pressure-triggered landmines. Harmless until armed, these mines are yet another way that Technicians support the Dynasty’s war effort.
Distribution Mode
Overclocked Power Plant Creative modifications of Dynasty Power Plant maintenance and containment protocols allow for an intense and ongoing release of Tempest energy, which has a remarkable effect on the electrical systems of nearby factories and weapons emplacements.
They are effectively ‘overclocked’ with Tempest energy, allowing for a 20% boost to the production and attack speed of nearby structures. However, extended production above normal operating parameters also damages the Power Plant over time.
Thank you again for supporting Tempest Rising so far! We invite you to join our official Discord community for the game here: https://discord.gg/tempestrising