Once you’ve played through the demo, we’d love to hear your thoughts about your gameplay experience! Feedback from our players is very valuable to us and will play a crucial role in helping us improve the game during development. Thank you for playing the demo and supporting Tempest Rising!
We have just released another hotfix for the City Bus Manager. With the new version, a thumbnail / preview image can now be selected when uploading a scenario to the Steam Workshop, which will be displayed in Steam. For scenarios that have already been uploaded, a thumbnail can also be selected and the scenario can be uploaded again, which updates the existing workshop entry and adds the image.
Full changelog: - Steam thumbnail for scenarios can now be set - Fixed a bug that could cause buses to duplicate in rare cases - Fixed a bug where rail replacement events could start and end at the same train station - Trash cans can now be placed in the bathroom - If a bus has a flat tyre, this is now only displayed on the affected bus, no longer on every bus - Fixed a bug with the labelling in the scenario settings - Fixed a bug that caused the route activation form to be displayed after editing an existing route
Good day, dear players. The big update is already here!
New features:
A new map has been added - Hospital (more details in the extended news for the update).
Added an option to enable/disable speech recognition, so that players whose CPU does not meet the minimum requirements can play. Communication with the ghost can be done using the in-game text chat (T key). In addition, thanks to the crash report processing system, statistics have been collected on processors that are not compatible with Open AI Whisper, which is used as speech recognition software, and based on these statistics, the game automatically disables speech recognition with a corresponding notification and the subsequent ability to reactivate speech recognition by the player at their own risk. It is worth noting that the option to communicate with the ghost via text chat is available even when speech recognition is enabled.
Changes:
Previously, for exorcism, the tool had to be placed in the rune. Now this procedure has been brought to the original idea and now the tools (crucifix, lamp, etc.) must be held in hands. The corresponding instructions in the training and in the journal have also been updated.
Since some players had difficulty reading notes in the training, the camera has been linked to notes for reading, similar to the boards in the Lobby.
The text of the description of the camera in the store has been supplemented. Now the description indicates that you can take pictures to get an additional reward.
The accounting of photos in the session results has been debugged. Now the camera does not count more rewards than it should. That is, out of 8 available photos, only photos with unique objects are counted. In this regard, the price of the camera has been reduced from 250 to 125 and the number of experience points given for unique objects photographed has been increased.
One crucifix has been included in the list of free equipment. Thus, the crucifix is always available in the game, even for new players who do not meet the level for purchasing it.
Fixes:
Fixed the collision of the floor in the trailer - now physical objects do not jump or fall through it.
Multiple edits to the geometry of the House on the Hill and Office (Lobby) levels.
Fixed the burning of the crucifix in the inventory. Now the crucifix does not react to traps and the ghost from the inventory, but works as described in the store.
Fixed the appearance of the plug for the electrical panel in the eye socket of the skull.
Fixed the text in the tablet with the results of the match.
Fixed the implementation of the gaze inversion. Now only the vertical axis is inverted. The corresponding description of the option in the settings menu has also been fixed.
Thank you for your support and feedback and enjoy the game!
We are delighted to announce that the Steam page for Fast Food Simulator Prologue has been officially launched. The release date will be revealed soon, and the release itself is not far off. Stay tuned for updates!
Don't forget to add both games to your Wishlist and visit our Discord for more details!
Went a lot faster than I expected. Steam achievements do not activate retroactively though, so if you already have an old save file, you might not be able to unlock everything with that one.
- Added Steam Achievements (19 in total, maybe more to come) - Added a - J u k e b o x - to the Golden Pike - Added another unlockable perk at the Stones of Time - Made the title screen text a bit prettier
Thank you all for your amazing feedback! We've fixed and improved a bunch of things and will continue to do so quite often :)
We've added a report problem button right in the games amenu so please use the tool in game to report issues.
Fixes - Fixed saves loading caused by invalid timeline dates - Creative lab level 2 and 3 UI fixes - Fixed occasional issue with a doubled script after load - Various small fixes