Jul 18, 2024
Call of War: World War 2 - Grayshine


War Bonds are a new resource in the game, located in the resource bar at the top of the screen. They accumulate passively over time for free. War Bonds are used for all special actions, such as speed-ups, spy actions, morale boosts, and healing your units. So all players can now enjoy them the same.
Like other resources, War Bonds are tied to each map. So take advantage of your War Bonds to enjoy Call of War to the fullest.



There are some key differences to other resources. War Bonds aren’t produced by provinces. That means they accumulate at the same fixed rate for all players, regardless of how big their nation has grown or what gameday it is. Additionally, War Bonds can not be looted from defeated enemy players. And finally, they are not available on the stock market, or tradeable with other players.

So you might wonder, where does this leave Gold? Going forward Gold is only used to top up resources, including the new War Bonds. And of course you can still use it to unlock premium account features during map creation.



War Bonds are laying a strong foundation for the future of Call of War. They give us opportunities for future iterations and new features.
But most importantly, they level the playing field. War Bonds allow everyone to participate in all functions Call of War offers. This way, everyone experiences the same gameplay.

This also adds a new layer of strategic planning. Will you use them early in the game to keep the pace high and pressure your opponents? Or are you gonna save them for a rainy day, stocking them up for a push later in the game? The choice is yours, and we are excited to see how you’ll use your newly gained options on the battlefield!



War Bonds are going live with the next release on Tuesday, 2024-07-23! They are already available for testing in beta games, so Frontline Pioneers can dust off their entrenching tools and already do some testing.
We have also opened a dedicated channel on our Discord server. Head there to discuss the upcoming change or ask any questions that you may have!

That is all for now Generals - we’ll see you on the battlefield!
Your Bytro Team


Lost Castle / 失落城堡 - 梦游
Dear Treasure Hunters,

We're thrilled to announce that Lost Castle 2 will be launching in just one week!

The Early Access version of the game will be available on Steam starting July 25th! The price is set at $14.99. To show our appreciation for your support, we will be offering a 10% discount during the launch period, bringing the price down to just $13.49!




In the Early Access version, you'll be able to explore five main route levels: Black Forest, Abandoned Village, Crystal Mountain, Castle Bridge, and Black Castle, along with 11 random end-level bosses. You can wield approximately 180 random weapons, each with unique weapon skills. Additionally, the game offers around 80 different armors with various appearances and passive effects, and over 130 treasures with random effects waiting to be discovered.

The game supports online multiplayer, allowing up to 4 players to join in on the adventure!
https://store.steampowered.com/app/2445690/2/

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Before the launch, let's take a sneak peek at some of the NPC characters, weapons, and powerful monsters you'll encounter in the game!

Introduction of some NPCs

Ravia
Meet Ravia, the camp admin. She manages all sorts of camp tasks. As a member of the guild her whole life, she has traveled from magical ruins to dangerous monster infested caves. If you're looking for expedition records, shes the one to ask!

Great Marquion
Meet Marquion, the famous "Mad Alchemist". Having dealt with the Imperial Alchemical Society and the Riyado Guardians Council, he's earned his title for being a bit "troublesome". Visit him and his crucible to make mixtures for your Alchemy Amulet anf buff your hunter.

Nadia
Looking for some hunter tools to take on you adventure? Nadia, the camps blacksmith can help. She is a half-elf who has become skilled at her craft through her fathers teachings. Seek this exciteable blacksmith out and craft a variety of hunter gear to take on your journeys!

Serena
Which weapons will you take to battle? Serena, Nadias sister can assist. She's very shy but always willing to share a variety of weapon types. Whichever weapons you choose will be the only ones that drop during your adventure. These can be changed at anytime bewteen adventures.

Selected Weapons Display


Meteor Power ----check out the legendary weapon, Meteor Power. Use it to guide stardust and rain down meteors on your enemies. If the battle doesnt get too crazy, maybe you can even make a wish!


Dance of Ice& Fire ---- Legendary weapons in Lost Castle 2 are rare drops but very strong. Introducing the legendary weapon "Dance of Ice & Fire". Dual blades harnessing the power of both fire and ice. Its special ability allows you to perform a whirlwind slash that can change the elemental property.


Deep-Sea Gaze ---- Introducing another legendary weapon, the Deep-Sea Gaze. A longbow obtained after communication with a mysterious other-worldly entity.
Invoke the power of the ancient dominators and attack enemies within range while greatly reducing their defense. Don't look into its eyes!



Freezing Breath ---- It just got a little chilly, Hunters...Introducing the legendary weapon: "Freezing Breath".
Constructed with the crystallized power of the ice god, Use it's Iceberg Eruption magic to form an ice blade and slash forward, Charge it to strengthen the blade.


Introduction of some elite monsters

During your adventures, be cautious of elite monsters like the Ruins Guardians. These larger versions store frenzied magical energy in their core, releasing it in the form of a powerful lightning attack.

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[Lost Castle 2 is about to bring players on a brand-new adventure! With captivating characters, a diverse array of weapons, and a runestone system, this challenging world will keep you coming back for more. Are you ready to face the challenge? Join us on July 25th – we can't wait to see you there!
During the launch period, enjoy a 10% discount, bringing the price down to just $13.49!


Visit the Steam page for more information and add the game to your wishlist now!

https://store.steampowered.com/app/2445690/2/

To keep up-to-date, follow Lost Castle 2 on Twitter/X and YouTube

——Lost Castle 2 Development Team
Purrfectly Hidden Cats - Kittenwood - Gemcraft Games
🌟✨ Purrfectly Hidden Cats: 1 Year Anniversary Celebration! ✨🌟

Hello, my dearest adventurers and dreamers of Kittenwood and beyond! It's your old friend Goldenpaw here, whiskers twitching with excitement and paws dancing with joy. Today, I bring you a celebration announcement that's as sparkly as the stars in our Kittenwood sky. Ready to leap into the heart of the fun? Here we go!

🎉 1 Year Anniversary - A Purrfect Celebration!

Can you believe it? It's been a whole year since we embarked on this magical journey together in Kittenwood. To celebrate this purrfect milestone, I want to extend my heartfelt thanks to all of you on behalf of Gemcraft. Your amazing reviews and the love you've shown have been their greatest motivation to continue creating even more enchanting games. And to make this celebration even sweeter, we're offering a 50% off sale on Kittenwood starting at 8 PM GMT+3!



⭐ A Special Request - Share Your Purrfect Love:

If you've enjoyed your time in Kittenwood, I'd love to hear from you! The wonderful folks at Gemcraft, who bring all these magical adventures to life, would be thrilled to read your reviews. Your support and feedback mean the world to them and help create even more enchanting games. Please take a moment to leave a review and share your purrfect experiences with the world.

🌈 Launch Announcement - Hidden Cat Memories:

Mark your calendars for July 26th, because something meow-nificent is coming your way! The creative minds at Gemcraft are thrilled to announce the launch of Hidden Cat Memories, their latest enchanting emotional adventure. For more details, and to add it to your wishlist, be sure to check out the Steam page!

https://store.steampowered.com/app/3040820/Hidden_Cat_Memories/

🐾 Update on Pawsome Hidden Cats - Kittynawa:

I know you've been eagerly awaiting the arrival of Pawsome Hidden Cats - Kittynawa. Unfortunately, there's been a small delay, but fear not! The dedicated team at Gemcraft is working hard to bring you this pawsome update by late August or early September. Thank you for your patience and understanding, and they promise it will be worth the wait!

https://store.steampowered.com/app/2841060/Pawsome_Hidden_Cats__Kittynawa/

📅 Join the Celebration!

This is your chance to celebrate a year of magic, mystery, and feline fun with one question.

What is your favorite cat from Kittenwood?

I can't wait to see which furry friend has captured your heart!

With twinkling eyes and a heart full of excitement,
Goldenpaw 🐾✨
The First Descendant - CM3

The First Descendant Hotfix 1.0.3

Greetings, Descendants!

This is the Hotfix 1.0.3 patch carried out with the server maintenance on Thursday, July 18th.

■ Patch date and time
- PDT 07.18.2024 (Thu) 00:00 - 05:00

■ Target Platforms
- Steam, Xbox Series X│S, Xbox One, PS4, PS5

■ Patch Details

Content Improvements
(1) UI/UX
- An option has been added to turn off other players' effects (projectile explosion).
- In order to improve the visibility, the explosion effect and the duration of ‘Vestigial Organ’ have been reduced.

# Director's Comment
As Gley's infinite launcher build became popular, we took temporary measures to address an issue where the explosion effect was disrupting gameplay severely. Currently, we only provide the option to disable other players' projectile explosion effects, but we are planning to enhance this feature for other effects as well.
- A system message has been added to make it easier to check the DBNO status of allies, and an extra measure has been added to the party member UI.
- Reduced the research completion visual effect duration for materials frequently used in research.
- ‘Away from keyboard (AFK)’ has been added to the player report menu.
# Director's Comment
We have been keeping a close eye on recent trends regarding AFK, and we agree that AFK hinders the game play for other players. However, we believe that a cautious approach is required in this matter. This is because AFK judgment mechanisms can sometimes be bypassed with simple shooting or moving actions, and the AFK kick system can be exploited for other purposes.

First, we are trying to learn the patterns of AFK players with AFK reports. Through this, we plan to collect the information necessary to separate AFK players in matchmaking and prepare an appropriate measure in the future.

We are considering ways to resolve the AFK issue so that everyone can enjoy the game together. We ask you to respect other players in the mean time, and if you have an idea on this matter, please let us know.
- The UI has been updated so that major rewards obtained from quests that have already been cleared are checked in the quest list.
- A function has been added to view acquisition information directly in the target section of Library.
- Fixed an issue of scrolling to the top when moving from the target item of Library to the corresponding item list.
- Added Firearm types and Rounds types to the Library Weapon List.
- Fixed an issue where a player who joined the Void Fusion Reactor could use the Reconstructing Device even if there were no Void Shard after completing the mission.
- When completing a Void Fragment mission obtaining two types of Void Shard, the amount obtained has increased by approximately 1.5 times.
- Void Fusion Reactor mission tooltip has been updated to display the number of Void Shards.
- Added Linked Amorphous Material to Void Fusion Reactor mission tooltip.
- Void Shard attribute will now be displayed on the map directly.

# Director's Comment
We discovered and fixed an issue where a party member’s ‘Abort Mission’ system was being exploited to repeatedly play the Void Fusion Reactor without consuming any Shards. While addressing this glitch, we also considered why players might resort to using it. We realized that the transition from Shard farming to actual Void Fusion Reactor missions was quite inconvenient and tedious. Therefore, we not only fixed the bug but also increased the amount of Void Shards obtained and improved the farming process to make it more convenient. Please wait a little longer, as we will significantly improve the Fragment farming routes in the upcoming Week 5 update scheduled for August 1st.

The Dev Team will continue to learn and grow from your playing experiences. We will always listen to your valuable feedback and strive to provide a better gaming environment.
- The number of Attached Items that can be registered has been updated to 1,000 each for weapons, reactors, and external components.

(2) Descendants
- ‘Thrill Bomb’ and ‘Lightning Emission’ with the Ultimate Bunny ‘High-Voltage’ module will now target nearby targets rather than random targets.
- ‘Allergy’ of ‘Restructure Serum’ of Yujin now applies to Colossus as well.
- Ultimate Bunny ‘Electric Charge’, ‘High-Voltage’ and Bunny ‘Electric Condense’ sound effects have been changed.
- ‘Use Bunny's Skills to inflict Electrocution on enemies’ has been removed from the 2nd and 3rd stage evolution conditions of the bunny Evolving Skin ‘Speedy Awakened One’.

(3) Infiltration Operation
- You can now view mission results through the ESC menu after completing an Infiltration Operation.
- The time limit for destroying the Ironheart has been removed in the Infiltration Operation ‘Fortress – Heart of the Fortress’.
- The location of the supply droid in the Infiltration Operation ‘Fortress - Quarantine Zone’ has been moved to the battle zone, making it easier to supply bullets.

(4) Mission
- The position of immunity spheres of Named Monsters will not change anymore as the monsters move or rotate.
- The sequential sphere type of the Named Immunity of ‘Alternate Hand of Nazeistra’ that appears in White-night Gulch ‘Eye of Truth’ has been updated.

(5) Field
- The drop quantity on Hard difficulty has been increased by approximately 1.5.

(6) Miscellaneous
- The stack limit for consumable items has been increased from 1 million to 100 million.
- Updated some icon images.
# Director's Comment
The First Descendant has been developed with deep affection and respect for various looter shooters, and we take feedback regarding other similar games very seriously. Through this hotfix, we are trying to reflect the unique identity of ‘The First Descendant’. We will continue to improve the game for the fans of the genre.

Optimization Improvements
- Fixed the memory leak that occurred intermittently in windowed mode.
- Fixed the memory leak when using Frame Generation.
- Fixed the issue of temporary frame drops when opening inventory with DLSS Frame Generation.
- Fixed an issue where frame limit was not restored even if additional options were changed to Off when DLSS Frame Generation or FSR Frame Generation is enabled.

Bug Fixes
(1) UI/UX
- [Russian][Spanish][Portuguese] Fixed an issue where the material quantity text was cut off in Weapon Transmission.
- Fixed an issue where the top menu remained when Scroll Map > Top Library through Acquisition Information, and then moving to the screen with ESC.
- Fixed an issue where a black screen was briefly displayed when starting Special Operation.
- Symbol effects have been added for ‘Code Analyzer’, ‘Code Breaker’, and ‘Core Material’ dropped.
- Fixed an issue where account names starting with ‘#’ were not visible.

(2) Descendants
- Fixed an issue where the Descendant couldn't be changed after completing the exclusive dungeon of the quest ‘To Bunny, Our Beloved Daughter’ in the Bunny quests.
- Fixed an issue where Bunny's Lightning Emission was used even if there was no moving distance when rolling over a box or wall.

# Director's Comment
We love how Bunny runs fast, unleashes electric energy to take down her enemies. Bunny is a Descendant who gains her power in proportion to the distance she travels. However, rolling around in a corner and using her skills was not what we expected from her, so we decided to fix this.

Additionally, we are detecting the use of various macros and unauthorized programs through our monitoring system, including the rolling in place macro. We are currently taking actions against macros and unauthorized programs, and will continue to strive to create a more enjoyable gaming environment for everyone.
- Fixed an issue where sound effect was not played intermittently when landing on the floor with Kyle's ‘Superconductivity Thrusters’.
- Fixed an issue where the charging motion was repeated with Kyle’s ‘Repulsion Dash’.

(3) Modules
- Fixed an issue where the ‘Arche Acceleration’ module did not increase the speed and distance of projectiles.
- Fixed an issue where Ajax’s ‘Body Enhancement’ module did not reflect the max shield in the current shield after moving to the map.
- Fixed an issue where the Firearm ATK of the ‘Shoot Focus’ module was applied as a sum operation and not as a multiplication operation.
- Fixed an issue where the module list scroll was reset to the top after Module Enhancement.

(4) Mission
- Fixed an issue where monsters would not spawn if the first monsters spawned upon entering the Vulgus Strategic Outpost were immediately killed.
- Fixed an issue where the next quest could not be started under certain circumstances.
- Fixed an issue where the sphere would tremble when it was far away during the Named Monster's sphere gimmick.
- Fixed an issue that prevented field change by removing the shield created during the ‘Upper Hatchery’ mission in the White-night Gulch Hatchery.
- Fixed an issue where monsters would spawn even without an actual battle in the White-night Gulch ‘Fortress Outskirts’.

# Director's Comment
The Fortress Outskirts have become a popular farming area, with many monsters pouring in from the beginning of launch. We love the ‘run and kill’ play and believe running, shooting, and bursting are the fundamental aspects of a looter shooter. However, using the terrain to exploit and gather monsters without any action was not what we intended. If everyone simply stood still and hunted, the game's enjoyment would quickly diminish. Therefore, we decided to make a change.

We maintained the spawn rate by keeping the 4 Vulgus Resource Storages active simultaneously, but monsters will not increase when players are idle. Run, shoot, and create some explosions! Many more monsters will continue to appear.

(6) Field
- Fixed an issue where ‘Code Analyzer’ was intermittently required when working with the Encrypted Vault in the Hard difficulty.
- Fixed an issue where falling while using a grappling hook in a certain section of the prologue caused you to spawn at the next location with the Mission Unfinished status.

(7) Void Intercept Battle
- Fixed an issue where the Removal did not happen intermittently and the grappling hook was maintained during a battle.

(8) Miscellaneous
- Fixed an issue where items were not collected when purchasing multiple items of the same product.

# Director's Additional Comment
Thanks to the love and interest that you have shown us, we feel the brimming energy of the community. Hotfix 1.0.3 includes many fixes, which we hope will improve your gaming experience.

Recently, we saw a video in the community where the Colossus was defeated more quickly through module switching. If we had a bit more time, we would have liked to include a fix for this in Hotfix 1.0.3, but unfortunately, it didn't make it into this update.
The development team does not want module switching to become another strategy. This method makes combat tedious and does not fit well with the run-and-gun playstyle. The Dev team wants skills, weapons, modules, and external components to be part of the strategy. We hope that in-depth build research will progress, but strategies requiring inconvenient control are not what the development team aims for.

Last but not least, we are planning to skip the patch next week for the upcoming 5th week update on August 1st. Please look forward to the new Descendant Luna and Ultimate Valby, new intercept battles, new ultimate weapons, modules, external components, and skins on August 1st.

Thank you.
Angel Legion - yymoon
Dear commanders, the new server S68 will be launched on July 19, 2024.

New Server Opening Time
July 19, 2024(Friday) at 18:00 PM(UTC/GMT+8)

New Server Event
Blessing of Valkyrie
Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200.
TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level.

New Server S Hero Recruit Rate UP
Rate Up Hero: Valkyrie
Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun!

New Server Time-limited Recruit Mission
Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Kip and Odosan - strayvoltagegames
The first major update to Kip and Odosan is live! We are also offering a 65% launch discount for the week!

It includes significant updates based on gamer feedback to the opening levels to improve difficulty curve and fairness, so we hope everyone finds the opening levels more engaging and fun!

Check out the teaser video here and download and play today while its on sale!



Stellaris - PDX_ladydzra


Hello everyone!

While the devs are off frolicing in the sun, we decided this is a great opportunity to highlight (mostly) community mods!



We wanted to change things up a bit this year, but we have such a hard time choosing between all the amazing mods on the workshop, so instead we made Michael~ do it. Michael has assembled several collections of mods each based on a theme, and then we tracked down the modders and asked if they had anything they wanted to share about their mods.

So without further ado, I present:
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The Friends We Made Along The Way

This mod collection is all based on the various storytelling aspects of Stellaris. From origins (letting the player create a unique backstory), to event mods (allowing you to create compelling narratives throughout the game). That's the reason why many people (including myself) got into the game, and that's the unique quality about Stellaris - the ability to create your own story, and fulfill your scifi fantasy.

By Exakan



Darkspace is a vanilla+ and roleplay mod, not an overhaul. DarkSpace does not change basic game mechanics and players have full control over the content, the game will only change if you choose an option. DarkSpace offers a whole host of new, unique playstyles that vanilla Stellaris doesn’t.

Features:
  • +15 Origins with unique game mechanics & asymmetrical gameplay. Some of them even have their own category of multiple civics.
  • Multiple new Civics for roleplay or game mechanics.
  • Ascension Perks for all empire types.
  • Unique playstyles (Eldritch, Plague, Nomads, Nanites, Crisis..)
  • >25 Megastructures, dependent on perks, origins or crisis paths.
  • Has the largest & most complex Nomad origin that exists right now.
  • You can become a fallen empire, and create new civilizations by hand.
  • Some portraits and shipsets (Unbidden, Organic, Fallen Empire) etc for roleplay.
  • DS is made with great cross-mod compatibility in mind.
  • Right now a story-interactive endgame crisis with multiple choices/paths is in the works



Inspiration:
DarkSpace is my personal playground. If I find an idea that I would like to play as in Stellaris, then I add it. With the "fun factor" secured for myself, I know Ill put the required passion into the project. I keep everything optional though, the player decides what the mod is doing with their game .

I never expected the mod to "explode" that much, I expected like 1k subs at start. The Stellaris community is very friendly and it makes a lot of fun to mod for them :)


By caligulacaesar

Disclaimer: When Michael~ was selecting this list of mods, he was not aware that Caligula works for Paradox Development Studios and was previously a developer on Stellaris. Caligula was recruited as a Stellaris developer after making this mod.



Stellaris empires have never really felt alive. Imagine if we (us Humans) suddenly weren’t the only species on our planet – how we get on with the others would soon be one of the big topics. Or if machines produced half our output suddenly, one could imagine it might be difficult to adjust. These societal factors are currently not represented well in Stellaris - there are the factions, but they don't have events surrounding them. Even now, 8 years past release, we still have not had the fabled Internal Politics DLC that could, possible, change this.

This mod was an attempt from 2018 to fill this void. It adds dozens of events - and some ridiculously extensive branching event chains - to give you further stories to experience and decisions to make about how you run your empire.

Features:
  • Events to do with integrating alien species, including tensions between species and your attitude towards interspecies marriages.
  • Events focusing on pops’ and factions’ specific demands (e.g. emancipation movements).
  • Colonisation Stories – your new colonists on a planet might choose their own leader or how they wish to organise themselves.
  • Establish a ruler cult to your emperor.
  • Various scandals and conspiracies.
  • Events affecting interstate relations.
  • And more (over 55,000 words of text in total).



Inspiration:
The original inspiration for my mod was twofold: firstly, I loved playing Stellaris, but the version in those days (1.6 or so) has relatively little content beyond the initial exploration, and I wanted to add more storylines to experience later in the game. Secondly, I was working a job I found very boring, and it was very nice to have a creative outlet.

After doing that for a year, I ended up being hired by Paradox, and I'm still there over 5 years later, so I think that worked out for me!

And I still keep the mod up to date, even though I don't add new event chains, because for the most part it still holds up well.

By inny78




Embark on a cosmic odyssey with this mod, where a tapestry of interstellar narratives unfolds for your science team amidst the boundless realms of the galaxy. Delve into the forgotten tales of ancient precursor empires, their legacies lost in the starlit void long before your celestial journey began. Uncover hidden dig sites and engage with enigmatic anomalies that beckon with inscrutable secrets. Every discovery and encounter weaves into the fabric of your empire's destiny, steering its path through the stars.

Recommended DLC, but not required: Ancient Relics, Utopia, Synthetic Dawn, Nemesis and First Contact - these will provide additional rewards.

Features:
  • New Precursor chains
  • New Dig sites
  • New events

Inspiration:
When XVCV announced that he would stop modding, I decided that his amazing mods (Precursor Story Pack and Archaeology Story Pack) should not be abandoned. I added later some old mods that I enjoyed, with the permission of their authors Marky612 (Strange Worlds, resurrected from the Stellaris 1.6 era) and QUENTOPOLIS' Fires of Ziaskehorn.

I wanted to preserve the stories told by abandonded event mods, and also create my own with more liberties than the constraints of Extra Events Continued. So I created the Stellaris Chronicles collection (Extra Events Continued and Forgotten Empires) and started creating Forgotten Empires with a curated selection of lore-friendly stories. These stories don't require any DLC but the events can make use of them if they are present. Now that I'm satisfied with the new precursors, my focus is now on creating shorter stories and unique systems.

By cybrxkhan



Basic Ordinary Origins adds in several new origins that are just that - basic and ordinary. They are simple origins meant to provide alternative "default" origins to Prosperous Unification, with starting bonuses that are similarly mundane and not drastic. They won’t change gameplay significantly, but will hopefully add flavor and variety to your games so not every nation starts with the “Prosperous Unification” origin. Though this isn’t meant to be perfectly balanced, keeping in line with the vanilla origins' lack of balance, none will ideally be overpowered.

Features:
20+ new "simple" origins; usable by both human players and AI empires:
  • Antediluvian Knowledge
  • Chosen Revolutionary
  • Chosen Royal
  • Clean Energy
  • Former Scavengers
  • Global Wars
  • Great Khanate
  • Legendary Friendship
  • Lost Continent
  • Mysterious Bonds
  • One with Nature
  • Post-Post-Apocalyptic
  • Silk Road
  • Slow Evolution
  • Steampunk
  • Survival of the Fittest
  • The Gate
  • Trekkers of the Stars
  • War to End All Wars



Inspiration:
I started Basic Ordinary Origins (BOO) back in 2020 when the Origins feature was first added. A lot of vanilla's origins other than Prosperous Unification are complex and have deep storylines attached to them, so I felt there was a lack of simple origins to make things more interesting without needing the larger origins.

I've been modding Stellaris since it came out in 2016. My major mods which I started back then, and which I still maintain, are Cybrxkhan's Assortment of Namelists (CANS) and More AI Personalities (MAP). CANS adds more (mostly fictional) namelists that both players can use and AI empires can randomly spawn with, while MAP adds new AI personalities. They're both compatible with and complement BOO well.

-----

That’s all for this week! We’ll be back in two week’s time with another Mod Highlight!

Home Sweet Home : Online - PR


Announcement from Home Sweet Home : Online Team
The server is opened. The following updates and fixes have been applied.

New Update
  • Trial characters from July July 18th - August 1st, 2024, at 10:00 AM (GMT +7).
    • Yuri (Visitor)
    • Nymph (Warden)

Shop Update
  • A new Blood Moon Ritual item has been added to the game, Neko Frilly Headress, which is a head accessory of Visitor.
  • Direct Store
    • New item has been added to Direct Store
      • Kawaii Lolita Maid (Aisha's Skin)
      • Gentle Sweetest Butler (Aof's Skin)

Bug
  • Fixed: The incorrect display of Belle's accessory in Customize.
  • Fixed: The issue of Tutorial Level.

For any bug encounters or other issues please contact our support team at hshsupport@ygg-cg.com with the subject line: [bug][issue] alongside attaching screenshots and description of your issue.
SirKwitz - Predict Edumedia
We're excited to invite you to our PredictGames Discord server!

Stay updated with the latest news, join game-specific discussions, and get direct support for our published games.

Connect with fellow players and be part of our community.

Join now: https://discord.gg/wztJqRca9k

See you there! 🥳
Lost Castle 2 - 梦游
Dear Treasure Hunters,

We're thrilled to announce that Lost Castle 2 will be launching in just one week!

The Early Access version of the game will be available on Steam starting July 25th! The price is set at $14.99. To show our appreciation for your support, we will be offering a 10% discount during the launch period, bringing the price down to just $13.49!




In the Early Access version, you'll be able to explore five main route levels: Black Forest, Abandoned Village, Crystal Mountain, Castle Bridge, and Black Castle, along with 11 random end-level bosses. You can wield approximately 180 random weapons, each with unique weapon skills. Additionally, the game offers around 80 different armors with various appearances and passive effects, and over 130 treasures with random effects waiting to be discovered.

The game supports online multiplayer, allowing up to 4 players to join in on the adventure!
https://store.steampowered.com/app/2445690/2/

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Before the launch, let's take a sneak peek at some of the NPC characters, weapons, and powerful monsters you'll encounter in the game!

Introduction of some NPCs

Ravia
Meet Ravia, the camp admin. She manages all sorts of camp tasks. As a member of the guild her whole life, she has traveled from magical ruins to dangerous monster infested caves. If you're looking for expedition records, shes the one to ask!

Great Marquion
Meet Marquion, the famous "Mad Alchemist". Having dealt with the Imperial Alchemical Society and the Riyado Guardians Council, he's earned his title for being a bit "troublesome". Visit him and his crucible to make mixtures for your Alchemy Amulet anf buff your hunter.

Nadia
Looking for some hunter tools to take on you adventure? Nadia, the camps blacksmith can help. She is a half-elf who has become skilled at her craft through her fathers teachings. Seek this exciteable blacksmith out and craft a variety of hunter gear to take on your journeys!

Serena
Which weapons will you take to battle? Serena, Nadias sister can assist. She's very shy but always willing to share a variety of weapon types. Whichever weapons you choose will be the only ones that drop during your adventure. These can be changed at anytime bewteen adventures.

Selected Weapons Display


Meteor Power ----check out the legendary weapon, Meteor Power. Use it to guide stardust and rain down meteors on your enemies. If the battle doesnt get too crazy, maybe you can even make a wish!


Dance of Ice& Fire ---- Legendary weapons in Lost Castle 2 are rare drops but very strong. Introducing the legendary weapon "Dance of Ice & Fire". Dual blades harnessing the power of both fire and ice. Its special ability allows you to perform a whirlwind slash that can change the elemental property.


Deep-Sea Gaze ---- Introducing another legendary weapon, the Deep-Sea Gaze. A longbow obtained after communication with a mysterious other-worldly entity.
Invoke the power of the ancient dominators and attack enemies within range while greatly reducing their defense. Don't look into its eyes!



Freezing Breath ---- It just got a little chilly, Hunters...Introducing the legendary weapon: "Freezing Breath".
Constructed with the crystallized power of the ice god, Use it's Iceberg Eruption magic to form an ice blade and slash forward, Charge it to strengthen the blade.


Introduction of some elite monsters

During your adventures, be cautious of elite monsters like the Ruins Guardians. These larger versions store frenzied magical energy in their core, releasing it in the form of a powerful lightning attack.

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Lost Castle 2 is about to bring players on a brand-new adventure! With captivating characters, a diverse array of weapons, and a runestone system, this challenging world will keep you coming back for more. Are you ready to face the challenge? Join us on July 25th – we can't wait to see you there!
During the launch period, enjoy a 10% discount, bringing the price down to just $13.49!

Visit the Steam page for more information and add the game to your wishlist now!

https://store.steampowered.com/app/2445690/2/

To keep up-to-date, follow Lost Castle 2 on Twitter/X and YouTube

——Lost Castle 2 Development Team
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