Drop a giant gemstone. Enemies hit by the gemstone will be stunned for a set duration.
Gembliss
Stone Bomb
Special Active
Install ores into the ground to use as a land mine. [Gem Skill] – Use 1 Gemstone to increase the area by 15%
Gembliss
Detonator
Special Active
Add a chase function to the magic item, Detonator. The detonator will chase the enemy for a certain time and repeatedly cause explosions. [Gem Skill] – Use 2 Gemstones to add 1 more Detonator
Gembliss
Drum Cutter
Special Active
Summon a giant cutter at the current location to attack a large area. (Can be used in midair) [Cutter Skill] – Enhance Cutter with a Relic to be even larger.
Avarice
Deposit
Active
If you want trust, then pay the price for it. Create and fire a sphere full of Lithia’s greed. The sphere will slowly chase after enemies and create a magic circle upon hit to attack an area. When enemies are hit, a pouch containing something will fly to the caster. Upon obtaining the pouch, gain Gemstones and recover MP. (Can be used in midair)
Avarice
Kudos
Special Active
Lithia’s fame spreads to the corners of the world. The golden honor will be with you. Explode the mana nearby. Party members who come in contact with Lithia’s mana will gain a shield for a set duration. [Sandstorm Will] – Caster and Vower’s Shield stat increase
Avarice
Falling Flower
Special Active
Flower petals imbued with magic swirl about. Allies within the range of the flower petals will have debuffs removed and will be immune to debuffs. (Can be used in midair) [Sandstorm Will] – Caster and Vower are immune to Debuffs for set duration
Avarice
Deluxe Blessing
Special Active
Bloom a flower from in the barren land with holy aura. Expand the domain to hit enemies. Enemies hit will have flowers bloom and fall, dealing additional damage. Special Resources of allies within range will recover with the influence of the holy aura. (Can be used in midair) [Gem Skill] – Use 3 Gemstones to increase range by 20% [Sandstorm Will] – Caster and Vower enter Super Armor state for a set duration
Achlys
Obfission
Active
Throw a magical item on the ground. The magical item will pull in everything in the surroundings and deal damage. (Can be used in midair)
Achlys
Upper Rift
Special Active
Create a small Rift with the pickaxe. The rift will widen to deal damage to nearby enemies.
Achlys
Stray Pisces
Special Active
[Rift Manifestation] Open numerous Rifts to allow Pisces to move. ‘I understand their habits now.’
Achlys
Scientific Name, Cancer
Special Active
[Rift Manifestation] Temporarily create a big Rift of Chaos. Beings from the other side of the Rift will bring chaos to all enemies. ‘I hope you don’t get caught.’
Mischief
Merry Haha
Active
Excited Rabbit and Joyful Rabbit descends and bounces to attack enemies.
Mischief
Lucky Chance
Special Active
Lucky~Chance!!! This prank is no fun~ I’ll just get rid of it for now~ Remove a set number of debuffs applied to Lithia equal to the number of [First Dice]. If you’re lucky, remove all debuffs based on the chance of [Dice]. (Can be used in midair)
Mischief
House of Cards
Special Active
Send out swirling cards to attack enemies. If used while awakened, ignore a part of the enemies’ defense. (Can be used in midair) [Gem Skill] – Use 2 Gemstones to increase damage by 20%
Mischief
King le Pix
Special Active
Summon King le Pix. An angry le Pix goes into an outrage and attacks enemies. Enemies hit by le Pix will have increased critical damage received. If the target is already affected by increased critical damage received from le Pix, roll a [Dice]. If the increased critical damage received is lower than the effect before, the effect is not refreshed. [Gem Skill] – Use 3 Gemstones to increase le Pix damage by 20%
★ Character
[General]
Ocean Pearl Hair Costume is changed to now be dyeable.
[Raven]
[Reckless Fist]
Changed Limit Crusher skill tooltip to match skill effect. Before) Strongly strike enemies with your fist in Super Armor. Strikes have a chance to stun your target. After) Strongly strike enemies with your fist in Super Armor. Strikes ignore evasion and have a chance to stunyour target.
[Eve]
[Code: Electra]
Fixed a bug where Code: Electra could not use the Photon Booster ground/air boost.
[Chung]
[Cor Guardian]
Fixed typo on Sanctification skill tool tip.Before) Only requires 1 awakening bead and can reawaken during awakening.After) Only requires 1 awakening bead.
[Add]
[Affect Tracer]
Fixed a bug where Genetic Modification could not be used while the B slot was activated through skill slot change.
[Rose]
Changed Backstep skill tool tip to match skill effect. Before) Quickly retreat backwards while shooting.Press the skill key again to jump further backwards. After) Quickly retreat backwards while shooting. Can be used while being attacked.Press the skill key again to jump further backwards.
[Tempest Burster]
Fixed a bug where [Mod] X-1 Extruder skill effect was transparent.
[Ain]
Changed Dritt · Stilett skill tooltip to match skill effect. Before) Dodge enemy's attack, then project and levitate [Dritt · Stilett], the God's weapon, and throw it toward the enemy last hit. After) Can be used while getting hit. Dodge enemy's attack, then project and levitate [Dritt · Stilett], the God's weapon, and throw it toward the enemy last hit.
[Laby]
Fixed a bug where equipping Laby’s Pit-a-Pat Romance top piece and bottom piece with other costumes caused abnormal graphics in the waist.
[Lithia]
[Fortune Finder]
Fixed a bug where the vow would be cancelled if the target for the vow resurrected while under the effectsof the vow.
[Rima Clavis]
Fixed a bug where the debuff of Scientific Name, Stingray stacked with Deep Rift Manifestation debuff.
★ Dungeon / PvP / Field
Challenge Mode – Fixed a bug where Annihilator’s attacks applied debuffs on summons.
Wiling Wind Region – Changed special move tooltips. Before) Special Move X: Cooldown 10 sec / Mana 250Special Move C: Cooldown 10 sec / Mana 250 After) Special Move X: Cooldown 5 secSpecial Move C: Cooldown 15 sec / Mana 250
★ Pet / Mount
Fixed a bug where the attack effect of Pet: Annihilator Automata had an abnormal appearance in certain situations.
★ ETC
Fixed a bug where Retry and Leave buttons did not work as intended when a party member left while waiting for a retry in dungeons.
Fixed a bug where applying windowed mode in certain resolutions caused the setting to apply with a different resolution from the selected resolution.
Fixed a bug where skills, consumables, and awakening were not able to be used when entering dungeons in certain situations.
Fixed a bug where effect sizes were not displayed as intended when previewing certain customizations.
Fixed a bug where key inputs were not working in the dungeon results screen in certain situations.
Fixed a bug where attempting Mystic Enchant in succession caused frame drops in certain situation.
Fixed a bug where SWAT Tactical Costume category was listed as [Ariel] SWAT Tactical in the Magic Wardrobe.
I'm stoked because in just a bit, enough story mission will come out to let you choose if you like the game or not... It will get better, but enough will be in to really make the call.
THIS IS BETTER THAN GOOD, IT'S PRETTY BAD, RAD AND CHAD, except I won't have lame forced 80s slang jokes, except I'll have non lame forced 80s jokes.
Alt 80s movie future is best... The future where society gets brutal, uncaring and full of catch phrases when bad guys gets taken out.
While non fictionally wise, I'm the original author of the smart phone sans swipe controls. Fictionally wise, it's cooler when in the alt 80s future they don't have cell phones, lolz.
Coming soon, something far more awesome than you could expect.
This isn't hype, you're about to see what MMORPGS are supposed to be if they had heart, and not a design committee, not cancel culture, not advertiser conflicts, not formulaic limits, not maverick managers overriding professionals, not a bloated asset set you've seen before in dozens of games, not money grubbing DLC/virt goods,
but respect, new stuff, unexpected stuff, and stuff you've always dreamt of.
Hi! It's been some time but I wast mostly working on the new content for the full version. I can confirm the full version will feature 18 LEVELS The perk number is growing, and sits currently at 30 and I'm not done yet. Have any suggestions? Go on! Now for the update...
You can now leave the designated zone. But only for 5 seconds (and since the signal is very weak, expect a low control response).
Once you stayed too long, the rescue ship will collect you (this will damage your reputation with the nearest planet that dispatches the ship!).
QoL - or prettyfying in this case (I can't help it - I just like experimenting too much). A nicer tooltip - now with the animated pictogram.
Changelog
Added
- Slight gravity to HUB to hold ship in center - Parenthesis to the font - Shuttle that takes away disabled ship - 8 new levels (available in full version!) - 3 new planets (available in full version!) - 6 new perks (available in full version!) - Implemented all achievements (available in full version!)
Updated
- Graphics optimisations - Code optimisations
Changed
- Leaving game area causes failure and ship redeployment - Galaxy map layout to display bigger perk icons
Fixed
- Lava planet glow - Ship stuck at last input when control is cut off - Galaxy map not setting pointer on init - Replicator trait (was same as reroll)
The data log is now live! New music added! SO MANY OTHER THINGS
Add youtuber dialogue to spread sheet Check for tester gear and dialogue system off, quest machine Expand quest machine text to overflow for alerts Switch smg to slot 3 - level 5/ 5 final Journal not working level 3 Steve computer no text Exit level 3 no text Journal not working level 5 Load seems to not reload the level Thoughts unlock this door in level1 but rec a quest? Make sure all the options are available depending on what you pick for dialogue Create a range between 2-4 ammo for boxes "Claire Connor is a lair". 'Liar' is spelt wrong. Slight reduce of accuracy for hipfire pistol quest objectives added Reworked and cleaned up dialogue Mark off added roles Options should be off to start Increase the hit box on bloat fly acid Increase damage interval from 2 to 1 Journal added to all levels Turn death boxes to pick ups level 1 / thoughts Turn death boxes to pick ups level 2 / thoughts Turn death boxes to pick ups level 3 / thoughts Turn death boxes to pick ups level 4 / thoughts Download youtuber dialogue In intro dialogue make sure you can’t skip or figure out how to set it up so if you do skip it’s okay Switch intro saves to playmaker 1 second delay trigger system method save Lvl1 Lvl2 Lvl3 Lvl4 Lvl5 lvl5full Switch dialogue change level to dialogue enable trigger collider with system methods load level Lvl1 Lvl2 lvl 3 Lvl4 Change zombie attack sounds lower volume Use playmaker to enable options after 1 second Instead of "This email is titled "Steve do your job", perhaps it could say something like "[E-mail] Subject Line: Steve do your job, Remove life giver protect me from level 2 Increase disintegration on enemies to longer Hera to writing credits Diaolgue selection to sprite swapping new one and switch from grey to white Sett = Seth Burgess Change actor thea to “me” Use fps character - dialogue system events to turn off quest machine during dialogue Remove some monsters to give space Replace big brother with revolver Replace big brother ammo drops with revolver ammo Slight increase to pipe damage Slight increase to pipe range To stop vocals from playing after cancel diaoluge create a stop all vocals turns off when dialogue start, turns on when cancelled, contains a stop audio for each vocal in playmaker Check fall damage on subway Set up data log for demo Check pick ups make sure they work Reduce first two brutes to 1 brute, Pry open with pipe to just pry open Thinned out the monsters a bit to build suspense demo fixes in the works Lewis Burnell to credits Increase aggro range of zombies Words closer to dialogue Stepping on moss / sand is too loud. Guy who donated tag and message Swap lydia’s vocals for Rion, and change credits Initial subway car door is still active even after opening. Text on wall could say on 3rd level “some of them are not hostile” Check that all of normans dialogue doesn’t overlap Flashlight no longer looks too bright up close Zombie sounds reduce volume by 70% zombie ‘s in norman’s room should be stationary Decrease weapon hot bar image change time Secret room in level 2 doors remove with code rather then unlock Hera denmark audio up Check that controller is functioning correctly, specifically first body in level 1 Remove the mouse over door text (can’t open door from here) from level 2 Working on adding the journal into the demo levels
in conclusion you guys can see I'm passionate about improving the game.
We’re working with our good friends at Serenity Forge to create two physical editions and a vinyl soundtrack for NEEDY STREAMER OVERLOAD, which will all be released later this year! Both upcoming physical editions include a copy of the game for Nintendo Switch in addition to a variety of high-quality collectibles.
The NEEDY STREAMER OVERLOAD Collector’s Edition is loaded with functional and displayable goodies for ultimate KAngel fans:
Our NEEDY STREAMER OVERLOAD Premium Edition is also filled with several goodies! Along with a physical copy of the game on Nintendo Switch, each copy contains a reversible chipboard standee, a glitter sticker sheet, & a soundtrack download card.
Finally, the black and red splatter LP features the irresistibly catchy and diverse collection of music from Aiobahn with stunning original cover art from Dakemi_chan!
All of these items can be pre-ordered today directly from the Serenity Forge Store. The physical editions can also be purchased from major North American retailers, such as Best Buy, GameStop, or Walmart.
This is a fun little update that will unlock the wedding shop in the Garland mall so you can buy a ring and propose to your partner if you're dating/lovers! Everyone has a unique reaction so I hope you have fun with them all. This update also has bug fixes and back end changes that will help me streamline updates coming soon. Next update will be wedding planning (customise evvvverything for your perfect day!) and break ups (you wanna break someone's heart? because there are some fun ways to do it!).
Then I'll be moving on to some major fixes, birthday events and quest updates.
General: - Fixed mail not importing the final letter in the grid. - Updated shop front collisions. - Added Tobias NPC to Surface Studios and Bailey NPC to Hidden Gem shops. - Fixed crash on viewing credits in the library. - Fixed problems with NPCs giving incorrect dialogue during phone calls. - Fixed input issue that caused mouse to no longer work after taking screenshots or using operating system level overlays.
Weddings/Commitments: - Wedding shop now opens on the 15th of Spring once you read the welcome letter. - 3 engagement rings are available to purchase. - Adjusted relationship level tracking to include engagement stages and reflected it in UI. - Added proposal dialogue. - Added ability to propose with engagement ring once you’re dating an NPC. Note - The achievement directs you to but you can’t currently plan the wedding at the wedding shop yet, that will be next update.
Optimisations: - Updates to back end handling of items to prevent crashes. - Updates to back end handling of relationship tracking to prevent crashes. - Updates to back end handling of loan tracking to prevent crashes. - Cleaned up some unused files. - Cleaned up and optimised a lot of back end scripts. - Added further debugging for input. - Added schedule import and sort via NPC.
Pennon and Battle will officially launch its Early Access on Steam on July 18th. My Lord, don't miss out! The flames of war have ignited, and the Orc clans of the wildlands have ended their long-standing conflicts, forming a new Alliance. They will advance further, launching conquests into the forests and grasslands beyond the wastelands. My Lord, the fate of Ruachland is now in your hands. It's time to become the true overlord! https://store.steampowered.com/app/2915660/Pennon_and_Battle/
We're thrilled to share the latest updates and enhancements for Eternity's Echo: Patient Zero. Our team has been hard at work, and we've made significant strides in various aspects of the game.
Lighting System and Global Illumination (GI)
We've revamped our lighting system to enhance the visual experience.
Upgraded Global Illumination (GI) for more realistic and immersive environments. (Lumen)
Engine Upgrade
Migrated to the latest version of Unreal Engine, ensuring improved performance and access to cutting-edge features.
Life Mechanics Integration
Integrated the life mechanics with the in-game watch, providing a seamless and intuitive player experience.
Mini-Game Systems
Laid the foundation for various mini-games, adding layers of fun and engagement to the gameplay.
Door and Key Systems
Developed comprehensive door and key systems, including both locking and unlocking mechanisms for an added layer of interaction and challenge.
ID Card and Authorization Systems
Implemented an ID card system along with authorization mechanics to control access and add depth to the storyline.
New Playable Areas
Created new playable areas, expanding the world of Eternity's Echo and offering more exploration opportunities.
Main Menu Enhancements
Enhanced the main menu for better navigation and a more polished user experience.
Artificial Intelligence (AI) Improvements
Developed sophisticated AI behaviors, sensitivity, and dominance settings.
Created environments with proxy links for dynamic transitions.
Defined AI states and linked them to the Environmental Query System (EQS) for real-time decision-making. For instance, if an AI encounters a door while running, it will either break through if locked or pass through if open.
Integrated AI states with animation blueprints, ensuring the correct animations play based on the AI's current state.
Activated physical interactions, allowing AI movements to be based on realistic physics.
We hope these updates bring you as much excitement as they did for us in development. Thank you for your continued support, and stay tuned for more updates!